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Nathan Caroland Nathan Caroland

Steamtastic Vagabond

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About Steamtastic Vagabond

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  • Location
    Everywhere and nowhere
  • Interests
    Wyrd Games
  1. Fated Progression Questions

    Well in some cases, The IS an obvious win or lose. Example, the entire session is all about the Fated body guarding a soul stone smuggler. Here, a win would be keeping him alive, while a loss would be getting him killed.
  2. Additional Monster Pursuits

    Realistically, a Fae would just be a Natural Elemental with the Fae Characteristic instead of Gamin. Also, I've made another pursuit, this time for the inmates at Smedley's Asylum. Demented In Malifaux, there are many things that the mind was NEVER supposed to see, hear, smell, even taste just that one time. Poor Wallace, no one warned him about that cake. Anyways, Smedley’s Asylum is one of the most common places in which you’ll find the mentally broken. But many of the residents outside of Malifaux City and many residents of the Quarantine Zone are violently insane. Normally this wouldn’t be that much of a problem, but once these people develop a knack for channeling magical power, bad things happen. Using This Monster Pursuit This monster pursuit is intended to be used as a simple method of turning a normal adversary into one frothing at the mouth worshiping the great old ones at a shrine made of dirty socks. -------------------========------------------ They’re coming to take me away HA HA HA HA HA HA HA HA HAH A AHA HHAHAH HAAHAH AH HAHAHAH -Urkel Snow, Inmate at the asylum. -------------------========------------------ Requirements The Demented Monster Pursuit is available to any character capable of its own thought. While this is typically only applicable to Living characters, it is possible for spirits, zombies, and constructs to find themselves completely insane. Advancement 1. The character in question only suffers form a minor form of mental illness. This person under most circumstances wouldn’t even be labeled as insane. Though the symptoms will come out when the time (or stars) is right. 2. The character is noticeably crazy, but is still capable of functioning within society with help. If discovered, this person would likely be dragged to an asylum, but could potentially make a relatively quick recovery. 3. This person is the type of insane that would be associated with mad kings talking to their walls, and actually getting a response. This person if admitted to the asylum, might make a recovery, but it will take a long time. 4. This person is beyond help. The voices in their heads and the phantasms in their minds are practically a force of nature. It is as if every part of this person’s brain isn’t working properly. 5. BRING ME A BUCKET AND I WILL SHOW YOU A BUCKET. YOU CAN’T KILL ME, I’M ALREADY DEAD TOMORROW. REMEMBER THAT TIME I BEAT THE DEAD HORSE AND IT JUST SPEWED OUT MONEY? THAT WAS FUNNY. Step Talent 1 Maddening Upgrade 2 Maddening Upgrade 3 Maddening Upgrade 4 Maddening Upgrade 5 Maddening Upgrade Maddening Upgrade For each instance of this talent this character gains the following condition permanently: “Crazy+1: This character suffers -1 to the final duel totals of all skill flips that use a Mental Aspect. Each time a creature gains this Talent. It gains one of the upgrades below. Unless otherwise stated, a creature may only select a given upgrade once. · Tainted Mind This character’s mind is hazardous to anyone that tried to look inside. Psychically touching this character’s mind is bound to cause psychic backlash. This character gains the following Defensive Trigger. Wp(M): Don’t Look In There!: After resolving, the attacker suffers 1/2/3 damage that ignores Armor and Hard to Wound. The Damage Flip suffers [-] and won’t cause Critical Effects. · Dementation People who spend time around this character seem to develop similar symptoms to what this character suffers from. All other characters within (X)8 of this character gain Crazy+1 every round until they match this character’s Crazy Condition. · Silence the Voices This character has a tendency to commit acts of masochism, and has become real good at it. This character gains the following ability: Silence the Voices: At the start of this character’s turn, it may suffer 1 damage to deal bonus damage equal to half of its Crazy Condition (Rounded Down, Minimum +1) on all attacks it makes this turn. · Frenzied Charge Asylum orderlies have always hated this character, primarily because he tends to rush head first into others, which in this case were asylum orderlies. This character may make a Charge Action as a (1) Action instead of a (2) Action. · Sadistic Behaviour This character, through his own pain, has learned exactly where to hit others to make them suffer like this character does, and boy do they suffer. This character gains the following Trigger on all Close Combat Actions: R: Where It Hurts: After damaging, the target gains a Minor Critical Effect. When generating the Critical, add this character’s Crazy condition to the final total. · Helpful Hallucinations While this character frequently sees things that aren’t there, whenever this character desperately tried to get away, it becomes extremely difficult to real threats to hit this character. This character gains the following Tactical Action: (0) Hallucinate: This character may discard a card to gain [+] to all Defense duels until the end of the next turn. If this character has Crazy+4, he does not have to discard a card. · Torment This character’s mind was severely damaged by external forces, and now this character’s mind is composed mostly of self-loathing and a little peanut butter (don’t ask). This character gains the Tormented Characteristic and an additional Crazy+1.
  3. Brilliance

    No matter, just lock your loved brilliance addict in their room for a week and they might be good.
  4. Halloween Adventure Group Project

    Sounds fun, I'd be interested. Also, I may already have an idea.
  5. Brilliance

    Either bribes or not enough evidence.
  6. Additional Monster Pursuits

    Alright, let's do this once again! Elemental When in Malifaux, expect to see weird things. This is a world where nightmares personify themselves, puppets come to life, and little green people suffer alcohol poisoning. But nothing is quite as extraordinary and an elementalized animal. Many of the people who look into this phenomenon state is distinct connection between the Elementals and Gamin. This is mostly true with the sole exception that the Gamin are personifications of natural forces, while the Elementals have been mutated by the natural forces making them a force to be reckoned with, NO ONE likes fighting flaming Slateridge Mauler. Using this Monster Pursuit This Monster Pursuit is meant to be used to elementally charge any animal or living being. These animals gain control and power over a primordial force of nature, and their presence is not one to be taken lightly. -------------------========------------------ Oh, you’ve got to be kidding me! Flaming snowmen? Seriously? -Anonymous, Deceased -------------------========------------------ Requirements The Elemental Monster Pursuit is available to any character that isn’t a construct. White walkers exist far beyond the ten peaks, nightmares of being poisoned are more common than one would think, and people riding flaming horses. Though most often, it’s an animal that goes through this change. Advancement 1. The animal in question adopts a notable characteristic relevant to the elemental charge. A fire horse might sprout a flaming tail, while a dark wolf’s fur turns a black as the night. 2. The animal gains more traits and noteworthy amounts of control over their elements. A frozen hoarcat may find a way to control blizzards, and freeze its prey before striking. 3. The animal become half of itself, and half of its element. Becoming the truest hybrid of animal, and primordial element. 4. The animal begins to resemble its element more than itself. The dark wolf soon becomes a shadow with teeth and claws. And the horse is basically pure fire. 5. The animal is more than pure elemental energy. It is an avatar of nature’s wrath, and really only exists to give people a REALLY bad time. Step Talent 1 Elemental Might 2 Elemental Upgrade 3 Elemental Upgrade 4 Elemental Upgrade 5 Elemental Upgrade Elemental Might When the creature gains this Talent, they must choose an elemental immuto. This character gains the Gamin(Immuto) characteristic. This character is also immune to the effects of the chosen immuto. Elemental Upgrade Each time a creature gains this Talent. It gains one of the upgrades below. Unless otherwise stated, a creature may only select a given upgrade once. · Nova This character has a surprisingly large amount of elemental power welled up inside. And all of it is waiting to come out, often violently. This character gains the following talent: “Demise: When this character is killed, all characters within (X)2 suffer 2 damage and suffer the effects of this character’s paired elemental immuto.” · Elemental Wrath This character’s natural form is infused with elemental power, and quite often, it comes out while hunting prey, or fighting for one’s life. This character’s Pugilism, Martial Arts, and Grappling attacks gain the benefit of this character’s paired elemental immuto. · Absorb This character become a well of infinite depth, the elemental power reinvigorating this character’s form. When this character suffers damage from an attack with this character’s paired immuto, this character suffers no damage, and heals 1 wound instead. · Extension of Nature This character begins to control its paired immuto is ways that are alien to the original creature. This character gains a Manifested Power, and the Hedge Magic Magical Theory, the chosen immuto is the same as this character’s paired immuto. This talent may be taken more than once. · Radiating Energy This character is overflowing with power, and as a result, it tends to rub off on other creatures. Friendly characters within (X)6 who share a characteristic with this character gain the Elemental Might Talent with the same paired immuto as this character. In addition to this, they also gain one Elemental Upgrade this character has other than this one. · Nature’s Fury The elemental energies welling up within this character lash out particularly hard against those already suffering from its effects. This character’s attacks deal +1 damage against character suffering the effects of this character’s paired immuto. (Example, a Fire character deals +1 damage against a target with Burning, while an Ice character deals +1 damage against targets with Slow or Paralyzed.) · Elemental Mutation The power within this character has fundamentally changed it in horrible ways. The creature is twisted and mutated in ways reminiscent of its elemental changes. This character gains either 1 Twisted Mutation, or +1 Height and +2 Wounds.
  7. Faction idea

    Look at "Crazy clandestine weirdos for non weirdos" in the player creations section of the Through The Breach forum.
  8. new FM with questions

    Firstly, when using a skill untrained, you can still use your aspects, but the flip is impossible to cheat. And combat is meant to be put in the Fated's favour since they can trade cards they flip for cards from their hand.
  9. Oxfordian method and manifested powers

    Listen to what you just asked, but slowly...
  10. unconsciousness/ toughness challenge

    Magical skills can also be used academically.
  11. New careers

    The beckoner would likely come in From Nightmares if anywhere.
  12. New careers

    Undertaker maybe?
  13. Working on the Railroad

    Generally, I don't plan out scenarios or possibilities, I generally set up a yes or no system. Did the Fated kill their hostage? No? Then he slips away and goes to the authorities with incriminating information. Yes? He doesn't slip away. But a resurrectionist will eventually find the body and revive the hostage, allow him to get his revenge.
  14. Custom gunsmithing

    I believe you just drag the document onto the typing space, of click insert other media, then look for the document.
  15. Magical buffs issue

    Alright then, flaming Armor for everyone.