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Rufess

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About Rufess

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    Hong Kong

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  1. Rufess

    Everyone wants to be on Lady J's team...

    My standard crew of the Lady is Justice herself, Franc, Jury, Queeg, Recruiter, Effigy and the Scale. It looks very good in paper, but I found that it is very hard to keep Lady within all auras and buffs.
  2. Rufess

    Our Worst Models

    Mounted Guards have the unique movement trick for supporting non-master beaters. They may seem, however, a bit costly and less flexible when compare to Investigator. But still Lucius, McCabe and Nellie would love to have one of them in the crew.
  3. Date : 03th/06/2018 Location : Miniatures Warroom, Hong Kong Game Size : 20ss Henchman Hardcore, unlimit slot All players, from brand new to veteran, are welcome to join us. Please refer to the following link for more details. https://goo.gl/forms/Brwxlu0I1PoUb5Ur1
  4. Rufess

    The AWESOME Colette (Nop)

    What made the prompt so bad? I always consider the action as an alternative version of Lucius's Issue Command. In most situation the 2 actions have similar value.
  5. Rufess

    Your ideas how to play vs unstopable crew

    I am a bit confuse about this part. I think it is a one-off draw engine that gives him a large hand size in the first turn then have to discard into the start of the second turn. While this give me a idea to play against with this crew (with idea how the crew running, though). Nellie can use all her hand to pass activation and wait for Somer to start the drawing engine. After Somer draw half of his deck, Nellie can than fall back to keep Somer's hand consume as low as possible. Which means at the second turn Somer can only keep 6 best card in his hand and others are in the discard pool.
  6. Rufess

    Our worst models

    Some random thought here. Sure the quantity is the one of default characteristics and strengths of gremlin. The nerf to stuffed piglets was obviously not because the power of the model, but because of the power for easily accessing to over-activation with all master in the faction. So maybe we should focus on the game mechanism more than the "problematic" model. For example put the activation passing to the base rule instead of just a single ability. Put a limit on available pass per turn to protect the strength of quantity crew and the original passing ability.
  7. Rufess

    Lady J Proxy or Alt Sculpts

    My idea is simply turn the lady's head to the direction that the blade is pointing to, which will make it a more common fighting pose (at least for the upper body...). The hair may need some modify. Well, she did have her hair cut in the book 5. I do not have any spear model so cannot try it by myself. Looking forward if someone actually makes one.
  8. I have not yet played a single game with Sonnia since book 5 was out(too busy with Lady's new upgrade) but I heard lots of comments with Puriflying Frame as a blast anchor with the new sommon and chain activation upgrade. Also you may want to try out investigator to push Sonnia around, instead of the traditional Master Queeg, as well as running and anti-running scheme. And yes the Effigy is considered nearly auto-include with Sonnia for the potential multi card draw in a single turn.
  9. An improvement idea for developers regrad on the UX aspect. Add a new button or a new section in every models and upgrades pages to show all related entries (other models and upgrades), and allow user to redirect to the specific page by clicking the entry name, just like a hyper link. Related Entries: -All summonable models of the viewing model/upgrade -Summoner of the viewing model (eg. All normal summoner, Rat King -> Rat) -Models that mentioned in the ability/action of the viewing model (eg. A&D, Mr. Graves <-> Mr.Tannen, Baby Kade -> Teddy) -Models with the keyword(s) mentioned in the ability/action of the viewing model (eg. Infiltration) -All restriction upgrades of the view model -Conflux upgrade of the master -All related upgrades of the model (Hodgepodge E. -> Trinket Upgrades, Hoffman -> Modification & Cybord Upgrades) -All upgrades that mentioned in the ability/action of the view upgrade (eg. Yin <-> Yang) There will be a huge amount of works to be done so I do not expect we can see this feature coming in next few versions. But I do think it will be a great boost to UX and looking forward we can have it at the future.
  10. Rufess

    Our worst models

    You guys stole our airship first.
  11. Rufess

    Who's the best dog in Malifaux?

    I am so surprised that you have not include the cutest dog in the game, alley cat, into the potions.
  12. Rufess

    Help me learn to play Lucius

    When I pick Mr. Graves I always pick for his pushing. Other than this ability, or maybe the no-charging aura, I do not think he is outshining our models. If we want a beater we always have access to Frans, Jury or thrall. If we want a tank Phiona or Judge maybe a better choice.
  13. Rufess

    Your ideas how to play vs unstopable crew

    It seems that we have a new great topic to discuss in the general forum: What is a well balance map to all kind of crew? I know there is already some similar threads in both general forum and pull my finger, however the pics were out of function now. So maybe it is a good time to build a new thread to discuss the map and terrain under current meta and GG2018.
  14. Rufess

    3rd Edition - My Thoughts and Prayers

    I think the vantage can simply become adding X" to the model's height. Combine with some fix on height and LoS then it will be fine. think the climble trait also should be changed from 2x of movement to 1x (and flying and incorporeal can go to the top by 0" movement) to encourage playing around buliding more frequencily. And I think we may have a activation-passing mechanism to help against out-activation crew. There should be a limit of "pass" to maintain the advantages of the out-activating. For example, at the begining of every turn, the player with least model count in the board gains several "passing tokens". The number of "passing tokens" equals to the model count different between the player's crew and opponent's crew, at most of 3 (or any number). Speaking of TOS, I would love to see triggers of value different appear in malifaux as well.
  15. Rufess

    Advice (new player)

    Brutal Effigy does play a critical role to Sonnia (or all our offensive master). He can help sonnia, with correct set up, to draw more than 1 hand in a turn. Card is one of the most important resource in the game lining up with SS and AP. Also I find that Sonnia really wants all her AP using in blasting damage instead of walking into position. So Master Queeg or Nurse Heartsband can move her around in cost of few wound. Fransicso and Papa Loco from Perdita's box, as mentioned above, can both buff Sonnia to a greater level. However beware of taking too much support piece at the same time. 1~2 model from above can have the job done well. Then you can fill some scheme runner, front liner and flanker with the remaining SS. You should try out some game to find out your most favorite options. I believe most, if not all, players do welcome using proxy model in causal game.
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