So you use the gov proxy queeg a srg and 2 executioners. Use dashel and proxy to give focus to the executioners this with queeg giving them fast. With the extra movement from the srg they have a 6 inch move. They get an extra 3 inch from queeg on activation
So trail of gore walk, then with fast you have 12 more inches to get within 8 inches to charge so realisticly they have a 28 inch threat range
And with lead lined coats they are tough to put down. Especially with two of them. Use the summons to get mounted guard as scheme runners.and replace executioners as needed
Playing Zipp for outcasts and am having a hard time for a color scheme for the Flyn' pigs and Gracie... mostly yhe base flesh what all do you use? looking for suggestions thanks in advance
Dave's Out Casts-
Rd1-
Jack Daw
Montresor 9 pts
Ashes and dust- 10pts
Guilty-5 pts
Lady Ligea- 0 pts
The Midnight Stalker- 8pts
3 Soul stones
RD2-
Jack Daw
Lady Ligea -0pts
Crooked man 7 pts
The Hanged- 8 pts
Ashes and Dust- 10pts
Dead Outlaw- 6pts
4 Soul Stones
Rd-3
Jack Daw
Lady Ligea -0pts
The Hanged- 8 pts
Ashes and Dust- 10pts
Montresor - 9pts
Guilty-5 pts
3 SS
Baby Kade is Good for some surprise dmg, Midnight stalker is the best scheme runner in the game. I like to use the nothing beast as my Obey Beater, Benny is amazing for Spreading Bleeding disease, also a huge fan of Anna Lovelace for some board denial