Jump to content

We're currently updating the site and a few things may run slow or not as expected at the moment. Give us a day or two to get everything sorted out and changed up if you would.

One of the new things you'll see about are the 'sticky notes' which you will occasionally see from the site Admins if something important shows up or is newsworthy, or if you happen to be in one of our many beta testing groups giving you an additional heads up when something new needs to be looked at or sorted.

You can send these amongst yourselves as well if you wish, just don't abuse it. 

Thanks for your patience!

Nathan Caroland Nathan Caroland

Search the Community

Showing results for tags 'discard'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice

Forums

  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
  • Malifaux
    • Malifaux Discussion
    • Faction Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Discussion
    • TOS - Allegiances
    • The Other Side Rules Discussion
  • Other Games
    • Board Games
    • Card Games

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Malifaux Events Calendar

Found 2 results

  1. My group have recently started playing malifaux, and we're loving it. One of the only issues with the game I've had is the closed discard piles, as some in our group are a lot better at counting cards than others. It can give a pretty big advantage if you know what cards have been used in a turn while the opponent can't really remember more than a joker and a couple of high cards. So we've started playing with open discards. Also as you already have premeasureing and the only other hidden factor is your hand it doesn't seem like there is a reason to have closed discard piles. Is there something I've missed about this?
  2. Decapitation

    Me and everyone I play with read Decapitation as you do damage PLUS if he doesn't discard the model died. Such that if you trigger Decap and he does discard he still takes damage. This is different form Headshot because Decap says "When damaging defender..." and Headshot says "After an attack hits, deal no damage..." So if I trigger Headshot and he discards, he takes no damage. This seems to be a clear difference in wording and makes sense in tactica since I can Headshot from across the board. The clear difference in wording is further amplified by the fact that Steamborg Executioner has both Decapitation and Knock Aside, with KA clearly stating that you do no damage. Are we playing these triggers correctly?
×