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About Seadhna

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  • Birthday 09/29/1988

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    Moscow, Russia

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  1. so, as long as you use consistent style throughout the crew - why not? You can sculpt Hamelin as Sauron, Wretch as a Nazgul, stolen as little baby orks and rats as goblins - as long as you observe the GG17 rules of "ask the TO" and "use original sculpt and Wyrd parts" I've seen amazing Schill resculpts that were used in an Australian tournament by Nick Beattie, those had about nothing to do with original models.
  2. well it's a good thing Levi and Hamelin have Cache 1, otherwise it would be way uglier. On the topic of the errata: if it happens, it will be in January. August errata is reserved for things that break the game (*cough* Hamelin *cough*).
  3. So I've been running a local tournament and saw a scary good Levi list: Levi + Bone Johan A&D 2x Necropunks 4x Aboms That's 11 activations right off the bat not counting Core and Storm. He basically spent Turn 1 amassing the best hand he could. Then Turn 2 he combined the Engine and proceeded wrecking face while Johan held the rear and Punks were running schemes.
  4. Take that with Anna Lovelace in Close against Viks. Laugh maniacally and tattoo "NOPE" on your forehead.
  5. Because for 8 points you get Sue who does a lot more. There's usually no room for a second 8 ss model in Outcasts, especially since we have so many good 10ss models. Then again, the master getting the most mileage out of Pride is Jack who is way better off taking Sue, Envy, Greed and Lust. I don't see a consistent build with Pride in it, honestly. But why listen to the internets? They will tell you that Strongarm Suit and Lazarus are good models and that Hodgepodge Emissary isn't (for me the opposite has always been true). If Pride works in your games, go to town with him.
  6. I think the crew I've proposed is a solid combo: it has a great utility model, a secondary beater and a tertiary beater/scheme runner in Selena. It also frees 1SS from Jack's upgrades because you don't need Writhing Torment in a crew like this. The possibility of a Serena-Killjoy bomb is something that the opponent will have to be aware of, too. Fun fact: even if reactivated Serena attacks a 3" range model at her max 2", the ensuing Killjoy will be able to charge (because a 30mm base is bigger than 1", making it possible for Killjoy to unbury unengaged). This thing won't ever work in Corner, but in standart and flank would be much fun
  7. So, I think I've found a fun little crew to mess around with. Get a buried Killjoy, the Emissary and Serena Monkey's Paw goes on Ms. Bowman for a turn of reactivating madness (her melee attack is pretty decent in itself) followed by the Killjoy bomb. She then comes back around and gets extra shots through everyone's favourite Pudge! Looks pretty decent against anyone without a lot of armor, too. Also, if Killjoy charges a target with Firing Squad or Sufficating, it's probably going to die horribly. thoughts?
  8. Hey folks! I will be holding a 50SS Malifaux tournament in Moscow on June 4th Location: Geek Wars Kiyevskaya, №2 Bryanskaya St. GG2017, all the works. Looking at 10-12 people tops (space is at a premium there).
  9. This deserves a topic in the rules section, but I'm pretty sure if they were separate it would read "each of them a hazardous terrain piece" there are two markers because that's how the piece of terrain is shaped (hence they have to be touching each other), not because each of them is treated separately
  10. Actually, the wording on Hail of Bullets is pretty clear: "These markers are a Hazardous Terrain piece", so both are a single source of damage.
  11. By the way, is there a rule that explains how Empowered works? Does the Stalker need to be completely on the opponent's half of the table or does he just need to touch the Centerline? I've found a rule about "within", but no rule about "on". Again, summoning @Aaron!
  12. She's only linked to Leveticus thematically. Crunch-wise, she's there for combat Masters who need the Tether to not get killed by the enemy crew. She's also a solid model on her own. I only wish her Teddy's claws had some sort of Komainu-related soul-rending effect that fits the storyline (Komainu give out Burning and Slow, I would be fine with any of those). @Aaron, any chance for that happening? Her abilities are already powerful despide her lowish defensive stats for an 8SS model, but something thematic might work.
  13. My understanding is, she would still be a legal target, even if she would be outside of LoS due to pushes (because shooting into engagements ignores some LoS rules and the targets are determined at the start of You Were Told to Duck). I've got more! Parker charges into a Shen Long's Peasant, shoots some markers out of him and places them 2.0001" away from the centerline. The Peasant dies, Parker gets Stick Up and goes to engage the second Peasant. Next turn, I win initiative, kill the second Peasant and Hands in the Air Sensei Yu and some other dude. Turned out my opponent wasn't going for Claim Jump, but was aiming to Set Up my Montresor. The marker I shot out of the second Peasant was further than 4" away from Monty, but prevented him from putting down more markers around. And guess what my opponent didn't have when it was time to airburst some markers towards Monty? That's right, cards in hand! Other fun moments came when a low-hp Tara dumped a Killjoy into the Hail of Bullets (I managed to block a very narrow chokepoint there) so he could activate and spray her with some Black Blood, and then a scheme marker beside her exploded for some major damage. Ah, those were the days.
  14. All the theorycrafting, and then you start playing with proper terrain.
  15. so, about Coordinated Heist. There's this Undead Outlaw engaged with Marcus. Miranda charges the poor zombie and whiffs both attacks, leaving him at 1 Wd left. Parker waltzes in on Stick Up, chastises the zombie because He Was Told to Duck, shoots some scheme markers out of both Miranda and Marcus, Dead Outlaw promtly eats those because Too Greedy to Die and pushes out. Parker Five-Finger Discounts teh Stick Up back and waltzes out at the end of activation. Thing is, his strongest point is the narrative: there is no set of abilities in the game so thematic and fun.