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Tsyuukii

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Everything posted by Tsyuukii

  1. Thanks for all the replies, would like to try out Hannah if I can lend one, got most of the Outcast mercs mentioned and don't usually use Bishop but was thinking of trying him with Nellie before I bought her. For the question about my list, I usually run Nellie (4ss cache) - Guild Funds (1ss) - Delegation (1ss) - Misleading Headlines or Editor In Chief (the games I took Editor were trying it out and it was very helpful) (1/2ss) Phiona Gage (8ss) - Transparency (1ss) - Lead Lined Coat (1ss) The Jury (8ss) - Lead Lined Coat (1ss) Peacekeeper (11ss) - Numb To The World (1ss) Field Reporter (4ss) Field Reporter (4ss) Field Reporter or Watcher (4ss) depends on scheme pool usually Printing Press (3ss) I understand completely that this could be changed to be much better than it is but I am also aware that in Malifaux some things work amazingly for some people but work terribly for others, I played this list for a while and it worked well for pretty much every game, will probably only use 1 Field Reporter once I get Allison Dade so that is why she is absent from my lists but 3 Field Reporters has been strangely successful in some games, wouldn't recommend it for every game but as I don't have loads of Guild models I kinda made use of the scheme runners I like. Numb has been questioned on the keeper but it has been useful pretty much every game I've used it and it makes it that bit more durable and useful in a game. LLC makes sense on both the henchmen, as it makes them that bit more survivable and with the small amounts of healing The Jury and Nellie give out LLC becomes that much better when they survive for longer, I have been told about Debt and tried it before but I just forget about the upgrade and end up doing normal damage all game. The 3 Nellie upgrades are really good and usually take Editor In Chief when end game schemes like Take Prisoner are in the pool as like an extra layer of safety for scoring schemes. The Printing Press is pretty much a given, that model is brilliant. There is definitely room for mercs in my list, thinking of swapping my Peacekeeper for one of the mercs I own, overall it is just trying things out and working around fun and strong lists.
  2. Hey, so after playing Nellie non-stop for a fair few games and after placing well in a recent tournament I have decided that I know how Nellie works with Guild models and what models I like to use with her, my list is quite similar for a lot of scheme pools and I feel like I'm pretty confident with it so now I am moving onto the mercenary side of Nellie as it really interests me, I wanted to learn her focusing on Guild and now seems like an appropriate time to switch up my lists a bit. So in this post I am asking: - What mercenaries do you often take with Nellie? - What upgrades do you take on said mercenaries? - Are there any cool Guild and a mercenary or double mercenary combos that work? Overall it is just asking about what mercs you use and if there are any lists that work quite well including mercs, it'd be fun to try out and from Outcast being my first and biggest faction I feel like it could be a great way to use some models that hardly come out unless I run Outcasts. Also have a few friends with other factions so wouldn't mind borrowing their mercs to try out too.
  3. Hey, so I started playing Malifaux over a year ago and my first master was Tara so i'd gladly give some input on her. So in pretty much all scheme pools I will take Knowledge of eternity (2ss), Obliteration symbiote (2ss) and Out of time (1ss), Emptiness is (0) so it is always worth taking that too, the last 2 are broken promises so make sure you have that set of upgrades as they are pretty good with Tara. I often take The Nothing Beast with Tara and beastie bomb him, if you have read anything about Tara even the old posts you'll have heard of it, I know Bishop, Killjoy, I've even heard Hannah being beastie bombed, may work better but TNB seems to work for me, void wretches are brilliant scheme runners and can cause problems by hitting buried models and giving out slow, it varies person to person on how many people run, I run 2 but would run more if I had a lot more of them as they are great. You get Karina in the box too but I haven't ran her in ages, she isn't particularly good at all but worth trying if you'd want to get a little use out of her. Now onto the other models you have I have used Taelor with Tara before as she can give out fast easily making Taelor a lot faster and with her recent cost reduction she can take scramble and get into to opponents face quickly, she doesn't drop that quickly and is horrible for summoners to deal with so maybe try her out as another henchman. I didn't get Lazarus until recently so haven't really been able to try him out but I imagine that being on the receiving end of a fast Lazarus' volley of fire isn't nice. Big Jake is a great scheme runner and really good for certain strategies like Ours, he is cheap and has don't mind me so giving him fast could be an option to help him run schemes as long as he isn't in danger of getting killed. The Midnight Stalker kinda seems like an auto take a lot of the time for me, I just see him fitting in my lists so well and I enjoy using him, I know he is great so it is worth using him with her and seeing what you think, him and Tara create chaos on Symbols of authority from my own experiences. I often use Sue with her too as his Man in black aura can be very helpful for protecting my incorporeal models or making a caster back off a bit, his pistols can deal decent ranged damage and overall he is just a great model to use with her in general. The Talos is brilliant with Tara, I really like it because of the burying mechanic, I often don't bury enemies with glimpse the void as it isn't really my style and doesn't always work but the Talos can bury models fairly easily especially ones that are a threat, also his (0) to make enemies do a horror duel is amazing late turn when the opponent is out of cards, he is a good damage dealer and his bury and enemy and heal is very good for replenishing wounds, I just like the Talos in general, I don't always use him with Tara but he definitely has a place. Finally onto death marshals, I got some a while back for Tara but they are not that good, I haven't really seen them shine and there are definitely problems with them which makes them pretty bad choices, adding to the burying is fun and it is definitely worth trying if you get the chance but overall they aren't really in my lists at all. Anyway I hope that all this information manages to help and if you have any other questions or need tips feel free to post them on this thread and us Tara players will help out.
  4. Hey, so I have had a couple Guild crews for a while but not really used them as I focused on Outcast, I am really in a Guild mood at the moment so have been playing them quite a lot (mainly Hoffman) and I want to know what the community think of hunters, are they something you never take or maybe you always take them? For me I don't really know when to take them, I have Lady J and Hoffman and I have tried them with both but they never really shine for me, maybe I am not running them right or not prioritizing their ap? I would just like to find out how many of them people use, what crews they use them in and how they work within a crew as I do like them a lot and would like to include them more often especially with Hoffman because they come in his crew box. Any input is appreciated and I would have gone searching deep through the forum to find out these answers but with the release of monster hunters in wave 5 it has been a bit difficult to pinpoint recent threads discussing these mechanical ones.
  5. I am learning Levi at the moment so wanted to try something that fits me compared to using lists that others recommend and stuff because it is fun. 50ss game - Leveticus (5ss pool overall) Pariah of Iron (1ss) Untimely Demise (1ss) Desolate Soul (2ss) - Rusty Alyce (10ss) From the Aether (2ss) - Peacekeeper (11ss) Oathkeeper (1ss) - Guardian (7ss) - Hunter (7ss) - Abomination (4ss) - Hollow Waif (0ss) - Hollow Waif (0ss) Just wanted to try out some of my guild constructs with Levi and they worked well, the guardian took a round with Killjoy allowing the peacekeeper time to charge in and tear him apart whilst Levi did his standard Levi stuff, overall great game and I will be trying these constructs with him more often.
  6. I have used talos a fair few times in different crews to try him out, I have tried him in Tara, Viks and Levi and he kinda worked with them all in some way or another. First one to note is the Viks as for 8 stones he is a decent beater and fairly durable, I kinda like him to tag along with Vanessa as they seem to make a pretty good pair and I found that on a game where I played ours and took guarded treasure that the opponent couldn't really stop me doing it because one of the enemy models who ran up to handle the problem got exploded by a blast of arcane fire and diverting other forces over to that part of the table would've been difficult, I also found that into the furnace can be great as I buried my enemies beater got the Viks to kill stuff around that area then when the enemy beater finally got out they were not a threat as much because I had so many killy models right next to them and the rest of their crew had been decimated. Next up we have him with Levi and I found that he doesn't do too bad in a Levi crew, I did use an abomination to do the (1) action which does damage to a construct and allows me to draw a card (not sure on the name of the action) with the talos and although it was a little risky he easily got his wounds back from burying an enemy model and I drew some nice cards too besides that he kinda punched stuff and kept models engaged so he kinda did his job in that game and I think is pretty good with Levi for the sake of being a construct. You probably get the idea of what he can do with Tara and I think he is great fun with her . Overall I feel like the talos is a solid choice in some lists and it all comes to personal preference, I like the model and idea of it, he has some nice rules and I enjoy running him in games and crews outside of Tara. Plus it is fun to see how some of my opponents react when I use a talos in lists that generally won't use him and he does well in the game as well as seeing how they decide to deal with him as he has caused problems and the odd late turn screams from within (0) has caught opponents off guard and got some nice models paralysed. Anyway I would say try talos with different masters and see what you feel but i'd say from my experience he is a nice choice.
  7. Welcome back to Outcasts, anyway out of the masters you specified I have played Parker a decent amount and Hamelin once (it was a fun first game) anyway I played in a tournament recently and had a similar pool, I got 3 for surround them against my mate who was using Viks as he kept plying off a bandido i'd then run and gun away, she wasn't being hit and she pushed up the board to get killed turn 5 for a finish the job scheme marker place and the other marker on their side was from Parker belting it up the board with blood chasing him. I have had great fun with the midnight stalker he is brilliant at dropping markers and flying up the board so he helps for surround them too as catching up with him and actually doing damage is not very likely. I imagine with obeys and pipes etc Hamelin can set up an enemy model so you can effectively farm Gathered Intel off of the model, hold up their forces may be good for both as Parker and Hamelin do have movement stuff however I am not that confident with it as I tend to enjoy ganging up on enemies, vendetta is also pretty good if you have a target you know you may be able to take down, overall it depends how you feel on the day and what master you fancy, I am pretty terrible at list making without doing a bit of preparation beforehand (that is if I know the scheme pool) anyway good luck with your game and I kinda hope the random array of personal experiences has helped
  8. Hey, so I've played a few games where models have nimble and want to do disengaging strikes, me and my opponent have always been unsure if we are allowed to declare the nimble ap for a disengaging strike as it says you can use it for walk actions but is a disengaging strike a walk action or is the walk a result of the disengaging strike, so basically can you use nimble to disengaging strike?
  9. I'm the type of person who runs loads of minions so I really like Bandido's, their defensive trigger can be huge as even if the enemy fails you still push 5", they have decent shooting attacks which can be even better with a run and gun as run and gun allows them to push out of combat and shoot an enemy. Finish the job comes in handy for schemes like search the ruins and sometimes claim jump as a Bandido getting killed can earn you a vp. I main Tara and use 1-2 Bandido's at the moment with her as well as Void Wretches and Ronin for diversity and find that Bandido's do very well so I say just try them out with other Outcast masters and see if you like them.
  10. I haven't had this yet as I usually flip leave your mark and hardly ever get frame for murder but I wanted to try it on something like a bandido where you put FFM on the bandido and have them run up with Parker, then when they target and successfully hit Parker discard the upgrade and they hit the bandido (they won't suspect FFM as it is a normal thing to protect the master) then when they flip and possibly kill the bandido declare FFM and get some Victory points, it is situational but damn wouldn't it be brilliant to do.
  11. Well Tara is an awesome master, her crew box was my first, she can give out fast to help her crew out and reactivate if she is the first to activate in her crew. Although she isn't hugely powerful she is still really fun to run and you have a decent amount of models that have good synergy with her. So I suggest using Tara with Knowledge of Eternity and Obliteration Symbiote, this will help you drop Killjoy straight in the enemies face and they'll have to deal with him. I always take The Nothing Beast as he is a solid henchman who always does his job when I am using him. I suggest using a couple void wretches and death marshals, my mate says never take the same model in 3's so I follow that rule and it actually works well, Void wretches are solid scheme runners who can be difficult to kill when you have barely or no cards in your cheat hand. Death marshals are durable and can pine box meaning that enemies will have their models trapped, this can be very useful at keeping beaters with low willpower at bay. Aionus is expensive but often pays off in certain schemes that rely a lot on scheme markers, he can attack buried models so has a natural synergy with Tara and her crew, he also can give out fast to nearby models when they activate meaning that you are discarding cards for fast and getting your little wretches df's up, it's a great way to give cheap models fast and get rid of cards if no enemies are close enough for Tara to do temporal shift. I haven't really used Malifaux Child but he is a solid totem because he can use Tara's casting actions to help the crew get fast or to bury friendly models for healing or moving up the board. I've never used Bishop but I have fought him and he hits hard, he can choose to attack df or wp so he benefits from the different wp drawbacks that Tara can give out to enemies. I recommend going to the resser section for Anna and crooligans but either way I am sure that they'll be useful in her crew. I am not the best at list building but i'll try and make one to help you out Tara (4ss cache) w/ Knowledge of Eternity (2ss), Obliteration Symbiote (2ss) Malifaux Child (2ss) The Nothing Beast (10ss) w/ Void Shield (0ss) Killjoy (12ss) Death Marshal (6ss) Death Marshal (6ss) Void Wretch (4ss) Void Wretch (4ss) I think that's a pretty solid list and you have 2ss spare just encase you want to add more upgrades, others will have list ideas too so check them out and just try games with Tara as she is hard to learn but extremely fun to play especially when you give fast to 1 enemy and 5 of your own models Hope I have managed to help.
  12. Thanks for all the input everyone I really appreciate it, my Luck with Lady J and the crew hasn't been good lately but trying out different models that I've been told to try will help out a lot.
  13. 4thstringer that sounds like it'd be a laugh to do and useful for specific schemes and strats, it would make the opponent think twice before attacking something just encase Lady J appears and absolutely mullers them on the spot.
  14. Hey, so I recently did a post in the guild section about a campaign I will be participating in at the end of the month, I got some good advice there but I am still not sure whether or not to run the list I decided or run Outcast instead, this is my first campaign so haven't got much experience however I have had a good amount of games with Tara and her crew so I was thinking run that over a crew i've only had half a dozen games with. So a list idea is The Nothing Beast (Cost 10ss, Cache 3) Johan (Cost 6ss) Friekorps Librarian (Cost 7ss) Void Wretch (Cost 4ss) Void Wretch (Cost 4ss) So that adds up to 31 as I'd like Tara in as soon as possible to help support my crew. The Nothing Beast is a hard hitter especially when getting moderate or severe, glimpse the void can be very nasty if something powerful gets nearby and the voided condition has the ability to do damage to the enemy, I've played a few games where I have killed an enemy when they are the one who attacked me first. The Nothing Beast always seems to work well and has never dissapointed me in a game so I feel like he'd be a solid, fast and powerful leader. The librarian will be there to heal, it does that quite well and is able to keep up with the rest of my crew, it also has other abilities but making sure my models don't lose all there wounds is key. Johan has a good damage output and can be scary against constructs, he can remove conditions which is useful to prevent models losing wounds over turns and can remove conditions that prevent walking, charging and other problems that may occur. The void wretches are great scheme runners as they are fast and incorporeal also they are hard to put down when my cheat hand is nearly gone. So that is my list, I think it covers quite a few areas of a game, I currently have: Tara's crew, Viktoria's crew, Johan, Hans, Aionus and Vanessa so will pick up a Von Schill crew for the librarian before the campaign starts and will start hiring other models to help out the crew. I would appreciate advice on my list and what else may be worth hiring in later weeks. Thank You
  15. Plus stubborn can be nice against neverborn crews especially, Johan is nasty and if he manages to knock something down to 3 or less wounds then that 1ml attack could make a huge difference
  16. Yeah I was thinking that The Judge would be a bit tougher due to move wounds, hard to kill, hard to wound and el mayor if Fran stays close.
  17. I have The guild's Judgement box, Francisco and the guild part to the starter set, that's all I have in guild, my mate just gave me a list idea Francisco with Badge of office The Judge Johan (which I do have) Orderly I think it's a decent list that has diversity so may run that unless there is anything else.
  18. I am not 100% sure on the rules I just know that it is 35ss and I don't really have many models, I heard something about going for a bounty and Impact UK just said that I should keep that in mind, would you recommend any other models for my crew or any other upgrades I should use?
  19. Hey, so I am joining a campaign at the end of this month, it is the first campaign that I will have played and have an idea of what to run but need a bit of constructive criticism to make sure that it's solid or not. So I am using The Judge Francisco Ortega Death Marshal Recruiter Death Marshal So The Judge will generally be durable and quite multipurpose as he has a decent damage output especially when getting a mask trigger on his attack actions, Francisco will make any member of the crew more durable and has some good abilities himself which can make him harder to put down when in melee, the recruiter is generally quite good 'Not today lads' may not always come up but will be extremely useful and putting guild marshal on Francisco means he will also benefit from the rule, recruiters take a bit to take down and finally the death marshal can pine box and is somewhat durable, it is also generally quite fast when taking into account that it has unimpeded. Is this list missing anything or is there anything that would work better in it at this point, also i'd appreciate tips on what models to add into this list as the campaign progresses. Thanks
  20. Thanksn you lot all these posts help me out a lot, I know what I am going to do now and have ideas of how to expand it even further
  21. Thanks you two, i'll read posts and pmf for those you've said and ask people who have used them before to see what they are like
  22. Hey, so I have bought a Lady Justice crew, just waiting to get it painted, I am planning on playing it and testing it (alongside my Tara crew) so I want to know what works well with Lady J, I know Death Marshal Recruiters and Brutal Effigy are really good but what else can work, I know hunters are good and may be nice for dragging close to a marshal for pine boxing. So any ideas what is worth researching into a playtesting with the crew? Thanks
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