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yanlosbeard

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About yanlosbeard

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  1. I acknowledge that the Porkchop is a niche purchase in that only Mei Feng can use it in Ten Thunders. But in my opinion it is hands down the best model to pick with her. I don't think that I would really recommend Toshiro to a beginner, as his summoning ability means that the OP will need to invest in additional models, and Toshiro works optimally in a Mei Feng crew which already includes a Porkchop anyway. Essentially the Porkchop is a great all-round model which also serves as an 'enabler' for Mei Feng's and Toshiro's abilities. I agree that if the OP was purchasing both Mei and Yan boxes, then Toshiro would probably be the best match for both crews. But the thread reads as though the decision has been made to purchase Mei Feng exclusively initially, in which case Porkchop is the way to go IMO.
  2. Mei Feng's crew is pretty slow and melee-orientated, but really quite resilient to damage. If you are not looking to expand to 50ss right away, then I would just add a Mechanised Porkchop. It has great synergy with Mei Feng's crew box because it brings the speed that the crew box generally lacks, and drops scrap markers for Mei's Railwalker ability. It's downside is that it is a Gremlin model, and in 10 Thunders can therefore only be hired by Mei (because it is a Foundry model). The following would make a solid 35ss crew, for example: Mei Feng + upgrades Emberling Kang 2x Rail Worker Mechanical Porkchop Beyond the Porkchop, Mei's crew lacks attacks with a decent range, so Katanaka Snipers would be my next pick to cover that particular shortfall.
  3. I'm pretty new to the game, and am currently finding my feet with Misaki. Was wanting to have the option of a second master for when awkward schemes like Deliver The Message or Frame For Murder are in the pool. I play with a pretty small group of new(ish) gamers and we aren't quite up to 50ss standard yet (even small games are taking a pretty long time to play out). So I was wondering what you might consider to be a decent crew for Yan Lo at 35ss?
  4. 25ss is small. I'm really new to the game too, and have been playing 35ss games, but are consistently being encouraged to make the step up to 50. I would suggest that the following things that are likely to cause you bother in this format: - Summoners. Something like Kirai with a Flesh Construct or a couple of Night Terrors will be horrible to play against in such low model count games. - Big, Resilient beaters. If someone just throws a model like Archie into your lines, how will you deal with it? Maybe spread out to limit the impact of these models? - Pieces that can remove more than one model per turn. Do all that you can to prevent this e.g. spread out to prevent the melee whirlwind from the Viktorias. Since summoning could potentially have a huge impact in games this small, Asami might be a decent pick. Alternatively, Mei Feng plus Toshiro with Command The Graves and either Mechanised Porkchop or Emberling will give you a flexible Master who is capable of removing enemy models from unexpected positions, providing you can place the required scrap markers and construct models correctly. Toshiro brings some summoning (see statement above). Lynch might also be a good pick, since Huggy is essentially free, allowing you to bring a big beater model and still keep your model count up (you might not have much of a cache though). Misaki can potentially remove >1 model per turn. In a game with typically 4-5 models, she could have a massive impact on the game. There is something to be said about 'elephant in the room' lists in this kind of format: bring something big, scary and difficult to get rid of; and ram it down your opponent's throat. The best models in 10 Thunders for doing this kind of thing are probably Izamu, the Emissary or Yasunori. Brewmaster, Shenlong and Yan Lo are generally regarded as the most complex Masters in the Faction; so you probably shouldn't being considering them if you are very new to the game.
  5. I'm just painting up some Shikome, and am desperate to get them on the table as hired models. I feel as though my options in Resurrectionists are quite limited, as the Shikome are primarily used as summons there. So I was wondering if there are any good combinations that utilise Shikome in Arcanists? Does anyone have any good, tried and tested 35ss and/or 50ss Marcus crews (with a poison theme) that make good use of Shikome?
  6. Does anyone have any tried and tested 35ss and 50ss crews which utilise hired Shikome? I really want to get mine on the table, but am not entirely certain of their merits as hires. I keep reading posts which say that they are decent hires for McMourning (because of the Poison interaction), but cannot find any examples of crews which use them.
  7. Can anyone please tell me in which publications I will find Molly's fluff? Thanks
  8. This article is fantastic! Some really comprehensive, useful advice there. It's very clear that you have devoted an awful lot of time to thinking this out and articulating your thoughts. Might I suggest that you review your Tara section, though? I'm not sure that your Tara list adds up correctly. You have proposed a 50ss Tara list, with a Soulstone cache of 7. By my reckoning your list total leaves a Soulstone cache of 9 (too many). Your description of the list seems to indicate that Anna Lovelace is present instead of the Rotten Belle that you have stated. By making these changes, your list will have a cache of 5 Soulstones. Additionally, I think that you should list Guild Autopsies, The Drowned and Punk Zombies (and maybe Death Marshals) as summoning options for the Tara list (for Karina's 'Faces Of Oblivion' upgrade).
  9. I've seen a couple of guides online. Here: https://schemesandstones.wordpress.com/2016/09/29/building-on-a-budget-ten-thunders/ And here: http://www.drivethrurpg.com/m/product/201097 Neither give consistent advice, though (obsidian oni, ama no zako & mr tannen; vs obsidian oni, jorogumo & pathfinder). Maybe just start with obsidian oni and go from there?
  10. Thanks. For reference, I found it here: http://archive.4plebs.org/dl/tg/image/1408/05/1408054755170.pdf
  11. Hi all. I was wondering in which publications I could find Tara's background stories? I only have the M2E rulebook and there is relatively little in there. What is the significance of the obsidian chip she is chasing in the M2E rulebook?
  12. Hi all. I was wondering in which publications I could find Tara's background stories? I only have the M2E rulebook and there is relatively little in there. What is the significance of the obsidian chip she is chasing in the M2E rulebook?
  13. There is a really good article in a recent issue of Wyrd Chronicles (#27) with great advice for players who are looking to start with Lynch. It is written by one of the Forum mods. You can download it for free here: http://www.drivethrurpg.com/product/201097/Wyrd-Chronicles--Ezine--Issue-27 The first purchases recommended in this article are: Ten Thunders Brothers, Samurai, Depleted. Then try Lynch's theme (Darkened) models. I've just started using Lynch too. I haven't tried the Depleted yet, but thus far I have gotten good mileage out of 10T Brothers and Samurai. Next on my list of things to try are Mr Graves and Beckoners. I'll get round to testing the Depleted later - I don't own the models just yet.
  14. I was essentially thinking of something along these lines. Maybe JuJu, McTavish and a couple of Wicked (voodoo) Dolls or Gupps (and play without the capacity to summon a Silurid) to fit the theme I have in mind.
  15. There's nothing to prevent me from taking McTavish as a Merc though, is there? I was considering building a list consisting of him and JuJu, with a couple of cheap minions. I see that the options are pretty limited since the Spawn Mother is basically out of bounds in a format which prevents summoning.