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veydan

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  1. Am I reading this right? She reduces all damage to zero this activation? So when is this even useful? Imagine the Grave Goo regenerates and Jedza hits him with this. He attacks some guys and gets a few rollovers for fun. His activation ends. Ability to reduce to zero ends. WHEN IS THIS ABILITY USEFUL?! edit: I feel foolish for my hastiness. I have played a match with her, and the reason she has this is to protect people she brings back to life from the second attack of an opponent. Sorry, was not immediately obvious to me.
  2. Also, I may be misinterpreting you here, but there is not usually a 'win' or 'lose' at the end of a session. An RPG is not like a boardgame, with a clear winner and loser. If your character dies in an RPG you might consider it a fitting end to his story, not a 'you lost the game' moment. Again, I might just be reading your words in the wrong way.
  3. It's sad to say, but the best way to play a higher up in the Witch Hunter division is not to be one. Bear with me: In 'Into the Steam' the Infiltrator Profession has access to a ability called Infiltration, and this ability allows access to assets of a certain organization of your choice. So, your status as a 'Witchling Handler' allows you to request a minion and an enforcer of your organization. Say Hello to your new friends Witchling Stalker and Witchling Thrall. Splash some Overseer for your command tricks, a little sorcery skill for the fire tricks and finally a touch of heavy melee skill for those delicious greatsword tricks; and viola everything you ever wanted, with none of that pesky 'Loyalty' to worry about. Funnily enough, if you wanted to go the Samuel Hopkins route just take some notice, track, and pistol skills (maybe some counterspelling for flavour). Pretty straight-forward guy, he is. That's not to say that a little talk with your FM beforehand could save you all this trouble. The magic of this game happens when the two of you work together and make something (or someone) memorable.
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