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DefyingReality

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About DefyingReality

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    Peon

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  1. "Sorry" out of luck.
  2. With the release of the second act of A Stitch In Time means the continuation of the groups being played at Gateway Games and Hobbies in Sequim, and new play sessions to be had! As with Act 1, we'll have multiple groups running through the event, with the first of which meeting this Friday, March 17th at 3:30 p.m. If you're interested in joining that group or one of the others -- which have yet to be scheduled for this act -- come down to the store (235 E Washington Ave in Sequim, WA) or call the store at (360) 683-8534 for more information or to sign up!
  3. Are you a Malifaux player? Do you like to go Through The Breach, or perhaps take a sojourn on The Other Side? Then on Wednesdays in Sequim, WA, Gateway Games & Hobbies (235 E Washington) is the place to be. From 3 pm until close, there will be demo games, full games, Henchman Hardcore games, Through The Breach sessions -- if you think of it, we can probably get it going. There's a lot of fun to be had when we get together on Wyrd Wednesdays in March, and you should join in.
  4. As a reminder, we'll be hosting a second playthrough of A Stitch In Time for players still interested who have not yet participated this week! Due to time commitments of those signed up so far, we'll be moving the session from Thursday to this Saturday, March 4th. Call Gateway Games and Hobbies in Sequim, WA or visit the store (235 E Washington St.) to sign up or to get more information!
  5. Are you a new Through the Breach player, or want to play with a new character you don't have to spend a lot of time developing and tracking? Do you just want to help your preferred faction? Then the upcoming Stitch In Time event is for you! I will be running groups of the event's pre-generated players through the Stitch In Time World Event at Gateway Games and Hobby in Sequim, Washington (235 E Washington St.) on Thursdays, starting on February 22nd (with a following Act 1 event on March 1st). Players will be taken through the Breach in groups of five, with overflow signups available for additional interested players. Please come down to the store or call (360) 683-8534 to sign up!
  6. It's barely February yet (or not even, depending on your time zone). Give them time, we usually find out in the first week of the month.
  7. According to my LGS' owner, his supplier got a "mystery box" from Wyrd last week with no explanation as to what it was, just instructions to send the contents out to certain stores, including his. So... progress?
  8. I've been throwing Airship on a scheme running Iron Skeeter -- it may sound odd, but it lets him drop a piano from around the corner of something to clear the way, then fly into position for the scheme he wants to run.
  9. I ran Francois (DC/HitM), Burt (DC), Rami, and a Bayou in a local HH tournament last weekend and cleaned house. Everyone was caught off-guard by the alpha strike potential of Frank and Rami, and the ability of Burt to keep steady damage going while those two were licking their self-inflicted wounds (not to mention his defensive trigger, which killed Bishop in the final) was massive. Also key was Frank's huge Stone pool, which kept him going at crucial times.
  10. I've had an odd amount of success using them to tie up key pieces in my opponent's crew. Charge them up into their faces and force them to either kill the piggies and have it blow up in their face (and not use AP on the rest of my crew!) or waste AP on trying to walk out of engagement, which for some reason has gone really well in terms of forcing lots of wasted AP.
  11. I've been playing with the idea of pairing him with a Guild Autopsy or two. They shoot the target full of poison, then Raf runs in and finishes the job with flair.
  12. This works for either Sonnia or Kaeris:
  13. Dirty Cheater is pretty much automatic on Frank for me.
  14. Malifaux can be a pretty brutal game for most new players, and it takes a LOT of repetition and trying things over and over again and in different ways to start seeing the patterns and combinations needed to succeed. I've found success with my (admittedly limited) pool of Gremlins with most schemes in one form or another, but there's not specific advice I can give. Gremlins lean very, very, very heavily on reading the board and reacting accordingly, more so than most factions in my experience. As to why you're having issues killing Peacekeepers... well, that's just a rough matchup. They will tend to slaughter Gremlins, but they'll slaughter many things. If you're facing more than one at a time in a single game, though, then your opponent is cheating, as to the best of my knowledge they're a Rare 1 model. Regardless of that, however, the best thing you can probably do is keep throwing cheap, expendable models at it to slow it down while you go about your business elsewhere. Piglets, Stuffed Piglets, Bayou Gremlins, that like. Yes, they'll die fast, but they'll keep the Peacekeeper from closing down on you as ably and keep their massive killing power at bay. Being able to essentially take an 11-stone model out of the game like that is a massive blow to your opponent, and since it's only defense 4 you can still whittle it down steadily even with Armor +2 and HtK.
  15. If you're having issues with wargamevault's shopping cart, you'll have to ask them. That's on their end. @yool1981