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Mox_Henchman

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  1. As always Mox Boarding House Seattle will be hosting demos all month! The best days to come in are Thursday and Friday night, but if another day is better for you just PM me or call the store. Mox Boarding House 5105 Leary Ave NW Seattle, WA 98107
  2. Hey everyone! We're still helping people get acquainted to the 2018 rules, so we'll do another mini event with the new Strategies and Schemes. STRATEGY: Ours A victor gives no quarter! Divide the table into four 18" by 18" table Quarters. Victory Points At the end of every Turn after the first, add up the Soulstone cost of all friendly non-Peon models in each table Quarter, not counting any models that were summoned this game or that are within any other table Quarters or 6" of the Center of the table. (Leaders count as having a cost of 10). The Crew with the highest Soulstone cost within each table Quarter controls it. If a Crew controls at least two table Quarters, that Crew earns 1 VP. SCHEMES: Guarded Treasure What's better than guarding a big, fat, stack of loot. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if it has at least two Scheme Markers within 2" of the Centerline, at least 8" apart, and each have at least 1 friendly non-Peon, non-Minion model within 3". After scoring, remove all friendly Scheme Markers within 2" of the Centerline. 5: Undercover Entourage It is vital that an important person be delivered into enemy territory. This Scheme may not start revealed. When you choose this Scheme, note down one of this Crew’s Master or Henchman models. At the end of the game, if the chosen model is in the opponent’s half of the table, this Crew earns 1 VP. If the chosen model is in the enemy Deployment Zone at the end of the game, this Crew earns 1 additional VP. If the chosen model is in the opponent’s half of the table at the end of the game and has half or more of its Wounds remaining, this Crew earns 1 additional VP. 6: Inescapable Trap Bring them all together, then spring the trap! It will work, trust me. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of the every Turn after the first, this Crew earns 1 VP if two or more enemy non-Peon models are within 3" of one or more Scheme Markers friendly to this Crew. Then, remove one qualifying Scheme Marker. 7: Show of Force Sometimes showing up well-armed is all you need to put down a riot. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, count the number of face-up Upgrades with a printed cost greater than 0 attached to each non-Master model within 6” of the center of the board for each Crew. Upgrades which began the game attached to a Master do not count toward this total. If this Crew has at least one qualifying Upgrade and has a number of qualifying Upgrades equal to or exceeding the opposing Crew’s number of qualifying Upgrades, this crew earns 1 VP. 8: Search the Ruins In order for the ritual to go off without a hitch, your crew has to harness the magical energies of the ley line running beneath the battlefield. This Scheme may not start revealed. At the end of the game, this Crew earns 2 VP if it has 3 or more Scheme Markers within 6” of the Center of the board and not within 2" of other friendly Scheme Markers. If at least two qualifying Scheme Markers are on the opponent’s half of the table, earn 1 additional VP. First flip is at 6:30pm! Mox Boarding House 5105 Leary Ave NW Seattle, WA 98107
  3. As always Mox Boarding House Seattle will be hosting demos all month! The best days to come in are Thursday and Friday night, but if another day is better for you just PM me or call the store. Mox Boarding House 5105 Leary Ave NW Seattle, WA 98107
  4. Due to the interest in the new gaining grounds for 2018, our next event with have some of the updated Schemes & Strategies. DEPLOYMENT: Standard STRATEGY: Ply for Information Knowing your opponent is half the battle. On any Turn after the first, non-Peon models may take a (1) Interact Action targeting an enemy model they are engaged with that does not have the Gathered Intel Condition to gain the following Condition until the end of the game: Gathered Intel: This Condition is removed if this model suffers Severe damage. Victory Points At the end of every Turn after the first, if a Crew has more models in play with the Gathered Intel Condition than the opposing crew, that Crew earns 1 VP. Then remove the Gathered Intel Condition from every model in play. SCHEMES: Always: Surround Them Attack your enemy from all sides. This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP if it has a Scheme Marker within 6" of a Table Corner in the enemy crew's deployment zone. At the end of the game, this Crew earns 1 VP for each other Table Corner with a friendly Scheme Marker within 6" (up to a maximum of 2 VP.) Only one Table Corner within this Crew's Deployment Zone may count towards this Scheme. Covert Breakthrough The Crew must push into enemy territory, but keep quiet about it! This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP for each of its Scheme Markers within 6” of the enemy Deployment Zone. Dig Their Graves Or put their head on a pike. Whatever floats your boat. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. Once per turn, after this Crew kills or sacrifices an enemy non-Peon model that is within 4" of one or more Scheme Markers friendly to this Crew, this Crew earns 1 VP. After Scoring, your opponent may remove one Scheme Marker friendly to your Crew within 4" of the killed or sacrificed model. Set Up Get the enemy right where you want them and then knock them down. This Scheme may not start revealed. When you choose this Scheme, note down an enemy Master, Henchman, or Enforcer model. Once per game, at the end of any Turn, this Crew may reveal this Scheme to earn a number of VP equal to the number of this Crew’s Scheme Markers within 4” of the noted enemy model. Then remove all of this Crew’s Scheme Markers within 4” of the noted enemy model. Hold Up Their Forces The longer we can hold them here, the better chance our boys have of making it back home. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if at least one of your non-Peon models is engaged with at least two enemy models with no other friendly models engaging them. First flip at 6:30pm Mox Boarding House 5105 Leary Ave NW Seattle, WA 98107
  5. Happy New Year Everyone! Due to the interest in the new gaining grounds for 2018, our next event with have some of the updated Schemes & Strategies. DEPLOYMENT: Standard STRATEGY: Ply for Information Knowing your opponent is half the battle. On any Turn after the first, non-Peon models may take a (1) Interact Action targeting an enemy model they are engaged with that does not have the Gathered Intel Condition to gain the following Condition until the end of the game: Gathered Intel: This Condition is removed if this model suffers Severe damage. Victory Points At the end of every Turn after the first, if a Crew has more models in play with the Gathered Intel Condition than the opposing crew, that Crew earns 1 VP. Then remove the Gathered Intel Condition from every model in play. SCHEMES: Always: Surround Them Attack your enemy from all sides. This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP if it has a Scheme Marker within 6" of a Table Corner in the enemy crew's deployment zone. At the end of the game, this Crew earns 1 VP for each other Table Corner with a friendly Scheme Marker within 6" (up to a maximum of 2 VP.) Only one Table Corner within this Crew's Deployment Zone may count towards this Scheme. Covert Breakthrough The Crew must push into enemy territory, but keep quiet about it! This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP for each of its Scheme Markers within 6” of the enemy Deployment Zone. Dig Their Graves Or put their head on a pike. Whatever floats your boat. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. Once per turn, after this Crew kills or sacrifices an enemy non-Peon model that is within 4" of one or more Scheme Markers friendly to this Crew, this Crew earns 1 VP. After Scoring, your opponent may remove one Scheme Marker friendly to your Crew within 4" of the killed or sacrificed model. Set Up Get the enemy right where you want them and then knock them down. This Scheme may not start revealed. When you choose this Scheme, note down an enemy Master, Henchman, or Enforcer model. Once per game, at the end of any Turn, this Crew may reveal this Scheme to earn a number of VP equal to the number of this Crew’s Scheme Markers within 4” of the noted enemy model. Then remove all of this Crew’s Scheme Markers within 4” of the noted enemy model. Hold Up Their Forces The longer we can hold them here, the better chance our boys have of making it back home. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if at least one of your non-Peon models is engaged with at least two enemy models with no other friendly models engaging them. First flip at 6:30pm Mox Boarding House 5105 Leary Ave NW Seattle, WA 98107
  6. Hey everyone! You can come in and demo Malifaux at Mox Boarding House any day of the week, the best times are Friday nights. If you want to set some specific time to come demo or work on different parts of the game, just post in this thread or PM me! Mox Boarding House 1505 Leary Ave NW Seattle, WA 98107
  7. Malifaux... On Ice! "Factions vye for power in a winter wonderland of ice left in Rasputina's wake. Anyone not properly equipped couldn't get their footing and were quickly dispatched. All other laced up and got ready to turn the terrain to their advantage." The denizens of Malifaux who've dealt with Rasputina before have come prepared with ice skates this time, allowing for some tricky movement. SETUP CHANGES: All models gain: "Forward Momentum: At the end of their activation, this model may push 2" for each walk action they took." All models gain: "Slipping & Sliding: If this model is pushed by and enemy model it moves and additional 2"" First flip at 6:30pm Mox Boarding House 5105 Leary Ave NW Seattle, WA 98107
  8. Hey everyone, I hope your keeping warm this winter! For the first Friday Night Fight in December, we'll be doing Gift Exchange Theme Event on 12/01! SETUP CHANGES: Replace strategy with: Gift Exchange: All models may take a "(1) This is for you: target model gains the Presents +1 condition." interact action if they are engaged with the target model. At the end of each turn, whichever team has the least cumulative Presents condition gains +1 VP and the team with the most gains +1 Soulstone, then remove the Presents condition from all models. In the event of a tie both players gain +1 VP & +1 Soulstone.
  9. Hey everyone! You can come in and demo Malifaux at Mox Boarding House any day of the week, the best times are Friday nights. If you want to set some specific time to come demo or work on different parts of the game, just post in this thread or PM me! Mox Boarding House 1505 Leary Ave NW Seattle, Wa 98107
  10. Hey everyone! Apologies for the late posting, I was on the other side of the breach until today. For the next Friday Night Fight, we'll just be doing a simple Henchman Hardcore night for Black Friday. Same rules as normal: Restrictions: Henchman Hardcore is different from standard Malifaux in the following ways: All Crews must be led by a Henchman, not a Master. The game size is 20 Soulstones. All Crews must contain exactly 4 models, no more, no less. Upgrades may be purchased, as allowed by the standard rules of Malifaux. The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). Only one Scheme will be available. The same Crew must be used in each round of the event. Set Up: All rounds use the following set up: Deployment: Close. Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken. Mox Boarding House 1505 Leary Ave NW Seattle, Wa 98107
  11. Thanksgiving is almost here! We'll be running a Cornucopia event on Friday 11/17. Setup Changes: No strategy beyond the theme strategy will be chosen Place a 50mm Cornucopia marker in the center of the board All models gain Swallow You Whole Ml 6 Rst: Df / TN: 13: Target enemy model is sacrificed unless the enemy player discards two cards or soulstones. This attack may only target a model afflicted with the Fattened Up condition. Gameplay Changes: If a model interacts in base contact with the Cornucopia marker they gain the condition "Fattened Up: This model gains -1 Wk" until the end of the game. At the end of each turn after the first a player gain +1 VP if they control at least one model within 6" of the Cornucopia that has the Fattened Up condition.
  12. Hey everyone, sorry I was out for the last week or so. I'm back now and that means Friday Night Fights are back as well! This week will be something a little different, introducing: Malifaux Skills: Soulstone Edition Every so often we'll try to run an event that works on your ability to use different skills related to playing Malifaux. Games will be run the same as normal with these exceptions: Setup: No Change Gameplay: Everytime a player uses a Soulstone in a different way, they will gain +1 VP Each turn, both players gain +1 Soulstone. First Flip is at 6:30pm Mox Boarding House 1505 Leary Ave NW Seattle, WA 98107
  13. Hey all! Just letting you know that you can come down any day for a Malifaux demo at MBH Seattle! The best days are usually Thursday and Friday night though. Post in the threasd and we can set up a time! Mox Boarding House 1505 Leary Ave NW Seattle, WA 98107
  14. Sportsmanship award: Players will also vote on the best sportsman, and they will receive a prize. Clarification about painting prize: Everyone chooses one of their models used in the tournament to be voted on for best model. You'll be given a voting slip to mark your choice (you can't vote for yourself!) You can only win one prize!
  15. Hey all! We're going to be running a full Henchman Hardcore tournament on Saturday 10/28 at 12pm! It's all normal Henchman Hardcore rules (posted below) except time will be 45 minutes for each of the three rounds! We will also be giving out a prize for the best painted model! Restrictions: Henchman Hardcore is different from standard Malifaux in the following ways: All Crews must be led by a Henchman, not a Master. The game size is 20 Soulstones. All Crews must contain exactly 4 models, no more, no less. Upgrades may be purchased, as allowed by the standard rules of Malifaux. The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). Only one Scheme will be available. The same Crew must be used in each round of the event. Set Up: All rounds use the following set up: Deployment: Close. Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken. Mox Boarding House 1505 Leary Ave NW Seattle, Wa 98107
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