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LightningJuice

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Everything posted by LightningJuice

  1. I’ve yet to try using Agent to copy guns rather than Inhuman Physiology. Seems like a much more competitive way to play as Agent is super squish if you throw him in. I look forward to hear more of your dabbling in Lucius!
  2. Even just messing around solo in Vassal seeing how Turn 1s work with new Dita are convincing me this title is far different than her original. More so than at first glance. I think we tend to compare the damage output from her Gun and say “it’s worse” because of Stat 6, but in practice (albeit not game practice) she seems far far different. I had setup a BtL game. Typically one of her AP will be to Summon. In BtL she can activate after one of your models has thrown the strat, then Trick Shot that model to push into base and A Por El to throw it again. With the Mark the Target trigger and Abuela the Pistoleros you summon can take a Stat 6 shot at a + with a crow to put adversary out super easy. So already that’s her 3 AP. Then pulse shielded. So while she very well can shoot on her own I think this version of Perdita’s gun will more so be used only when needed - especially with its triggers. This Perdita I plan on playing more as a support master and really taking advantage of Hand Sculpting. Also neat that with her shield pulse you can more often use her totem’s charge/obey if you have a low mask. Ping the 1 damage to the Shielded then obey that target for an 8 of any suit - not bad!!
  3. A scenario to keep an eye out for with Intuition: Top 3 cards: 6, 1, 11 Trick Shot friendly model, don’t relent. Flip 6 on attack, flip 1 for defense (on Mv). 12-6 results in straight flip. Declare Ricochet trigger. Move your model 3”, flip the 11 for 4 unresisted damage to an enemy model within 3” of your model. Taking into account control hand/stones this is a pretty easy trick to pull off… seem alright… Less common, but if you see the RJ in top 3… Relent that duel and flip RJ for Ricochet’s damage. Ouch! 5 unresisted damage.
  4. Glad to see we’re on the same page 😂
  5. Analyze Weakness seems pretty good depending on matchup. But yeah, mostly this new title I think. Not that it’s fantastic on a Master, but she could remove scheme markers at range??? OG Perdita has more straight up raw power too. New one will require more finesse I think.
  6. I feel like Abuela gets better with this version of Perdita. Those Pistoleros really become potent particularly out of activation. Stat 5 gun in activation, Shielded to ping the Reckless to. Stat 6 OOA if within Abuela’s LoS. Oh and let’s not forget about adding a Crow and giving out Adversary (Family). That should be able to kill something. If it does, the Monster Hunter shooting a Sz 3+ model OOA can be Stat 8 with Abuela and within 2” of a friendly Family model. Also Abuela will see more OOA shooting with Six Shot’s trigger on False Claim, as well as Perdita’s trigger on Trick Shot. The first list I’m going to try is every family Enforcer and higher, and an upgrade on a model depending on pool. Leaves you with 6 stones. I want to use Santiago with shielded to take an A Por El shot from Perdita or whatever, then cheat a high mask and ping that trigger damage on the shielded for Frantic Attack and get two stat 7 shots out of it. Santiago may be viable with the added survivability from Perdita’s shielding and other threats. This Perdita looks like so much fun and I love her already 😍😍😍 The upgrades are sooooo good. I feel like she really could fall into a Generalist category here. So much action economy it’s crazy and the upgrades prepare you for whatever is thrown at you!!
  7. Her Ashwood Coffin unbury effect is super interesting. Gotta be careful with target selection to a certain extent. You may not want the Dead Rider popping out by Lady J or other models. But on the flip side take the Mechanical Attendant, or some similar support piece 6” away from where it needs to be to do its job…. engaged by Lady J… Feels good. LOVE this Lady Justice. Can’t wait to get her on the table, Coffins for everyone! Lady Justice, Coffin Oprah. (Just watched Cackle’s MWS matchup of Molly vs Hoffman)
  8. Hey there, I’ve recently become very interested in collecting fate decks and have been buying many if the price is right! So: Do you have any interesting or unique fate decks you’re willing to part with? I have most of the typical ones in circulation, so I’m really starting to look for local fate decks, tournament decks, custom decks, etc. PM me and hopefully we can work something out, thanks!
  9. Speaking of the 46 overlap I was curious if they’d give Lucius straight up Inhuman Physiology as an ability and not a 0 like Agent. But maybe that’s too much overlap? Leap would be amazing, suited pleaseeee lol, but it’s Guild so maybe that’s too much to ask. Maybe staggered doesn’t go away when in LoS of Lucius too, could be very nice to have.
  10. Lucius as an assassin, Lucius crossed with Cadmus. What are you expecting to see from Cavatica? We Are Legion maybe, but that won’t do anything in Lucius crews. Figured I’d start up a speculation thread Assassin Lucius, when he kills an enemy model a Mimic or Elite model within X may take an action?
  11. Heyo, Lucius player from this game here. I have super limited experience in general, but specifically very little into Marcus. I hadn’t thought about being able to Obey off the upgrades - so Jury didn’t even enter my mind because of that. This was actually my first game taking 2 Lawyers. Ehh, I have my doubts, they were certainly fun and Tools for the Job is frequently amazing. I almost upgraded a Lawyer to Alan Reid for extra staggered but that would have removed the Changeling who I wanted as a super cheap ball carrier and to Entourage Lucius. T1 Agent 46 was less than 1” from being able to Mimic Lawyer’s obey, then walk and Obey Grimwell to kill the Injured Cerberus (I had 3 severes in hand). That would have swung the game immensely!! My biggest regret is scheme choice - I enjoyed how my crew played overall. I chose Hooded for Vendetta but then based on how @Maniacal_cackle ended up deploying the Rider and keeping him over in the severe, and with Cojo so close, Agent would’ve been hard pressed to get to the Hooded without telegraphing it. When I hit RJ damage on Cerberus and saw the bleeding begin over by that top left Leyline I went for the throat. Unfortunately the Hooded had an amazing turn and Agent never got to hit him 😭😭 Had my models been able to hold on just a little longer he’d been really hard pressed to get the third Leyline. Which - I forgot the Initiate can move beasts like Marcus so I moved the Rider away from blocked Cojo T5 after Cojo had activated thinking that Leyline was unable to be taken. RIP! Live and ya learn. Grimwell - my first time playing him ever. I definitely waaaay over extended, but he was fun as all get out. 10/10 would take again, I chose him for the aforementioned hand pressure on Marcus. T2 if Marcus didn’t draw up I had the high Crows in hand to Execute Cojo. Good play on my opponent for realizing that. Pale Rider - I took this for Staggering things for ideally Grimwell. Didn’t work out for that, he was still solid. Ride with Me is great. His “Ultimate” is great - especially with Lucius but the 5 Rams never really worked out for me since I over extended. I honestly didn’t plan on going quite so damn hard this game but it just sort of happened. T1 I was frustrated with my opponents positioning because I didn’t want to waste AP doing nothing. Should have used the Obeys and Issue commands to stack more Focused I think rather than moving up. That said - the pressure on Marcus was immense and I think only benefitted me - which brings me back around - Scheme choice. Mainly Vendetta, Bait and Switch is such a safe 1 point. I over valued Myranda’s healing to the point where I assumed Let Them Bleed was out. Next time! So many decision points with Marcus and Lucius. I’m very happy with how we both played this game overall - nothing is straightforward with these keywords. Thanks for the great game, @Maniacal_cackle!
  12. Replying since you haven’t gotten any. I’ll be playing guild in June’s tournament! Will be happy to share my experiences through that.
  13. Agreed, the suit missing here isn't as big of a deal because of The Old Ways. But this crew is so Tomes heavy that there are only so many to go around. Of course its on the Euripides player to allocate them as needed, so if you need the Cyclops to make that Pillar you'll save it. Or opportunistically activate the Cyclops when you see a Tome on discard. And yeah - if it was a built in Tome it would be 2 Cyclops auto include for sure haha
  14. I don't know why I didn't see it before, probably because I haven't played Euripides in a long time. Symbols should be super easy for him. Tree Trunk teleport The Damned to an Ice Pillar next to one of their Symbols... ez pz. With Euripides' range on creating the Ice Pillars you can more than likely get pillars down close to multiple Symbols to make it hard for your opponent to predict where Damned will come out (if they even expect it to happen at all). Will be trying this the next chance I get! Also, I think Gigants are going to be super strong, if not at least annoying, in Break the Line. Their Bonus to prevent Interacts/Concentrate within 2" of an Ice Pillar is super easy denial. Sure they can remove the pillar via an action or some other removal, but its something they have to do. Its not a free Interact with the strat marker. And one more action could be all you need to deny the point from them. I just keep finding more reasons to add things to this post... I think Euripides is going to come into his place in GG2. Cyclops are so good for Death Beds and Detonate Charges (maybe you take 2 Cyclopes for Detonate if you want to be super safe and flexible?). Just poop those scheme markers out of Pillars which will probably be everywhere. Super trolly, and not as easy to pull off. You could use Eurpides or the Geryon to throw the Frozen Trophy Ice Pillar back into your table half (if it's not already). Then wait until they've activated the Buried model, put a Scheme marker down then destroy the Ice Pillar yourself to pop the enemy model out and score Bait and Switch 🤣
  15. Hey all, I’m new to this painting forum- literally been here 5 minutes. I’ve been painting for a few years and desperately trying to get better. I’ve seen great improvement that’s for sure! @CaedrusI just read through the Challenge rules - unsure if I’ll be making a monthly pledge just yet. Dipping my toes, if you will. I just finished Hinamatsu, Titania, and two Autumn Knights in the last week. I’ll shoot for better photos next time. And maybe actually pledging
  16. Oh... do forgive me for my sins though. I’m not taking an Engineer in my next game... trying out models and weird lists to see what I can get done. Here’s my list for the Symbols of Authority game: Copy of Freikorps Scouts (Outcasts) Size: 50 - Pool: 5 Leader: Von Schill Totem(s): Steam Trunk Hires: Hannah Lovelace Arik Schöttemer Freikorps Librarian Freikorps Scout Freikorps Scout 2 Freikorps Scout 3 Scouts also seem to be interesting with Rocket Launchers since they base ignore Concealment and FF. Also, could you bring a Bandido or Dead Outlaw to Run and Gun a Rocket Launcher? 😂 Probably not worth it, but I like the idea Do note: my Von Schill plans do not solely revolve around Rocket Launchers. They are fun though...
  17. So the one Engineer I did take did pretty well, got me the RJ one turn from my discard It did its strengthen armor only like twice because, unfortunately *thick sarcasm*, my hands were very good and I didn’t want to discard. Also it just didn’t work out that I needed it to do much. I’ll take them moving forward for sure, and I imagine in a normal game with shite hands they’ll be even better hahah!
  18. Played Von Schill into Yan Lo a few days ago. Wedge, Corrupted Leylines, Take Prisoner(O), Leave Your Mark(O, TT), Breakthrough, Hidden Martyrs(TT), and Assassinate. I took Take Prisoner on Chiaki and Leave Your Mark. Copy of Unfauxcused Schill (Outcasts) Size: 50 - Pool: 4 Leader: Von Schill Totem(s): Steam Trunk Hires: Arik Schöttemer Hannah Lovelace Hodgepodge Emissary Freikorps Engineer Freikorpsmann Freikorpsmann 2 8-4 Von Schill victory This was my first game with Von Schill and I had a mild fascination with the simple Freikorpsman since they can take a damage to keep their equipment - I wanted to try them out. I knew with Wedge and Leave Your Mark that I wanted to crash the center and launch Leyline campaigns from there, so the Freikorpsman with Survivalist were also pretty clutch. I abused Survivalist on them by bringing the Emissary and his healing bubble pretty much ruined my opponent’s ideas of killing the Friekorpsman without killing them outright pretty quickly and dedicating AP to it. Freikorpsman 2 ended up being a hero. He focus shot a Rocket Launcher into Sun Quiang, Chiaki, and Soul Porter at full range, killed Soul Porter (target) with Crit Strike and Moderate then blasted damage onto the other two. The following turn he discarded a Ram, then cheated a 13 of Rams against a 7 health no-Soulstone Manos, flipped a Severe on a straight flip and capped Manos in the face for 7 damage, killing him. Von Schill ended up hard carrying as I expected, since his Diving Charge with +1 Mv from the Emissary is nuts for Lodestone transportation. Also his Clockwork Arm Pull! trigger is what ended up scoring me Take Prisoner (duh). He also saved Arik with Ive Got Your Back after a T3 Yan Lo went ham on him with his upgraded attacks, and free attack action. Hannah didn’t do a whole lot, just due to my own fault and derpy-ish postioning. She ended up contesting the top right (from my perspective) Leyline, buried the Tanuki on T2 to stop him claiming the Leyline - opponent still got all 4 Leylines though. Otherwise she did some damage that didn’t matter, but she was the one Von Schill threw Chiaki to for Take Prisoner! Yay Hannah! Arik was a boss. He didn’t do much damage at all, but soaked like a m****rf****r and also got a Leyline with Diving Charge. Von Schill ended up killing Arik T5 to steal the Lodestone to Diving Charge over terrain that Arik couldn’t to get the last Leyline hahaha! No mercy! Emissary was a fantastic tool to have. Handing out pseudo Regen +2 to Von Schill in case of Assassinate, DMM to Arik in case of engage in the center, dropping Scheme markers for Leave Your Mark, and healing those damned little Freikorpsman to keep them ticking. 10/10 would take again with Freikorps, especially if taking Freikorpsman. My opponent’s list had three options for Hidden Martyrs with Tanuki, Sun, and Chiaki. Since Sidir and Manos were the only models I could kill without risking giving points, and were also the real threats to my crew, I just didn’t bother trying to kill the others. I did some blast damage and minor attacks on them to semi-bluff that I may kill one, but had no intention to do so. Great fun game, loving Freikorps. Oh! Most importantly I did remember the 2” push on all Von Schill’s Load Up actions I look forward to using Grenade Belt more, the Flash Bangs are legit and did help save me a little on one turn. I could see Von Schill becoming my favorite master and main one I play. So versatile, so tough, card intensive sure but the flexibility is just insane. Im playing another Von Schill vs Yan Lo game the end of this week looking like, so I’ll likely have another report for you then. I’m trying a three Freikorps Scout list into Standard Symbols of Authority 🤔 👍 Peace, thanks for reading.
  19. Deployment: Corner Strategy: Corrupted Leylines Schemes: Breakthrough, Vendetta, Sabotage, Spread them Out, Let Them Bleed Copy of Viks Crew (Outcasts) Size: 50 - Pool: 5 Leader: Viktoria Chambers Totem(s): Viktoria Chambers 2 Hires: Mad Dog Brackett Ashes and Dust Hans Student of Conflict Ronin Ronin 2 Kind of a weird scheme pool, but I was able to complete my game plan very well in it. My idea was to spread out and take the flanks very quickly. The Viks took the left flank, and Ashes and Dust took the right flank. Hans provided much needed cover fire, while the Ronin and the Student completed the strat, and Mad Dog held the center point. Ashes and Dust’s job was to simply tie up my opponent, then die swinging, and have Dust Storm start scoring Breakthrough. Which worked swimmingly! Ashes was able to take down my opponent’s Dawn Serpent (thanks to a severe from Hans), then died to Misaki. The Viks functioned mainly as scheme runners the first 2 turns and got me a point for Spread Them Out before ganging up on Fuhatsu and killing him T3. Then one Vik killed a Tanuki and they both finished the Breakthrough End scoring condition. So 3/5 turns the Viks were very expensive scheme runners (well, they’re free, but... expensive... ?). I took Mad Dog because my opponent was playing Misaki and I had great success one game with the Blown Apart markers limiting her mobility greatly. But now I’m thinking that game might have been a fluke. I don’t know that the 11 stones is worth it OOK for Mad Dog to mainly remove Shadow markers. I mean I expected Fuhatsu so the armor ignore is nice, but meh, not worth. The Ronin were freakin sweet at Corrupted Leylines with all their pushes. So easy! Student was nice to just keep Hans fast most every turn. Hans put in some serious work. On turn 4 Hans double walked and shot the Torakage (had to get within stealth range) and flipped the RJ on damage killing it out right and negating a strategy point for my opponent, which he would be unable to score after that. OH! Finally, the Ronin did a badass Lodestone bounce on T5 to score me my 4th strat point. My opponent blocked the Ronin with the stone’s path to the final Leyline. So the Dust Storm ran to the Leyline, Hans and Student ran to my deployment zone, then the Ronin w/Lodestone sacrificed herself, bouncing it to the other Ronin, who then sacrificed herself, bouncing it to the Dust Storm - who scored! THE DUNK! Lol, that is all. Thanks!
  20. The Viks definitely aren’t what they used to be, they can still murder things but it takes a bit more effort and suits - especially facing targets with armor. And yeah, you’ll almost certainly lose them both if you try an alpha strategy. To me the Viks in 3E require patience and planning. And to keep in mind the bigger picture - score points. Let them help you run schemes or the Strat if needed, but of course if there’s a juicy target or a scheme runner on the flanks, eliminate it by all means. They aren’t point and shoot so much. I like to spread them at the max of the 6” (8-10” if you factor Battle Tempo) place bubble for each other to keep options open, position, smoke and mirrors, use their agility to your advantage. Last game I played with them my first two turns with the Viks were Walks and Interacts, save for one East/West Firearm shot when the opportunity presented itself. I like to let my opponent’s innate fear of the Viks slaughtering everything make them stay on edge, all the while just scoring points!
  21. I like the Diving Charge “leap” trick here very much - great use of ability for the Lodestone. Could throw Arik into some awful places and come out of it alright! I also really like Parker against LYM as it would be pretty easy to get him into position, or any bandit with Life if Crime, to remove any scheme markers. All those guns might make it hard for anything without Stealth to reliably get the Leylines too
  22. My first thought, since I just played a Corrupted Leylines with the Viks and enjoyed how they felt, is to run them again. It’s a risk taking the Viks into Assassinate, but you could also try to bait the scheme pick and play keep away with the Leader. My thoughts are to run this list: OCP 1 (Outcasts) Size: 50 - Pool: 7 Leader: Viktoria Chambers Totem(s): Viktoria Chambers 2 Hires: Taelor Vanessa Chambers Student of Conflict Hans Servant of Dark Powers Ronin Ronin 2 I didn’t want to throw any upgrades on the Viks as to avoid any potential feeling of a false sense of security having HtK. They’re going to need to be played cagey if you suspect Assassinate has been chosen. My general game plan: Keep Viks away from real threats by keeping on the flank and hunting scheme runners, and try to get into the back to score Breakthrough. They’re agile enough to avoid most things. Should they get into trouble, Vanessa can throw some heals with her tactical or try to finish something off for Into the Fray. Hans with SoDP to be an early threat, I really want to use the Warning Shot crow trigger to push the enemy Lodestone carrier off the Leyline whenever possible - this could royally ruin your opponents day. In my previous game the two Ronin + Student were so so smooth at throwing the Loadstone around and getting Strat points. All those tasty push’s keep them where they need to be. And the Student can toss out Fast to Hans or anyone who may need it. My scheme ideas are Breakthrough and Hidden Martyrs (Student + Taelor or Vanessa). Taking Hidden Martyrs with Taelor enables you to really let her hammer fly because she’d be the target I’d want them to kill, albeit not too quickly. I doubt they’ll go after Student unless you’ve parked her near the center to stifle Leave Your Mark, which would be rude, but a great move. My initial thoughts!! Excited to hear others.
  23. This thread is for all Outcasts: master and newbie alike! In this thread we'll all come together to discuss a scheme pool. Ideally some of us will even get to play it! Pool 1: Standard Corrupted Leylines Corrupted Leylines - Standard Deployment 1 Breakthrough 2 Take Prisoner 4 Assassinate 6 Hidden Martyrs 10 Leave your Mark How to participate: Just post! You can post theorycraft about what master or list you'd take into this pool, or you can post a list you want to take into this pool seeking advice, or a battle report of actually playing the pool. If you're not confident posting, I'll slap some templates here that you can steal to make a reply. These are just suggestions, though! Theorycraft: I think <X, Y, or Z> would be good because <reason>. List seeking advice: I am thinking of taking this list or master: ... ... I will be up against <faction or master opponent declared> (if known). I own: <list models or crews>. I think this list will work because <reason>, or I want to try this list because <reason>. Battle report: My list: ... ... Opponents master (or list if you have their whole list) ... ... Outcome and schemes I took: Summary of how it went: Things I would do differently: Credit to @Maniacal_cackle for doing this over in the Ressers forum, I’m simply stealing this idea to get the Outcast’s perspective Thank you!
  24. Oh dang. You right. Must have missed that from 2nd to 3rd. Thanks for pointing that out!
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