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  1. Hey guys! I'm going to be running a Shifting Loyalties campaign at my local game shop in northern Connecticut - the campaign is going to be starting up on 11/20 and will go for six weeks with a break for the holidays! Players of all skill levels are welcome (we have several players who are relatively new to the game). The weekly campaign night will be on Mondays, but games can be played at any point throughout the week. The Battle Standard4 Prospect Hill RoadEast Windsor, CT 06088
  2. Join us at The Dragon's Roost 6600 W. Sylvania Ave, STE 3C Sylvania, Ohio For a 4 week Shifting Loyalties Campaign starting Tuesday, November 7th. We will be flipping for our league encounters at 5:30 PM every Malifaux Tuesday during the league with play directly following. We will have a great time and super prizes!
  3. Hello people of the Malifaux forum, This time round we are doing something a little different, each encounter will be set at 35ss and each crew must include all the models that are supplied in that Masters crew box before being able to add any other models to the crew. Some crew boxes have nowhere near 35ss so in this case you can add models that share the keywords with the crew box chosen (e.g. Hired Swords could add a “Sister” model) and the models also need to be those that were released in the same book that the Master was released in. This is a 6 week campaign with no fixed faction; this campaign is more about playing different models and having fun. So each participant will be required to play a minimum of 2 games with a borrowed crew that are ideally crews you have not played before (or if you are a complete Faux addict, crews you have very little experience with). Participants will be required to play 1 campaign game per week. Event Start Date: 28th October 2017 The Venue: Impact Wargaming, 63 Laughton Road, Dinnington, Sheffield, South Yorkshire, S25 2PN Entree Fee: £8 Prizes We have a number of alt sculpts and the like to dish out as prizes along with some guilders, so we will try and ensure everyone gets a little something for taking part. As is tradition at Impact Wargaming Last Place will receive a Pot Noodle. Winning the Campaign The player with the most Campaign Points wins, in the case of a draw we will drop down to Difference, then Victory Points. If it is still a draw then you will have to go and have a bare knuckle boxing match in the car park round the back of the shop hehehehe. So this is what you will get scored for: 4 CP for winning a game. 2 CP for a draw result. 1 CP if you lost the game but did not concede. 1 CP for fielding a fully painted crew. The following can only be scored once in the campaign: 1 CP for winning the game without killing any of your opponent’s models. 1 CP for playing a game without Cheating Fate. 1 CP for playing a game with a cash of 7ss and not using any. League Schedule, each week is due to start on a Saturday and games can be arranged to be played throughout the week during the shops regular opening hours. Week One Starts on the 28th October 2017 Week Two Starts on the 4th November 2017 Week Three Starts on the 11th November 2017 Week Four Starts on the 17th November 2017 Week Five Starts on the 25th November 2017 Week Six Starts on the 2nd December 2017 The league finishes on 5th December 2017 to give people plenty of time to fit in those games.
  4. Yesterday I played the first game of a 6 week campaign. It was Joss vs Candy playing Turf War. Joss came out on top 9-6 but Candy got the wandering relic. By the end Joss, Howard, the gunsmith (Percy), and metal gamin (Oliver) controlled the turf. Anyway here's One Man's Trash is Another Man's Battlefield One Man’s Trash is Another Man’s Battlefield Joss crested the hill overlooking Junk Valley, a large ditch in the Wastelands that was mostly filled in with piles of scrap metal and spare parts. He began to look around for anything useful to the Arcanists. After all that’s what he came here for. With a number of loud clicks, clangs, and scrape of metal legs on metal the steamborg executioner, Howard Langston, clambered up the hill followed by Percival Grey and his trusty metal sidekick Oliver. “‘Ey boss.” Howard called out in his rough voice “What’re we even lookin’ for here? Ramos just told me we’re here to pick up supplies. Anything in particular?” “‘Re you blind Hank? This place is practically a gold mine! If we control these hills we’ll have enough resources to last us years!” Percy piped up, “There’s gotta be something worthwhile in here. Maybe something for Oliver.” The subsequent whistle of excitement from Oliver made the whole crew chuckle. “There are also rumors of a gun in these piles of scrap. If I remember correctly it’s name is Edict. I’m going to get my hands on it if at all possible. This old thing has served me well, but I think it’s time for an upgrade.” Percy looked down at the custom side arm on his hip. “If that rumor is going around all of Malifaux we’d better be prepared for a fight to keep it,” Joss said with his back to the group. Suddenly a high pitched, ethereal laugh rang through the air. “Neverborn,” Joss said with disdain “We can take ‘em,” growled Howard. Out of the corner of his eye Howard saw a small girl in a dress holding a basket. “Candy… This can’t be good” “Let’s go boys! Percy, you take the high ground,” he pointed up a tall pile of scrap. Howard smiled and skittered off towards the little girl as Percy clambered up the junk pile. When he reached the top he could see the whole yard. A woman in a black hooded coat with a rifle was standing just behind a smaller pile. “Angeleyes.” Percy growled knowing she had to be killed. His own personal hatred for the Neverborn was enough to put rage in his heart. In addition she had to be here for Edict. “Oliver! Find the gun!” The little construct started scrambling around looking for the gun. Joss smiled and charged towards the little girl with his arc axe raised high. Howard stood directly in front of Candy towering high over her. With a grin he let loose with a flurry of claws. With his first strike he slices across Candy’s chest and she falls. Pulling a small stone out of her basket she squeezes it to her chest and her wounds begin to heal. She looks up at Howard with large, innocent eyes and suddenly his metal heart softens and he stops. Candy’s look of pain and sadness turned into a grin of malice as she held up a hand to Howard and suddenly he found himself unable to control his own claws. “What? What’s goin’ on?” with a slash and a scrape howard embedded his own claw into his chest. He watched in horror as his other claw swiped at his neck but by sheer force of will he was able to hold it just inches away from it’s target. Seeing two ghostly green forms phase into view through the piles, Joss shot a blast of arcing energy towards the first Sorrow striking it in the chest. Angeleyes knew she had to find an optimal position to take out the steamborg monstrosity attacking Candy. As she climbed to she felt a searing pain in her shoulder as a bullet pierces her flesh. Black blood begins to pour from the wound as she looks to the origin of the shot. A young man crouched behind a stack of rubble was pointing a pistol in her direction. She lifted her rifle and loosed a shot back in his direction but it fell short and ricocheted off a metal plate in front of him. Percy smiled. His experimental razor shot had worked. He could see the blood running down her arm. He shot again but the bullet whizzed past her head. “Alright, Poppet. Playtime’s over.” Howard slashed at Candy and cut her down. Her small body fell to the ground unconscious but still breathing. When their leader fell the two sorrows were immediately on Howard, clawing at him with their ethereal talons barely making a dent in his armored legs. The gash in his side continues to bleed but his resilience is enough to keep him standing. With a resounding bang Angeleyes falls from a bullet to the thigh, the pain driving her into unconsciousness. Percy smiles thinking she’s dead. Suddenly with a green flash a sorrow is upon him clawing at his chest. He switched his gun to his left hand and drives a bullet through the spirit. It’s incorporeal form flickered and starts drifting away slowly. Not dead but badly wounded. Out of the corner of his eye Percy sees a horned figure with purple skin in regular clothes holding a shiny, glowing pistol. A bloodwretch that had been sneaking around the junkyard to find the very thing the neverborn were there for while the rest distracted the arcanist band. It began to run north through the Wasteland being chased by Langston, Joss, and Percy. Oliver trailed far behind as he was much slower than the rest. Eventually the trail of the bloodwretch went cold. “We should head back and collect the scraps we came here for,” Joss said begrudgingly. The party trudged off back to junk valley. Upon returning they found the bodies of Angeleyes and Candy had disappeared. “Where’d they go?,” Howard grunted after looking around the yard “They’re gone, Hank,” Joss sat on the discarded carapace of a Peacekeeper. “Doesn’t matter. We came here for the scrap not for the gun.” “We just need better equipment. It should be fairly easy to find. After all this junkyard is our turf. With our mechanical knowledge we can easily make something out of the materials here,” Percy said fiddling with the hammer on his pistol. “Yeah. You ‘n’ Doc Ramos can figure out how to use this crap,” Howard said pulling an old machete out of the pile to his right. “‘Ey I kinda like this” he chuckled The team gathered the best of the materials they could find. Percy and Joss began to tinker as Howard and Oliver began building a shelter. “We could stay here a while to make sure nobody takes anything else,” Howard suggested. “Like a kind of hideout.” “Not a bad idea Howard,” said Percy as he placed an arachnid resembling one belonging to Viktor Ramos. It gave a little whistle that resembled a bark. “Hey! It works!” a bit of the body fell off leaving a spot on it’s side. “I’ll call it… Spot,” Percy chuckles. The steam arachnid walked in a few tight circles before plopping down and rolling onto it’s back. “He’s like our own junkyard dog” Joss chuckled. Percy spoke up, “Well, one man’s trash…”
  5. Fall 2017 Malifaux Campaign

    We will be hosting an 8 week campaign at Wizard's Asylum Comics and games in Wichita, KS, starting on Saturday, September 16th. The event is free to participate in. We will be using the Hideout scoring system from Shifting Loyalties and the Doc rule. We will have prizes based on participation! For more info: https://www.facebook.com/events/1520046321386877/?acontext={"source"%3A4%2C"action_history"%3A"null"}&source=4&action_history=null Wizard's Asylum 1309 W 31st St S Wichita, KS 67217
  6. As summer winds down we will be starting up a 6 week Campaign league. The rules can be found in the M2E Shifting Loyalties book, I will have scans of the applicable pages as well. Starting out you will need a 35ss Henchman led crew, note that you need to pay the ss cost of your Henchman. **For this league we will not be doing injuries** **We will be playing with Hideouts, but they will differ from the options presented in the book. ** The campaign will be run at Just Games on Thursdays primarily, but you can play other days if you set something up with an opponent. The first day of the Campaign will be Thursday 9/7. Prizes will include: 1) Best painted during the course of the campaign, will be a group of models not just one. 2) Best hideout. 4) Something Fun. Contact me if you have any questions. Just Games 1601 Penfield Rd Rochester, NY 14625 Entry Fee: $20 League Ends 10/19/17
  7. Welcome to the Malifaux campaign game! 8 players slot! 8 weeks duration, 35CC starting arsenal. Start at 12-00 09/10. Lavka Orka, Dovatortsev, 44th J Register here https://vk.com/malifaux_stv
  8. Greetings,We'll be hosting a 4-week campaign at our store starting Wednesday 16th August. Details are:Date/Time: 16th August (WED) - starting date.Location: Battlefield Bangkok, Sukhumvit 101/1 - Bangkok.Format: Modified Shifting Loyalties Campaign rulesEntry Fee: NonePrize: Limited number of freebies Seats: Since this event is intended for testing the event rules, seats are limited at 8 person max.Painted models are not required (but recommended).For more information, please contact me through PM or via Battlefield Bangkok facebook group page. Cheers, ZAlpha
  9. https://www.facebook.com/events/120826778516188/?context=create&previousaction=create&ref=4&sid_create=982707184&action_history=[{"surface"%3A"create_dialog"%2C"mechanism"%3A"group_create_dialog"%2C"extra_data"%3A[]}]&has_source=1 We are having a themed campaign in the Sonoran Badlands! Something is in the lake and we are fighting to survive as it comes up for a bit of a snack! As promised : The rules for the July Campaign! $5 Entry. 50ss Starting Arsenal, everyone gets 1 Master-no more, no less. Should the Master die you may gain a different one from the same faction for no cost before your next game. Avatars are in- anyone in need of an Avatar upgrade let me know. I have found some fan made rules. The campaign will last 4 weeks. Games can be played Mondays 2-6, Tuesdays 5-10, and Saturdays 6-10 at Amazing Discoveries. We will have an Arsenal Hobby Contest at the end of the month- only fully painted arsenals can enter. Judging will be from the Crystal Brush standard. Hobby and Winner get big boxes. Everyone gets a scrip for showing each week. 1 Door Prize small box at 9pm Tuesday each week. The entry fee for the tournament will go toward getting us some new chairs for the back room.!
  10. Shifting Loyalties crew

    I'm starting a campaign. I was originally going to do a Candy/Iggy type list, because I don't play Candy enough, and because she seems super good in this format. I was going to theoretically angle towards a Pandora crew. However, I just got my Rougarou painted. So now I'm considering this: Barbaros w/1k Faces The Tooth Rougarou Insidious Madness Gupps Thoughts on that crew? Barbaros holds territory and pushes. The Tooth lures and drops scheme markers and pushes. The Rougarou eats things and pulls. The Insidious Madness makes the lures a little easier and runs around being a nuisance. The Gupps go put down scheme markers.
  11. Since 03.06.2017 starting campaign "Bustle in swampland". 4 gaming weeks by 2 weeks each. I'm glad to see everyone. More information here https://vk.com/wall-127759599_187
  12. The Strobelite Campaign

    Location: Game Shoppe 4014 N 144th st Omaha, Ne 68116 (402) 991-8699 Date: June 5th to July 31th Time: Games starts at 6pm Cost: Nothing An 8 week Shifting Loyalties campaign. Create your crew and see if you can get your hide out in the strobe light. This campaign will use a standard set up and use the Hide Out rules, with house rules to purchase CM. The following optional rules will also be used: Extra Scrip, Stay Dead, Good Doctor, and Cut 'em up for parts There will also be a special event on July 3rd, stay tuned for details.
  13. Starting on 4 June 2017, Knight Watch Games in San Antonio, Texas will be hosting a narrative league using the Shifting Loyalties campaign system. Bring you 35 soulstone Arsenal and prepare for a new scenario each week for 8 weeks of action. The campaign will culminate in a Gaining Grounds tournament with the Arsenal list players have built up over the 8 weeks. Join the facebook group San Antonio Malifaux for more information!
  14. Hallo zusammen, unser Club die Feldfürsten startet am 10.06.17 eine einsteigerfreundliche Kampagne. Ihr könnt natürlich auch noch nachträglich einsteigen, ihr seid jeder Zeit willkommen Wenn Ihr Interesse habt, gebt uns hier bescheid. Weitere Infos: http://forum.feldfuersten.de/viewtopic.php?f=20&t=201 Die Highlights: http://forum.feldfuersten.de/viewtopic.php?f=20&t=260 Unser Club: http://www.feldfuersten.de/ueber-die-feldfuersten-e-v/
  15. A campaign across the wasteland of Malifaux is starting at The Haunted Game in Fort Collins, Colorado! The events will begin at 6pm on Monday, April 10th and continue for six weeks. We'll be following standard Shifting Loyalties rules and choose any optional rules on the first day. Other notes: -Only a maximum of two campaign games a week will count. -Players are usually available for games on Monday and Wednesday evenings. -Feel free to drop in on the campaign at anytime! PM me or shoot me an email at FauxCoBreach@gmail.com if you have any questions. Cheers!
  16. The Battle of the Bayou week 4

    Welcome wyrdos to the fourth week in the Battle of the Bayou campaign, things are heating up. The gremlins have been gathering scrap and bodies for an infernal invention. The fortune-seekers must find and destroy the gremlin builders before this gets worse! Where: Stronghold games when: all this week, inquire for campaign details! See you in the Bayou...
  17. The Battle of the Bayou-week 3

    Week 3- continuing the immensely popular battle for the bayou campaign! Location: Stronghold Games in Hull feel free to drop in and inquire, or check us out on the Hull Breach facebook page when: all week! Wednesday and saturdays are main play days!
  18. Come down to Funtastic Games On Sundays for a Shifting Loyalties campaign! We will be running a weekly Shifting Loyalties campaign that will meet every Sunday for 8 weeks 03/19/2017 - 5/7/17. There will be an entry fee of $10 with entries going towards store credit prizes. We will also have a prize kit from Wyrd with guilders and will be raffling away the mystery boxes to participants at the end of the campaign! I will also be available for demos for new players throughout the campaign and you can join in any time during the campaign. Feel free to contact me either through the store or email: taggamemnon@gmail.com with any questions. Funtastic Games 1075 E South Boulder Rd #110, Louisville, CO 80027 Phone (303) 665-0404
  19. Come join us at the start of April for a Shifting Loyalties campaign! Dreamers Vault Burnsville will be running a Shifting Loyalties campaign spanning 6 weeks and will meet every Wednesday with Sundays and Mondays as additional make-up days. There will be an entry fee of $15 or $30 in Malifaux product with all entries going towards a store credit prize pool. We will also have a prize kit in from Wyrd and raffling away mystery boxes and other prizes. We will also be welcoming new players with demos running throughout the month and easy ways to enter any time during the campaign. Feel free to contact me either here or at julian@dreamersvault.com with any questions or concerns. Dreamers Vault Burnsville 14332 Burnhaven Drive Burnsville, MN 55306 Phone (952) 895-1989
  20. Shifting Loyalties Campaign

    Where: Forbes Hobbies @ 1600 Industrial Rd in Cambridge, ON. When: March 20th, kicking off at 8pm a 6 week campaign (Max two games per week) ending April 30th! There will be prizes!
  21. This is a 3 round narrative driven campaign following the campaign rules printed in the shifting loyalites book. It is highly recommended you read through the campaing rules and the information below before the event as crew hiring is very different. In essence, you create an arsenal that is used as a hiring pool for each game. The first round arsenal will be 35ss henchman led, while the remaining two rounds will build upon the previous round's arsenal and contain a master. Reference material will be available March 11. If you have specific questions you want answered before the event, feel free to ask!Registration 12:00pm-12:30pm (We will be using Best Coast Pairings App)12:30pm-12:45pm 35ss Aresenal Hiring for Round 1 12:50pm Round 1 start Painting Requirements: None Starting Arsenal size: 35ss Fixed Faction Scoring: TP/Diff/VP Prize Support: Mystery Box raffles. guilders, and Special Edition Miss Ery! ------------------------------------------------------------------------------------------ Round 1 Scenario: A wanderer sits down next to you in this dusty all but forgotten watering hole. Unbidden the barkeep puts a sour smelling ale down in front of him. You can’t make out his face under his filthy hood. After an uncomfortable silence a pale blue veined hand with dirt-caked, unkempt fingernails slides a greasy sheet of parchment toward you. “Power comes to those who seek it.” You reach for the paper and find his palm turned upward resting on the parchment. Reluctantly you quickly glance around the bar, reach into your satchel and produce a small glowing stone which you quickly place into his palm. Wordlessly he stands up and leaves. Being certain nobody is watching you unfold the parchment. Inside you find a map. Clues leading to something, something powerful. But it is incomplete. You need more. And you have an idea where to get it. Doubtlessly they won’t be easy to get. But you’ve come to know where some texts are hidden. They’ll be guarded. However there is no other way. Hopefully you can get enough information to put the rest of the clues together before your rivals can. Time to gather the crew and set out. Round 1 Arsenal Restrictions: -35 soulstones -henchman lead (note: zero cost henchman cost 13-cache) -Only one non-campaign upgrade may be included -Keep in mind, henchman will not add their cache to your soulstone pool during Round 1 Game -up to 3 unspent ss may be converted to script currency for use later in the campaign Round 1 Game Details: Deployment: Flank Strategy: Interference Schemes: Claim Jump, Frame for murder, dig their graves, show of force, inspection Event: Forbidden Text ------------------------------------------------------------------------------------------ Round 2 Scenario: Through force or guile you’ve managed to piece together enough information to find the relic of old Malifaux referred to as The Tyrant’s Eye. It’s grimly fuelled by the souls of the dying. Thankfully you suspect your rivals will make worthy sacrifices. As if that were not enough. Your raid on the forbidden texts has drawn the attention of a master of soulstone. A letter telling as much just arrived. Frankly you can’t refuse their offer to help. Doubtlessly they have their own agenda and while it pains you to share the spoils, this may just be the edge you need. Time to meet up with your new patron, and head out to the site of the artifact. Fate awaits. Round 2 Arsenal Restrictions: -same 35ss pool as round 1 modified by any campaign upgrade or annihilation results from round 1 game -must add one free master. (This removes the zero cost henchman penalty incurred in round 1) -must add one non-master model per weekly campaign new hire rules, ie you get a 5ss discount -may purchase any additional non-master models and/or non-campaign upgrades with remaining script Round 2 Game Details: Deployement: Corner Strategy: headhunter Schemes: claim jump, leave your mark, accusation, a quick murder, last stand Event: Ancient Monument ------------------------------------------------------------------------------------------ Round 3 Scenario: The dust has settled, blood has been spilt. It’s been a long week. Your crew deserves a drink. Thankfully your patron agrees and offers to pick up the tab! So your crew sets out to their favorite watering hole. And there they are. The bastards that have been giving you trouble all week long. Forget the whisky, you’ll show them who’s turf this really is. Time to roll up your sleeves and settle this rivalry once and for all. Round 3 Arsenal Restrictions: -same Arsenal from round 2 modified by any campaign upgrade or annihilation results from game 2 -must add one non-master model per weekly campaign new hire rules, ie you get a 5ss discount -may purchase any additional non-master models and/or non-campaign upgrades with remaining script Round 3 Game Details: Deployment: standard Strategy: guard the stash Schemes: claim jump, accusation, frame for murder, set up, search the ruins Event: Saloon
  22. The Battle for the Bayou begins!

    Welcome ladies and gentlemen to the first Battle for the Bayou. There have been stirrings from within the fetid swamps and many a person from all corners of Malifaux have noticed. What are they up to in there? In this first week the none-Gremlin players will be attempting to find out! Where: Stronghold Games in Hull when: Wednesday 8th i'd love to see more people join
  23. Hey there! I am a new player with one demo game so far and we are starting a Malifaux campaign this month. I think I am set to play Ten Thunders and once the campaign is rolling I will expand to a Yan Lo crew even though he seems to be an awful Ten Thunders Campaign Master to buy right away since i won't be able to use any models in his box except for chiaki. But my main problem is deciding on a leader and picking a synergizing crew that doesnt require spending a fortune. I narrowed the Henchmen down to these: Toshiro (standard with Yan Lo I guess, imho the ugliest model in malifaux) Ama no zako (rules read well, love her look and i'd like to hire her in any crew) Ototo (aesthetic wise my fav model) Besides the leader i would like to take these models : Tengu, cheap and fast scheme runners Izamu. Beautiful Model, rules read Well too Sniper, some ranged unit, not too shabby in melee either Ama no zako right now i am looking at the following crews: A: Leader: Toshiro -Izamu -Chiaki -Punk Zombie -Sniper -Tengu B. Leader: Ama no Zako -Yin -Izamu -Chiaki -Sniper -Tengu I hope that you can give me some fresh ideas for a crew, maybe even one where i can use a master's box Gameplay wise I like to have a well rounded group. Resilence, some hard hitter and a mobile crew. Def no stand & shoot army. open for any ideas Thanks a lot!
  24. Demos for the Battle of the Bayou campaign!

    The Battle of the Bayou begins soon, but what if you are brand new to campaign play? Never fear, i am running demos on campaign set up and testing throughout the week to encourage new players! It's going to be a fun campaign with a relatively low competitive level. So come down to Stronghold Games in Hull and join today!
  25. The Gremlins of the Bayou are getting out of hand, they've been making daring raids on the local outposts led by none other than the most wanted: Zipp himself! Which faction will you choose to reclaim the Bayou for? How many will die on your path to glory? All will be revealed in the coming weeks of 'The Battle for the Bayou!'. Where: Stronghold Games in Hull when: week one begins on monday the 27th of Feb, stretching 12 weeks and following the standard shifting loyalties pattern. The most popular day for play is a Wednesday so come on down! 35ss arsenal to begin, very beginner friendly campaign.
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