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  1. Hold Up Their Forces

    With that wording it could really go either way. I read it as "score 1VP if you have a model model is engaged with at least two enemies that are not otherwise engaged".
  2. New always scheme ideas.

    "At the end of every Turn after the first, this Crew scores 1 VP if fulfill at least one of the following clause: -1- if this crew killed an enemy minion that was summoned the previous turn; -2- if this crew has at least three Scheme Markers within 2” of the Centerline of the board, and not within 10" of each other, with a friendly non-Peon model within 4" of each Scheme Marker, not within 2" of non-peon non-minion enemy model. When a crew scores a VP with this clause, removes all friendly Scheme Markers within 2" of the Centerline. If this crew have less minion/peon models than the opponent, it needs just two Scheme Markers to score." It seems overly punitive to summoners that only (or primarily) summon minions. I can't imagine ever not taking this scheme when facing Ramos. On the other side of things you are almost giving your opponent 3 points by bringing Ramos.
  3. A Final Plea for GG2018

    Too bad. I liked having 9 different strategies in the rotation (ahhh...I see what you meant about having it on page 15). Thanks for putting in the time to play with this idea. I think it's got a lot of potential.
  4. A Final Plea for GG2018

    Symbols of Authority is only really a mid-table blender if you want it to be (or get stuck with Close Deployment).
  5. A Final Plea for GG2018

    You'd still have two tables. Aaron said he threw this together. There's no reason to not expect a more polished version to include one table for Strategy generation and one for Scheme generation. You flip one card to generate a result on the first table and then 4 cards to generate a result on the second table. It's no more complicated than what you've been doing. It's not even a very big table. Strategy Always Scheme Even Ours Punish The Weak Odd Interference Punish The Weak Even Ply For Information Dig Their Graves Odd Extraction Dig Their Graves Even Public Executions Guarded Treasure Odd Headhunter Guarded Treasure Even Symbols of Authority Eliminate The Leadership Odd Guard The Stash Eliminate The Leadership Jokers Supply Wagons Guarded Treasure
  6. A Final Plea for GG2018

    I think that Recover Evidence is one of those schemes that you need to play a few times to figure out when to reveal it as well as having a crew that is able to grab the markers. I liked that the right time to reveal it often changed based on the strategy and the rest of the schem pool. I think the thing that killed it was that any crew that could do well at Recover Evidence would have an easier time with other schemes that frequently showed up.
  7. Sanctioned and Tutored.

    I was looking at using the Sanctioned Spellcasters with Sandeep for their movement effect stopping 0 action. I was wondering if putting them in a crew with Sandeep running Tutelage makes sense. If Sandeep drops the the Gamin that gives near them and then gives them the tutored condition Sandeep and any Henchmen you bring can use The Collar to throw out attacks with . Is that worth doing? It seems like the Sanctioned Spellcaster's ranged attack would be as good or better than the ranged attack from Sandeep or most Henchmen. Is it too much setup? I'm figuring it might get used once or twice in a game and not be the go to move the entire game.
  8. What does Amina Naidu do.

    I'm thinking that Sandeep borrowing her close attack and stoning for the trigger to make a target that he is engaged with slow and only able to target Amina (who might be 12 inches away and out of LoS) could be hilarious.
  9. What does Amina Naidu do.

    Do you find that you are usually stoning for this?
  10. What does Amina Naidu do.

    I'm watching the paint dry on Amina and am looking forward to getting her on the table. She looks like she's got a lot of cool abilities but they all see like they need suits that aren't built in to get the most out of. At only 8 wounds with no real defensive abilities, it seems like it might be tricky to get 9 points pf value out of Amina. Do I just need to accept that Amina is going to probably eat up a lot of soul stones if I bring her? For people that are having success with her, how are you using her?
  11. New always scheme ideas.

    Having a requirement which tracks the round in which each model was summoned seems like a pain in the ass.
  12. "Ooh a girl" being said in a German accent was the highlight of the episode for me.
  13. Symbols of Authority

    If there is no way to interact with markers that are on your side of the board it seems like it simplifies everything for each player to have friendly markers. Otherwise you are using the phrase "on your side of the board" constantly. Each player places three markers entirely on their half of the board. They can't be placed within 10 inches of another friendly marker. Interacting with an enemy marker cause it to be discarded and scores 1 VP (max of 1 VP per turn and you can't score in turn 1). At the end of the game score 1 VP for each friendly marker in play. That's a lot more streamlined than it would be using neutral markers.
  14. Specialist: How Would you Change Him?

    Freikorps currently don't take any damage from Move or Burn. Their Freikorps Suit ability allows them to ignore damage from and effects. Move or Burn is a effect.
  15. 50ss Dreamer

    Your list is terrible. Fix it.