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Showing results for tags 'discard'.
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My group have recently started playing malifaux, and we're loving it. One of the only issues with the game I've had is the closed discard piles, as some in our group are a lot better at counting cards than others. It can give a pretty big advantage if you know what cards have been used in a turn while the opponent can't really remember more than a joker and a couple of high cards. So we've started playing with open discards. Also as you already have premeasureing and the only other hidden factor is your hand it doesn't seem like there is a reason to have closed discard piles. Is there something I've missed about this?
Me and everyone I play with read Decapitation as you do damage PLUS if he doesn't discard the model died. Such that if you trigger Decap and he does discard he still takes damage. This is different form Headshot because Decap says "When damaging defender..." and Headshot says "After an attack hits, deal no damage..." So if I trigger Headshot and he discards, he takes no damage. This seems to be a clear difference in wording and makes sense in tactica since I can Headshot from across the board. The clear difference in wording is further amplified by the fact that Steamborg Executioner has both Decapitation and Knock Aside, with KA clearly stating that you do no damage. Are we playing these triggers correctly?