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Found 16 results

  1. I'm looking to buy : - Peacekeeper (Guild) - Valedictorian (Ressurectionists) or the box "University of transmortis" - Killjoy (Outcast) - Stongarm Suit (Outcast) - Vanessa (Outcast) - Sue (Outcast) - Malifaux Child (Outcast) - Hodgepodge Effigy (Outcast) - Hodgepodge Emissary (Outcast) - Terracotta Warrior (10T) - Obsidian Statue (10T) - Scion of the void (Outcast) Preferably plastic assembled and painted.
  2. gamefreak180

    Doll maker- basic pursuit

    So as I have mentioned before here is my pursuit that uses dolls. let me know what you think. Also, this is the first draft so it is missing a lot of fluff. This is meant to be connected to my advanced pursuit like the grave robber is connected to the grave servant and tinker to steamfitter. Starting gain rank 1,2, or 3 marionette (not sure which yet) On the pursuit Fail artifacting draw a card. Epilogue increase any magic skill Step Talent 0 Puppeteer 1 Ventriloquism 2 General talent 3 Tripping hazard or extra control bar 4 General talent 5 Wicked friends or Child’s Play 6 General talent 7 Life Like or special effects 8 General talent 9 master of puppets 10 No strings attached Puppeteer- gain animate construct magia and if no current magical theory gain the imagination magical theory Imagination magical theory- same benefits as the whisper but with prestidigitation magia Ventriloquism- discard a card to see and speak through one of your subordinate constructs Tripping hazard- when an enemy moves between you and one of your subordinate constructs they must make a tn 10 acrobatics duel or fall prone Extra Control Bar- When you give an order command to a subordinate construct you can give another subordinate construct an order command as a 0 ap action Wicked friends- gain 2 wicked doll subordinates and the ability to make more should one of them be destroyed. Child's Play- you can cast animate construct on your constructs to heal them 1/2/3 damage, as well as when you make new constructs you can give them the Adorable Doll Talent. Life Like - constructs animated by this characters animate construct spell now remain active for a number of hours equal to this character's steps in this pursuit Special Effects- any magia both beneficial and harmful that are cast on this characters subordinate constructs have their duration immediately doubles however the increase duration immuto cannot be used on magia cast with the constructs as targets Master of puppets- when you take the order action you can order two subordinate constructs instead of one. No strings attached- Once per session you may discard a card to transplant your consciousness into one of your subordinate constructs this lasts until the end of the session.Replace all mental statistics of the construct with your own. Should the construct be destroyed your mind returns to your body but must make a tn12 horror duel due to the sudden shock that it causes
  3. Hello, This link should allow you download the Excel sheet I've created to help my Tinkerer player (and me) easily crunch the numbers when creating a construct. There shouldn't be any locked cells, so feel free to make improvements and share yours too! (looks like I can also just attach the file on the forums too) http://www.filedropper.com/constructcreation2nded Construct Creation 2nd Ed.xlsx
  4. TemplaroftheMS&U

    Construct Talents

    Any ruling on how to give player created constructs talents or other special abilites? Should be a manifest power that transfers to things they build or cost Construction points? If CP how many points for what kinda of abilites? Say i want to give my construct hard to wound +1 - 2 cp? How about terrifiying ? build it like a manifest power and use 1/4 of the TN as the CP cost?
  5. First off, hello everyone! I've been scouring the forums and the FAQ for a while and was wondering if anyone could answer a possibly obscure question. Although it bears no real ruling via games but as a sort of character RP building thought experiment. I've already made my character, and luckly(?) enough they are a full construct (NOT a 'living construct'). So I've been fiddling with it, and discussing with my FM, found out that he probably has a soulstone core. The question is as thus: How long does that soulstone core last on a single charge (thanks to 2e changing all soulstones using a single charge now)? Days? Months? Years? There doesn't seem to be a time variant, but we were just wondering if stranded out in an area where there wasn't someone dying (somehow), trying to figure out how long the soulstone core would power me before I became inert.
  6. First post here, relatively new to Malifaux. Wife and I demo'd it at GenCon last year and picked up a couple of crew boxes to eventually play around with, but I'm mostly a painter and less of the actual gameplay at this point. Finally diving into the C. Hoffman box and decided to tackle the Guardian first and veer away from what seems to be the pretty standard paint job of metal, metal, more metal, and some rubber tubes. I figured that if it might be steam powered that furnace heat could be put to better use. Did some minor conversion work adding a radiator to the inside of the sword and a green stuff hose to the outside to connect it to the elbow. Gem on the chest was smooth, had to paint in the facets to create the illusion of hard edges, results are decent though. Also got to try out the AMMO Titanium I picked up a while back as well. It has a subtle blue tint to it, nothing overwhelming but it adds a nice little bit of contrast to all the warm colors. Fairly happy with this, especially as a 'for play' model. Now I just have to do the rest of the box...
  7. DamasterZ

    Building Constructs

    Hi! I'm starting a new campaign, is my first game as fatemaster, and i need help with an issue. One player is a tinkerer who wants a construct, but i cannot find where are the building construct rules. Is there in any book (Fated almanac or fatemaster) or in a magazine? Page? Thanks! EDIT: I've found where is, but now another question. When determinating the construct points, you use the rating or the AV? Thanks again.
  8. Charnel

    ToT17

    They're creepy and they're kooky Mysterious and spooky They're altogether ooky Zoraida's Effigies
  9. Hello As in topic, have anyone used her in Hoffman, Perdita, Sonia? In Hoffman, nimble fast Hannah, can be really scary (as Peacekepper). In Dita and Sonnia we have one more card, that can be used. On paper, it sounds great, but in real?
  10. moxypoo

    Basilisk Sighting?

    My Arcanist playing friend just pointed this out to me! Could be the new Arcanist construct the Basilisk from Wave 3? http://www.gamewire.belloflostsouls.net/the-wyrd-gen-con-sale-is-here/
  11. War Disciple

    Swarm Constructs

    Howdy, all. I have a player who wants to create constructs that are actually swarms (lots of little constructs acting as a single entity). I'd really appreciate feedback on the house rules I created. I've linked to a PDF on my own site. Please let me know if there are any problems grabbing the file. Get It Here (PDF) I can't post them directly here in their entirety as the rules grew a little larger than I originally envisioned. I wanted to include construction rules and a few special instances in addition to game mechanics. I know there will eventually be more detailed construct rules, but in the mean time I wanted to create something comprehensive. Thanks!
  12. Alex Danev

    Alex-dan's Resurrectionists

    From the album: Alex-dan's Resurrectionists

    © Alex Danev

  13. Luisjoey

    Nurse & Flesh Golem

    From the album: Luisjoey's Machinations!

    on the Hospital!
  14. Luisjoey

    Flesh Construct

    From the album: Luisjoey's Machinations!

    An addition to my Seamus Crew!
  15. Luisjoey

    Flesh Construct

    From the album: Luisjoey's Machinations!

    An addition to my Seamus Crew! A huge puzzle of Flesh!
  16. Acefisher1

    Ramos - The Wrecking ball Crew

    Wanted to run this list by you guys and see what you think. I really think this could put the hurtin' on some folks and have great survivability. 35 SS Ramos + Brass Arachnid 4ss Johann (purchase cost reduced by 1 for having Ramos) Joss Guardian Gunsmith Steampunk Arachnid (optional for more stones) For 25 points, just drop Joss The thought behind this list is pretty simple. Ramos does great with a bodyguard (guardian), however he lacks the mobility to deal with mid-range threats. The Gunsmith gives him some mid-range firepower and allows for even more versatility. This also allows him to spend more actions creating spiders and elec. creations. Johann, well he's a discovery I had reading through the outcasts in my rules this morning. He is a melee powerhouse with range 4 melee. His attacks also have the chance to knock back anyone in combat with him allowing for more ranged death. Combine these two with the Brass arachnid's ability to reactivate and I have an incredibly flexible crew that I can adapt to fit whatever situation and allow for better chances in poor Strats for this master (ie plant evidence). The play style I envision is a slow, forward moving group centered on the master with the gunsmith flanking close and joss staying nearby as well. Move towards objectives and force the opponent to avoid you or try to deal with you head on. The Guardian will soak enough damage to allow Joss and the Gunsmith, Johann and if needed, Ramos to kill whatever threats are thrown his way. Hopefully with all the "firepower" around Ramos he's able to focus on creating spiders and electrical creations and I can add 1 or 2 arachnid swarms by the end of the game, or cover the area in individual arachnids to tarpit if needed.
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