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Found 8 results

  1. Tomorrow game advises

    I started Gremlins a week ago or so (I own Brewie, Zipp and Som'er), and now with my mates we're playing using the GG18. I'll be playing Gremlins, my opponent Arcanists. We've generated randomly the Encouter: SYMBOLS OF AUTHORITY; Standard Deployment - Punish The Weak - Search The Ruins - Set Up - Inescapable Trap - Dig Their Graves Right now, I'm more headed towards Brewmaster, 'cause I want to test him in Faction as I always used him as 10T, but Zipp can be the right choice too, or Som'er. The reasoning behind the BMaster in this setup is 'cause I can place the Symbols relatively close to each other, and oblige my opponent to come at me and stay inside my bubbles. For Punish The Weak, I think that I can go for a killy crew, but I need Interacts for the Strategy and the other Schemes. Maybe Fingers + Burt + Golem? First Mate to push enemies around? What do you suggest guys?
  2. Hi Malifolk, I'm back with a "standard" event this time, please join me at Attack on the Outpost Sunday 22nd April 2018 At the Outpost Unit 2 Kingfisher Works S3 8AU Registration 9.30am, 1st Intiative flip 10.00am. Tickets Rules pack Facebook Format - Fixed Faction 3 Round Event played using 50SS crews. Schemes and Strategies Round 1 Flank Deployment Ours Guarded Treasure Covert Breakthrough Hold Up Their Forces Show Of Force Take Prisoner Round 2 Standard Deployment Public Executions Eliminate the Leadership Dig Their Graves Set Up Inescapable Trap Vendetta Round 3 Close Deployment Ply for Information Surround Them Set Up Search The Ruins Recover Evidence Public Demonstration There is scrip for everyone (depending on supply) Alt Stat card for the first person to kill the opposition Master (depending on supply) Using a fully painted crew (three colours+) gets you a raffle ticket for a mystery box Most VP Scored with best positive score. Voucher prizes for 1st, 2nd & 3rd ££££ to spend in The Outpost. Best in Faction trophies!
  3. Tournament JAN 27th 2018

    Hi dudes! and welcome to 2018 and new tournament waves. This year I want to go for the best player of my country again, and have in mind go all tournaments arround the country has I can. As allways, I come here to discuss abaout crews to play, we have 2h for round, so rapid crews are welcome. Tournament rounds and schemes: R1 OURS - corners guarded treasure hold up their forces inescapable trap undercover entourage public demostration R2 SUPPLY WAGGONS - standard punish the weak public demostration set up show of force search the ruins R3 PLY FOR INFORMATION - corners surround them vendetta recover evidence take one of the team dig their graves
  4. Hi Malifolk, its time for my February Tournament I invite you all to - Be My Wyrdtine Sunday 25th 2018 At the Outpost Unit 2 Kingfisher Works S3 8AU Registration 9.30am, 1st Intiative flip 10.00am. Format - Fixed Faction 3 Round Event played using 50SS crews. Schemes and Strategies will be done as soon as Gaining Grounds 2018 goes live. Tickets Rules Pack **Errata will be in effect** There is scrip for everyone! Using a fully painted crew (three colours+) gets you a raffle ticket for a mystery box Alt Stat card for the first person to kill the opposition Master. Most VP Scored with best positive score. Voucher prizes for 1st, 2nd & 3rd ££££ to spend in The Outpost. Best in Faction trophies! Facebook The Outpost Malifaux event fb group
  5. Educate me on Molly

    Just started getting in to Molly, and really enjoying her despite the first few outings being more error than trial. I see a lot of information out there on Horror Molly, and believe I get the concept even if application is currently in development. Nuance aside, I understand the general Horror game plan to be: Taxi Molly and some big horrors up field turn 1 (with any combination of sybelle/kentoroi/doxy/mortimer/necrotic). Summon punk zombies/killjoy to soften enemy and pin them in their backfield as best possible, before archie/rogue necros arrive to remove key models and cripple the crew. Hopefully that scored you some VP. Finish up strat and schemes. Spirit Molly I am less clear on. My instinct is for a more defensive game plan (hard to be more aggressive than horror I guess). Use belles/jaakuna buffed by sybelle/emissary to lure models out of position to be summon caddies, then finish with izamu + datsue ba/emissary. Toolbox summon - hanged for big pressure, goryo/shikome as 'cheaper' shock troops, onryo/gaki as speed bumps or scheme runners. Less elite starting crew and fewer summons directly into enemy crew should make normal scheme running easier. Am I far off the mark? In what situations do you take Spirit Molly, and what do you tend to find the crew doing? Also, I'm really liking gg18 prototype, big fan of the always schemes being strat suit dependent. However, is it me or does Molly's desire to summon low health models into the enemy's face seem to struggle in 3 out 4 of the strats? Making use of her core mechanic in Ply and Public seems like actively feeding your opponent points, whilst in Ours it doesn't easily contribute to scoring (totally fine with this change) in a scenario where the enemy is usually incentivized to spread out. The fact the associated always schemes seem okay for her doesn't feel like it really balances.
  6. New Faux, Who Dis? Saturday, January 20, 2017 Giga-Bites Gaming Cafe 1851 Roswell Rd, Marietta, GA 30062 Store Phone: (770) 578-1497 Registration begins at 10:30 AM. play begins at 11 AM 3 rounds, GG2018, fixed faction $5 entry fee Come try out the new GG2018 Strategies and Schemes! Prizes! Good games and good company! Food and beer available on-site!
  7. In my opinion, the last weeks have been pretty meh for us gremlins players since the toys we got in book 5 seemed to be a lot less exciting compared to what other factions got. While the general problem of our factions isn't really top end balance but is internal balance I still had a feeling we would drop quiet a bit in top end power since some factions got quiet a bit better while we pretty much stayed the same. After playing some gg18 tho I have a feeling that we got some models that are just right for the new strats and schemes. Also some existing models just jump up a huge bit in the power curve when it comes to gg18. So what I've noticed is: - gg18 has a whole lot more interaction based things and this includes Strategies. Headhunter was always a good thing for gremlins, since we got the ap to do this pretty well and also a lot of heads dropped in a gremlingame. - GG18 brings us a strategy that is fully based on model to model interaction (ply for information) and two strategies based on marker interaction and engagement (symbols of authoroty) (supply wagons). - Ply for information favors ap and survivability, which balances it for bayou gremlins but things like the new gatreau bokor protection buff is a huge gain in this scenario. - Symbols of Authoroty and supply wagons need protection of your own markers via engagement and pushes to keep them away and things like dont mind me become really really powerfull in this scenario. Also agile seems really usefull in this scenario. (maybe the new wong upgrade is better than we thaught) (fingers...) What do you think about gg18 and gremlins? Of course there are changes to come, but since the playtesting just made a larger step to a new version it feels like at least parts of the current state will carry over into the final gg18.
  8. RVA Malifaux will be running another 50ss tournament using Gaining Grounds 2018 rules on Saturday December 2. I'll lock down the GG18 document at least a week before the event and will indicate what date of the rules i will be using. Address: 13172 Midlothian Turnpike, Midlothian, VA 23113 Looking forward to seeing some new and friendly faces! Event: https://m.facebook.com/events/1572732739432041
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