Jump to content

Purzel

Vote Enabled
  • Posts

    28
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Purzel's Achievements

Contributor

Contributor (5/14)

  • Dedicated Rare
  • Reacting Well Rare
  • First Post
  • Collaborator
  • Conversation Starter

Recent Badges

4

Reputation

  1. Since the number of pre-assembled models ist increasing, I am probably not the only one having this problem: Many delicate pieces of the pre-assembled models I recieved are bent (Rifles, the plants on the herbalists, e.g.). I was happy for a while to be able to bend them properly after heating the plastic up with hot water, alas, they bend back after a couple of days. Does anyone know a trick to fix the plastic? Some coating perhaps? I am reluctant to start painting them before i have a solution. Thanks and best regards Purzel
  2. Thank you very much for the advice. I'd have gone with Collette, Perdita and the Viktorias, but one of my friends wants a rematch of our first and only game which happened years ago. So it'll be McMourning (I know, summons, but hey) and Misaki and some versatile optionals.
  3. I am planning on using my ridiculously large collection of Malifaux minis to finally convince some old mates to play (I am a collector only, atm). Which masters (I am planning on taking max. 3 with me) do you recommend for some balanced battles for absolute beginners that might entice them to keep playing? They are not too keen on Vassal right now, more looking for a casual gaming night. Kind regards Purzel
  4. Which sources can you recommend for some Leveticus background? Especially his handling of the 'Hollow Waifs' feels very unsettling. Is he indeed an ice cold misogynist using only women as victims for his immortality schemes? What's the deal with Alice and Marlena? Are they bound to become Waifs as well? If so, then this guy is more despicable than Seamus and I have no idea how can he conduct his business without being hunted down by all half-decent and anti-rezzer folk? I hear the rezzers don't like him as well... Thanks and regards Purzel
  5. Thanks so much, for the explanation and, even more important, for prompting me to check the automatic card update in the Malifaux app, which wasn't working. I had to change the download settings to Automatic from Automatic - Wifi only to get the updated card.
  6. I don't understand this reasoning, but maybe because I misunderstood one rule the whole time or I am missing something else: The only means for a Tot to remove a corpse marker to trigger Relish in Blood is Grim Feast, a bonus action that can only be taken once per activation. One Tot can gain an additional Token from Nekima, per Only the Strong -> Vicious Vitality. RiB because of a scored kill is unlikely on turn one. Unless I totally misunderstand Bonus Actions and, contrary to what I thought, they can be taken multiple times but only once 'as a bonus', ie. without counting to the limit (?): how can more than 1 Tots gain 2 Grow token on turn one? Or did I miss another way they can gain those tokens?
  7. I just assembled Iron Heart von Schill and the Auxiliary forces and while it started with a slight annoyance about the severely grown von Schill, I am thoroughly angry now about the size differences across the whole model range. I read about 'heroic size' but the change is not consistent! Some models still fit nicely to the m2 plastic range like the new Misaki, Jin, the amazing Vik's sculpt, some however are totally off. This is especially noticable in the Auxiliary Forces box, where the normal scout and drache trooper are packed with the ridiculously enlarged new ones. Asami Tanaka has grown, Electric Hoffman is a giant inside his Exoskeleton. New Reva is ok however. Is this going to continue? Please get back to a coherent size and let those huge models be the exception. Sorry for ranting, but this is really annoying for me as a collector.
  8. Oh, just found an example in the Waldo's weekly. Sorry, did not scroll all the way down. Embrace the Ember. Fire themed: Reva and Kaeris. If that's the publishing style, I'm gonna be happy.
  9. How will the new master titles (e.g. Viktorias -> Twin Blades) be published? I couldn't find anything (didn't watch the videos though). Is it only the cards? New models? Crew boxes? Master (faction) boxes? To be honest, I am a bit fed up with the new packaging style and having to buy the same models again to get the new ones I want. As a crazy collector I really like the new drawings and I hope for sculpts for each single one.
  10. Thank you all for your answers! Now this increases the frequency of Chronicles far more than I expected. Every time any models heals, any model with a Chronicle ability in range trigger theirs (at most once per the triggering model's activation), right? I assume that only(!) for a Chronicle that 'may' happen, the model that posses it can decide on which heal during the triggering model's activation it wants to use it, if at all. All other Chronicles in range happen on the first heal per activation of any model in range. That's a lot of Chronicle action potentially, interesting!
  11. Oh, sorry. Life tokens. And the master‘s abilities. Seems very hard to use, but it’s the theme obviously. Die, resurrect and trigger.
  12. Not all Seeker models can heal. How are their Chronicle abilities triggered? Or do heals count that happen before their activation? If so, how many Chronicles can trigger off such a heal? Why not all of them, there is no mention of the heal being ‚used up‘?
  13. I am having the same question as Mr. Whisper. Will there be an upgrade to the TTB Module? Getting a bit jealous towards the TOS Players. There is also a feature that I am missing specifically in the Module for TTB ( I know it is not necessary for M3E or TOS, but would be nice for M3E/TTB crossover play, which I like to include). It would be great if the map (maybe together with encounter models) could be saved and loaded seperately from the game. Ideally even shareable between the 3 Malifaux-Modules. In TTB, loading another map means loading all the current decks, which is obviously breaking the rules (reshuffling/redrawing between scenes, sometimes you may need more than one map in a scene). I hope there are plans to tackle at least the upgrade issue.
  14. I have another rules question, and probably, hopefully, you will point me to the parts of the Rulebook (2nd Ed.) that clarifies it. How do Fated kill Fatemaster characters (FMC) (or knock them unconcious)? 1. Any FMC of rank Enforcer or higher will never fall unconcious as a result of Wounds < 0. 2. Hard to kill FMC -> same as 1. 3. Non-living FMCs (Undead, Constructs, Spirits...) never gain Bleeding Out 4. I understand the only way characters die is by reaching Bleeding Out+10, a coup de grace (only for unconcious chars) or the Bloody Mess critical (I assume, it doesn't even say so, it just says it is somewhat unpleasant to behold). Yeah, and because of some other effects, like diseases or curses and such. So, how do the Fated kill Enforcers+? Do they have to add up damage and be lucky for the repeated draw of high cards to reach Bloody Mess on the Severe Table? Some of the lower effects have Bleeding Out or Unconciousness Challenges but the latter don't affect Enforcers+ and the former only Living FMC. How about only bringing Enforcers+ down, because the Fated don't want to kill them? Theoretically, non-living Enforcers+ can withstand any amount of damage until they finally explode in a gory mess. Maybe they lose a couple of limbs in the process, but they stand (Black Knight Style) and fight until they are reduced to a puddle... Is that the intention of the rules or what am I missing again?
  15. Hi, I am starting an online TtB Campaign with a few old mates who are like me bored because of the CoViD partial lockdown. I've ran quite a few campaigns in the past using other systems like Shadowrun, Earthdawn, DnD. I used combat sparsely when possible, so I am familiar with the narrative approach. I am going to include a couple of the Penny Dreadful One-Shots into my story and the first thing I am wondering is for how many Fated the adventures are balanced? Balancing this game is the biggest issue for me, I haven't got a feeling for the odds yet: Starting characters have only a few Wounds and some attacks even by lowly minions can one shot (is that pun intended?) them, let alone enforcers or higher. With wound severity not being cheatable (?) this sounds like the chances of survival are very slim. Even later on, you can get more Wounds only every 2 sessions when wasting a Talent on them. Very harsh, looks like you can grow to be a glass cannon or a slightly beefier eternal newbie. Is it intended that characters are getting downed, crippled, killed even more easily than in Call of C'thulhu? Also, Twist Cards (3 ususally): If you use them during Narrative Time, they don't get replenished except for On the Pursuit failures and reshuffles? So if the Fated cheat fate to further the story they might get caught with their trousers down when Combat (or any Dramatic Time) starts? Thanks for bearing with me, I might have missed some things in the Books again. Kind regards Purzel
×
×
  • Create New...

Important Information