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Seadhna

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About Seadhna

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    Enforcer
  • Birthday 09/29/1988

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    Moscow, Russia

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  1. Now, this is a topic I've never seen brought up, but it has serious implications about how things work in Malifaux. The initial question was: suppose a model has the Monkey Paw trinket, discards two cards to gain the Reactivate condition, then loses the Upgrade for some reason (e.g. Hans shooting it off). does the model still get sacrificed at end of turn? My understanding is this: there are effects that are resolved during the Upkeep step at end of Turn despite the fact that Malifaux doesn't have an effects stack (think MtG rules), some Abilities cause delayed effects that are supposed to work regardless of whether the model owning those effects is in play or not. Obvious examples would be Dust Storm (Initiate Reformation says "Summon Ashes and Dust at end of turn" and then sacrifices the Storm), Big Jake (if he dies, he comes back) and Serena Bowman (same thing). There are also borderline examples such as Killjoy, Bete Noire and Scion of the Void, who are not in play but affect the rules. So if a model uses the Monkey Paw, it still gets sacrificed even if it loses the upgrade before the turn ends. This logic would imply that the game remembers certain effects regardless of their origin and resolves the effects at a specific time (obviously, there is nothing in the rules about delayed effects). Then I found this in the rulebook (small book, p. 10): This coincides with the above logic, but raises other implications. Do things like the Seize the Day upgrade or Tara's Knowledge of Eternity still work when the master is not in play (killed or buried)? I'd assume by RAI that they don't, however the passage from the small rulebook seems to go against that assumption. There's also FAQ#130: So here's the actual points of discussion here: 1) Is my understanding of delayed effects correct? Does the game remember things? 2) What happens to a model's Talents when it's not in play anymore, but they would still affect the game? Especially in light of the rulebook text quoted above.
  2. Karina summoning

    They're really gorgeous sculpts.
  3. Hello everyone, I will be hosting a three-round, 50ss Malifaux tournament at the "Alkhimia" cafe on October 28th. We'll be using the GG17 rotation for strategies and deployment. Prizes are: a big Mystery Box, a Miss Deed model and 5 Guilders for the top-3. The registration limit is 10 people (we don't have enough terrain for more than 5 tables yet). We'll be starting at 12:00 GMT+3 Coffee and cookies are included in the entry fee! You can find all the relevant information on this page: https://vk.com/wall-41831765_4953
  4. Marlena Webster & the Viks

    inb4 someone invents the NOPE train: Hamelin, Taelor, Anna Lovelace and Marlena would together put up a decent bubble of denial.
  5. Killjoy poster

    Was it a Ronin? Looks like a Hollow Waif
  6. Killjoy poster

    Also seems like a portent of how Parker's most recent plan might go wrong
  7. Broken Promises Fluff Discussion

    /rant Minor spoilers ahoy! ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- I have to say I'm mostly disappointed by the new stories. Books 3 and 4 finally started to feel less like a fanfic/lore entry and more like actual fiction (not to mention some great stories in Chronicles this year), but Broken Promises, well, broke that promise. Most of the stories do nothing but advance the plot while providing fan service ("wheeeeee, we get to see Levi talk to a certain man in black!"; "wheeee, we are now certain that Levi and Alyce are doing it"; "wheee, we get to see Lilith shot by a Nephilim in a trench coat!"; "wheee, we see Toshiro command a crew of Punk Zombies!"): there is so much going on that it leaves almost no room for character development. Sure, we see some inner McMourning struggle, but both Nico and Seamus are just a backdrop for his transformation (which they shouldn't be, they are major characters). Yes, the Guild story that focuses on masters' everyday life is amazing. But most of the other stuff is just the same as Book 4 vignettes in a more detailed form, which is definitely a step down from Book 4 story standarts. This might not be a bad thing (i'd prefer proper literature to historical archives, but I do realize it's not the only way to do things): information on the setting and characters is more abundant and readily accessible to anyone interested. But at the same time it feels pre-digested, requiring readers no effort to piece the world together, removing the mystery. And once I was done fuming over Freikorpsland, in waltzed Misaki with her overwhelming Mary Sueness and tricked a bunch of high-end criminal generals (who apparently were born yesterday and inherited their general status) just as easily as Yamaziko pwnazores a throng of Illuminated. Right, very convincing. TL;DR: I'll take stories like "High Noone" or the Neil Henry one or the winner of the Rose Tattoo contest over any of the Book 4 stories (maybe with the exception of the Guild one). ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- ------------- rant/
  8. OUTCAST - ALT MODEL

    I'd love an alt Sue (Miss Take?) or alt Nothing Beast (Miss Cast?). As far as masters go, a female Leveticus or Jack Daw would be fun. Oh, or a female Hodgepodge Emissary with less guns but waaaay more kettles.
  9. Hamelin Tactica: Drown them in Rats

    Benny seems like an auto-take, as well as Plague Pits
  10. Schemes & Stones - Wave 5 Outcast Upgrades

    @Khyodee great review, thanks! i do disagree on a couple of points (probably meta-specific too): 1. Don't understand the flak that the Emissary gets. He's a great all-round utility model with a ton of AP and pretty decent damage. I've played a lot of gg17 games, and he's scored me at least 2vp each match. Ironically, you mention him being good with Jack, whereas that's one of the worst Confluxes. 2. Viks aren't all-or-nothing if you pay them right. Askilled player will use them as a 20"+ threat bubble while the rest of the crew runs schemes, so I'd consider them one of the most versatile masters in the faction. 3. Don't see how Schills's upgrades are fixed: you take survivalist, nythera and oath of the freikorps. Emissary gets you the shirt, you get yourself oathkeeper or two, and there's that!
  11. The wording seems pretty obvious: if they were separate, it would be "These markers are hazardous terrain pieces"
  12. New Outcast Player - Is Parker competitive?

    I have found that our true generalists are Jack Daw and Viks. Levi lacks in control, Hamelin and Parker lack in survival and murderizing, Schill lacks in everything pre-Broken Promises (and will be the best master for positioning strats once the update hits)
  13. New Outcast Master upgrades?

    This indeed looks legal and amazing, although does cost a soulstone
  14. New Outcast Master upgrades?

    so, found this on the interwebs: Von Schill: have (0) to give Oathkeeper to any freikorps model, any freikorps model that have oathkeeper and attacks model that VS already has attacked gain + to duel; gains shitty ml7 attack with in-built 6" push trigger, can attack any model after charge in range and not only the target, can shoot any model that've been pushed within 6". Tara: gains + to all flips when no cards in hand, wretches can make their (2) attack as (1), gains ca that deals damage equal to turn number; can take any number of upgrades, at the start of activation gives condition to one enemy that damages them when they become buried Victoria: (upgrade for both of them) can begin the game buried, can become buried when kills a model, frendly sister can unbury her with (0); (only Ashes) heals when receive a condition from an enemy, can give Sister characteristic to a minion as (0); Hamelin: at the start of the turn can sacrifice up to 2 Vermins within LoS to place scheme markers in btb with them; at the start of the game can place two special 50mm markers anywhere on the board that gives blighted in an 3" aura and can be removed with (1) by enemy in btb, can push them around; Leveticus: explodes with 2 unreducable damage in 2" pulse everytime he dies, summon abomination when anybody non-peon have been killed by that ability; can summon waifs in exchange for a lot of cards and scheme markers discarded as (1) or just as (2); Daw: heals when gives Curse and draw card when Curs-ed model is killed; Curse upgrade, gives it when any Guilty dies, summon Guilty in btb with Curs-ed model whenever any other enemy Curs-ed tormented model is killed; Parker: can reduce damage by 2 with discarding of this upgrade, discarding of this upgrade gives + to ml and sh to all minions in 8", can end conditions as (0); gains ignore armour trigger to his shooters (tomes!), can debuff enemy model with (1) and shoot at debuffed model if it walked or charged in it's activation (debuffed model's crew can give ss to Parker to end this condition); Emissary: Parker's conflux, becomes bandit, draws card every time he gives away trinket, can discard trinket from friendly model as (0) to draw a card and place enemy scheme marker
  15. New Outcast Master upgrades?

    I'd also love to see the Parker Conflux!
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