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Pkropka

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Everything posted by Pkropka

  1. Eels alone are not a BIG problem. But Eels plus healing frenzy are. In following combination: - Frenzy with healing magic and positive flips: - 3x eels for 2 Commander game Each eel start gamę with 1 reinforce. Then healing frenzy cast on each of them healing magic. Due to positive flips on each action there is very high chance that this will result in 4-5 reinforce tokens. So horde player end with 1-2 eels with 3 tokens and rest with 2 - they can make focused effort for third token. Get to glory by eating something (they Will return next turn for 1 tactics). Multiply 3 eels to 6 in turn 1.in turn two 6 become 9. And so on... Last game i played my opponent mercifully ended with only 6 eels. Healing frenzy alone is broken. But healing frenzy + eels is a game breaker.
  2. I play cult and take horo and envoy card. Can i: 1) buy him hordes upgrade? 2) get him to glory by eating friendly cult / hordes Fireteam? (in addition to going to glory with 2 shaken token)
  3. This game is all about card management. So instead of complaining maybe start using it? Draw 6 cards instead of stratagem. Do a mid turn card draw. Gather all tomes you can have. And then kill rhino in one go. If you are unlucky and don't get enough tomes wait for turn 2. You need ANY tome to wound it if you manage your attacks smart. Yesterday I saw my opponent trying to kill my Rhino using just dumb luck. He failed miserably, I understand his frustration. But to be honest he didn't prepare to fight my Rhino. Next time I expect him to play well. And keep in mind that Rhinos require shaken tokens to survive. This means no shaken tokens elsewhere. That hurts me most - Rhinos slow down rest of company going to glory because they consume all shaken tokens.
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