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LightningJuice

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About LightningJuice

  • Birthday May 21

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  1. I’ve yet to try using Agent to copy guns rather than Inhuman Physiology. Seems like a much more competitive way to play as Agent is super squish if you throw him in. I look forward to hear more of your dabbling in Lucius!
  2. Even just messing around solo in Vassal seeing how Turn 1s work with new Dita are convincing me this title is far different than her original. More so than at first glance. I think we tend to compare the damage output from her Gun and say “it’s worse” because of Stat 6, but in practice (albeit not game practice) she seems far far different. I had setup a BtL game. Typically one of her AP will be to Summon. In BtL she can activate after one of your models has thrown the strat, then Trick Shot that model to push into base and A Por El to throw it again. With the Mark the Target trigger and Abuela the Pistoleros you summon can take a Stat 6 shot at a + with a crow to put adversary out super easy. So already that’s her 3 AP. Then pulse shielded. So while she very well can shoot on her own I think this version of Perdita’s gun will more so be used only when needed - especially with its triggers. This Perdita I plan on playing more as a support master and really taking advantage of Hand Sculpting. Also neat that with her shield pulse you can more often use her totem’s charge/obey if you have a low mask. Ping the 1 damage to the Shielded then obey that target for an 8 of any suit - not bad!!
  3. A scenario to keep an eye out for with Intuition: Top 3 cards: 6, 1, 11 Trick Shot friendly model, don’t relent. Flip 6 on attack, flip 1 for defense (on Mv). 12-6 results in straight flip. Declare Ricochet trigger. Move your model 3”, flip the 11 for 4 unresisted damage to an enemy model within 3” of your model. Taking into account control hand/stones this is a pretty easy trick to pull off… seem alright… Less common, but if you see the RJ in top 3… Relent that duel and flip RJ for Ricochet’s damage. Ouch! 5 unresisted damage.
  4. Glad to see we’re on the same page 😂
  5. Analyze Weakness seems pretty good depending on matchup. But yeah, mostly this new title I think. Not that it’s fantastic on a Master, but she could remove scheme markers at range??? OG Perdita has more straight up raw power too. New one will require more finesse I think.
  6. I feel like Abuela gets better with this version of Perdita. Those Pistoleros really become potent particularly out of activation. Stat 5 gun in activation, Shielded to ping the Reckless to. Stat 6 OOA if within Abuela’s LoS. Oh and let’s not forget about adding a Crow and giving out Adversary (Family). That should be able to kill something. If it does, the Monster Hunter shooting a Sz 3+ model OOA can be Stat 8 with Abuela and within 2” of a friendly Family model. Also Abuela will see more OOA shooting with Six Shot’s trigger on False Claim, as well as Perdita’s trigger on Trick Shot. The first list I’m going to try is every family Enforcer and higher, and an upgrade on a model depending on pool. Leaves you with 6 stones. I want to use Santiago with shielded to take an A Por El shot from Perdita or whatever, then cheat a high mask and ping that trigger damage on the shielded for Frantic Attack and get two stat 7 shots out of it. Santiago may be viable with the added survivability from Perdita’s shielding and other threats. This Perdita looks like so much fun and I love her already 😍😍😍 The upgrades are sooooo good. I feel like she really could fall into a Generalist category here. So much action economy it’s crazy and the upgrades prepare you for whatever is thrown at you!!
  7. Her Ashwood Coffin unbury effect is super interesting. Gotta be careful with target selection to a certain extent. You may not want the Dead Rider popping out by Lady J or other models. But on the flip side take the Mechanical Attendant, or some similar support piece 6” away from where it needs to be to do its job…. engaged by Lady J… Feels good. LOVE this Lady Justice. Can’t wait to get her on the table, Coffins for everyone! Lady Justice, Coffin Oprah. (Just watched Cackle’s MWS matchup of Molly vs Hoffman)
  8. Hey there, I’ve recently become very interested in collecting fate decks and have been buying many if the price is right! So: Do you have any interesting or unique fate decks you’re willing to part with? I have most of the typical ones in circulation, so I’m really starting to look for local fate decks, tournament decks, custom decks, etc. PM me and hopefully we can work something out, thanks!
  9. Speaking of the 46 overlap I was curious if they’d give Lucius straight up Inhuman Physiology as an ability and not a 0 like Agent. But maybe that’s too much overlap? Leap would be amazing, suited pleaseeee lol, but it’s Guild so maybe that’s too much to ask. Maybe staggered doesn’t go away when in LoS of Lucius too, could be very nice to have.
  10. Lucius as an assassin, Lucius crossed with Cadmus. What are you expecting to see from Cavatica? We Are Legion maybe, but that won’t do anything in Lucius crews. Figured I’d start up a speculation thread Assassin Lucius, when he kills an enemy model a Mimic or Elite model within X may take an action?
  11. Heyo, Lucius player from this game here. I have super limited experience in general, but specifically very little into Marcus. I hadn’t thought about being able to Obey off the upgrades - so Jury didn’t even enter my mind because of that. This was actually my first game taking 2 Lawyers. Ehh, I have my doubts, they were certainly fun and Tools for the Job is frequently amazing. I almost upgraded a Lawyer to Alan Reid for extra staggered but that would have removed the Changeling who I wanted as a super cheap ball carrier and to Entourage Lucius. T1 Agent 46 was less than 1” from being able to Mimic Lawyer’s obey, then walk and Obey Grimwell to kill the Injured Cerberus (I had 3 severes in hand). That would have swung the game immensely!! My biggest regret is scheme choice - I enjoyed how my crew played overall. I chose Hooded for Vendetta but then based on how @Maniacal_cackle ended up deploying the Rider and keeping him over in the severe, and with Cojo so close, Agent would’ve been hard pressed to get to the Hooded without telegraphing it. When I hit RJ damage on Cerberus and saw the bleeding begin over by that top left Leyline I went for the throat. Unfortunately the Hooded had an amazing turn and Agent never got to hit him 😭😭 Had my models been able to hold on just a little longer he’d been really hard pressed to get the third Leyline. Which - I forgot the Initiate can move beasts like Marcus so I moved the Rider away from blocked Cojo T5 after Cojo had activated thinking that Leyline was unable to be taken. RIP! Live and ya learn. Grimwell - my first time playing him ever. I definitely waaaay over extended, but he was fun as all get out. 10/10 would take again, I chose him for the aforementioned hand pressure on Marcus. T2 if Marcus didn’t draw up I had the high Crows in hand to Execute Cojo. Good play on my opponent for realizing that. Pale Rider - I took this for Staggering things for ideally Grimwell. Didn’t work out for that, he was still solid. Ride with Me is great. His “Ultimate” is great - especially with Lucius but the 5 Rams never really worked out for me since I over extended. I honestly didn’t plan on going quite so damn hard this game but it just sort of happened. T1 I was frustrated with my opponents positioning because I didn’t want to waste AP doing nothing. Should have used the Obeys and Issue commands to stack more Focused I think rather than moving up. That said - the pressure on Marcus was immense and I think only benefitted me - which brings me back around - Scheme choice. Mainly Vendetta, Bait and Switch is such a safe 1 point. I over valued Myranda’s healing to the point where I assumed Let Them Bleed was out. Next time! So many decision points with Marcus and Lucius. I’m very happy with how we both played this game overall - nothing is straightforward with these keywords. Thanks for the great game, @Maniacal_cackle!
  12. Replying since you haven’t gotten any. I’ll be playing guild in June’s tournament! Will be happy to share my experiences through that.
  13. Agreed, the suit missing here isn't as big of a deal because of The Old Ways. But this crew is so Tomes heavy that there are only so many to go around. Of course its on the Euripides player to allocate them as needed, so if you need the Cyclops to make that Pillar you'll save it. Or opportunistically activate the Cyclops when you see a Tome on discard. And yeah - if it was a built in Tome it would be 2 Cyclops auto include for sure haha
  14. I don't know why I didn't see it before, probably because I haven't played Euripides in a long time. Symbols should be super easy for him. Tree Trunk teleport The Damned to an Ice Pillar next to one of their Symbols... ez pz. With Euripides' range on creating the Ice Pillars you can more than likely get pillars down close to multiple Symbols to make it hard for your opponent to predict where Damned will come out (if they even expect it to happen at all). Will be trying this the next chance I get! Also, I think Gigants are going to be super strong, if not at least annoying, in Break the Line. Their Bonus to prevent Interacts/Concentrate within 2" of an Ice Pillar is super easy denial. Sure they can remove the pillar via an action or some other removal, but its something they have to do. Its not a free Interact with the strat marker. And one more action could be all you need to deny the point from them. I just keep finding more reasons to add things to this post... I think Euripides is going to come into his place in GG2. Cyclops are so good for Death Beds and Detonate Charges (maybe you take 2 Cyclopes for Detonate if you want to be super safe and flexible?). Just poop those scheme markers out of Pillars which will probably be everywhere. Super trolly, and not as easy to pull off. You could use Eurpides or the Geryon to throw the Frozen Trophy Ice Pillar back into your table half (if it's not already). Then wait until they've activated the Buried model, put a Scheme marker down then destroy the Ice Pillar yourself to pop the enemy model out and score Bait and Switch 🤣
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