Barbed wire fences are always useful for Hazardous.
Another thing I try to keep in mind is how big are the individual terrain pieces? Severe terrain that's larger than 6" across is gonna take multiple turns to get thru for nearly any model that can't ignore it. Large blobs of concealing terrain take a lot more to get los than multiple smaller pieces in the same place.
Hmm, I haven't tried leaving one free to shoot. I usually send 'em both in with a Ram on Dragon's Fang to get the attack, then slice up whatever they hit
I'm starting to wonder if the Viks should try to melee an opposing Master. You'd think they have enough damage output with possibly 6 attacks a round each, but I don't know if they'd survive a tarpit Master. Their only "defensive" stuff is Into The Fray, and if they aren't killing they aren't healing.
Good thing it's easy enough to get them out of a tarpit engagement
My complaint is it makes Necrotic Decay work differently for different models, which feels like it goes against the idea of having the same trigger across different models. Hayreddin can add 0-2 damage with Necrotic Decay, why not Ashes and Dust? It doesn't seem like it'll break anything as long as it takes 2 damage to add 2 damage.
How much of a cache are people bringing for the Viks? I don't think you'd need as many as some masters, no defensive triggers or summoning to really stone for, biggest need I see is Masks for "That One Counts As Mine" and Rams for Dragon's Fangs.
Some keywords don't have a Master, Puppets, Crossroads, Half-blood, Asylum come to mind.
And a free effigy is an advantage, not sure if it makes up for not having a totem tho
That's the thing that keeps it from being absurd. You don't get to pick which card is dreamed away, you get to pick which of three random cards goes away. In the long run it'll be an advantage, but there's a chance of it backfiring