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Found 40 results

  1. Minnesota wargamer Alex Vien/TheGreatSerpent has written up yet another awesome battle report with his favorite Outcast, Parker Barrows. This time, it is vs a familiar foe, Jack Daw of the Outcasts. Alex is preparing for the Renegade Open and has been experimenting with the idea of having an 'All-Comers' Parker Barrows list that he can drop into any matchup. In this battle report he continues to test out that experiment and gives a turn by turn re-telling of his game. If you enjoy his batrep or have thoughts, leave a comment for him. http://midwestwargaming.com/battle-report-parker-barrows-outcasts-v-jack-daw-outcasts-malifaux/ Here's the lists: 50 soulstone Outcasts Crew: Parker Barrows + 6 SS Cache -Highwayman -Stick Up -Hail of Bullets Doc Mitchell Bandido Bandido Ronin Freikorps Trapper Sue -Oathkeeper Mad Dog Brackett -Crate of Dynamite -Lucky Poncho VS David’s crew: 50 soulstone Outcasts Crew Jack Daw + 4 SS cache -3 facedown curses -Twist and Turn -Betrayer Convict Gunslinger Lady Ligeia The Guilty The Guilty The Guilty The Hanged Montresor -Brick by Brick -Fearful Whispers
  2. Hey guys its me McPigish, I'm starting a post about my podcast mcfauxish. In the podcast I talk about the games iv played in recent tournaments and invite my oponnents onto the show to give their side of the game too. I ask about crew building, strategy and tips on playing games. I also hold monthly prize giveaways supported by the shows sponsor sanctuary gaming centre. I hope you enjoy the show (link bellow) -:0) McPigish.podbean.com
  3. Hi guys. I bought a sweet mat with malifaux deploy zone. Forest moss themed. I also painted some superb citadel woods and some brilliant resin rocks i found on ebay. I also converted one excellent resin rock (11"x4") with citadel trees to fit in the "deep forest". I don't have a table to host on my favourite toys and scenery yet, but i will buy one soon. I sas thinking after the table to buy lights and a camera to start some battle reports with my battle brother here. Do you have any advice how to do it? Pros, Cons? One of my problems is that i am not native English speaker and i sound too wierd when i speak. My friend is a native speaker though.
  4. Latest Battle Report Henchmen Hardcore Guild Vs Arcanists https://www.youtube.com/watch?v=OnOo-e9VBNQ
  5. Realized afterwards I put Badge of Office on Francisco when he wasn't my leader... should have been Wade In. It wasn't relevant in the game... but was a booboo.
  6. Me and my friend come together for a quick Henchmen hardcore came https://www.youtube.com/watch?v=99htl1ctgps
  7. David brings his freshly (and beautifully) painted Gremlins in to face my Guild in his first 35SS game!
  8. Henchman Ben is back for another 50SS game, his Outcasts against my Neverborn in this encounter from Gaining Grounds 2016. My next two upcoming Gaining Grounds events are April 30th at Lords of War in Oakville Ontario... https://www.facebook.com/events/256783571331891/ ... and the Ontario Masters at Lords of War Weekend June 5th, Mississauga, Ontario! https://www.facebook.com/events/1065584066818527/ Hope to see some of you guys there in person!
  9. Hey guys, So I have been recording some footage for my FLGS who wanted to get into youtube and start posting battle reports. Having done reports before, they came to me for some help and I agreed. They had a style in mind, I thought: "Not what I am used too, but hey, lets give it a go!" and bam, we have just posted our first game We have so many ideas on how to improve our future vids and I am very excited to implement them, and I hope you guys enjoy this video, and our future content! As a final side note, both players are fairly new to the game, so there might be the odd rules error here and there. If you like what you see, then please leave us a like, drop us a comment and heck, if you want too, subscribe. Thanks a lot guys, here is the link, I hope you like it! Edit: I have a new mic coming in tomorrow, so future sound quality should be ace.
  10. Something different today! I recorded the top-table at Lords of War Weekend August 2015! Here's Benoit with Ressers vs. Alexander with Outcasts for the Mayor of Malifaux title!
  11. Here's a week 2 game from our Shifting Loyalties Campaign! My Outcasts vs. Adam from Greenleaf Terrain (who has made a ton of my studio's lovely Malifaux terrain) and his Arcanists Arsenal.
  12. Chris and I go through the new Shifting Loyalties Book! Chris and I play our first Nythera / Shifting Loyalties game!
  13. Chris is getting ready for Lords of War Weekend and has been busily painting lots of models. He's back for anther 50SS game! https://www.youtube.com/watch?v=fdDi2W7j67o
  14. https://www.youtube.com/watch?v=KsG02B0hr5M
  15. https://www.youtube.com/watch?v=oy8yJcCeFWw
  16. Here's a narrative battle report I finally finished for a game a couple weeks back. It was a fun game with a new strategy. http://malifaux.battle.directory/battle-report/ten-thunders-jakob-lynch-vs-neverborn-the-dreamer/view-full/158
  17. WARNING: Some adult language. I realized too late that I cut off the beginning of the video but.... Deployment: Flank Strategy: Reconnoiter Scheme Pool: ALitS Distract Assassinate Protect Territory Cursed Object His Schemes: Protect Territory (Revealed) Assassinate My Schemes: ALitS (Revealed) Protect Territory (Revealed) His list: Leveticus -- 3 Pool +Desolate Soul [2] +From Ash [2] +To the Earth Return [1] Hollow Waif X 2 [0] Abomination [4] Ashes And Dust [13] +Scramble [2] Lazarus [10] +Oath Keeper [1] Rusty Alyce [10] +Desolate Soul [2] +From the Aether [2 My List: Lucius -- 7 Pool +Aether Connection [1] +Secret Assets [2] +Suprisingly Loyal [1] Primordial Magic [2] Captain Dashel [9] Guild Lawyer [6] Guild Rifleman [5] Guild Rifleman [5] Gupps [4] Young Nephilim [6] Young Nephilim [6]
  18. Greetings all! We have another Video Battle Report starring our very own MaliDave! Again, any comments, suggestions, and critiques are welcome. Let us know if there's a specific Master you'd like to see us tackle as well. Thanks for watching!
  19. Hey - my name is Bret, and I recently piloted Colette to a 5-0-0 second place at the Adepticon Masters of Malifaux with my “Big Rig Colette” crew (my thought process behind the crew creation is available here: http://wyrd-games.net/community/topic/100241-colette-%E2%80%93-the-adepticon-almost-master-of-malifaux-crew-creation/) against some top-quality players, and I’d like to recount my battle reports from the event to give some hard evidence to back up the Theoryfaux. The crew I ended up using on the first day looked like this: Arcanists Crew - 50 - Scrap Colette Du Bois -- 5 Pool +Cabaret Choreography [2] (for Dove summoning) +Practiced Production [1] +Shell Game [1] (for the Surge trigger on Prompt) Coryphee [7] Coryphee [7] Howard Langston [12] (Who I will continuously refer to as Miss Step, because I prefer that model) +Imbued Protection [2] Mechanical Rider [12] Mobile Toolkit [3] Amusingly, Imbued Protection is actually a mistake. For some reason, I thought the +1 DF upgrade was the one that could be discarded for Fast, so I was very confused when I tried to discard it, and the upgrade said something about preventing damage. By the way, the full rules and strategy/scheme pools for the Adepticon Masters is available at: http://www.adepticon.org/14rules/2014malifauxmaster.pdf Round 1: For the first game of the tournament, I’m playing against Victoria, who is conveniently playing the Viktorias. Going in to the tournament, my plan was to identify every model that could potentially threaten one of my constructs, so I look at her cards and go, “Alright, Bishop is a threat, he has to die first. Johan is a threat, he has to die first. Viktoria of Ash is a threat, she has to die first. Viktoria of Blood is a thre…. uh-oh.” Even worse, I find myself on an indoor terraclips board with a big raised area in the center that has exactly one entrance that can fit a 40mm or larger base. Thankfully, I won the flip to choose deployment sides, and choose the side that allows me to actually access the Turf War marker. Even more fortunately, the scheme pool includes Protect Territory, so I choose that to go along with the ubiquitous A Line in the Sand. After a humorous mishap where Colette is blocking the critical central entrance and I’m forced to use the Mechanical Rider to hit her to trigger Now You See Me... to get her out of the way, I manage to get Miss Step and both Coryphees on the Turf War marker while the Viktorias and friends move up the left side of the board dropping schemes. So now the real game begins. I have control of the center, and I’m setting up my scheme marker bunker on the centerline so that I can score Line in the Sand and Protect Territory and I just wait for her to commit something. Bishop is the first to wander too close, so Miss Step Nimbles in and kills him (in one shot - Red Joker on the first damage flip is a good way to start the day) and then is pulled back to “safety”. Unfortunately, Vanessa pulls in Miss Step, and the Viktorias cut her down. Vanessa is now well within my threat range, so the Coryphees slaughter her and push away - giving her a point on Frame for Murder. Johan dies next because he was standing right behind Vanessa. The Viktorias then proceed to sit outside the door, and since the Coryphees can’t fit through our models just look angrily at each other for the next 2 turns - and I end up winning 10-8. Amusingly, I actually considered dropping at 1-0 because, and I quote, “Look, I already had a game where my theoryfaux played out perfectly on the table - all I have to go from here is downhill.” Man, am I glad that I didn’t end up going through with that. Round 2: Next up, I get paired against a Pandora player (whose name I forget…. Sorry!) who’s using a very similar crew as mine (all the big heavies he can take - including Nekima, Teddy, Coppelius and Baby Kade), I assume in preparation for Reckoning. I choose A Line in the Sand, like always - and pair it with Spring the Trap, expecting Pandora to cross the center line eventually. We’re on the dreaded sewer table, but thankfully the doors and buildings are now wide enough to fit bases larger than 30mm. My crew is significantly faster than his, so I manage to claim the open central platform between all the buildings, and start setting up my Line in the Sand. At this point, my opponent decides that he doesn’t want to just charge in and watch his stuff get slaughtered, so he sends Nekima flying way around the flank, and literally backs up into his deployment zone with everything else. I’m more than happy to just sit and wait and win 3-0, so I start summoning Metal Gamins and Mechanical Doves. By turn 4, he’s finally had enough, so Nekima runs in, and Miss Step and the Mech Rider both commit to killing her (but can’t do it in one round), and everyone else just charges the main platform. The Coryphee Duet dodges around Pandora and chooses to kill Baby Kade instead so that I can Spring the Trap on her. I get three points from Spring the Trap, and I unfortunately forget that Deliver a Message was an option, so Colette doesn’t run away fast enough, gets Paralyzed by a Horror Duel and then has a message delivered to her. I almost threw away a sure win, but at the last second I managed get a fourth scheme marker on the center line, and win 6-4 (with neither of us getting a single point from Reckoning….) Round 3: This one requires some setup. Two Adepticons ago, I was running Rasputina in my first-ever Malifaux tournament and I managed to pull off a 2-0 until I get to the finals in an Arcanist mirror match against someone else named Bret (and he even spells his name right!), where I proceed to get absolutely stomped (or, at least, that’s how I remember it - he claims it was closer than that). So, when I hear that I’m in for another Bret vs. Bret match, I’m already worried about my winning streak getting stopped again. Then I look at the table - and it’s this horrifying forest of doom that is at least 75% forest terrain - and nothing else. He declares Guild, and ends up taking Perdita/Francisco, and then a bunch of cheap, significant models (Austringers, Guild Hounds, Brutal Effigy and four Clockwork Traps). I’m confused by the Traps until he deploys them on 4 out of the 5 Squatter’s Rights markers - and my face falls even further when the Austringers Deliver Orders to the little scraps of metal, and they take over the Squatter’s Rights markers despite never being able to activate. Again, I get fortunate and I draw the Plant Explosives scheme in addition to, of course, A Line in the Sand. This game starts with an extremely costly mistake. I send a Coryphee up to about 4~5” behind the centerline so that I can teleport the other one up and try to claim a Squatter’s Rights marker or two extremely early on. I then learn that Perdita can basically threaten the entire board, and is more than capable of killing a lone Coryphee, as she kills it in a forest with an AP to spare. I realize that there’s absolutely nothing I can do to kill a DF 9 Perdita, I’m again worried that I’m going to lose the game - but I decide to keep on trying anyways. From this point on, I don’t even bother trying to kill Perdita, I just start feeding her models on the left side of the table (where most of our models are, and where I control 2 of the 5 markers), and she kills both Miss Step and the Mobile Toolkit by herself (as well as the remaining Coryphee that was trying to run away) - but I manage to stall her from reclaiming my Squatter’s Rights markers until Turn 4, at which point, the Mechanical Rider, and her bevy of summons (well, the ones who survived the hail of raptor fire from the Austringers) finally manage to kill all the Clockwork Traps and Guild Hounds (creating a hilariously high total of 11 scheme markers on the centerline, 4 of which went into scoring me full points on Plant Explosives, thanks to the Clockwork Traps never being able to move). On turn 5, it’s coming down to the wire, and Perdita is forced to run over and engage a Metal Gamin to keep him from claiming the Squatter’s Rights marker I need to win - but she has to use 2 AP to get there, and only gets to shoot him once, triggering his Hard to Kill, but not actually killing him. Colette then Prompts him out of melee, and he grabs the last marker and I win the game 8-6. At this point, I’m really lucky that there’s only 3 games on the first day, because I am literally shaking with relief after winning a game against the player I feared most going into this tournament, especially since I made what I thought was a game-losing mistake ten minutes into the first turn. Anyways, the first day is over, and since I’m sitting at 3-0, I spend the whole night picking out schemes and strategies for the next day (and, of course, pick up some delicious Italian Beef at Portillo’s since I was back in Illinois). I’m really worried about day 2, because I have to play through Reconnoiter and Stake a Claim, neither of which my crew is really prepared to handle, and worse yet, the round 5 scheme pool is the worst I can think of: Breakthrough, Assassinate, Deliver a Message, and Cursed Object. I’m comforted by the fact that if I somehow manage to sneak my way through those two games, I get to win the finals in a hilariously favorable Turf War/A Line in the Sand/Protect Territory game (like in Round 1) I was really worried about Reconnoiter and Stake a Claim, so I decided to drop the Mobile Toolkit, Imbued Protection and the remainder of my extra cache in order to get Angelica and Arcane Reservoir - reasoning that I needed more significant models to compete on table quarters, as well as getting some extra mobility for Stake a Claim. Here was my crew for the second day: Arcanists Crew - 50 - Scrap Colette Du Bois -- 2 Pool +Arcane Reservoir [2] +Cabaret Choreography [2] (for Dove summoning) +Shell Game [1] (for the Surge trigger on Prompt) Angelica [6] +Practiced Production [1] Coryphee [7] Coryphee [7] Howard Langston [12] (Who I will continuously refer to as Miss Step, because I prefer that model) Mechanical Rider [12] Round 4: So, starting fresh on the second day of the Masters, I eventually get paired with (another person whose name I can’t remember, but who goes by Valhallan42nd on this forum - and had this amazing quote about our game: ) Anyways, I somehow get placed back onto the forest table of doom - and my opponent drops Kirai with as many significant models as possible. It was at this point that I realized that I had completely forgotten that the Mechanical Rider had the Unimpeded rule, and therefore didn’t have to spend nearly as many walk actions as I did last game. Oops. We both announce Power Ritual (which is pretty easy on Flank deployment, and especially easy for Crooked Men to score), and I also choose Protect Territory, but don’t reveal it. And yes, this is the first and last time this tournament where I didn’t pick A Line in the Sand. I end up splitting my forces - sending the Mechanical Rider and Miss Step to the top-left corner, and both my Coryphees to the bottom-right, leaving Colette and Angelica in my deployment zone, just over 6” from the center and in a scheme marker bunker. I actually forgot to leave a scheme marker in my deployment zone’s corner, so I have to send a summoned Dove back there, and use Practiced Productions to summon a scheme marker back there. Kirai and most of her heavy hitters move to the bottom-right corner to hunt the Coryphees that manage to stop him from laying down a scheme marker, and are apparently trying to claim the Power Ritual on their own. But this is all a smoke screen - as soon as I looked at Kirai’s cards, my entire plan for the game changed to “Let’s see if I can win this game without making an attack” - since I have absolutely zero desire to let him summon an Ikiryo at any point. So the Coryphees keep dancing away, only attacking if there isn’t a Lost Love or Kirai nearby (which, to his credit, is almost never). On turn 2, I fail to stop the Crooked Man from dropping a scheme marker off in the top left corner, but I drop off a Metal Gamin to clear it up eventually. He summons a Hanged, and the Coryphees just run away continuously. I manage to claim both left-hand table quarters, and he claims the right-hand ones, so we both score. On turn 3, I get the scheme markers I need for Power Ritual, and clear his in the top-left corner. I manage to clear out the top-left corner, and score it with just a single Metal Gamin, and I actually manage to take control of the top-right and bottom-left corner, since most of his crew had committed too far to the bottom-right on the previous turn. On Turn 4, I actually use Angelica’s Hooked Cane to push two of his significant models into the center of the board, thereby preventing him from stealing either of the left-hand corners, but we both score that turn - while his Hanged deals half of Angelica’s HP and he summons another scary spirit. In the meantime, the Mech Rider has moved all the way to the top-right corner, and begins punching everything that doesn’t summon an Ikiryo when hit, and spawning 5 or so scheme markers around it. We don’t manage to get all the way through turn 5, but I manage to take control of three of the table quarters again, and I remove one of the scheme markers he puts into my deployment zone - so when time is called, he doesn’t score all of Breakthrough and I’m another point up on Reconnoiter - and I win the game 10-6 without ever making an attack that could possibly summon Ikiryo. Round 5: About halfway through this round, the TO’s decide that staying up all night the night before to run the story encounter is not the best way to remain sane through the last 8 hours of Malifaux that weekend, so they end up canceling round 6. In what eventually becomes my last round of the Adepticon Masters, I get paired against Mike (oldmanmyke on these forums), who ended up taking third place overall. He’s playing Collodi (with Vasilia, a Stitched Together, a Pair of Effigies, and a bunch of unidentifiable dolls) on Stake a Claim, so I panic and drop my original plan of taking Breakthrough (reasoning that I won’t be able to sneak past the wall of dolls) and end up taking Cursed Object instead - to go with A Line in the Sand, like always. This board is actually a reasonably open Wild West-themed board. The game begins with most of his puppets running to just on the far side of the centerline - so Miss Step Nimbles up and charges the Stitched Together (mostly because I still live in fear of how powerful it was in M1E). Angelica then uses Give Them an Encore to pull Miss Step back to “safety.” This ends up backfiring horribly, when I realize that she is now within 2” of Angelica - so at the beginning of turn 2, Collodi and Vasilia together force Miss Step to attack Angelica at least 4 times. After burning through all of my cards, protecting her, only one attack manages to get through - leaving Angelica with 1 HP. Miss Step then gets out of friendly fire range of Angelica and kills a random puppet. The Coryphees duet up and assassinate the Arcane Effigy. The Mech Rider runs way past the centerline and summons a Gamin on the far-right side of the table. Unfortunately, he manages to out-activate me and sneak a Marionette past my lines and scores the first Stake a Claim point - as well as getting Cursed Object on both Miss Step and the Coryphees. He’s now up two points, and things are starting to look a little grim. Things look even grimmer when he activates Collodi and manages to slow each of my 12+ soulstone models. Fortunately, the Coryphee Duet is swift, so it uses it’s entire activation to Stake a Claim, and the Gamin that was summoned last turn Stakes another (and then uses Magnetism to start murdering dolls as a 0 action). Miss Step Nimbles up to the Marionette on my side of the table, and gives it a Cursed Object. Vasilia then charges up and finishes off Angelica, removing Practiced Production from the game - and then Colette kills her with a single Sabre Trick. The Mech Rider summons another Gamin, and uses it’s 1 AP to shoot a puppet and create 2 scheme markers on the centerline. So now I score a point on Stake a Claim, and another on Cursed Object. By the end of the next turn, Only Collodi and the Marionette I’m keeping alive for Cursed Object are left - so I end up winning 9-4, and going 5-0-0 overall. All in all, my crew performed WAY better than expected, and each and every one of my opponents was extremely kind and gracious - and both of the opponents I played against that I went into the tournament fearing complimented my play. To say that I couldn’t be happier with my performance is a bit of an understatement. Thanks for sticking with me through this and my previous posts - I hoped you learned something about a new and interesting way to play Colette - and please feel free to ask if you have any questions about this crew, I love talking about Colette.