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Shafaar

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  1. Punk Zombie close to Toshiro gets + attack flip and they have one + build in, and Toshiro can (0) Fast him, so positioned correctly with 2/4/5 dmg (and possible Flurry) he can always score a kill, placing marker that Toshiro can use to summon Ashigaru. I have total of 4 Ashigaru for summons, they are really underrated in my opinion, very solid models, they can catch in engage and hold for two or more turns most normal models and then you can summon them again... Problem with Izamu is that he is a killer with 3" engage and works like a magnet - your enemy usually will try to kill him asap and most likely do that as he is not so tough. From the other hand, yesterday Izamu + 2xKomainu + Sun Quiang creates an unkillable bubble in a middle of Nicodems' party
  2. Goryo at the moment looks like a very solid option. Onryo are very situational, however if you manage to combine them with Komainu and Izamu to spread Adversary condition they work well for their cost. Emissary is mandatory, and then you need to decide if you go for Toshiro or Izamu cost-wise. Let's say that Toshiro works miracles with Punk Zombies, and Izamu can combo with Komainu and Goryo/Onryo + Fury of Yomi to create a killing bomb
  3. so, where are we here? Footsteps said "whenever..." so it differs from Feigned Weakness, so we score Chi BEFORE the end of the turn, in the moment when opponent declares VP?
  4. agree, plus Smoke Grenades works also nice on Izamu.
  5. Terracotta works well while using new Crime Bosses and/or Sun - they are (situational) awesome but lacks protection badly, so Ancient Protection on them. Also swap upgrade on YL is a (0) so you should always do that. I tend to start with Misdirection/Fortify and swap to Reliquary/+1Wp while needed.
  6. amazing... need to find a way to fit him into TT crew
  7. Fantastic article and a very good overview. You was able to mention all pros and cons I found playing Yan last several months. The only one I could somehow disagree is Transcendence - I found it quite mandatory while having Izamu who mostly work like a magnet for all armor piercing stuff the opponent can have. Also, worth mentioning is a Chiaki-Emissary combo: 1) activate Emissary, use Rites on Chiaki to give her Fast then complete activation as u wish 2) activate Chiaki, do anything but pass Fast to Yan, 3) activate Yan with Fast condition, 2x(0) + 4AP help a bit but anyway attach any upgrade so Emissary gets Fast for his turn2
  8. by all means you need to release this sculpt as an alternate model.
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