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About Davos

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  1. Since I started playing Malifaux, my main master has been Von Schill (master I learned with). I'm wanting some more ideas for crew lists with him. My standard list I'm currently running is something like: 1) Von Schill +Oathkeeper & Shirt Comes Off 2) Hannah + I Pay Better 3) Strongarm Suit + Oathkeeper 4) Freikorps Trapper 5) Sue + Return Fire. 6) Freikorps Librarian. After that, I play mostly to the Schemes and Strat, with Freikorpsmann, Johan, and/or Steam Trunk, swapping models out as needed. What do people normally bring with Von Schill? What are your "auto includes" and then what do you bring to address the various Schemes and Strats?
  2. I agree completely, Return Fire on Sue is great. As long as the incoming attack is within range (which is 12) you get the response attack. Great utility added to an already high value model, and makes people second guess if they really want to attack him.
  3. Suit (I think) works really well. I'm playing in my first HH tomorrow and am expecting on a Hannah + Suit combo to wreck my opponents. The 0-action sharing also is crazy handing, either for extra damage or for counter Ml damage.
  4. I've play both and have generally found trapper the more viable of the two. Trapper Steve (as I've affectionately taken to calling him) Has greater overall utility with the built in +, From the Shadows, and Crit Strike, along with his Re position Trigger. Most things the Hans could kill in one shot, Trapper can as well. That being said, Hans' various triggers are handy at times, and the Scout the Field combo turn one is a really nice way to tilt your opponent early. Something that I don't think was mentioned yet, is that Hans does not randomize, so I find I like him in Interference, where I can throw my heavy beater Freikorps models into my opponents, soften them up, and then have Hans finish them off, granting me the Interference zone.
  5. I had never thought of using Hannah with reference the field guide, I normally use make a new entry for Librarian's healing, but thinking about it, it could be really strong, ensuring you get the horror duel on her attack. I generally find Freikorpsmann not worth their cost, but I'm gonna have to check that out, thanks!
  6. I agree, Von Schill is amazing against Arcanists. I've play Von Schill almost exclusively against Arcanists and he works like a dream. Von Schill, the Legend himself, works crazy well against them, since he ignores armor and can crack things to soften them up. Moreover, with Augmented Jump, he can charge into the backline, then flounce around dealing merry death to all the soft squishy things (here's looking at you mages). Then, his crew is great, strongarm suit is roughly a mini-Von Schill. Then, Trappers are AMAZING and picking off or pinging down models (again, those pesky mages). Lastly, Hannah, with her counterspell/flux can shut down Howard Langston's execute trigger (though you'll need a lot stones to prevent on her), then couple her with a librarian and trunk and BOOM she's back to full and ready to punch somestuff. If you can eat the first round of attacks from Howard and survive, it's fairly easy to put him down.
  7. I hadn't thought of the Bone Levi synergy, I'll have to check that out.
  8. How much for the necropunks? Thanks
  9. So I'm a fairly new player (about 4 months now) and have almost exclusively played Von Schill crews (picked up Levi recently, am learning him). Anyways, I love Von Schill and how his Freikorps plays, but I feel the black sheep of the family is the Specialist. I find him to slow and unwieldy to prove useful, and at Wk 4, Df 4, he just can't keep up with the rest of my crews. At 8 stones, I'd much rather have Sue (who I feel hits much harder, has greater all around utility - here's looking at you Ring of Fire, Relentless, & Hurt ) or split the cost into a Freikorpsmann and SS for upgrades or in-game usage. Of the Malifaux players I've talked to, the majority have at best neutral feelings about Specialist, with a single player speaking favorably on Specialist. A Collodi playing Neverborn-er, he claimed the Specialist was OP (That's a exact quote), due to his ability to blast and ignore cover, coupled with armor. So I guess my question to you all is this: Have I just been playing Specialist wrong, and if so, how do I properly utilize him? How and when do you use him? Thanks all.