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Zebo

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Everything posted by Zebo

  1. Yea, a model with an 8" Ranged gun can hit reliably 2-3 targets with a weapon that can hit models in 2" AOE... Man, I really want to play against the same opponents than you. In my meta having models not stacked against enemys with blasts is no-brainer. But I suppose not everyone is the same. Anyways, I thought this post was to talk about Ashes & Dust and Alyce, not to complain about any other model you dislike.
  2. I mean, with Mv 6 nobody complained about her not ignoring FF, concealment etc. She was universally valued as OP. I don't think that is suddenly a problem, IMHO. I think she's fine. Although maybe what did of her OP wasn't the mv 6, but the Scavenger giving her focus+fast.
  3. Maybe a rule that Friendly Leveticus can treat Soul Battery as a friendly Hollow Waif.
  4. Then Never would have 4 dual masters and Bayou only 2. Although I agree with this being one of the best options. What I fear is Returned being Outcast (or Outcast-Resser) since I have the feeling of that "healing above full heal" is gonna be the crew mechanics, and I'm not very attracted to it.
  5. Zebo

    Tara and 33

    What keeps me awake is if it's possible to fit that triple model into a single 30mm base. Still haven't seen the model in its base.
  6. But Neverborn also has already 3 dual masters in Marcus, Lucius and Zoraida. The factions with only 2 Dual Masters are Outcast, Bayou, Resser and ES, and Outcast already has Dual Master with both Resser and Bayou.
  7. Well, you don't pay for a summoned Shikome doesn't you lose any model to summon it. Also its 2ss cheaper than A&D and still comparable at beating things (if not plain better). And also isn't really a lot squishier than A&D for its 2ss discount. Still not sure why you mention Shikome and Rat Catcher specifically in this case. There's no other model designed to die and split like A&D, it's not like you summon a Dust Storm 30" Away. You pay 9ss for an 8wd no defensive tech scheme runner with underwhelming mobility (just two actions of mv 7 and a useless bonus unless you face a crew that drops scrap markers) What are you paying 9ss for?
  8. I thought the point was to allow A&D to use its demise to scheme
  9. It's a 9ss scheme runner designed to work with the demise shenanigan. That's the good reason to skip the summon token. 9ss 8wd No defensive tech. Very situational bonus action. They lowered its damage output because it was too high for a it's cost. Which was understandable. It became a situational hire. It wasn't included in most of the list before the summon token nerf. Now it's even worse than before. Soulstone Miner does exactly that with a 30% discount. It's still a summoned model, so still can't do this the same turn it appears.
  10. Sooo... Not really sure about your 1st turn. Mine with VS1 use to be 2 actions (plus triggers if possible) on load up and one action walking. My opponent usually is not as kind to approach a target into 14-18" Inches of Von Schill. The idea of an enemy inside Von Schill's 2 threat range to leap, charge and attack 3 times feels also a bit unreal to me. Although it can be obviously our metas.
  11. It would be as easy as giving Dust Storm some ability like Parts of the Whole: This model may not be hired. After this model is Summoned, remove any Summon Tokens from it. It keeps being a 9ss scheme runner hard to kill but not very reliable at fighting. By now, he's a 9ss scheme runner stupidly easy to "kill" (Only 8 wounds no defensive tech, it doesn't really dies, but stops scoring).
  12. Zebo

    Bandido buff?

    I agree with doubting Wyrd change Drop It, but... Yes, it would mean to change a lot of cards across the game. So what? I doubt Wyrd spends a lot of resources/money on that. I'm quite sure players would LOVE to change a lot of cards to make Drop It work. Drop It problem is not only "we cannot exploit our shenanigans". Is "we could be perfectly helping our enemy to score/deny our score". It's simply stupid.
  13. Those are women-traffickers, so I find her actions quite good.
  14. Zebo

    Bandido buff?

    Change Drop It to make you control the placement of the marker. Add to At Gun Point "If the opponent discards a card, this model may draw a card" Survivability is overrated xD
  15. TBH, Leve's creations look like they're crying and saying "kiiiill meeeeee".
  16. No good person can be friends with an evil innocent-torturer like Sonnia, so you can erase LJ from that list. I would add Molly and Reva, who seem the nicest people in Malifaux. And Tara and Karina are also quite nice, but only with each other ¯\_(ツ)_/¯
  17. Not sure how Alyce has become from Mv-6 is superstrong and need nerf to mv-4 is superbad, she needs mv-5 + ignore FF/Concealing/cover. Still don't own amalgam crew, so have no experience with her, but I would love to see Von Schill recovering his old gun, you know, the one that Alyce has.
  18. Agree with Ashes & Dust needing something, but only because new changes to summoning. Removing the Summon token from Dust Storm would keep it playable as a fast, heavy, expensive scheme runner.
  19. Yes, maybe because a body without a soul is a corpse. So if a corpse keeps moving it fills the requirements to be undead.
  20. I'm not saying that Scavengers are bad now, because I don't think so. I think both nerfs were deserved, and even needed. Just think that Necropunk's one gone too far. Less than 25% chance of leaping from the deck is a huuge blow. Their only role is to be an scheme runner, and now they're not very good. Playable, of course, but mediocre.
  21. Sorry, no more pseudo-leap, no more focus+fast, almost unseen out of keyword. It was undoubtedly a needed nerf, but it was a clear nerf. I think Necropunks were too much nerfed, maybe they could have a trigger like this Resourceful: immediately, add any suit of your choice to this model's final duel total. Or maybe a to their leap. They were too good before, bit now they're too mediocre IMHO.
  22. I think worse nerf to Leveticus is nerf to both Scavenger and Necropunk. He's gone from having two reliable high-mobility minions to none. I've always thought that he wasn't so good to deserve a nerf, because all the changes to him had made him worse (remember not only his Attack Stat change, but many other things).
  23. As it's been said, more expensive minions are gonna be the ones who wear the upgrades above cheaper ones. I, as Outcast player, can't think of playing Hamelin or Daw without SoDP, and with Daw always comes a Hanged with SoDP also (I'm not really a fan of repeating models in a crew). But if upgrades had a discount for cheaper models, I probably would give a try to cheap scheme runners with WC or maybe a pair of tormented with SoDP and have more terrifying models spread in the crew. Still, WC and SfH feels too expensive for what they give.
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