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Found 38 results

  1. Yan Lo Tips please

    So. I'm typically a Neverborn player but I dip into TT from time to time. I really enjoy Yan Lo aesthetically and thematically. I've almost always played him TT. I think TT are just a really strong, tight knit faction. I've been picking up a few extra non-TT models (goryo, hanged, belles, datsue ba) to boost my crew and widen the scope of my play. Running Datsue Ba to drop those early Seishin for the early Yan Lo chi is pretty obvious but I've seen some folks talk about dropping mindless zombies in a similar way. Obviously this would be great because I could boost chi and turn their corpses into Ashigaru. That's pretty strong. But the zombies are un-hirable. Must be summoned. So. Other then My Little Helper how do I get mindless zombies on the board?
  2. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Perdita Ortega - 50ss Parker Barrows vs. Kaeris - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. C. Hoffman - 50ss Von Schill Games Von Schill vs. Zoraida - 50ss Von Schill vs. Viktoria of Ashes - 50ss Von Schill vs. Yan Lo - 50ss Von Schill vs. Perdita Ortega - 50ss Misaki (Outcast) Games Misaki vs. Lilith - 50ss Misaki vs. Sandeep Desai - 50ss Misaki vs. Yan Lo - 50ss Misaki vs. Lady Justice - 50ss Misaki vs. Kirai Ankoku - 50ss Yan Lo Games Yan Lo vs. Seamus - 50 SS (GG17) Gremlins Zipp Games Zipp vs. Reva - 50ss Ulix Games Ulix vs. Perdita Ortega - 50ss - Partial Game Wong Games Wong vs. Molly - 50ss Mah Tucket Games Mah Tucket vs. Kirai Ankoku - 50ss Brewmaster Brewmaster vs. Reva - 50ss Arcanists Rasputina Games Rasputina vs. Yan Lo (Resurrectionists) - 50ss Rasputina vs. Molly - 50ss
  3. Yan Lo, Two-point-O?

    So I've taken the plunge and had a go at an all-in build of Yan trying to use all of his upgrades. I think I've succeeded? The largest obstacle of this build was building around the Blood Ascendant upgrade, being as expensive as it is. Now let me preface this. I am not a fan of the sacrificial Wastrel. And I'm thinking of swapping it for a Clockwork Trap and extra SS. Might be a bit more straining on my hand and cost me an Ashigaru, but 4 SS for 2 Chi is still a lot. But if we're playing Blood Ascendant, we're going all in. Yan Lo [4 SS] >Follow Their Footsteps [1] >Awakening [1] >Misdirection [2] Soul Porter [3] Shadow Emissary [10] >Ancestral Conflux [0] Toshiro [9] >Command the Graves [1] >The Peaceful Waters [0] Obsidian Statue [9] >Smoke Grenades [1] Charm Warder [5] Monk of Low River [4] Wastrel [4] So this list is very bubble-y and revolves around the Obsidian Statue. Yan and the Emissary get their damage from it, the Charm Warder protects it, Yan and the LRM heal it, Toshiro exists mainly to deter attacks towards it. All in all, a bit of a gamble, though if it does get killed you'll be up some 4 Komainu. So with the Statue's main job being "stand somewhere annoying", this brings us to Yan Lo. Playing the Blood Ascendant, t1 has to be the rather basic Discard>Charge Wastrel and use his Defensive for a bigger chance of him getting low cards letting you cheat in one severe and kill him on the second attack. Bringing you to 3 Chi at 2 AP, use one of your 0's to gain the Spirit Ascendant and give the Emissary fast. After that you do whatever and try to turn your wastrel into an Ashigaru. The next turn you're starting with discarding a card for +1 chi and your last upgrade. Now you use Follow Their Footsteps to turn that 4 chi into the Blood Ascendant and the fun can begin. Well, almost. You're back at 0 Chi again and your Glowy Mouth won't be changing that unless there's something weak and dainty near. But you're at Casting Expert with two 0's so at 12 you should be able to get in at least one Chi. You need that 1+ Chi, because that's the only thing keeping you alive. From this point on, your last 0 actions will be taking a defensive upgrade and at the start of every turn you'll use the Footsteps upgrade to churn that upgrade into Chi again for your next couple of attacks, after which it turns to an upgrade again. Your main attack will still be Lightning Dance. And its target a particularly annoying Statue, which Yan will charge to after dancing one or two enemies in to Glow Mouthily towards. You don't need to kill everything there - you still have an Emissary and a Soul Porter - but every chunk of damage helps. From T3 onwards the VPChi and discarding should bring you to a respectable amount of Chi without you needing to try at all, and around t4 you should even be able to get a Hunpo Assault in if you want. Admittedly, the person I played against didn't know much about Yan's new upgrades or the Statue, and with that the sheer amount of actions and damage took him by surprise. It performed quite well. I was most happy with Awakening, the Statue and the Soul Porter. The extra Chi always helps so to also give it a respectable damage track to finish models off with was perfect. Also Misdirection kept Yan safe as he stood near the Statue, quickly teaching my opponent not to try and touch Yan while near it. Then we have Footsteps. It's the only way to really get Blood Ascendant to work, I feel, and it's certainly good, but it restricts one major playstyle that marked Yan - the zero care you could put in your Ancestor's safety with Reliquary. It does open up new hiring options (though I still ended up with 2 Ancestors). Now you could swap out Misdirection and have a Soulstone to spare, but until turn 3 or 4 you'll only have one defensive upgrade and at 5/5/12 that's not what I'd call stellar. Not sure what I'd have done if I faced a Cast heavy crew to undo my Incorporealling. The Emissary is good and will be fast at all times, though at this point both he and Yan start with a discard and it's getting costly fast. Now with the LRM you don't need Yu anymore, though somehow now (with two 0's, 0 Lightning Dance and Casting Expert) more than ever I curiously miss being able reposition everything and give Yan more AP. Especially since I can't rebuild the Emissary anymore and the Emissary's only real fast target is Toshiro (since the statue is rooted in place 99% of the time) I have some slight doubts. But then again... 3/4/7 at double focus... And not a in sight... And that leaves us with Toshiro and the Charm Warder. Both there to protect the Statue and I feel at this point almost making each other redundant. Toshiro only summoned one Komainu off of the Statue after Yan Misdirectioned into it, but that was enough to make the message clear that touching it was a bad idea. And with that the Charm Warder's defensive buffs went to Yan and Toshi. Lovely to have, to be sure, but I think I could've used those SS for something else. All in all, fun. Very, very fun. The biggest downside is that I couldn't let my Ancestors as free as I normally would've and the extra restraint that I now had to show. We had Extraction so it didn't matter too much, but this list really forces you to huddle together. No more spreading wide to give Yan as many options as possible, though of course you're still free to kick them to units other than the Statue. So yeah, that's my attempt. Far too long and awkwardly worded but I just wanted to get my thoughts out. Do you guys see anything in this? Any things I should consider tweaking or completely scrapping? My biggest doubts are with Reliquary (or lack thereof), the Charm Warder, Wastrel and possibly the LRM (though I'm hesitant to leave Yan completely without heal). And Yu is still a maybe x:.
  4. So I recently picked up Yan Lo, because I simply can't stop myself from buying new masters. Figured I'd chronicle my Yan Lo games here so everyone can see how NOT to play him. My first game was vs Ten Thunders Standard Deployment Headhunter Claim Jump, Eliminate, Dig Graves, Recover Evidence, Search the Ruins I took: He took: Yan (Fortify, Brutal, misdirection) McCabe (some Mccabe upgrades) Soul Porter Luna Toshiro (COmmand) Shadow Em (mcCabe conflux) Shadow Em (Ancestral) Guild Hound Komaniu Dawn serpent Low River Monk Jorogumo Ten Thunders Bro Jorogumo Jorogumo We both took Eliminate and Dig and ended up tying 7-7 This was a hard hard game. I summoned exactly one Ashigaru. Yan tied up McCabe but wasn't able to dismount him. I killed both joros but it took real work. Made a big mistake forgetting Misdirection on to McCabe that would have made the difference between 1 and 2 eliminate points. Thankfully my opponent chose to go after Toshiro instead of grabbing a head marker on turn 3. Ulitimately I liked my list but I would have changed out Toshiro to Izamu and the Bro to a TC warrior if I were to go into this pool again. I did like that Toshiro buffed the Joro and the Komaniu to make short work of the enemy Joros. Yan ended up with all 3 ancestor upgrades but I think I should have kept the 3 chi for Fortify as opposed to spending it on Hunpo Assault in his last activation. It didn't end up doing anything for me as it missed McCabe all together and the +3 to my stats would have made a difference in keeping him on the board.
  5. Yan Lo Toe To Toe

    To help budding and struggling Yan Lo players (i.e. me, total self interest) I thought we could have a bit of an ancestral conflux and pool some experience. There is a pinned thread on yan lo, a pull my finger page, and schemes & stones podcast which cover general lo-ing. These are all great, though ageing a bit. The focus of this topic on specific master match ups for Yan - ambitious, but dream big! The diversity of crew builds, scheme pools, terrain layout in Malifaux is staggering and a core strength of its wonderfully rich and balanced mechanics. However, there are predictable themes and patterns. As much as any master can be, Yan Lo is about identifying and messing with his opponents patterns, save a brother/sister some time and unpick the ones you have noticed. Most enemy masters have a couple of specific ways they ideally want to play, and have common in-theme elements to their crews that can be expected in certain schemes pools (simplify this to kill-heavy, interact-heavy, balanced), or there are powerful 'net-list' combos. Pooling ideas on how to disrupt these with Yan Lo is the name of the game here. The most useful information are the tasks Yan's crew needs to perform to shut down the enemy's game (e.g. remove the slop hauler to gimp the gremlin engine), and positioning tactics required to do it. Go ahead and list tailor, the benefit of this is in highlighting what tools Yan Lo wants against master X, rather than the models themselves, and understanding what options you do/don't have when you find yourself toe to toe with them. I will post links to my battle reports here if I think they demonstrate something relevantly Some ideas to counter these common headaches would be nice: Vik/Yasanori/Langston/Nekima missile Spider/Gremlin/Rat/dog spam Lilith/Zipp/rotten belle kidnap Sonnia/Levi/Wong/Rasputina/Reva/Lynch etc. range Ca blitz Cheers
  6. Yan Lo likes Chi. Hayreddin likes Vitality. More importantly, they both like acquiring it in the early game, so they can get access to their upgrades and actions as quickly as possible. This got me thinking about how to gather these resources as efficiently as possible on turn 1, without neutering the rest of the crew itself. Hiring Hayreddin and Yan Lo won't always be the correct choice, hell, its unlikely even to be a "most of the time" thing either. But if it's corner deployment and the terrain suits it... Farm away! Turn 1, Yan Lo ditches a card for Focus Chi, Spirit Barrages a Necropunk, cheats in Severe damage (Hayreddin's to damage aura negates Hard to Wound), gaining +1 Chi and giving +1 Vitality. Yan Lo then spends +2 Chi to equip Spirit Ascendant and uses Fury of the Yomi on your choice of nasty Spirits. Fury of the Yomi is truly Yan's hidden gem; a 3-model Obey that doesn't need any card flipping. This seems nuts with 1 AP Goryo charges, and Datsue Ba's Weigh Sins action when Hayreddin is standing near the enemy. When the Necropunk activates, it heals 2 Wounds, and then goes about scheme running for the rest of the game. If Hayreddin is desperate for more Vitality, he could kill it before it activates with his trigger, but I'm skeptical on whether this would ever be worth sacrificing such a useful model for. Otherwise, he goes last and either flies off to a flank on his lonesome or hunts things in tandem with Datsue Ba. Any thoughts?
  7. Hey guys! I've recently listened to the Yan Lo episode on Schemes and Stones and they mentioned a Sebastian + Yan Lo Combo. Yan Lo Lightning Dances a poisoned model into Sebastian. This model can suffer up to 6 dmg only from staying engaged with Sebastian. Are there some crew lists out there? Is this competitive in some way? Thank you!
  8. Heya wyrdos! I'm interested in starting Yan Lo because I like his mechanics and I mainly play TT and Ressers anyway. I've listened to the Schemes and Stones Episode and Bucky mentioned Wastrel and Komainus as potent models for Yan Lo. What makes them good in his Crew? Ok they are cheap models so Yan Lo can build up his Chi quickly. Are there some synergies? Thank you!
  9. Afternoon all, So after a long time playing the gambling, innocent casino owner that is Lynch I've decided to try and branch out and with a choice across the whole faction, I narrowed it down to McCabe or Yan Lo. After umming and ahhing and asking away on social media, I'm going to go with Yan Lo and his mighty, mighty beard. This thread will serve me as somewhere to get my thoughts down on various models and hopefully get any tips and tricks, as well as a place for me to complain afterward. Now, straight off the bat, I'm not actually sure what strategies and schemes Yan Lo is actually better at than Lynch, but in my opinion, Lynch is more than capable of every strategy and sets of schemes, so I don't know why I'd actually branch out other than playing something different. I sat down to make some lists the other night as starting points to work from and got a tad frustrated that with what I want to use it kept coming out at 7 models, but here's the first list I went with...: Yan Lo with Reliquary, Recalled Training and Brutal Khakkara (+2SS) So Reliquary means going hyper aggressive with Izamu and Emissary isn't a massive issue, especially Izamu. Recalled Training means if he lightning jumps in, he has defensive built in, but can also be super important on his jump in on his 3SS Upgrade (if the situation arises). I just like recalled on masters! The Khakkara allows flexibility, especially with the Emmisary. Soul Porter Seems a decent totem, with some nice pushes, cheap too which in a 7 model crew is handy. The Lone Swordsman with Recalled Training I love this guy. He can be a scheme runner extraordinaire with a potential 5AP and a (0) push, and is such a threat for not all that many SS! He's up and down in terms of reliability but his threat plus scheme potential means I usually find a place for him... Shadow Emmisary with Conflux of Ancestory Well, I've argued this guys corner alot for Lynch and I think his Ancestory upgrade isn't far off being as good as Lynch's. It improves Yan's late game Ml potential, he can be brought back and can reasonably reliably get fast from Yan, all on a model I love that provides pushes to Izamu/Swordie that also gives fast. Mint. Izamu the Armour with Recalled Training So I've never actually used Izamu as he's always a stone or two too expensive for what I need, and especially compared to the lone swordsmen, but I've got him in for the reliquary potential, as well as the amount of pushes he can be given and the potential lightning dance. Also in for 'Chi tactics' below. Komainu Cheap, and arguably more useful than a TT Bro in a Yan Lo crew, though I always run one TT bro in my lynch crews. Just a chance to have a play around with him! Illuminated or Katakana Sniper Torn as I love both models. Snipers for their persistent threat, and illuminated for 'Chi tactics' and generally just being decent even without brilliance! Chi Tactics So gaining Chi with Yan seems key but I think a turn 1 stone for cards is important, and the generic plan being hit the illuminated for severe, and hit izamu for severe. Both of these can heal back up to full for 0s during their activation, as well as Yan instilling youth (or as close to full as needed!), but it seems a very card intensive way to get to 3 Chi! Once on 3 Chi it depends on opponents crew IMO but you either go Incoporeal or the 3SS one I can't remember the name of. Preferably both by the end of the game. Long Term Tactics Go aggressive with Swordie, Izamu, Yan and the emmisary, using lightning dance and the 3SS upgrade on Yan. Either isolate with lightning dance, or 'Semi-whirlwind' with Yan's ability. I'm still not sure where/when I'd use Yan over Lynch, or how to get an 8th activation without skimping, but it's my first crew so any tips appreciated!
  10. Sorry if this is common knowledge for most... I started up with Malifuax last year and since then have built up a decent size collection of 10 Thunder. Recently i have been interested in getting Yan Lo, and found a box at a local gaming store but it has the old style box (from what i can figure it looks like the grey box from 1.5E). I just want to know if i get this box will i have to buy a Second Wave deck in order to have get the 2E cards for the crew? Thanks for any info.
  11. Closed

    Please delete
  12. I am a Neverborn player but I would like to try the Resurrectionists a bit. I would like to start with a limited model range and keep an oriental theme (budget and esthetics issue). I thus wanted to start with 2 masters: Yan Lo & Kirai. As to my pool of models, I would like to keep it limited to their crew boxes and all the oriental resers, namely: Soul PorterChiaki the NieceAshigaruYinToshiroIzamuIkiryoLost LoveSeishinOnryoGakiPunk zombiesDatsue BaShikomeDo you feel that this would be a competitive model pool where I could handle most strategies & schemes or should I add a few models to the pool (hanged, crooligans?) to ensure that I am not overly disadvantaged?
  13. Yan Lo Chi Gain Clarification

    Hi all, Just looking for some clarification on Yan Lo's Chi collecting abilities. 1. Does "Harvest Chi" stack with "Revitalize"? If I were to kill an enemy model with Yan Lo while within 8" of it, does my Chi increase by 2, since they're seperate abilities? 2. Would I get +2 Chi from "Revitalize" from dealing severe damage AND killing the target on that same attack? My initial guesses are "Yes" and "No" respectively. But clarification would be appreciated. Thanks! :)
  14. (First of all, citizens of Malifaux, sorry about my bad english and the poor quality of the photos) I'm an old wargame player, a recent Malifaux convert and a mediocre painter. My first crew was Masters of the Path, a crew that was quickly growing, adding all the Ancestors. One of the Ashigaru lost his banner in a bloody battle (That's the price for ruining the zen garden with his lance) Here you can see me failing at freehanding the clothes of Chiaki and ol' Yan. The Soul Porter is still a paint in progress since I can't paint a convincing lantern. Oh, that's a nice Izamu. But hey, that bamboo base is a little too big, like it's hiding something. Maybe that's because... IZAMU IS ALIVE!!! (and probably planning to kick your ass) It's my first attempt of putting a LED in a miniature, and i'm proud like a father. (Some of the crew's scheme markers) Btw, i'm a big fan of themed crews, and i'm thinking of including some Komainus via Toshiro, but their mechanic look doesn't fit with my guys. Any ideas? The second crew to fall in my claws was Salvage & Logistics, and nowadays i'm still learning how to correctly play this steampunk necromancer. I know I need some anchors to keep Levy returning, but I don't know what to include. I'm thinking about including the students of Transmortis, as they're Undead AND constucts, a combination that fits with the kind of fellas Levy usually hang out. Yeah, I know. I totally disgraced the face of Alice with my lack of ability to paint. Ah, the Hollow Waifs. I really love this totem. I could also say that they're Levy's sugar, spice, and everything nice... (and a little bit of Chemichal X, I guess) Well, as I said before, i'm a big fan of themed crews, and a huge fan of converting minis. The Wyrd figures are a little too hard to convert, and, well, they're such beautiful models that would be a shame to even think in cut a hand off, so i don't go on risky conversions. But, whatever, that didn't stop me of doing it anyways: This happy guy is my Desolation Engine. The official mini wasn't available when i added the Rackham's Aberration Prime head to a GW's Ogre Rat. This sweet lady with blood dripping off her mech arm is my Necropunk. Anyway I'm planning of buy the official minis and use them as Abominations. (Another quick question, dearest readers, do you have any ideas for Levy's crew scheme markers?) Finally, here are my Corpse markers, but i'm considering doing more and more of them. Oh, and one last thing. I'm planning of start a Hamelin crew... based on a book series of certain talented writer.
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  18. Why is Lady J even a thing?

    Hello fellow Resser´s, i just came back to Malifaux because i finally found someone to play against and well he has Lady J(and only Lady J at the moment he wants sonia but she is not ava t the moment).... I played Yan Lo against him 2 times and got butchered... iam simply unabled to get 2 rounds of shooting in against her and when i got her down she heals back up and i cant kill her or the Judge... The Judge runs around with the Upgrade that makes Death Marshalls immune to Horror Duels and yeah Lady J kills stuff.... we ran the following: His List: Guild Crew - 35 - Dustup Lady Justice -- 5 Pool +Justice Unleashed [1] +Last Stand [1] Scales of Justice [3] Death Marshal [6] Death Marshal [6] Death Marshal [6] The Judge [9] +Flames of the Pit [2] My List: Resurrectionists Crew - 35 - Dustup Yan Lo -- 7 Pool +Fortify The Spirit [1] +Reliquary [1] Soul Porter [3] Ashigaru [5] Ashigaru [5] Chiaki the Niece [6] Izamu the Armor [10] What can i do against Lady J how to stop her? Should i even try to kill her or Judge? We had Turf War and i went for Bodyguard on Izamu and the Scheme where you have to kill the most expensive modell of the enemy. I made some positioning errors with Yan Lo which Killed him in turn 3 but man Pine Box is madeness against Izamu.... I just got Turf War VP until Turn Three and he got a line in the sand and turf war in turn three and i had only Chiaki an Ashigaru the Porter and a buried Izamu left any one any tipps on how o defeat Lady J? Thanks Not a Guild Bulldog
  19. I've started playing Malifaux a couple of months ago, after being gone from the tabletop wargaming hobby for a few years. First thing I got was old man Yan Lo + some of his dusty friends. Since then I've also picked up Kirai, and once I've gotten around painting all of these guys, I'll probably move on to the Brewmaster (although, from what I've heard, he actually doesn't exist!). Some retainers (I've got a proxy for a Komainu as well that I have yet to paint properly, although I plan on building two new ones in the near future) And Kirai! I wish I would've put some greenstuff on her shoulder. That gap irks me to no end. I'm also a sucker for themed crews, and while I wanted to play a Flesh Construct with Kirai, I wanted one that would fit her aesthetic a bit better (although the official Frankenstein's-monster-looking construct is rad). So I made a zombie sumo wrestler! Head + hands are from Warhammger ghouls, while the rest is pretty much just a blob of greenstuff. The others are about half done in terms of painting. I'll post some updates every once in a while, but don't expect any rapid advancement in here :q Happy to get feedback!
  20. Hi Malifolks, i just ended a game against Lilith and i feel so frustrated ... i need some tipps :-) First of all my disclaimer, i haven't played Malifaux in 6-7 months so i was more than a little rusty, forgive my obvious mistakes in crew selection. So a friend of mine recently got Lilith and we wanted to play a 35 Stones game. Our Bord had lots off terrain (almost all of it passable - i know, i know ... yeah NOW i know ^^) and was pretty symetrical. Our Strategy was Reconnoiter, Schemepool was a line in the sand, make them suffer, deliver a message, protect territory and breakthrough. Close deployment ... bad for me, as i learned soon enough I immediately told him i wasn't gonna play my Seamus Crew as he played a new crew and i wanted to play with Yan Lo to even the playing field a little bit, because i haven't played him very often so far. I looked at the schemepool and immediately thought of Necropunks for deliver a message but decided against it because it fealt cheasy against him (he doesnt play very often). So i choose - i have to say - a very bad list (again - i'm very rusty, forgive me) and played with the following: Yan Lo - Relinquary - Brutal Krakakrakrakaka Soulporter Toshiro - command the graves Nurse Punk Zombie Chiaky the Niece - pull of the grave +1 Stone (5 Stones total) He played ... Lilith - big sword - something else i think 3 Terror tots Barbados - Whirlwind / Hurricane thingy Cherub Young Nephilim ... what then happened was just brutal to behold. At the end of the first round Yan Lo barely managed to escape with his life after lilith tried to teleport him (wich i foiled - but that cost me all my good cards). Then the cherub shot him twice, pushed him towards barbosa and the yound. He then lightning danced away. Just to be reminded that those buggers are still faster than him. They killed him in turn two, Toshiro as a sideeffect (damn you flay), my poor soulporter ...and gave the punk and the nurse slow. Before killing him he delivered a message to Yan Lo -.- I called it then and there and i felt utterly without a chance Any tipps on how to defend this speedfueled meatgrinder of a crew? ... and even more important, how do you build a 35 Stones Yan Lo crew when all the important ancestors are so expensive? Thanks for your answers ...
  21. IMAG0541

    From the album Keranis' Ten Thunders

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