Jump to content

Faux_St_Hooligan

Vote Enabled
  • Posts

    26
  • Joined

  • Last visited

Everything posted by Faux_St_Hooligan

  1. Great input! Thank you very much. Hadn't thought about trying to do a Pursuit write up, but hmm... I like the trigger add, that will definitely be looked at closely, the pulse is dead on, and will be discussed with my FM. Also, yesterday I was delving through all my books searching for anything referencing the "Crazy" Condition. As I delved something jumped off the page and caught my attention (seemed rather obvious in hindsight lol). I was looking at the stats for the Insidious Madness in the Revised Core Book, and I noticed it's "Psychotic Influence" Attack. Psychotic Influence [Prestidigitation/Tenacity] Range:9 Resist: Willpower- Target suffers 1/2/2 damage and gains the Crazy+1 Condition. Induce Phobia: After damaging, the target must make a TN 10 Horror Duel. I think I will be looking for other ways to play with Crazy, and reactions to nearby enemy characters failing WP flips. As much of what this character does is Resisted by WP. Thanks again, very helpful!
  2. Greetings all, we've just started a new game of TtB and I am playing a sneaky, spooky little girl who makes a game of driving people crazy in true Cthulhu fashion. I've already spoken with my Fatemaster about writing up a variation on the General Talent in Under Quarantine "From Beyond". But instead of being immune to Haunted Condition negative effects, and occasionally gaining cryptic insight from the spirits that follow you, we use the "Crazy" Condition instead, and the insight gained is from the whispers of inner insanity. What I've been struggling with is that I'd like to develop the ability to issue Crazy Condition, harvest it from those around me, and then channel it into different abilities or functions- without unbalancing the game. I'd love to have a way to issue Crazy after some attack or ability, and then a separate one that can draw off Crazy from those in range and perhaps use as a driving resource to perform either... Buff or Self Heal? Create a 1 off Obey (self harm or attack friendly characters)? Summon Nightmare rank equal to levels of Crazy removed? Or some sort of Blast mental attack? I've looked at different immuto that issue Conditions, but they are all temporary ones that remove after a turn or so, whereas Crazy is a lasting Condition that is challenging to reduce or remove. I'm sure the best approach to something along these lines is by using Manifested Abilities and Powers. But the couple early write ups I've made I immediately scrapped for being too overpowering. Any Suggestions how to work such a Rube Goldberg ability in TtB? Thank you in advance, I don't expect anyone to come up with a Rote write up for me. Just fishing for suggestions
  3. This could be very helpful, thanks very much. Ya I looked through everything I could get my hands on but still couldn't find those elusive little buggers lol.
  4. I've looked through all the source books I own including the 1e FM Almanac. I was able to find the Alp stat line but curious if anyone was aware of a One-Shot or Penny Dreadful that might have their stats?
  5. Just seeking a basic clarification. When looking at Magia like Elemental Weapon, it lists TN as 8Rams. But this magia requires at least 1 Elemental Immuto. Does that required Immuto add to the target number? Say I choose Fire, do I also add the TN+3 associated to the total for a of 11Rams? I apologize if this is rehashed territory.
  6. Wow, thank you very much! Those are wonderful suggestions and love the imagery. That definitely helps clear up the possibilities for how to handle this
  7. Hello all. I was just looking for some advice on the Medium pursuit in Under Quarantine. I really like the Pursuit, and the idea of a character able to summon vengeful spirits. But the character I am envisioning doesn't really fit the Three Kingdoms aesthetic of Seishen, Onryo, and Goryo. The concept I am playing with is an Artist who is slowly driven mad by his newfound connection to the spirit world, and channels that into his art. He paints and writes poetry about the dark twisted things, and beings in his dreams. He learns to draw them into the living world through his inspired (disturbed) work, gaining more and more powerful visions and spirits to call on as he loses more of his sanity. I see him as something like a Cthulhu inspired William Blake lol. Perhaps the Obliteration Tyrant influenced his affinity to the spirit realm... Would it be best simply to use the stats of the given spirits allowed by Medium to summon and just change the Flavor/Appearance? Any suggestions would be appreciated.
  8. Haven't seen that one, but I will try to find it. Thx very much. Ya even the pod cast of Hoffman+Ryle traveling on the train to Malifaux, they kind of miss the details of the scene emerging through the portal. Granted they had a pretty awful experience going thru the portal and then got totally distracted by some Arcanist train raiders...I can understand why neither was looking out the window noting the scenery
  9. Greetings all, I’m currently working on writing up more fleshed out descriptions of major areas of Malifaux, trying to prep for a slightly sandbox style story for some amazing-if somewhat challenging players lol. I’ve done a lot of reading as well as listening through the fantastic Breachside Broadcast (love you guys). In all the descriptions of the actual Breach Portal I’ve only ever heard it described as being extremely well protected, and on either side of the Breach, and a great way to get yourself killed if approaching unannounced or uninvited (save via train travel). And of course it would be. I can imagine the Guild’s paranoia of loosing access to Malifaux a second time. Is there any semi official fluff or resource that better describes the defenses and set up surrounding the Breach Archway? Is it just heavily garrisoned, walled, overwatched by titanic war constructs (all the above lol)? Any input or suggestions is greatly appreciated.
  10. Thanks again everyone. Very helpful stuff!
  11. Thank you for the input. Looking forward to the next time my guys take to the tables.
  12. Using simplified card games is a viable option. Though how would you see Gambling Skill playing into the action? Somehow I'd like to see a Skill Duel play into the action so the players have a reason to work on the skill.
  13. Greetings, I am new to TtB rpg and somewhat new to the world of Malifaux. Just recently started running TtB (loving it) with a great group that I've been gaming with for most of my life. In our last session we dipped into an aspect of gaming I should have anticipated and prepped from the start...Gambling. My guys can't resist starting a game at the nearest backroom, tavern, or gambling hall that the story passes through. They love to throw their cash on the table in hopes of supplementing their income, or winning a nice big jackpot. One has even started the Wastrel Pursuit so I know I need to up my ante so to speak. I was hoping for a bit more in the rules other than a basic description of what "Gambling" skill is, but rather how it works in terms of game mechanics. I did eventually find a couple examples "Into the Bayou" (Gambling with Zoraida & Bullet) and they do help. But as I'm still new to the game I haven't got a feel for the real value of a Scrip yet, where to set the limit so it doesn't get out of hand or abused? Also would like to avoid getting sucked into anything too Meta or complicated that eats up too much of the actual session time. I was curious if anyone had suggestions/experience on how they like to handle this colorful aspect in TtB? I thank you for your time and any help you might offer.
×
×
  • Create New...

Important Information