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Sergrum

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  1. Having gone last year and looking to go again next year. As well as attending several team events in the States. Here is the question i have. Why do we pair by master at all? I get it, it makes the pairing process mean a little more, but it really does force generalized masters that have trouble being countered. Why not just pair by faction and let the 2 play a normal game of malifaux? Or assign each player to a table blindly (based off strats/schemes/terrain) and let them play normal malifaux.? Coudl help stop the same masters being player every round. If not, bans of some sort could at least make it more interesting than it is now.
  2. Do you think your groups "Alpha Strike" Meta is a product of it being the best strategy, or just lack of players with the skill to counter it? It's not something i've seen at top tables around me and is normally the move of the lesser of 2 skilled opponents as it puts more in the hands of luck vs skill since its so all in.
  3. That board is so bad, does it even count as real malifaux
  4. Just remember zipps limited upgrades allow him you remove conditions when he activates, while it does cost stones/cards he could remove the paralze
  5. I only spoke to Lucas about his lists, but I think the finals Nico ran.... Nico, Mort, Anna, 3 belles, Philip.
  6. He played Zipp and Somer. Not 100% for lists for the pool round, but day 2 he played vs Lynch/Molly/Nico i believe playing Somer/Somer/Zipp Below are example of his lists. He took the middle one vs Nico in the finals (with DC over DO on zipp cause of eliminate) Overall, major props to Lucas. I think it was a combination of Skill, list building, and surprises. In talking to him he felt he caught a lot of people off guard (which is odd given nationals but even Varney admitted he didnt know how zipp worked) with things they havent seen. My impression (being the one who claimed doom and gloom), we will have to see how the year plans out. I think Lucas is dropping gremlins for Neverborn. GG18 is fresh enough and it seems like the surprises were enough (along with good play). Not sure it will work all year, but we will see. Can't say ill be sad if proven wrong
  7. Not everything can be solved with a SS change, looks like they were trying not to change wording on cards. Have to pick your battles, not every model will be buffed/nerfed.
  8. I think the meta of tank enforcers/hench is not good for gremlins and will hurt them in the long run.
  9. Has made me decide not to play them in 2018.
  10. Dont think it will be enough for the gremlins. I think this + GG18 will knock them down couple pegs
  11. Gremlins only faction to be nerfed all of the last 3 erratas, and get barely anything in return. Aaron truly does hate them!
  12. Agree with Angelshard- Always put strum on, might as well be stapled to Collodi's card. Terror Tot- 0 synergy with collodis crew, and some anti synergy with black blood. He does almost nothing another effigy cant do better. "sprint" is the only ability even close to useful vs ann armour 1 HTK effigy with a buff. Im iffy on Corphyee as well. Especially 2. A stiched/thorn/trapper/iggy all feel the slot better (at least one of them). Other wise it is a good base, and one i use when i start constructing a list for a game and then change things as needed.
  13. Devil's advocate- Comparing to just summoning 3 Bayous. 3 Bayous- Need- 1 mask, 3 8+, 3 bayous, 1 Do it like dis Skeeter Summon- Need, mask, crow, 2 8+, 9+ (stuffed), and to make sure you get a moderate on the attack (cant really quantify)., possibly 2 do it like dis So clearly the 2nd needs more of a perfect storm of cards. Lets say both are successful. What do you get for your effort. 3 bayous (1 extra SS for upgrade) vs bayou, Skeeter, stuffed, 2 cards. Given the increased card intensity we can say the 2 cards are a wash (mixed with the extra SS). So now we are looking at 3 models vs 3 models. Its hard for me to say the Skeeter/stuffed vs 2 bayous is even an upgrade. Depends on the need for significant models to do schemes/strats. "cute" is the best word i can use to describe it. Too many moving parts to rely upon and there will be plenty of corpses (and in better location) for the taxidermist so the benefit of the "extra" stuffed piglet is turn 1 at best. I dont think doing this turn 3+ does much and Somer shooting is usually stronger. I think the people who do it to get a piglet waste AP as well, so not really knocking the skeeter version, just like sammie summoning i think AP is best spent differently In the end, i dont think id ever consider doing this in tourny and find the 1ss for the chance at a skeeter (when i could just get a piglet in its place) is mediocre . If you enjoy it, and pull it off I am sure the extra skeeters can get annoying for the enemy.
  14. Tome trigger for healing wouldnt require a Do it like dis as you only need to do it once, so just relent the attack and cheat in the tome. Still would be annoying to need the tome for sure.
  15. Merris is an interesting model in that i've been leaving her out of many of my crews. Her gun is OK, and and as a scheme runner she only has her 0/flight over most 7ss models. Things like raph/taxi/burt can all fight off their opponents and scheme almost as well. For solo claim jump any reckless will do, and besides 15" drop a marker for leave there isnt THAT much we need her 0 for vs a another stronger enforcer.
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