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Found 409 results

  1. Need some advice on where to go from here. I got my girlfriend the Perdita box, and the original plan was to also get her Lady J's box. All of the advice on the Internet pointed this out as a great way to get a really good Guild crew together for just a few bucks. Now, after doing some reading I realize that in January the Locobox was cuddled and now I have no idea on the best way to expand her crew. What are some good, thematic options? Maybe Abuela and a Peacekeeper? Or would non-thematic choices be the better option? Any advice would be terrific!
  2. Hi folks! Approximately two months ago I was invited to Moscow Novice Legue of Malifaux. That was the second time when I faced the Malifaux. First time was eeehhh... 3 years ago, I guess. And then I was thinking: "What the awesome rules, let's look at the modeEEEEEEBLUAARGH!!". Nothing remember after that. Imagine how surprised I was when I saw absolutely delicious, gorgeous and awesome models at this time? Add to it the fresh new game mechanics and very interesting background - soo I couldn't fall for Malifaux c: Difficultys began with the choice of faction. I didn't know much about world of the Breach (honestly say I just finished reading the Core Rulebook), so my choice was based on view of models. Who can guess what models I liked best?)) Thats right! The Death Marshals! Seriously, what could be cooler than the sheriffs with burning skulls riding on coffins?? I think not many things xD And then when I came to the course of affairs, I realized that the Guild I like most. For their motives and the strict state-bureaucratic apparatus)) So let me introduce my Death Marshals. It was my first expirience with light effects and I almost satisfied, what I can't say about photo. Occasionally I will update this topic and will show the new members of the crew)
  3. I will keep updating this thread with my work as it gets done. Here are some finished models to get things started. You can also see updates on my Malifaux painting blog: http://gray2color.blogspot.com/ The good Dr. Grimwell Mr. Mercury (Performer) The damaged but deadly Phiona Gage! The Latigo Crew Box The Sonnia Criid crew box Stay tuned for updates!
  4. Are dual faction masters like Lucius allowed to hire minions from both factions per game or one or the other?
  5. Newish player here! Coming from Warhammer via Infinity and for some time now, playing Malifaux with a few friends - for whom I also paint stuff. Feel free to comment and criticise - I'm always happy to find ways to become a better painter First off: Ressers - the McMourning starter, painted for a friend.
  6. Put the Fear in ‘em Target friendly minion must pass TN # horror duel. If successful, target can perform a 0 action. The following is a list of models that can benefit along with their 0 actions and a brief description. The descriptions are deliberately vague and not reprints from the books. Read as: Name of Model = Horror Duel Flip >= Number to match Action Name Action effect Guild Wave 1 Guild Guard = flip >= 7 None Death Marshal = flip >= 6 None Witchling Stalker = flip >= 7 None Austringers = flip >= 7 None Wave 2 Guardian = IMPOSSIBLE Immune to horror duels Guild Hound = flip >= 7 None Hunter = flip >= 7 Pounce on Chest Force Move, trigger attack, negative Ml to target Lawyer = flip >= 6 Impassioned Defence Hard to Wound Watcher = flip >= 7 None Pistoleros = flip >= 7 Shrug off Warden = flip >= 7 None Brutal Effigy = flip >= 7 Fear not the sword Does not stack Guild Rifleman = flip >= 7 None Guild Pathfinder = flip >= 7 Set the Trap Summon Clockwork Trap Reset Trap Move Clockwork Trap Luna = flip >= 7 Warning Back Gives out Defensive +1 Wastrel = flip >= 7 None Wave 3 Mounted Guard = flip >= 7 “Mount Up! Rank and File!” to Df, does stack Orderly = flip >= 7 None Sanctioned Spellcasters = flip >= 6 Singularity Stop force movement Does not stack Hoffman ms&u models: Wave 1 Metal Gamin = flip >= 8 Magnetism Force movement, damage, slow Steam Arachnid = flip >= 7 None Steam Arachnid Swarm = flip >= 7 Devouring Swarm SELF repair Wave 2 Large Arachnid = flip >= 7 Temporary limb Destroys scheme marker but it's not its activation. Soul stone Miner = flip >= 7 None Wave 3 None Mourning Minions: Nurses = flip >= 8 None Lucius Mimics: Changlings = flip >= 7 In the blink of an eye Force Movement McCabe declared as 10t: Wave 1 Dawn Serpent = flip >= 6 Calls unto the Chi Heal Monk of the Low River = flip >= 7 Calls Unto the Chi Heal Oiran = flip >= 6 None Rail Worker = flip >=7 Shovel Faster Attack Action, requires burning Implacable Assault Does not stack if taken twice Illuminated = flip >= 6 Brillshaper Heal Thunder Archer = flip >= 7 None Torakage = Wp6 <= 6 None Wave 2 Kamaitachi = flip >= 8 At the Crossroads Push target friendly model Ten Thunders Brother = flip >= 7 Dance of the Heavens Either Armor +1 4 inch range melee Draw a card then discard a card. Or heal. Force move Shadow Effigy = flip >= 7 Blend into Shadow Does not stack Komainu = flip >= 7 Spirit Scent Force move Fermented River Monk = flip >= 7 Ready for Another Round Reactivate Have a sip Self gains poison Monk of the High River = flip >= 7 Wander the Earth Force move Tengu = flip >= 8 Still the Earth Destroy scheme marker Katanaka Sniper = flip >= 6 Blow Dart Target gains slow Wave 3 Wandering River Monk = flip >= 7 Leap Force Move Obsidian Oni = flip >= 7 The Strong Grow Stronger Damage target Jorogumo = flip >= 6 Vicious Bite Attack action Wander the Earth Force Movement Lucius declared as Neverborn Wave 1 Poltergeist = flip >= 6 None Beckoner = flip >= 6 None Silurid = flip >= 8 Leap Force Move Sorrow = flip >= 8 None Terror Tot = flip >= 7 None Waldergeist = flip >= 7 Germinate Markers that are removed when action is used again. Young Nephlim = flip >= 7 None Wave 2 Gupps = flip >= 8 Leap Force Move Juvenile’s Wail Does not stack Insidious Madness = flip >= 7 None Stitched together = flip >= 7 Creepy Fog Does not stack Wicked Doll = flip >= 7 All Sewed Up Target Heal, +flips to attack Mysterious Effigy = flip >= 7 Rapid Acceleration Does not stack The Depleted = flip >= 8 Drawn to the Light Force Move Wave 3 Corrupted Hound = flip >= 7 None Changeling = flip >= 7 In the Blink of an Eye Force Move Bloodwretch = flip >= 7 None Bunraku = flip >= 7 Obscene Preparations Focused +1, trigger +m Mercenaries Wave 1 Desperate Mercenary = flip >= 8 None Freikorpsman = flip >= 6 Reference the Field Guide Gain suit for activation Ronin = flip >= 7 Seppuku Sacrifice for resources Hog Whisperer = flip >= 8 None Oiran = flip >= 6 None Torakage = flip >= 6 None Wave 2 Performer = flip >= 7 None Freikorps Trapper = flip >= 6 Retreat into Cover Force Move Wave 3 Bloodwretch = flip >= 7 None Orderly = flip >= 7 None Note: Queeg has a tactical action that can allow minions to perform 1 interact actions as 0 actions. So any model that says None can at the very least drop a scheme marker if Queeg gets his tactical action off.
  7. I spent most of 2015 playing with Guild but running a pretty un-competitive Lucius list. So, for 2016 I thought I'd stick with my Guild but run a more competitive crew. So I decided to start with the Ortega's as my main focus with Lady J & co as back up. I started to play about with themes before I settled on the Mexican Day of the Dead festival (Dias de los Muertos). For those that aren't aware of the festival it celebrates the dead and passed love one. It features awesome elaborate costumes, lots of skulls, painted faces (sugar skull), flowers and just generaly cool decoration. The modern day festival differs to the traditional as it's kind of been commercialised over the years (from what I've gathered). So with that being said, I'll be doing my own version which features a little bit of everything and all a bit better accustom to my painting style and with a hint of Malifaux. So the aim of the project is to convert up a nice themed crew, whether small details or extensive conversions. Starting with Perdita: I decided to go for big flowing hair and to add roses and bows in. A little hard to spot in the green form but should hopefully come out well once painted And followed by her fellow converted master in crime Lady J: She is made up from some TTB parts as well as some plasticard and the usual green stuff. She originally started out as a Student of Conflict proxy but the more I worked on her the more she started to look like an Ortega themed Lady J. So that's how she came to be. And that's it for now, if you're part of A Wyrd Place on Facebook you may have seen some of my WIP's. I've currently got Abuela and Loco on my workbench and I'll be posting up some detailed pics this week as I sort them. All C&C is welcome and any input into the project will be much appreciated. Thanks HD
  8. Hi All I have lurked on the forums for a long time, and have finally mustered the courage to share my models with you all. I haven't got photos worth sharing other than my Brutal Emissary for whom I made a custom 'gunblade' type weapon to replace the simplistic blade it has as standard. Hopefully will be photographing the rest of my miniatures over the weekend/Xmas holiday days. I looked around at great knives on the internet, and ended up being heavily influenced by Pyramid head's knife from Silent Hill. I measured out the existing blade and marked off the dimensions on some thin plasticard. I sketched out what I wanted and cut the first layer of card to this shape. I repeated the process with two thicker pieces of plastic and glued them to either side to give me a rough shape. From here, I started to carve and file the contours into the blade to give it an edge and tip. I wanted to represent the ‘never bluff a six gun’ ability so I added more plasticard pipe, cut and greenstuffed until I was happy. At this stage, I'm still so shocked that I haven't completely ruined the model and been left with no weapon for him, so I forge ahead and start to embellish with greenstuff and attach it to the miniature. And here is the finished product, of which I’m immensely proud Thanks Lofty
  9. Trying to thin my collection a bit: MALIFAUX - Dreamer Crew + Lilu & lilutu (metal) + teddy £45 (Lilu is missing one of his arms) (crew and teddy primed grey) Sommer teeth jones crew + warpig £34 (mostly unbuilt) Ophelia crew (NOS) £25 Burt, Gracie, Wong £15 Hoffman Crew £27 (assembled, watcher has had it's wing modified to fix the perspective issue) Pathfinder & clockwork traps (NOS) £10 Sullirids (NOS) £10 Old Ashes and Dust (assembled) £15 Old Mechanical Rider £10 Rasuptina crew (Ice golem + ice gamin painted. Missing Wendigo) £20 30k: The Horus Heresy - Legiones Astartes: Age of Darkness Army List (newest version, mint) - £30 WARMACHINE - (purchases of £100 or over will receive an additional 5% off) Cryx army - £525 for the whole thing Denegrah 1 (Resin, Painted) - £7.50 Denegrah 2 (old sculpt, painted) - £7.50 Asphyxious 3 (painted) - £16.50 Sturgis (Kickstarter exclusive + coin) - £10 Skarre 1 (newer sculpts) - £6 Skarre 2 (newer sculpts) - £8.20 Witch Coven (egregore is damaged and requires rebasing) - £9.70 Goreshade 1 (newer sculpt) - £12.70 Goreshade 3 - £22.50 10 Bane Thralls (painted, resin) - £30 Bane officer & standard (painted - £15 10 Bane Thralls (resin) - £30 10 Mechanithralls (painted) & 3 Brute Thralls (painted) - £30 5 Bane Riders - £40 Blackbane's Ghost Raiders + spare raiders - £23 Withershadow combine (painted) - £12 necrosurgeon + stitch thralls (painted) - £6.50 Cephalyx overlords (painted) - £10 6 Bile thralls (painted) - £12 10 Satyxis Raiders (painted) - £29 Satyxis Sea Witch (Painted) - £5 Satyxis Raider Captain (Painted) - £5 2 Deathrippers (resin, 1 painted) - £12 (both) 1 Defiler (resin) - £6 1 Death Jack - £35 1 Nightmare - £24 1 Erebus (painted) - £20 1 Harrower (painted) – £20 1 Kraken (Painted) - £60 1 Reaper (painted) - £20 1 Seether (metal, missing base) - £10 1 Cankerworm (painted) - £10 Skarloc thrall (painted) - £5 Madelyn Corbeau (painted) - £5 Ogryn Bokor (converted + painted) - £10 Bane Lord Tartarus (painted) - £8 Darragh Wrathe (painted) - £15 Pistol Wraith (painted) - £6 Machine Wraith -£5 Necrotec + scrap thralls - £5 Warwitch Siren (painted) - £5 Cryx MK2 Tokens - £5 Buyer pays postage
  10. I've recently started painting Malifaux models, and now I've finally finished some! First out, the Judge. I didn't really like the "official" look with a brown leather coat, so I decided to try a red one. It brings my mind to the Spanish Inquisition, English judges' robes and Alucard from "Hellsing". And all those things fits perfectly for a undead-hunting judge. Having the entire cape plain red got a little bit boring though, so I added some freehand to break it up. I also think it makes him look more special. And Captain Dashel. With this model I wanted a more practical and down to earth colour scheme. And I also wanted his colours to repeat on the guardsmen models. And finally two riflemen. They seem to work well with Dashel. I definately wanted some kind of uniform for my guardsmen models. Dark blue seemed like a good colour. Although it is not visible on these photos, the inside of the coat is light brown, to bring some contrast. The only thing I'm not quite sure about is the green pants. I was thinking about making them grey, but then the models would have very little colour on them. And I still like the green pants on Dashel.
  11. its the end of the turn and your playing nellie. nellie has the evidence condtion and drops a scheme when the condition ends at the end of a turn. if a witchling thrall is within 4" of the marker and has yet to trigger prone to frenzy for the turn, does prone to frenzy trigger or is it only able to be triggered during the normal parts of a turn?
  12. Hivemind, I have recently run into some trouble with the Guild. Prominently against Lady Justice (probably something to do with Yan Lo). My standard tactics of tying up key models and cutting down the rest have not been working as well. So I write this both to learn and to share what are the Guild's strengths? What are their weaknesses? Here is what I have so far; Guild Strengths: High damage output, Cheap Armor +x, Lots of Shooting Guild Weakness: Elite crews, Guild Keywords: Critical Strike +x, Armor +x, Bury