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looka

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Everything posted by looka

  1. focus definitely works on an attack action trigger, the only question is does it work on defene triggers
  2. Action Triggers are tied to specific Actions and can only be used with that Action. They are found below an Action’s effect and are subject to all game effects that affect the Action (such as Incorporeal or + flips to damage). (p.12 rb)
  3. that is, vent steam aura is also terrane? and if a pig with an active aura moves then does the enemy take damage?
  4. Does a focus work on damage flip from a defence trigger? If it was used for defense ofc.
  5. I played yesterday game with Colette, she stood all the game in paralease, did not perform any action for the game, and won the game thanks to her ability "Rehearsed" and their DF triggers, as for me it's just an excellent master
  6. and by the way this is not the only a way to deliver the pig) is also a way to deliver the master (if he does not need additional cards and he wants to personally take part in a fight)
  7. Sommers as the defending side will get 1 push in any direction , thereby he can correct where he will be pushed by a pig or have I again misused their trigger?
  8. its sad ( it will be 5 inches shorter, or 8 if do not use the geometry (if there is enough space you can make the last push at right angles to the target, this will give us almost 13 inch of a total of just 3 extra inches in size 8 ) while pulling the last push can still be used to make a charge around the corner
  9. in the rules it is written that I must move in a straight line fulfilling the condition of the push, and yes "to the mode"l and "from it" is а condition and an example, that does not quite have to do with the kind of push
  10. it's true if you need to move to the object or from it, here the condition is quite different, I do not violate it in any way if I finish pushing in the btb but sideways
  11. is push into btb means a push on the shortest distances?
  12. but you also spend a lot of it for this, risking, and to run so much forward you need at least to make up your mind) because you need to do this before he gives out reactivation, this will give you -2 reactivation on pigs, but when this will give me the early 3 cards and the opportunity to reach the pigs wherever I need for 1 activation) but the idea is not without sense
  13. it looks like you have become a bit closer to understanding the danger of this roster ))
  14. this will be an attack without +, which most likely will not lead to anyone's death and even if it leads to it, it will simply bring the next 3 cards into the hand of the sommers
  15. )) I think this line you even ignored) or did not believe
  16. so on this table I do not use pigs)))))
  17. https://www.dropbox.com/sh/svhsvsy2ks3td7p/AAAkAJpPUYfXer2WIc8EL7p6a?dl=0 this is my home table, and yes it is very difficult for this roster) but in tournaments I often meet more empty tables with a bunch of snipers that annoy me)
  18. wow, I'll try to answer what I could translate) 1 - You want the pigs to start in Majors Aura, you probably don't want to send them off before they have re-activate - it's not exactly true), I can do it and after the pigs are brought back into aura with the help of whisperer (the saddle on the major will allow me to do this after passing 10 and in the pulse 8 after this, from a fairly large distance, the pig will again find itself in the aura of the major and will receive reactivation) 2 - the crier as a card cyler is pretty important as in the get you bro as card draw - it's true but not quite true, 2 cards per stone, 2 cards with upgrade "do over" and the death of the crier will bring me 3 cards, this is enough given that the pigs will attack with +, But at full cycle it will be more comfortable 3 - I'm also not sure that the hitting power you have is going to be great against things like the peace keeper that combines hard to wound with armour - pigs can get ++, peacekeeper dies-verified) with 3 attack 4- There may well be more depth to it, and I might be underestimating the power of the hand, but since 9 of the cards you draw are coming off you getting your bro, I think that is its weak point. - Yes, you're right), but the pigs still remain models with + for everything, Markus is quite manageable and without 9 cards) than the pigs are worse? the most dangerous thing in this roster is the recklessness of his player) which can allow to deliver a pig at 26 inches for 1 action of the pig itself) preserving + this is very dangerous) especially if you consider that this is impossible)
  19. Hans is a great idea, But I would be more scared of his ram trigger )) it is really a very strong counter
  20. Hofman - no (at least standard, pigs relatively easily kill armored targets, especially when there are not many of them) sonnia - yes (already figured out above) mccabe - no nellie - yes ) (It is good against gremlins as a whole, and here can try to keep the counter-arguments, scrolling activations) Franciso -no (dead do not flury) "fees" - no (dead do not fees) Abuela - no (too small aura to stop 10 inches charge)
  21. I just tried to do this) my words are not mockery) I just stated the fact but they do not believe me) there were 2 people who expressed good thoughts, they were PolishSausage and Ludvig ) But they will be useful only if you understand where the threat will come from all the others said it's impossible, we will win 10-0, it does not play )) and only Ludvig asked "how?"
  22. you can quietly mock) you do not get smarter from this) it suits me)
  23. reading all this, I understand that most of you simply do not imagine what gremlins in general ( even after you explained that this roster can I see very strange statements about the order of activations about the strings and so on ( that part of the guide that you threw off at the beginning of the post is a guide for beginners. this roaster can be used by a variety of options that are not included in the guide so as not to complicate the beginners understanding of Somers as a master and not to overload the text 1-this roster does not need strict control of activations 2-pigs can charge at any time without additional pushes on the 36 inch 3-This roster is played with a saddle on the major that gives the opportunity to drive a whisper around the map and pull the pigs back giving them reactivation and allowing them to attack again from the aura of the major 4-kill a mosquito you will not give anything, the aura will give out just Somers (although I do not understand how you will take a mosquito for a 150mm wall of pigs) killing any of the gremlins will simply bring me less cards that are not scary 5-This roster can be used simply for pressure and "swine fencing" by constantly pulling pigs back 6-this roster can play from Somers, exhausting the cards and then picking them up again (I do not need to break through the 7th will I have enough to cast, so that the opponent throws out high cards) 7-or simply through shooting at the pigs with subsequent blasts, after which the pigs are simply heals this is a very diverse roster, and you see only a strict sequence of activations(how sad it is, given that you were told almost everything) unprepared person meeting with this roster in 1 time in the tournament gets the same emotions as from the first meeting with victoria This roaster is just a cartridge from the clip, from a very large clip (and I see people here who think that having their Vik in the gremlins faction is 10-0 in his favor, I understand that these people are not very strong players) and yes, if the enemy tries to control this roster and take full anti-charge - this is at least good for gremlins who gravitate toward shooting here sounded good ideas how to resist this roster playing for the guild, but its main danger is that you still do not understand how it works
  24. You will not be able to engage the pigs while Mayоr and whisperer is alive the clockwork they will be trampolines for pigs no more than flame pillars can become a problem only if there are narrow places and there is no way to get around it, otherwise the pigs will simply bypass them, for this 1 pig has 26 inches of distance before the chardge
  25. I agree with Gremlin above, I do not know how you expect this roster to kill what you do not see ( you do not have chain activation, you are vulnerable to charge on any of the stages of delivery levy Rusty can not protect the whole team from charge, you just lose all the models and most likely all vaifu the first pig in this roster without anyone's help can charge models with 36 inch from it, having + to everything or even ++ if necessary the second pig can do the same in 26 Then both can attack the next target 10 inches from the first After that they will have also reactivation and they, unlike levy, can do this at any moment of the turn In addition, the somers can simply reset the levy's hand and collect 13 cards later in his hand if the Levi is so impatient to run ahead if you are hoping that Rusty will cover the whole team in her aura, then you will be disappointed, Somers can perfectly sacrifice a pig to cover all this disgrace several times with templates
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