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Found 135 results

  1. https://www.facebook.com/events/120826778516188/?context=create&previousaction=create&ref=4&sid_create=982707184&action_history=[{"surface"%3A"create_dialog"%2C"mechanism"%3A"group_create_dialog"%2C"extra_data"%3A[]}]&has_source=1 We are having a themed campaign in the Sonoran Badlands! Something is in the lake and we are fighting to survive as it comes up for a bit of a snack! As promised : The rules for the July Campaign! $5 Entry. 50ss Starting Arsenal, everyone gets 1 Master-no more, no less. Should the Master die you may gain a different one from the same faction for no cost before your next game. Avatars are in- anyone in need of an Avatar upgrade let me know. I have found some fan made rules. The campaign will last 4 weeks. Games can be played Mondays 2-6, Tuesdays 5-10, and Saturdays 6-10 at Amazing Discoveries. We will have an Arsenal Hobby Contest at the end of the month- only fully painted arsenals can enter. Judging will be from the Crystal Brush standard. Hobby and Winner get big boxes. Everyone gets a scrip for showing each week. 1 Door Prize small box at 9pm Tuesday each week. The entry fee for the tournament will go toward getting us some new chairs for the back room.!
  2. I'm starting a campaign. I was originally going to do a Candy/Iggy type list, because I don't play Candy enough, and because she seems super good in this format. I was going to theoretically angle towards a Pandora crew. However, I just got my Rougarou painted. So now I'm considering this: Barbaros w/1k Faces The Tooth Rougarou Insidious Madness Gupps Thoughts on that crew? Barbaros holds territory and pushes. The Tooth lures and drops scheme markers and pushes. The Rougarou eats things and pulls. The Insidious Madness makes the lures a little easier and runs around being a nuisance. The Gupps go put down scheme markers.
  3. Location: Game Shoppe 4014 N 144th st Omaha, Ne 68116 (402) 991-8699 Date: June 5th to July 31th Time: Games starts at 6pm Cost: Nothing An 8 week Shifting Loyalties campaign. Create your crew and see if you can get your hide out in the strobe light. This campaign will use a standard set up and use the Hide Out rules, with house rules to purchase CM. The following optional rules will also be used: Extra Scrip, Stay Dead, Good Doctor, and Cut 'em up for parts There will also be a special event on July 3rd, stay tuned for details.
  4. Since 03.06.2017 starting campaign "Bustle in swampland". 4 gaming weeks by 2 weeks each. I'm glad to see everyone. More information here https://vk.com/wall-127759599_187
  5. Hallo zusammen, unser Club die Feldfürsten startet am 10.06.17 eine einsteigerfreundliche Kampagne. Wenn Ihr Interesse habt, gebt uns hier bescheid. Weitere Infos: http://forum.feldfuersten.de/viewtopic.php?f=20&t=201 Unser Club: http://www.feldfuersten.de/ueber-die-feldfuersten-e-v/
  6. Starting on 4 June 2017, Knight Watch Games in San Antonio, Texas will be hosting a narrative league using the Shifting Loyalties campaign system. Bring you 35 soulstone Arsenal and prepare for a new scenario each week for 8 weeks of action. The campaign will culminate in a Gaining Grounds tournament with the Arsenal list players have built up over the 8 weeks. Join the facebook group San Antonio Malifaux for more information!
  7. A campaign across the wasteland of Malifaux is starting at The Haunted Game in Fort Collins, Colorado! The events will begin at 6pm on Monday, April 10th and continue for six weeks. We'll be following standard Shifting Loyalties rules and choose any optional rules on the first day. Other notes: -Only a maximum of two campaign games a week will count. -Players are usually available for games on Monday and Wednesday evenings. -Feel free to drop in on the campaign at anytime! PM me or shoot me an email at FauxCoBreach@gmail.com if you have any questions. Cheers!
  8. Welcome wyrdos to the fourth week in the Battle of the Bayou campaign, things are heating up. The gremlins have been gathering scrap and bodies for an infernal invention. The fortune-seekers must find and destroy the gremlin builders before this gets worse! Where: Stronghold games when: all this week, inquire for campaign details! See you in the Bayou...
  9. Week 3- continuing the immensely popular battle for the bayou campaign! Location: Stronghold Games in Hull feel free to drop in and inquire, or check us out on the Hull Breach facebook page when: all week! Wednesday and saturdays are main play days!
  10. Happy to announce the 6 weeks campaign in Moscow in the hobby сenters Geek Wars and Nastolie. Registration will last until the 01/02/2017, but you can also join in the first week. Henchmans @Stark and @Gambit Here I'll be post the progress and background. The group of the campaign: https://vk.com/riseofsyntra List of participants: 1. Denis - The Guild Neverborn 2. Larisa - The Guild 3. Roman - Resurrectionists 4. Denis - Neverborn 5. Andrey - Neverborn 6. Anton - Neverborn 7. Mamed - Outcasts (since 2 week) 8. Michail - Neverborn 9. Andrey - Outcasts 10. Pavel - The Guild 11. Dmitry - Outcasts (since 2 week) 12. Ilya - Neverborn 13. Ilya - The Guild 14. Sergey - Outcasts 15. Michail - Arcanists 16. Artem - 10 Thunders 17. Ivan - Arcanists 18. Alexander - The Guild 19. Dmitry - Gremlins 20. Daniil - Gremlins 21. Konstantin - Arcanists 22. Nikolai - Resurrectionists 23. Vladimir - The Guild 24. Alexey - The Guild 25. Alexander - Arcanists 26. Artem - The Guild (2 week) 27. Dmitry - Neverborn (2 week) 28. Il'ya - 10 Thunders (2 week) 29. Grigory - the Guild (3 week) 30. Varvara - 10 Thunders (4 week)
  11. Come down to Funtastic Games On Sundays for a Shifting Loyalties campaign! We will be running a weekly Shifting Loyalties campaign that will meet every Sunday for 8 weeks 03/19/2017 - 5/7/17. There will be an entry fee of $10 with entries going towards store credit prizes. We will also have a prize kit from Wyrd with guilders and will be raffling away the mystery boxes to participants at the end of the campaign! I will also be available for demos for new players throughout the campaign and you can join in any time during the campaign. Feel free to contact me either through the store or email: taggamemnon@gmail.com with any questions. Funtastic Games 1075 E South Boulder Rd #110, Louisville, CO 80027 Phone (303) 665-0404
  12. Come join us at the start of April for a Shifting Loyalties campaign! Dreamers Vault Burnsville will be running a Shifting Loyalties campaign spanning 6 weeks and will meet every Wednesday with Sundays and Mondays as additional make-up days. There will be an entry fee of $15 or $30 in Malifaux product with all entries going towards a store credit prize pool. We will also have a prize kit in from Wyrd and raffling away mystery boxes and other prizes. We will also be welcoming new players with demos running throughout the month and easy ways to enter any time during the campaign. Feel free to contact me either here or at julian@dreamersvault.com with any questions or concerns. Dreamers Vault Burnsville 14332 Burnhaven Drive Burnsville, MN 55306 Phone (952) 895-1989
  13. Where: Forbes Hobbies @ 1600 Industrial Rd in Cambridge, ON. When: March 20th, kicking off at 8pm a 6 week campaign (Max two games per week) ending April 30th! There will be prizes!
  14. This is a 3 round narrative driven campaign following the campaign rules printed in the shifting loyalites book. It is highly recommended you read through the campaing rules and the information below before the event as crew hiring is very different. In essence, you create an arsenal that is used as a hiring pool for each game. The first round arsenal will be 35ss henchman led, while the remaining two rounds will build upon the previous round's arsenal and contain a master. Reference material will be available March 11. If you have specific questions you want answered before the event, feel free to ask!Registration 12:00pm-12:30pm (We will be using Best Coast Pairings App)12:30pm-12:45pm 35ss Aresenal Hiring for Round 1 12:50pm Round 1 start Painting Requirements: None Starting Arsenal size: 35ss Fixed Faction Scoring: TP/Diff/VP Prize Support: Mystery Box raffles. guilders, and Special Edition Miss Ery! ------------------------------------------------------------------------------------------ Round 1 Scenario: A wanderer sits down next to you in this dusty all but forgotten watering hole. Unbidden the barkeep puts a sour smelling ale down in front of him. You can’t make out his face under his filthy hood. After an uncomfortable silence a pale blue veined hand with dirt-caked, unkempt fingernails slides a greasy sheet of parchment toward you. “Power comes to those who seek it.” You reach for the paper and find his palm turned upward resting on the parchment. Reluctantly you quickly glance around the bar, reach into your satchel and produce a small glowing stone which you quickly place into his palm. Wordlessly he stands up and leaves. Being certain nobody is watching you unfold the parchment. Inside you find a map. Clues leading to something, something powerful. But it is incomplete. You need more. And you have an idea where to get it. Doubtlessly they won’t be easy to get. But you’ve come to know where some texts are hidden. They’ll be guarded. However there is no other way. Hopefully you can get enough information to put the rest of the clues together before your rivals can. Time to gather the crew and set out. Round 1 Arsenal Restrictions: -35 soulstones -henchman lead (note: zero cost henchman cost 13-cache) -Only one non-campaign upgrade may be included -Keep in mind, henchman will not add their cache to your soulstone pool during Round 1 Game -up to 3 unspent ss may be converted to script currency for use later in the campaign Round 1 Game Details: Deployment: Flank Strategy: Interference Schemes: Claim Jump, Frame for murder, dig their graves, show of force, inspection Event: Forbidden Text ------------------------------------------------------------------------------------------ Round 2 Scenario: Through force or guile you’ve managed to piece together enough information to find the relic of old Malifaux referred to as The Tyrant’s Eye. It’s grimly fuelled by the souls of the dying. Thankfully you suspect your rivals will make worthy sacrifices. As if that were not enough. Your raid on the forbidden texts has drawn the attention of a master of soulstone. A letter telling as much just arrived. Frankly you can’t refuse their offer to help. Doubtlessly they have their own agenda and while it pains you to share the spoils, this may just be the edge you need. Time to meet up with your new patron, and head out to the site of the artifact. Fate awaits. Round 2 Arsenal Restrictions: -same 35ss pool as round 1 modified by any campaign upgrade or annihilation results from round 1 game -must add one free master. (This removes the zero cost henchman penalty incurred in round 1) -must add one non-master model per weekly campaign new hire rules, ie you get a 5ss discount -may purchase any additional non-master models and/or non-campaign upgrades with remaining script Round 2 Game Details: Deployement: Corner Strategy: headhunter Schemes: claim jump, leave your mark, accusation, a quick murder, last stand Event: Ancient Monument ------------------------------------------------------------------------------------------ Round 3 Scenario: The dust has settled, blood has been spilt. It’s been a long week. Your crew deserves a drink. Thankfully your patron agrees and offers to pick up the tab! So your crew sets out to their favorite watering hole. And there they are. The bastards that have been giving you trouble all week long. Forget the whisky, you’ll show them who’s turf this really is. Time to roll up your sleeves and settle this rivalry once and for all. Round 3 Arsenal Restrictions: -same Arsenal from round 2 modified by any campaign upgrade or annihilation results from game 2 -must add one non-master model per weekly campaign new hire rules, ie you get a 5ss discount -may purchase any additional non-master models and/or non-campaign upgrades with remaining script Round 3 Game Details: Deployment: standard Strategy: guard the stash Schemes: claim jump, accusation, frame for murder, set up, search the ruins Event: Saloon
  15. Hey there! I am a new player with one demo game so far and we are starting a Malifaux campaign this month. I think I am set to play Ten Thunders and once the campaign is rolling I will expand to a Yan Lo crew even though he seems to be an awful Ten Thunders Campaign Master to buy right away since i won't be able to use any models in his box except for chiaki. But my main problem is deciding on a leader and picking a synergizing crew that doesnt require spending a fortune. I narrowed the Henchmen down to these: Toshiro (standard with Yan Lo I guess, imho the ugliest model in malifaux) Ama no zako (rules read well, love her look and i'd like to hire her in any crew) Ototo (aesthetic wise my fav model) Besides the leader i would like to take these models : Tengu, cheap and fast scheme runners Izamu. Beautiful Model, rules read Well too Sniper, some ranged unit, not too shabby in melee either Ama no zako right now i am looking at the following crews: A: Leader: Toshiro -Izamu -Chiaki -Punk Zombie -Sniper -Tengu B. Leader: Ama no Zako -Yin -Izamu -Chiaki -Sniper -Tengu I hope that you can give me some fresh ideas for a crew, maybe even one where i can use a master's box Gameplay wise I like to have a well rounded group. Resilence, some hard hitter and a mobile crew. Def no stand & shoot army. open for any ideas Thanks a lot!
  16. Welcome ladies and gentlemen to the first Battle for the Bayou. There have been stirrings from within the fetid swamps and many a person from all corners of Malifaux have noticed. What are they up to in there? In this first week the none-Gremlin players will be attempting to find out! Where: Stronghold Games in Hull when: Wednesday 8th i'd love to see more people join
  17. The Battle of the Bayou begins soon, but what if you are brand new to campaign play? Never fear, i am running demos on campaign set up and testing throughout the week to encourage new players! It's going to be a fun campaign with a relatively low competitive level. So come down to Stronghold Games in Hull and join today!
  18. The Gremlins of the Bayou are getting out of hand, they've been making daring raids on the local outposts led by none other than the most wanted: Zipp himself! Which faction will you choose to reclaim the Bayou for? How many will die on your path to glory? All will be revealed in the coming weeks of 'The Battle for the Bayou!'. Where: Stronghold Games in Hull when: week one begins on monday the 27th of Feb, stretching 12 weeks and following the standard shifting loyalties pattern. The most popular day for play is a Wednesday so come on down! 35ss arsenal to begin, very beginner friendly campaign.
  19. Hey there venerable leaders of the Ten Thunders - I have a quick question. I have played Ohaguro Bettari a fair bit, just got Yamaziko ready for the table. My local club is starting up a campaign in February based on the book 3 campaign. We each start with a Henchman and I am trying to decide between the two. I shudder when i look at Yamaziko's Def 4, but having played Bettari she loses a fair amount without lots of Oni and summons. Anyway, I am looking to be convinced one way or the other, please share your thoughts here. Also, please don't recommend any other Henchmen to me, I am running one of these two for sure because I want to start the league fully painted, and don't want to have to buy, assemble, and paint another model. Thanks!
  20. Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Saturday February 4th through April 15th or so Starts at 6:00pm goes to Close (though we will likely be done by 10pm) Registration: None officially; though I do have Gaining Grounds 2017 Strategy & Scheme decks available for purchase especially for this event. They are $7.50 a piece (at cost from Wargamesvault.com, minus shipping), and you can purchase one from me with cash or pay Alex by having him give me store credit so I can buy more Malifaux goodies! I will sell them until I run out, so if you want one immediately, let me know, and I’ll hold one for you. The Campaign: We will be using the Shifting Loyalties book, with a few of the optional rules included, so for complete details, check out that awesome book or hit me up at the shop. I’ll have my copy with me. The campaign is tentatively planned to last 10 weeks, with maybe an extra week thrown in somewhere in case people can’t make it or we want to go to another tournament that weekend or something. Each week you will play one or more games to earn a campaign currency, Scrip, which will be used to hire additional models, regular upgrades, and special campaign upgrades (skills and equipment). If your models perish during play though, there will be a chance for them to gain injuries as well, and possible even for them to be “annihilated” or removed from your deck (don’t worry; you can always hire them back). The Basics: Choose a Faction. You will play this Faction for the whole campaign. To start, Saturday, February 4th, you will need a Henchman led 35 Soulstone crew. This Henchman will be designated as your Leader for the campaign (until he/she is “annihilated” or is replaced by a Master). You can include other Henchman in your crew, but one of them must be designated as the Leader. You can also include ONE upgrade that one of the models in the crew can take. Once the campaign starts, upgrades will cost double the Scrip, so it is not a bad idea to take one upgrade right away, especially if it is kind of expensive. You may include any number of models, including Totems, Minions, Enforcers, and Henchmen, but you cannot have any Master to start. You may not include any model that your Leader could not hire or that you cannot take in your faction. So you cannot have any Master specific Totems at the start. You can take Mercenaries, though if they are out of Faction, they still cost 1 extra, as normal. If you cannot use all 35 Soulstones to hire models, up to THREE can be converted to Scrip to use to hire models later in the campaign. Any more left over will be lost. HINT: Every week you will be able to, and in fact must, hire at least ONE new model into your crew. The first model that you hire will come at a discount of 5 Scrip. When hiring a model after the first week, after starting the campaign, a models Scrip cost is equal to its Soulstone cost for the most part (Masters and 0 Cost models are a little different). For example, a 5 Soulstone cost Rotten Belle, if it is your first hire for the week (starting week 2) is basically free to hire. Because of this, I recommend that you start with some of the higher cost models in your starting crew. Even if you have a bad week and do not earn much Scrip, you will almost always be able to add in a scheme runner or cheap support model, but you may not always be able to hire in a high cost Enforcer every week. However, it is also a good idea to have a scheme runner to start the campaign. The crew I have been considering running though myself is two Henchmen and two Enforcers, so bare this in mind as you theory out your starting list. 0 Cost Henchmen: For campaign purposes, a zero cost Henchmen will be hired in for 13 Scrip minus its cache. So if the Henchman has a Cache of 1, then he/she costs 12 Scrip to hire. Adding a Master: Masters will not become available until the halfway point of the campaign (likely March 11th, though we might adjust it by a week or so). In order to earn a Master, a crew must first have completed a Bounty. These are basically special achievements that crews will attempt. I will have the list available for you at Otherside Games, but it is also from the Shifting Loyalties book. Bounties must be purchased at a cost of 4 Scrip. You may only have a single active Bounty at any time. If you purchase a second one before completing the first, it replaces the first one and all progress on that first bounty is lost. Some Bounties can be accomplished in a single game/week. Others take longer to complete, but are more easily achieved. You cannot start the campaign with a Bounty. If come March 11th (or any week after), your crew has completed a Bounty, you can hire a Master for 10 Scrip. You may only have ONE Master in your crew. Weekly Events: Every week there will be a new event which will be flipped for at random out of the Shifting Loyalties book. We will never repeat an event, and I reserve the right to re-flip if we do not have access to an appropriate model or terrain piece to run said event (though I have every intention to gain access to such pieces when I am able). I will announce the weekly events a week ahead of time. So the February 4th event will be announced this weekend, January 28th. I will announce it in store and post it to the Facebook Group: Otherside Games Malifaux. This is actually NOT how Shifting Loyalties does it, but I want players to have some time to prepare for each event. I do not anticipate seeing anyone power gaming or taking advantage of this. The goal is for you to be able to understand the event ahead of time and not be just reading it for the first time the day we are playing it. I also want you to be able to plan accordingly with your new hires each week. If you know you need another scheme runner for the coming weekly event, you can hire one before going in and try to get that model assembled and painted. Earning Scrip Every week you can play as many games as you like, but you can only earn a maximum of 16 Scrip total and a maximum of 6 Scrip from the Weekly Event. This will prevent any player/crew from skyrocketing ahead of everyone else. When playing a game of Malifaux, players can earn 1 Scrip for every 2 VP earned, plus Scrip for Weekly Events, plus 1 Scrip for winning the game, plus a differential for your Campaign Rating—a way to see how powerful your crew/Arsenal Deck is (so playing against “harder” crews/opponents can earn you extra Scrip). So, as an example, if you win a game and earn all 10 VP while doing so, you earn 5 Scrip from the VP and a bonus Scrip for winning, for a total of 6 Scrip. If your Campaign Rating differential was higher, you would earn even more. You will likely earn some also from the Weekly Event. Theoretically, it is possible to earn all 16 Scrip from a single game, but it is more likely that you will earn less: between 4 and 8 Scrip each game. Playing Games To determine the amount of Soulstones to play with each game, you can either decide together to play a specific cost game (say 35 the first week or 50 once you have that many Soulstones in your Arsenal Deck) or you can use the Shifting Loyalties book to decide: to do so, you take the total Soulstone cost of all models (not Upgrades) in the Arsenal Decks of both players. Whichever play has less, use that number and add 5 to it to decide what size of game you will play. This prevents players with a larger Arsenal Deck from winning just for having more Soulstones worth of models. For example, if Player A has 42 Soulstones worth of models in her deck and Player B has 38, the maximum Soulstone game these two can play is 38+5=43. This extra amount could be used to add to the cache of either player’s Leader or to attach Upgrades and such. You never have to include all of the models in your Arsenal Deck in your games. Though you do want to have enough to counter your opponent and play a good game, so much strategy will still be involved in both building your Arsenal and decided what models to place on the tabletop. Good luck! Painted Models: You are NOT required to have painted models for this event, though it is recommended. Every week that you start your game(s) with only painted models on the table, you will earn 1 free additional Scrip. Please do note that I have worded that deliberately. It only matters that the models you start with at the beginning of the game are painted. This includes any models that start the game buried: these must be painted too to get the bonus. However, any model that is summoned or ends up on the table as another result that didn’t start in your crew at the beginning of the game does NOT have to be painted to earn this bonus Scrip. I have done this because I want to encourage you all to get your models painted, but I do not want to deliberately make this impossible for certain crews. If you plan to go with a Summoner Master, I don’t want you to feel like week 5 you have to paint your Master plus every single model he/she can summon. Of course I still recommend that you paint all your models, but I am a realist too. :-p Additional Optional Shifting Loyalties Rules: The Good Doctor: this optional rule includes the ability to spend 2 Scrip at the end of a game to try to heal a model, removing one or more Injuries, and possibly saving the model from annihilation. This optional rule is from the Shifting Loyalties book. “Winning the Campaign” – Hide Outs: This is both an optional addition and a way to determine the “winner” of the campaign. Personally, I am playing more for the fun of it and the narrative, but this method will allow us to have a technical “winner.” This too is straight out of the Shifting Loyalties book, and it involves picking a Hide Out and building it throughout the campaign. Each week you will win Construction Material points that can be used to upgrade your Hide Out. Hide Out upgrades give you certain buffs to your crew each week. Whoever has the “best” Hide Out at the end is the “winner.” Building your Hide Out – The Hobby Winner/Terrain Builder Extraordinaire If I know my local Faux gamers, many of them are excited to take their hobby to the next level. Some already don’t play with anything but painted minis, which makes me look bad, frankly. :-p So to give these extraordinary gamers occupied and hobbying, here’s an additional challenge. If at the end of any week, you have your Hide Out actual built as a piece of terrain, you earn a bonus 1 Scrip. If the Hide Out is not only built and usable as a piece of terrain to use in a Malifaux game, but also painted, then you earn an additional 1 Scrip for your crew. Tracking Scrip and Arsenal Decks As you earn Scrip and build your crew you will be adding to your Arsenal Decks. Basically this is a pool from which you will choose what models to include in your games. At the beginning you will likely use everything in your decks, but once we get over 60 Soulstones or so worth of models/upgrades in the decks, we will start playing what will amount to our normal games of Malifaux: 50 Soulstone matches. From here on, you will start to customize your crew more for each individual match. To track your Arsenal Decks and how much Scrip you have earned, I am writing up a spreadsheet that will be available to you via Google Sheets. I will have the link available soon on our Facebook group. I will help you with all the calculations. Don’t worry: it will be pretty simple. All you will have to do is write in what models/upgrades you have hired/purchased with your Scrip, and add in the Soulstone/Scrip costs. The spreadsheet will do the rest for you. In the past we found that the calculations for Shifting Loyalties, since they were so new to us, were kind of confusing. For this reason, I plan to us Google Sheets to simplify everything. If you need any help getting it set up, I will of course help and/or take care of everything for you, so don’t worry too much about this part of it. Ending the Campaign The campaign may end in some sort of campaign tournament using the Arsenal decks we build over the course of these ten weeks. But I’m going to leave that open to the players and see how we are feeling at the end of the events. Conclusion Our goal will be to have fun, play some games, and bring in even more new players. For this reason, you need not join into the campaign at the beginning. So if you are reading this and it is mid-February or even March, you can still get in on the fun. You will start with an average amount of Scrip equal to all the players in the event. Likewise, if you have to miss a week, you will still earn that average amount of Scrip, so you will not fall behind just for missing a week. If you want to join in mid campaign, just message me on the forum or on Facebook or via Twitter. I’ll gladly get you caught up to date and help you build your starting crew! Can’t wait to play some Henchman led games as we fight for control of Malifaux! Dan @ResserProfessor
  21. Hey guys and gals! I'll be running a campaign starting January 31st! It will run for 6 weeks at The Portland Game Store. Starting arsenal is 35ss and you can play 2 games per week. If you'd like some more info and to schedule some games, feel free to message me!
  22. Hello all! Eastern North Carolina Malifaux players are partnering with The Grand Guignol Campaign League to play a Shifting Loyalties-style campaign league beginning on 1/29. Whether you're a new player or just in the area, please come join us! Where: Blue Ox Games, 2713 E 10th St, Greenville, NC 27858 When: Tuesday nights at 6 p.m., or by arrangement Entry fee: $10 payable to The Grand Guignol Campaign League for prize support. If you have any questions feel free to ask here, or by DM. Hope to see you at the store!
  23. Hey there! We will be starting two new campaigns of Shifting Loyalties soon. Since the hobbyplaces are seperated a bit too far from each other we need to do separate campaigns. The first one is located in Bad Kreuznach on Wednesday night from 19.30 to 00.30 The second one takes place in Darmstadt every Thursday from 17.00 to 22.00 We plan a start in the mid of February with a 35SS henchman-led crew. There will be 6 campaignweeks, each taking 4 weeks so you have plenty of time playing your heart out. If you are interested just shoot me a message and I will give out additional infos. Best regards, Chris
  24. I will be organizing the Campaign for Grand Guignol for the Charlotte, NC Area. This is going to be pretty exciting with some nice prize support! Please sign up via the Facebook group, as Josh is tracking players via a spreadsheet. If you do not have Facebook, please feel free to message one of us via any other means of social media (see bottom of post for mine). Here are the rules for the league: We will be following the rules for Malifaux Campaigns laid out in Shifting Loyalties, and all page # reference that book, with a few modifications. 1. This League will cover eight weeks, and players will be limited to a max of 10 games over the course of the league.(pg. 5) 2. All crews will start 35 soulstones. (pg. 5) 3. Instead of tying the availability of masters and Avatars to a particular week, Masters will be become available for purchase after a players 3rd game, (pg. 6)and Avatars after their 5th (pg 30). 4. This will be a competitive campaign, with the score at the end used to determine the winner for each local group, and placement at the April Event. (pg. 34) 5. The league will use the Cut 'em up for parts, The Wandering Relic, and the Good Doctor optional rules. (pg. 33). The Wandering Relic will be distributed by the organizers, and each crew can only make a Trip to the Doc's twice in the campaign. 6. Each game week will have a special story scenario which will be selected from the Wyrd Chronicles, the base rule book, or pulled kicking and screaming from the depths of the organizers fetid imaginations. Each player can play each Story Scenario up to twice in the game week for which it is active, and will be rewarded with 2 scrip for playing the story scenario. 7. Game results must be reported to your local organizer in order to count. Players may post battle reports in this group, and the better the report, the greater the chance of attracting the attentions of Those Who Thirst, or earning extra script. 8. Prizes will be provided for local leagues, and the April event will have additional prizes including a custom set of tokens for their crew, a propainted crew box, and trophies. To sign up, please checkout our FB page: https://www.facebook.com/groups/1871097006457569/ . We are looking for both players and local organizers.
  25. We're doing it up right with my first ever shifting loyalties campaign! This campaign will last 12 weeks/6 rounds starting February 18 until April 29th. Once every two weeks, you will be paired against an opponent. You have two weeks to play your game against that opponent. You can play your game any time at any location you agree upon, but you must play before the two-week window is up. You can sign up on the Arkansas Malifaux Facebook page. There is an event link for the campaign on there. We will be playing a competitive campaign based on building the best hideout (there will be an overall story, so fluff/casual players don't worry) but we will have a few house rules: 1. You can only have one of each equipment or upgrade that you choose/purchase in your crew. 2. If your opponent doesn't meet with you in the two weeks and you can show you made every effort to meet with them, you will still score points so you can continue in the campaign. However, if both of you tried to meet up and neither one could make it, neither of you will score any points. 3. If you still live in Arkansas but outside of the Central Arkansas area and still want to participate, you can still do so. However, you must have at least 3 other players local to you beside yourself sign up for this event. If you are planning on playing outside central Arkansas in a group please contact me ahead of time and let me know where and with whom you are planning on playing. You will need a copy of the Shifting Loyalties campaign book in order to play. Additionally, it is recommended that you have a shifting loyalties campaign deck as well. Arsenal sheets and quick reference guides for the campaign can be found at the following address: https://www.wyrd-games.net/s/Shifting-Loyalties-Campaign-fi… More information about the campaign will be posted both here and on the Arkansas Malifaux Facebook page in the near future. Also, please feel free to message me and ask any questions you may have.