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We're currently updating the site and a few things may run slow or not as expected at the moment. Give us a day or two to get everything sorted out and changed up if you would.

One of the new things you'll see about are the 'sticky notes' which you will occasionally see from the site Admins if something important shows up or is newsworthy, or if you happen to be in one of our many beta testing groups giving you an additional heads up when something new needs to be looked at or sorted.

You can send these amongst yourselves as well if you wish, just don't abuse it. 

Thanks for your patience!

Nathan Caroland Nathan Caroland

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  1. Lilith Tricks

    Hello All, So been playing for a few months now and I'm finding Lilith et al awesome. From here I'm going to count my Win/Draw/Lose and see how it goes. I first have to say I have found even a crew with Lilith, Terror tots, Young & Mature Nephilim's with Cherub have worked for most Strats & Schemes and against the 4/5 crews I fielded them again. That said I will be getting the Twins soon. The first point I wanted to bring up was that of crew potentials and last night I tried something a bit different. My 35stones crew agains Nicodem was: Lilith, Cherub, 2 Tots, 1 Young, 1 Mature and last of all Taylor (yes Taylor) Now I've not spotted anyone else put this forward but Taylor offers a lot and by chance even more in my games yesterday as Nicodem had two hanged. At 9stones she is expensive however she hits hard (fitting in with the crew) with a 3" reach. Not only that but she has a magical (take that hanged) which ignore armor which can shatter constructs form 3" away. On top of this Hard to Kill, Hard to wound and lifer with Df 5 makes her more durable than a Mature Nephilim. I think I have made my point but understands there maybe better combo's but found her useful and really like the model. You can't beat people carry a big hammer (mainly as they beat you first) Last of all a contribution to winning two games last night was the unlikely spell of Earthquake. First battle saw Line in the sand and though I want to stop them getting there so started Cherub Earthquake x2 plus one from Lilith meant everyone was starting 6" further up. Then with the second battle Joint treasure hunt I needed to beat his dogs there so same again whole crew mover up from the corner then though Lilith and Mature forward had the treasure Turn two and a line blocking the terror tot running it back to my deployment. In fact the second game saw me playing defensively with Lilth which was new. Until Next time..... :lilith :viktoria1 2/0/0 0/0/0
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