Jump to content

Maroon Core

Members
  • Posts

    5
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Maroon Core's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. A lot of good points here. And I'm still playing. But still having a bad time of it. Recently lost a game 0 to 8 because of three opposing models I could not kill or run far enough from to get any points. I'm still a bit insure how cheaper easier to kill gremlins match up to other models though. In my last game it took almost 30 points of models to kill a peacekeeper just so I could get away from the dammed thing. Even with Trixie pushing stuff I barely made it our of standard deployment when the peacekeepers and thrall pair got me and killed most of my crew. Even with Francois charging, and getting obey from zoraida. I'm absolutely sure I'm terrible at p8cking schemes. I can't tell what my opponent my choose and inevitably mine turn out badly. Budon't care that much about that as its something I have to learn as I gonna which I'm working on. But there are a dozen models that if my opponent fields them my gremlins still crumble just by them being on the field and in the way. Also... what are the best schemes for gremlins? I've found that I cannot ever kill enough for any scheme that requires it.. assassination, headhunter. Or whatever. And I also keep getting 5 points or less if I try to do schemes that require markers. I mean really the peacekeepers can clear markers and I can't do much about it. With markers I tend to get so crushed in the first two or three turns so badly I can't run schemes anymore. I'll be trying out a bunch of these tips this week in prep for a tourney. Thanks for the help. If I end up selling the gremlins is there a place malifaux players go for that?
  2. A lot of good points here. And I'm still playing. But still having a bad time of it. Recently lost a game 0 to 8 because of three opposing models I could not kill or run far enough from to get any points. I'm still a bit insure how cheaper easier to kill gremlins match up to other models though. In my last game it took almost 30 points of models to kill a peacekeeper just so I could get away from the dammed thing. Even with Trixie pushing stuff I barely made it our of standard deployment when the peacekeepers and thrall pair got me and killed most of my crew. Even with Francois charging, and getting obey from zoraida. I'm absolutely sure I'm terrible at picking schemes. I can't tell what my opponent may choose and inevitably mine turn out badly. But don't care that much about that as its something I have to learn as I go which I'm working on. But there are a dozen models that if my opponent fields them my gremlins still crumble just by them being on the field and in the way. Also... what are the best schemes for gremlins? I've found that I cannot ever kill enough for any scheme that requires it.. assassination, headhunter. Or whatever. And I also keep getting 5 points or less if I try to do schemes that require markers. I mean really the peacekeepers can clear markers and I can't do much about it. With markers I tend to get so crushed in the first two or three turns so badly I can't run schemes anymore. I'll be trying out a bunch of these tips this week in prep for a tourney. Thanks for the help. If I end up selling the gremlins is there a place malifaux players go for that?
  3. I'm playing tomorrow and will be trying out some of these ideas. I also started independently going through the schemes and strats to see what models would work best with each so that I can make better list decisions while building crews. Does anyone else have any good experience going about it this way?
  4. There are a lot of excellent points here. Particularly that I may "run them to got". That is most likely entirely correct. I tend to get aggressive to early for sure. Are there certain schemes/strats that get you to pick certain models and for what reason? This tends to me my analysis paralysis in crew building as I'm pretty sure i'm lacking in enough experience to make those calls, specifically because my games rarely run long enough to find out if my plan would work. I've tried using vassal on my desk top but the file doesn't work. I will have to try it on my laptop then maybe get some games in that way. I think it would help to get some immediate constructive criticism as I play. Can someone post here the link to the vassal download site? just in case I'm going to the wrong place (which may be causing my issues on the desktop)? My Local Henchman is great, very patient and we play a ton since I own the shop he works from but he doesn't play gremlins. He plays mostly guild and some neverborn and arcanists. He gives excellent advice as we play but has been unsure how best to keep me from losing so badly, just how to better use some of my models and make the best of some situations. Looking back to some of my games I tend to have the worst ones against any heavy hitters (peackeeper, ice golem, or masters with tons of damage) and never enough/good enough cards. I understand the randomness of card draws/flips (like red/black jokers at bad times) but I tend to never have a high enough card or enough of them to make a dent. I've noticed that if i draw a hand of moderate cards with only one or two 12-13's this tends to be the turn that most of my problems happen, especially if my opponent has even a decent hand. It it happens two turns in a row then I just can't get it back in general. Are there a lot of card draw/manipulation that I'm possibly not taking advantage of? With so many models I find that I'm out of cards long before I've done most of what I need to do for points. Thanks again.
  5. Gremlins are the faction that got me to play malifaux. Although I started with ten thunders I found them kinda boring and not very thematically fun so I only played occasionally. Gracie hooked me and i've been a gremlin player since (who doesn't want to play a pig in armor from the kitchen). I don't post on the forums much but i've been having serious problems running gremlins. As this is the only faction I have I thought I'd look for some advice here before I sell them and try to start over. I've played for 2 years almost, over 100 games, and I own every gremlin model in the game. During this time I've gotten so badly beaten by even the newest of players that I'm having a hard time reconciling the balance of the game when it comes to playing gremlins who seem to crumble by the middle of turn three. I'm disheartened to the point of just selling off my models and finding a new game to get into. So to get deeper into it.... I tend to play Zoraida and Ulix most followed by Somer. I've not gotten much play time in with Wong or Brewmaster and I dislike how ophelia plays. I tend to try to focus on strategies and schemes that require scheme markers as I expect to be able to out activate opponents for a turn or two and can get 3-4 points this way easier. I typically avoid points requiring long term terrain holding as this has always failed when gremlins get into combat.... they always just die in droves so I lose models and often gain zero points. Most of my games are basically over by the end of turn 2 or middle of turn 3. I understand that the out-activation that gremlins bring because they are cheap to purchase and have reckless abilities is how they should be powerful. However, in my experience the extra AP and activation control is only relevant until the end of turn 3 as by that time I've lost so many models, been forced to retreat or hide out in terrain, or just can't stand up to even a moderate sized opponents hand that the extra power in AP and activation is gone. I've had several games where I've lost a huge number of points in a turn and a half (turn 2 to middle of 3) and can't claim points beyond maybe 3 or 4. Comparing equal points model to model I can't see the balance in abilities and stats. Although many gremlins can get extra AP with reckless/drunk and reckless, the payoff isn't enough to make them that much better compared to models of the same points that can do the same or better actions without a down side that can cause them to get killed in one shot. Example: Nino (the big guild sniper) compaired to Rami. Nino can kill models by focusing quite easily with a high damage flip. For Rami to do the same I've had to reckless, get the ram trigger to knock myself to half health to get the same effect. If you consider the damage level a gremlin can do with a Ram trigger they are decent hitters but they also blow themselves up in the process and cost me models when this happens. One of my worst outcomes was losing Francois to a massive hit (admittedly killing the minion he hit) followed by losing Bert because of a ricochet trigger (flipped late and couldn't cheat to change), then because my two big hitters that were protecting Somer were gone he also died that turn. All because of one turn of damaging myself. My local Henchman has been extremely patient working with me to either get better or figure out lists to play for certain schemes etc. However, we've run out of ideas. I've tried playing conservatively, which helps with gremlin survival but I often still only get 3-5 points because my opponent has had two turns of free roaming for points. I've tried being aggressive with expendable models but find that I'm just spending two turns and 3-4 models to nullify one 5-10 point model, often losing 8-15 points of my own models in the trade. I've tried being more selective with schemes and strategies by focusing on what other gremlin players play (from podcasts and tournaments) but inevitably lose so many models so early on that I'm just waiting for my opponent to get max points and end turn 5 with a 4-6 point spread between us. I'm extremely positive and excited about playing every game (one to three games a week). I listen to and read hours of malifaux posts and podcasts every week trying to learn to play better. But by turn 2 or 3 in most games, even against new players, I'm just wanting the game to be over because i've lost so many models and will only be able to get half or less than half points and feel like i'm just waiting for my opponent to max out their points while I wait an hour for the game to end. I understand that it's possible, and very likely, that I'm playing extremely badly and can't figure out what to do to get better. But I also can't see the balance of the game when looking at a gremlin card compared to other factions. I love the game and how it plays but I'm very close to just selling all my models...... ANY advice would be great, any ideas for lists, advice on schemes and strategies to choose, any help with understanding how gremlins are even close to other factions in power level would be great before I decide to dump them. Thanks in advance
×
×
  • Create New...

Important Information