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Sergrum

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About Sergrum

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    Peon
  1. I only like him in very rare cases when im playing a defensive list and want a 4 AP pigapult. Otherwise... idk if he does enough vs the other in his SS slot. It's a hard sell...
  2. Remember you can't use the iron skeeter on ophelia... nor frank with stitlz (ht 2).
  3. If anything the errata gave a good reason to leave lenny behind for master like somer, and to be honest it felt freeing not to have to put him in lists. A blessing in disguise!
  4. wong

    In general i feel like Wong can do a lot of schemes and strats well. Below is probably how i would personally run him now a days. Wong- Do Over, Ooo Glowy 2 Swine Crused Burt- Dirty Cheater Frank- Stiltz 3 Stuffed Piglets This leaves 12 SS. Below are some of the things i'd use in those slots. Trixie/DC/Stuffed/1SS Taxi/DC/2 Stuffed 2 Lighting Bugs/Stuffed where the 4th or 5th stuffed can be subbed for 2SS/and upgrade as needed. Given the amount of killiness i can even support a sammie choice even if i am not in love with her. Mctavish is also an option, i've just found glowy burt to really nice lately. That being said, nothing stops you from taking both (as burt is a great model even without glowy) and decide when the game starts who should be glowy. If there are no HTK/Armour things worth sniping with mctavish than give it to burt. They both have different break points they hit so keeping your options open is never bad. Wong kinda just does his thing, and doesnt rely on too much synergies with his crew (other than staying alive for glowy), so its really a matter of taking a bunch of good models (swines become near top tier with glowy) and running schemes with a bunch of 3Ap glass cannons.
  5. I heard your round 4 opponent was extremely handsome
  6. Well there scheme marker ability got changed so they cant do it if it would kill them, so i think they need the extra W when being summoned. They still die to many models in 1 hit so i dont see the problem them. It at least makes for a more interesting choice when summoning a stuffed vs a flying.
  7. Will be tough for this model to compete with a Bug/Slop in its current form. It needs something else...
  8. I agree with Joel except i think Wong in the right circumstances is easily tier 1 (or at the very least above the others in that "middle" tier). There is little reason (from a TOP end tourny perspective) not to just know the big 3 at the moment (Somer, Zipp, Wong). Ophelia as many people have said is just a poor/lesser version of the top masters. Mah, she needs helps and maybe one day she will get it, but right now, same thing as Ophelia. She doesnt do much more damage then a normal hench, shes card hungry, and the big 3 all provide something more tangible then her chores and whatnot. Ulix, i think can work, its just big pigs are below par compared to their gremlin counterparts. I wish he had other abilities besides his summon that i found worthy. Typically his "obey" is very limited (2" and MI), only gives + flips. One of the worst of all the "obey" abilities on top of having limited/kinda shitty models to do it on.
  9. Somer's suits only works on gremlins/pigs so makes gators even more :(.
  10. What i've seen played/play is 2 situations. 1. You take the bacon bomb action yourself- you are sacrifcied 2. You are killed and then take the bacon bomb action before dying then you are technically already dead and would ignore the sacrifice part. If you are always sacrificed by the action it gets a bit fishy for things like hunting party/reckoning where piglet would be pretty much unkillable to score off of
  11. Slop vs LB for healing... besides turn 1 of somer healing the slop is almost always more reliable. LB needs a mask (which is easy when somer is summoning turn 1), but later in the game is much less reliable (they can come at a premium for many masters Df triggers) on top of needing to center on a model to take the damage. Slops are still amazing when not healing so i think that is something to consider as well.
  12. 2 Stuffed piglets, maybe going towards something else 7ss range. Old cranky is in a unique spot. On paper, he has so much upside. 3 nice auras, card cycle, can drop scheme markers. On the table i find some crews just dont take advantage of his buffs to make him worth it, and i'd argue his card cycle is the only thing keeping him in the conversation for some of my crews.
  13. Pick the master you like the most and go with their box. I think in general there are very few must haves that only come in crew boxes. Most of the good stuff is sold on its own. Somer IMO is the best crew box as his base crew uses all the models in it, most of the other masters hardly use whats in their box.