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About Seadhna

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  • Birthday 09/29/1988

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    Moscow, Russia

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  1. I'll be hosting a 25+25 SS Malifaux tournament on March 10 at the "Alkhimiya" time-cafe on March 10, 2018. We'll be using official Tag Team rules (Master+Henchman) for teams of 2 players and the GG2018 scheme pool. Due to space limitations we'll only be able to accomodate 10 teams. You can find more information (including full crew building rules in Russian) at vk.com by following the link: https://vk.com/wall-41831765_5561 There are already 6 teams pre-registered, so hurry up and sign up!
  2. We'll be holding a team tournament on Ferbuary 23rd at "Chernaya Gvardiya" in Moscow, Russia. We'll run three rounds of 50ss games. Teams of 3 players, ITC pairing system. We'll have room for 8 teams at most. For more information on timing see our VK.com page: https://vk.com/wall-64945443_8239 To apply for participation, contact me via PM.
  3. Seadhna

    Parker playable?

    Thanks mate! I don't run any Bandidos or Outlaws, they are too fragile for the cost. Here's the crew I run, the only flexible slot is Benny/Sue/Stalker tbh Leader: Parker Barrows - Cache:(4) Stick Up 1ss Black Market 1ss Oath Keeper 1ss Doc Mitchell 3ss Mad Dog Brackett 9ss Lucky Poncho 1ss Oath Keeper 1ss Benny Wolcomb / Sue / Midnight Stalker 8ss The Bigger They Are 1ss Hodgepodge Emissary 10ss Conflux of Stolen Goods 0ss Marlena Webster 8ss Desperate Mercenary 3ss Desperate Mercenary 3ss I also got to charge Titania twice with Marlena in the queen's single activation! To no avail, sadly, but it was fun.
  4. Seadhna

    Parker playable?

    Played Parker in a recent tournament, won 1 game and drew 1 game. The HPE interaction is really powerful: with decent flips I was sitting at 7-8 cards in hand Turn 1. Heither of my opponents were able to actually hurt Parker himself, so basically Marlena fixes this crew. On a side note, I should ditch the Mad Dog alpha strike and launch him upfield turn 2. I also tried hitting him with desperate merc turn 1 for positives to hit and damage, that didn't really pay off in the long run.
  5. Seadhna

    Freikorps theme

    I have a better question for you: what does Strongarm even do besides being a big 10ss brick with mediocre damage? Whereas HPE does a whole lot and has a more reliable impact on the game.
  6. Seadhna

    Lazarus - Viable w/Jack Daw?

    He can work with I pay Better henchmen, but otherwise his natural spots would be Von Schill with "Pull" or Iron Leveticus with Mechanical Toolkit. In Jack you could combine him with Papa Loco for Hold This. Without positives to damage he's not that scary, really.
  7. Seadhna

    Parker playable?

    Always leave Hans at home, he's not really a playable model in any scenario.
  8. Seadhna

    New Player needing help with Parker Barrows!

    I'd still go with Mad Dog over Bishop for range and HtK, but otherwise a solid list. Get ready for your minions to drop like flies though, these guys are extremely fragile.
  9. Seadhna

    Parker playable?

    I never understood the donkey hate: he's a very strong model, way more useful than, say, Bishop. he's always been way too fragile for his cost. I'd pick HPE in any crew for comparable threat ranges, damage output and superior mobility and survivability. but, like I said, YMMV: we're all playing Malifaux differently, and that's the beauty of this game
  10. Seadhna

    Parker playable?

    not when it's dragging its frail Wk 4 body upfield with no defensive tech against non-Ml attacks not when there are Ml 7 models or Ml 6 models not when it has 1" melee range not when enemies have armor, incorporeal or Df triggers I guess my biggest gripe with Bishop is that getting him to actually do something takes a lot of work and planning, whereas models with comparable damage output either have bigger threat ranges or HtK or cost cheaper (or are just AnD). YMMV, of course, but for me Bishop will always be a weird stunbot that requires entire crews built around optimising his damage. Oath is there for that turn when you couldn't attach Stick Up back for some reason (or used it end of activation to get out of dodge). It is indeed preference, but I found it useful for stabilizing the pgrade engine after an unhappy setback. There's also argument for Traveller's Stone, but I find SS prevention and Marlena enough. Symbols is the Tara strategy, period. I have other unusual tech in mind, but gotta try that out first. Parker can do it, but at this point it's easier and more reliable to just take Hamelin. On the batrep question: I usually get carried away when playing, but I'll try to record some friendly games.
  11. Seadhna

    Parker playable?

    neither Bishop nor Ama are beaters, sadly. Our beater options are Taelor, AnD, Johan, Talos and Deso Engine, all either much better played with Von Schill's new mechanial arm extravaganza or inferior to Mr. Brackett in terms of survivability, reach, AP efficiency and damage for the point cost.
  12. Seadhna

    Parker playable?

    Thank you On the Perdita: i wouldn't come near her until Frank is gone. But even with a 12" free shooting aura from her we can wear the assault with our SS pool. If she got the Bulletproof upgrade, we're fresh out of luck and not scoring any Eliminate the Leadership points this game =) On the 7+ issue: he does need a lot of mid-to-high cards for perfect combos, but as long as you're not getting a BJ on Five Finger Discount, it's all kinda working. He gets a lot of "free"AP from Stick Up, Oath Keeper and (0)'s, so I can usually spare an action or two trying to flip that 8+ for pushes. The only time you need to flip really high is if you decide to do a Companion Mad Dog Rapid Fire Alpha Strike combo, but by that time I usually have 7-8 cards in hand due to Conflux of Stolen Goods. Then again, there's HPE to trade his AP for cards should the need arise, just tag two trinkets onto the Mercs and take back one of them -- that's 3 cards for two 7's which does not seem like a very bad exchange (or you can do 2 cards for one 7+).
  13. Seadhna


    boy is this model broken. Nix will die to a sidelong glance and do nothing but prevent blast damage for 10 SS. Benny will give you more rats, more Blight without duels, deny marker schemes, do ridiculous amounts of damage with Bigger They Are attached (how about min 4 against henchmen and enforcers with upgrades? also, a lonely McCabe is crying in a corner), ping for that extra wound with Swarm even with no rats around (Rat King are Vermin too!), heal himself off rats. And then Turn 3 he will start blowing things up with Bleeding Disease. He's a tank, a controller and damager all in one, I've run him for a half dozen games and he's never disappointed. seeing as how he's the leader of the sewer thugs known as the Brotherhood of the Rat, Bandit suits him just fine
  14. Seadhna

    Parker playable?

    So, I've played a couple of games with Parker and... won them all with the same crew. Now, I know that Tara, Levi, Viks or Hamelin might have done the same with more confidence, but. It's bloody Parker! The Clint Eastwood of Malifaux! So here's the crew I've been playing: Leader: Parker Barrows - Cache:(4) Stick Up 1ss Black Market 1ss Oath Keeper 1ss Doc Mitchell 3ss Mad Dog Brackett 9ss Lucky Poncho 1ss Oath Keeper 1ss Benny Wolcomb 8ss The Bigger They Are 1ss Hodgepodge Emissary 10ss Conflux of Stolen Goods 0ss Marlena Webster 8ss Desperate Mercenary 3ss Desperate Mercenary 3ss A small comment on the list: First, Parker upgrades. Oath is there for an unhealthy turn after you've failed your engine and not attached Stick Up, it's basically an extra SS and an extra Walk. Black Market you won't be swapping out, Stick Up is a must. Doc & Mad Dog are your health insurance and alpha strike potential. Push, walk, blow it to hell, rapid fire to your heart's content, especially in clustered deployment like Corner (that's about 30" threat range) Benny is a flexible slot if you need a tank: he prevents, he heals, he obliterates henchmen with min 4, but in most cases you're better off taking Sue with Scramble or Return Fire. For Symbols you take Stalker with Scout and drink your opponent's tears (unless it's Lucius or TT, then they get to drink). HPE makes this mess of a crew work: you draw cards, you place an enemy marker turn 1, he's no slouch at bashing heads in, he's the ultimate scheme runner and another target for Parker's free (0) Interacts, as well as the Doctor's push. Just a great model that gets to draw 3 cards Turn 1. Memento on Mad Dog, Vitality on Sue or Marlena, and he can swap those around with the new (0). Marlena is another cornerstone: SS prevention or not, Parker used to die like a fly to a random RJ on damage, and without him the crew falls apart. Now he can stay alive and farm SS for as long as Marlena is around, and she's very sturdy. Mercs. Now we can fit 8 activations in the list, screen against Nekima and Viks and Take this to my son a random SS or two. A friend was telling me "take the same models with a different master, and you'll get better results", but the prospect of chewing through Parker's 14+ wounds and SS prevention makes him live to burgle another day, and his ability to generate 2SS per turn is what really makes me wonder: is he playable in the new scheme pool? Previously, he would run out of cards before the action even began, with his 7+ on trinkets and 8+ on pushes, but now you get to draw a lot with HPE. As for his toolbox, I'm mostly using Stick Up for movement, Hidden Steel Plate for protection and denying condition-based Strats (Unflinching Stare is a hidden gem), Black Market's (0) Interact is golden for Ply. Coordinated and Shield look like garbage in most situations, but Crate can be amazing against marker-heavy opponents (cough, Titania) and Hail is a nice piece of board control. A smart opponent wouldn't let you abuse Hands in the Air, but if you get to tag an enemy summoner with it, holly molly (pun intended). So. Thoughts? Who would wreck this crew's day? Which strats would it be unplayable in?
  15. Seadhna

    Wave 5 Viks

    I don't see much use for either of the new upgrades, to be honest.