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  1. Been looking around for where to post this, and general Malifaux seems like the best place to do so. This isn't a particularly in depth idea, there's new new mechanics or abilities, but just a fun thought I had for a continuation of the ever popular "Miss" line of alternate models, and a subversion of that title, given the nature of the idea. Thus far we have Miss 'Ery for Neverborn, Miss Terious for Guild, Miss Demeanor for outcasts (albeit pewter), Miss Step and Miss Fire for Arcanists, and Miss Anne Thrope for Guild/TT. In that lineup two factions are currently missing models, Ressurectionists and Gremlins. This idea is for the Gremlins. Put simply Miss O'Jenny would be an alternate model for Trixiebelle, and true to the Gremlin spirit, is not quite what you'd expect out of a Miss model. In fact, Miss O'Jenny isn't a Miss at all, it's a quite-obviously-male Gremlin dressed in drag, but acting generally the way Trixie does in every other capacity. That's it, just a Gremlin dude in drag calling himself "Miss O'Jenny" and trying to lure people closer, only for them to run in abject horror the other way. Unless they're Gremlins, which just opens up even more hilarity in the long run. Feel free to post thoughts on this idea, I'm placing it here because I genuinely think it would be a fun idea to see implemented in the future sometime.
  2. Hey, sorry if this topic came up already but a quick search did only answer some of my questions. So I would also be glad to get a link from a friendly helper :-) We have the following situation: Piglet Albert and Piglet Bertram are on their way to do some filthy Scheme Grabbing on a flank of the board. They are completely on their own, so not Gremlin nearby to safe them from "Set'er Off". Set'er Off "When this model has the opportunity to declare an action, if its not engaged or within 2" of a friendly Gremlin, it must take a Charge Action if there is a legal target available." and just because we will need it afterwards: Charge: Target a model within LoS. Move this model up to its Cg in a straight line. This model must end the move with the target model within its engagement range or this Action may not be taken. This model then takes two Range (claw) Attack Actions against the target model. Each of these Actions must have an AP cost of 1. A model may not declare this Action if it is engaged (see Engagement, pg. 48) or if it has a Cg of “—” So we imagine Piglet Albert activates first and now it has to charge Piglet B. For some reasons, the player decides to do the Pig Charge. Maybe he thinks he can kill Bertram, maybe he has misread it. But he does it. So Albert is charging Bertram, hitting him two times. Now comes the interesting part: The two are standing base to base but they are not engaged ("Models are never engaged with models that are friendly to them." p. 48). What can Albert do with his second Action? Let's break down Set'er Off: "When this model has the opportunity to declare an action, (it has one AP left - check) if its not engaged or within 2" of a friendly Gremlin, (Piglets are not Gremlins and it is not engaged since Bertram is friendly) it must take a Charge Action (it can charge Bertram) if there is a legal target available." (Bertram is so legal right now) So, basically, Albert charges Bertram a second time. And Bertram would do the same, although the Gremlin player would now decide to not use Pig-Charge in order to save two attacks. Is this correct? This would go on and on until one pig is dead or a Gremlin comes to say "order!"?
  3. A model declares Flurry on Trixiebelle . Trixiebelle uses "Don't fight over me boys" to change the target for the first attack action. Where must other 2 attacks be directed - to Trixiebelle or to a new target?
  4. We is gunna needs a bigga boat! Inspired by the 1975 movie classic "Jaws" Quint, Brody and Hooper head out to hunt a Great White shark in their little fishing boat "The Orca"... Gremlin style! Starring: Shark - Schleich Great White Quint - Bayou Gremlin Hooper - War Wabbit Gremlin Brody - Bayou Gremlin Orka - GW Lake Town Additional Sculpting by Tamiya Quick Set Epoxy Water Effects by Golden Gloss Gel Medium No (real) sharks were harmed during the production of this entry. Cant say the same for Gremlins. Copyright 2017
  5. If a Young LaCroix uses Gets Into Everything, takes a shot with an upgrade gun and discards it, can you place a Trash marker with the Useless Junk upgrade?
  6. Creative taxidermy, lovely assistant, gracie and two lightning bugs fully painted, based and varnished. Mancha roja, one lightning bug, Burt and old cranky undercoated, based and flesh done. Zipps crew, Sammy, wong undercoated and based. Two crews, a boxed set and lots of others there, Looking for £75 for everything, all cards are of course included. Postage will vary, I'm based in the UK and will get you a postage price for signed for to make sure it gets to you safely James.
  7. I've got a couple of games coming up where I can see the 'pult being really useful (namely vs Levi and Sonnia), my problem is fitting it in the crew plus it's ammo tends to leave me very few resources left to complete strats/schemes. Vs Levi, I'm thinking of using it for Waif hunting so the normal Sh 6 min damage 2 piglet shots will be what I want. Vs. Sonnia, I see the 'pult going for her early game so the Sh 5 min damage 3 stuffed piglet shots should be ok. So what do you folks do to mitigate the cost or do you just accept it and build the list around the 'pult?
  8. I've seen some discussion on the neverborn forum about what they're wanting from broken promises, specifically what new master upgrades. What do our little green men and women want from the book? Im hoping for an upgrade for Ophelia which gives her instinctual and possibly a better way to cycle upgrades (been playing against Parker and he makes me jealous with his efficiency). Somer might have fun being able to boss his clan around through pushes or obey effects. And Wong might give some sort of new conditions through the use of MAGIC! Mah needs card draw....that's all I want. What other ideas could be cool? Broken ideas welcome.
  9. Hello everyone. I'm returning (again) to the game having found some local players. I played a few games a long time ago and have a small collection of the old metal gremlin models. It's basically the 'Kin' box plus a couple of slop haulers and some young LaCroix. These were from a time when Gremlins wasn't a full blown faction in it's own right. I've picked up the latest rules and cards for my old models and I do have just enough to play games without a great deal of choice. So far I've limited myself to Henchmen Hardcore as I try and remember how to play the game! So what's the problem I hear you ask. You thought it I'm sure you did. Well the problem is that whilst I think all the latest models are really nice they just don't fit in with my old metal ones. Nostalgia and the fact that I painted them quite well means that I'm not excited about mixing the two styles. So I've decided that I want to branch out into a new faction as I get back into the game. I just have no real clue which ones. So instead of multi-posting across all the faction sub forums I though I'd try a post here. In a futile attempt to assist anyone brave enough to answer this post here are some things that might help: Rule of cool means I was thinking maybe the Viktorias from Outcasts. The problem there is that I like to keep things themed so after that box I'm struggling a bit as Outcasts seem quite eclectic in there styles. The fact that the Kin are imitations of Perdita and the Latigo Posse made me look there. The Gulid seem to have more options within the same (cowboy steampunk) theme but is it a good or bad thing that I think it might just play too similar to the gremlins I have? I'm just not sold on the Neverborn or Resurrectionists looks or concepts. I have no clue about the Ten Thunders as they were not around last time I played. However who doesn't like Asian influenced Ninja and Shaolin types? In other games I tend to prefer the more elite forces that are flexible but brutal rather than the horde style forces (not applicable here) or the very high synergy/tricky/control forces that need to stay out of the fight and be clever. For Malifaux I'll be playing a lot of Henchman Hardcore to start and whilst I wouldn't mind attending tournaments in the future this is not my 'hardcore tournament system' it's more about fun and theme and the aesthetics of it all. So whilst I've written a wall of text I've probably not helped you much in answering the 'where do you think I should start looking for a new faction?' question I'm asking. Any thoughts appreciated. EDIT: Just to add that the reason I'm asking and not just experimenting is that both cash and hobby time are very limited so wanted to avoid, if possible, going down blind alleys and ending up with a little of everything rather than a good core of stuff I can build on.
  10. First of all, thank you for reading! I've been playing Malifaux for almost a year, but my actual amount of games is fairly low. Casual only, it's me, my girlfriend sometimes, and two other friends. We worked up to 50ss games while we were still learning the rules and it's been maybe a month or two since we've all really gotten comfortable with them. The first half of that year was me collecting and largely theory as it took me a while to rope in players. Now, I'm a rather socially anxious person, particularly when it comes to strangers and games. This, and my overwhelming pile of greys, has kept me from joining a club with players more experienced than I. The point of this post is simple. My games last upwards of two hours sometimes even with one side often "calling" once the gap in VP gets too large. As casual as I am, I also refuse to deny my opponent their victory so I will usually stick with it if I can. I know in the rulebook it states games should last to about 90 minutes or so, and that's what I've been aiming for to keep my players invested and entertained, but it somehow always breaks 90 by the third or fourth turn (usually when schemes start becoming the focus) and I can see their attention and enthusiasm diminish. For reference, I play predominantly Gremlins, my GF plays an assorted mix of McMourning, Lucius, or Tara. Of the other two, one plays Tara exclusively (when my GF isn't), and the other proxies practically everything but has recently stuck to Arcanists Ramos or Ironsides. Rules wise, I feel we have the game down, but perhaps it's our lack of familiarity with our cards and (in the case of the proxies) our opponents models. Truthfully it's led me to start hiring my lists before I even start so I can eliminate that step (and predominantly elite high cost crews as well) just to keep the time investment down. Perhaps I will build another table so we can get two games at once, with everyone playing. I will edit this post with a battle report (never done one so I apologize in advance) and a timer for each step. Thanks again!
  11. Hey all. Just had a game against Zipp using Reva. It did not go well... Before I get into it, here's the rough breakdown: 50ss, Headhunter, scheme pool - claim jump, undercover entourage, leave your mark, dig their graves, mark for death. My crew: Reva (guises of death, litany of the fallen, maniacal laugh), Toshiro (command the graves), Bete Noire (my little helper), Forgotten Marshall, 2x Shieldbearer, 2x Crooligan. Schemes: Claim jump, leave your mark His crew (from memory): Zipp, Earl Burns, Fingers, The First Mate, Ronin, Jetpack LaCroix girl (?), 2x Iron Skeeter. Schemes: Claim jump, undercover entourage. Now I'm pretty new to Malifaux and it's only my second game with Reva. My positioning wasn't great, I had no idea what his crew could do and my luck was abysmal, both in hand draw and flipping (I hit an Iron Skeeter four times with Reva and failed to wound it once for example). My game plan was using the crooligans for claim jumping (which admittedly I stupidly set up on opposite sides of the board, completely exposed) while using Reva's early corpse candle through guises to get into his back field early with Bete, then tandeming in the Forgotten Marshall for leave your mark/disruption/killing, while the Toshiro/Shieldbearer bubble/Reva wrecked face for headhunter. I quit end of turn four, had we played it out to the end I would have lost like 10-3. I could not get anywhere near his crew. Their mobility was crazy and if I did manage to get into melee, he just bounced away. I left my crooligans out to dry to be honest but I didn't know they could get hunted down so quickly and they died after dropping one scheme marker between them (which Fingers then got rid of). Bete did nothing except die before she could do anything (she got into melee twice; first being gibbed by the ronin, the second pushed away and slowed by The First Mate who then leapt to the other side of a building, just to add insult to injury). The Forgotten Marshall managed to score twice but aside from a few ineffective shots did nothing. Reva was effectively sidelined by the threat of having pianos dropped on her. Fingers scored about 7vp on his own before tying up half my crew by getting into engagement with them and going double defensive and bouncing away if anything did get through. It was a horror show. What could I have done?
  12. Well the Wong and Zipp Crews have arrived along with Mctavish. Have also ordered Creative Taxidermy. Had a quick look inside the boxes and Damn, they look so delicate. Going to be so much fun assembling them... May have to figure a way to pin some of them to strengthen somewhat, especially the Lightening Bugs... Any advice welcomed...
  13. PaintingContests

    FF08

    Here Boys! I got it! Have to love the gremlin Models. YEAH!
  14. Hi all, I'm about to start playing Malifaux with the Gremlins Faction, specifically Ophilia's mob/gang. I'd like to know what I need to get hold of to be able to play, rulebooks, equipment and so on. Any help would be appreciated... Dheekon.
  15. When I started Malifaux some time ago, I decided to buy von Schill and his comapny - it seems a fairly "fist-to-face"-style of playing, learning the rules and getting used to the game. I then forgot about Malifaux because I didn't want to give it that much thought as I should have done. Recently, I painted my company, giving the game another try. And I'm quite impressed how good it is. I realized, it's not the game's fault - it's my fault. I was a bit disappointed with the distribution of luck since I happened to get some really bad cheating hands. But I forgot about soul stones. It seemed frustrating when my opponent had better cards to cheat with. But I forgot about soulstones and bonus flips. There are multiple layers to this game and I am really hooked right now. Anyways, here are pictures of my von Schill crew: And one in-action foto: Unfortunately, the rest of the Outcast Masters doesn't suit me that much, therefore I decided to switch faction and going to... gremlins (uuuh yeah!). I ordered Ophelia and Som_er and some pigs and in the meantime, von Schill's crew will get one or two additions. I also started building a Malifaux-board, so have a look at the Terrain Talk, too
  16. So I had this idea a while back and I've used it in several games with Mah, Somer, and Ophelia. Get two Bushwhackers and Lenny, 1st turn use Bushwhackers to push forward 10 inches, then double walk Lenny within 3 inches of them. Bushwhackers have an ability which let's them take a free 14' inch shot whenever a friendly gremlin misses a shoot action at the cost of two wounds. Since they only have 6 wounds to start, it's usually not useful as they only get two and then die, but Lenny reduces that damage by one with his aura, which means we can use the ability alot more. The best use I've found for this combo is giving Somer masks with do it like dis, then missing shots with the Bushwhackers over and over, which allows Somer to push a crazy amount for free. I've scored full points undercover entorage with Somer starting turn 5 in my deployment zone with this. I've also used it to deny tail em' really easily. It's a bit expensive at 21 stones, but worth it if it's the right schemes. They're also decent snipers. It's not as effective or worth it in Ophelia and Mah, but still fun.
  17. Guest

    TT08

    Made this guy from War Wabbit gremlins and part of my Bayou Gators set. Bags, stein, flask, and cape are greenstuff.
  18. Hi, i am looking for a grass or field or swamp Malifaux playmat for my Gremlins crew. If you may have one to much or you don't need a mat anymore. Please write me. I would consider to trade for a glued but not primed war rabbit otherwise if paypal is agreed we could discuss a price. *New! I recently won the Special Bayou Gremlin out of the Mystery Box, which looks like one of the Bushwackers. Not Glued! Let me know if you are interested. Thx
  19. Recently I’ve got an idea of new model. I’m not totally convinced, but I suppose this model’s conception seems to be pretty balanced. It has a great synergy with the Brewmaster, Zoraida and Pandora. It may interrupt enemy models or push friendly ones. I’ve decided to post it on the forum because I hope that my idea has a chance to be heard by Tyrant if you like this conception. Sticky Frog 10SS Minion, Living, Rare 1 Swampfiend, Woe Df 5, Wp 5, Wd 10, Wk 5, Cg 7, Ht 2 Gremlins/Neverborn dual unit 50mm base Abilities Perfect Camouflage: Attacks generated by the Charge Action and Sh Actions receive while targeting this model if this model has not yet Activated this Turn. Hard to Wound +1: Damage flips against this model suffer . Poisonous Fog: Models which begin their Activation within this model’s engagement range gain Poison +1 condition. Stifling Smog: Enemy models with the Poison Condition which end their Activation within this model’s engagement range immediately suffer 2 damage and then lower their Poison Condition value by 1. Attack Actions (1) Sticky hug (MI 6 / Rst: Df / Rg 1): Target suffers 2/3/4 damage. This attack gains to Disengagement strike. Slime: After damaging, the target receives the Poison +1 Condition. (1) Charming’s tongue (Sh 6 / Rst: Df / Rg: 6) Target suffers 1/2/3 damage and Poison +1 Condition. Kiss the prince: Push target in base contact to this model. Fall in love: After damaging, target gains Slow Condition. Obsessed by Passion: After damaging, target gains "Obsessed Condition: This model decreases it's Wp equal to amount of Poison Condition on it." Tactical Actions (0) Lazy Leap (Ca 6 / TN: 10): This model immediately moves up to 3/4/5, ignoring intervening terrain and models during the move. Joined at the hip: Before the moving every model within this model’s engagement range must pass a 14 Wk duel, or be placed in base contact to this model after succeeding this action and receive Poison +1 condition.
  20. Trying to thin my collection a bit: MALIFAUX - Dreamer Crew + Lilu & lilutu (metal) + teddy £45 (Lilu is missing one of his arms) (crew and teddy primed grey) Sommer teeth jones crew + warpig £34 (mostly unbuilt) Ophelia crew (NOS) £25 Burt, Gracie, Wong £15 Hoffman Crew £27 (assembled, watcher has had it's wing modified to fix the perspective issue) Pathfinder & clockwork traps (NOS) £10 Sullirids (NOS) £10 Old Ashes and Dust (assembled) £15 Old Mechanical Rider £10 Rasuptina crew (Ice golem + ice gamin painted. Missing Wendigo) £20 30k: The Horus Heresy - Legiones Astartes: Age of Darkness Army List (newest version, mint) - £30 WARMACHINE - (purchases of £100 or over will receive an additional 5% off) Cryx army - £525 for the whole thing Denegrah 1 (Resin, Painted) - £7.50 Denegrah 2 (old sculpt, painted) - £7.50 Asphyxious 3 (painted) - £16.50 Sturgis (Kickstarter exclusive + coin) - £10 Skarre 1 (newer sculpts) - £6 Skarre 2 (newer sculpts) - £8.20 Witch Coven (egregore is damaged and requires rebasing) - £9.70 Goreshade 1 (newer sculpt) - £12.70 Goreshade 3 - £22.50 10 Bane Thralls (painted, resin) - £30 Bane officer & standard (painted - £15 10 Bane Thralls (resin) - £30 10 Mechanithralls (painted) & 3 Brute Thralls (painted) - £30 5 Bane Riders - £40 Blackbane's Ghost Raiders + spare raiders - £23 Withershadow combine (painted) - £12 necrosurgeon + stitch thralls (painted) - £6.50 Cephalyx overlords (painted) - £10 6 Bile thralls (painted) - £12 10 Satyxis Raiders (painted) - £29 Satyxis Sea Witch (Painted) - £5 Satyxis Raider Captain (Painted) - £5 2 Deathrippers (resin, 1 painted) - £12 (both) 1 Defiler (resin) - £6 1 Death Jack - £35 1 Nightmare - £24 1 Erebus (painted) - £20 1 Harrower (painted) – £20 1 Kraken (Painted) - £60 1 Reaper (painted) - £20 1 Seether (metal, missing base) - £10 1 Cankerworm (painted) - £10 Skarloc thrall (painted) - £5 Madelyn Corbeau (painted) - £5 Ogryn Bokor (converted + painted) - £10 Bane Lord Tartarus (painted) - £8 Darragh Wrathe (painted) - £15 Pistol Wraith (painted) - £6 Machine Wraith -£5 Necrotec + scrap thralls - £5 Warwitch Siren (painted) - £5 Cryx MK2 Tokens - £5 Buyer pays postage
  21. Hello! So I recently began working on my own collection of gremlins that i have had for a long time. I have one painted, and am hoping to do some more painting tomorrow. I would love some constructive criticism on my work. I am aware of the green and red splotches, but rather then try to fix them on the figure I have finished, I have decided to leave it there, as a story, and a reminder of my first painting. Sentimental I know, but hey, I am the sentimental type. http://www.keithheath.com/2017/02/gremlins-and-bayou.html
  22. Hello all. I chose Ten thunders as my first faction, but loved the Sky Pirates box when I saw the preview. Finally decided to purchase and paint it. I will of course need to add more gremlin buddies to go with Zipp and his Sky Pirates
  23. So it's like the title says: Why Take Ophelia Lacroix over other gremlin masters? Now, I know the answer will probalby be "Because I feel like it" and, to be honest, that's the perfect reason to take any master. But from a competitive standpoint, why would you take Ophelia over the likes of Somer or Wong? What does she bring to the table?
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