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Nikodemus last won the day on March 13

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  1. Nikodemus

    Advice (new player)

    McGabe can reactivate himself while dismounted. It kills him, but which other master gets to activate three times in a turn
  2. Nikodemus

    Leaping and placing marker

    Callout box on small rulebook page 40: So if you're "placing" markers or models, you can often sneak in an extra inch or two by keeping just a hair's width of said model/marker within specified distance. I don't know about Archie specifically but note that most Leaps are "moving" the model in question, in which case you just move it a set amount of inches and so can't sneak in any extra distance.
  3. Nikodemus

    Trouble with playing alt Hungering Dankness

    Link to the whole thing: https://www.facebook.com/groups/AWYRDPLACE/permalink/772576732939393/ Just some pics. Chopped up 'slang: https://scontent.fqlf1-1.fna.fbcdn.net/v/t1.0-0/29177273_10100110613856430_2375860854563274752_o.jpg?oh=385439990a46ebcd0e9e0cbc2fe90480&oe=5B3CB0CE Pre-greenstuff. I think he used jaw piece upside down as a second head: https://scontent.fqlf1-1.fna.fbcdn.net/v/t1.0-0/29178484_10100110613941260_5865948577758445568_o.jpg?oh=1f0d6a828d001b6d9107bcf265938a88&oe=5B4788AD Greenstuff used for second tongue, paint applied: https://scontent.fqlf1-1.fna.fbcdn.net/v/t1.0-0/29104380_10100110614056030_3816883250647793664_o.jpg?oh=1787eb318252326b6e8cb69f34196446&oe=5B4B208C
  4. Nikodemus

    Trouble with playing alt Hungering Dankness

    I don't know if you facebook but there was a post buy a guy with a pretty neat take on it. Basically he used top half of 'slang and had that emerging from a puddle of water. Then he used lower part and some 101 sculpting to make it look like another 'slang, also emerging from a puddle of water. Also totally with you on being opinionated about models. I've got a few TT models I'm not buying or playing for that reason.
  5. After McM stole Marcus' beasts, I think its only fair.
  6. Nikodemus

    Recalled Training + Rebuild Corpus

    Does Rebuild Corpus "summon" a model? If so, no. It's a different model. See rulebook on summoning (page 60 in the small rulebook):
  7. Nikodemus

    New player from Boston

    7-10 seems to be a common model count. Though due to how list building in Malifaux works, that 7-10 could well change from game to game (after the initial learning curve, I suggest you learn the game with a somewhat fixed crew to start with). Summoners can also add more models to a crew during game. Yan Lo himself doesn't really summon, though he can with some resser upgrades, but few non-master ressers do like Toshiro if you decide to get him.
  8. Nikodemus

    Symbol of Authority measured height?

    Read the GG18 document. Symbols of Authority are ht5, with a few other terrain rules attached to them. Ht x = x inches (-small rulebook page 73). But as you've noticed, Malifaux is hardly consistent when it comes to that. However tall you make it, it will be played as ht5. If I were to make my own Symbols marker I'd aim for +2 inches tall. Probably 2-3''. But if you want to go for 5'' monstrosity then by all means, go for it.
  9. Nikodemus

    How to counter the December Acolytes in Henchman Hardcore?

    If you had to guess, how big of of a % of the table was covered in some kind of terrain? How much of that was effective LoS blocking?
  10. Nikodemus

    Ludvig's arcanists

    Malifaux metals are great alright, and you're doing them justice.
  11. Nikodemus

    When/What list do you play ?

    As a huge Misaki fan that's great to hear. I had somewhat pegged this as a Shenlong strat personally, for whatever reason. Heavy denial route sounds kind of obvious in retrospect.
  12. Nikodemus

    When/What list do you play ?

    Yours seems like a rather slow, melee focused list. Did you find this to be an issue, or did flank deployment or Yan's shenanigans help combat this? Also did you add Yin to help Show of Force and debuff models for Yan's death ray? Seems like bit of an odd pick if you didn't. Interesting list for sure, glad to hear it worked out.
  13. Nikodemus

    When/What list do you play ?

    Played two Shenlong games today. First one was such a clusterfudge from list building to player decisions I'm not even going to type it out. Let's just say if you ever see Belles in Ply strategy, avoid or kill those companioning VP machines as your first priority Standard - Supply Wagons - Guarded Treasure, Dig Their Graves (Ressers), Take Prisoner (on Nicodem), Take One For The Team, Vendetta (Swordsman on Emissary) I forget what my opponent's second scheme was. I had to leave in a hurry so we couldn't get proper post-game chat going. Cache 3 Shenlong w/ Wandering, Misdirection, Ying/Yang (the one that lets you charge) - (I usually play Shen fairly upgrade light, but decided to kit him out to see how it goes, didn't do much since my frontline survived longer than usual) Peasant Gracie w/ Recalled Training - (strat pick) The Lone Swordsman w/ Recalled Training - ("haven't fielded him in a while" pick, also had a hunch he could do Vendetta) Sue w/ The Peaceful Waters - (ok anti-resser tech, good carrier for LRM fix if Shen is fully upgraded, awesome model) Yin - (I'm on a bit of a Yin kick, especially when it comes to resser match ups). Monk of Low River - (duh) vs Nicodem, Mortimer, Emissary, various lesser models (we both concluded that he really, really should get Philip & Nanny if he's going to play a summoner). We had to end it before full five rounds, but were able to agree a 8-4 win for me, with possible +/-1vp for either one depending on the cards. Basic idea for the list was a fast, reactivating Gracie to push my wagon up (12'' turn 1 woo). She's the main reason I scored 3-4 strat VP. Swordsman scored full Vendetta VP start of turn 3, but I'd say he got a bit lucky there as I was expecting 2VP. In general, and possibly in this game too, I think Take Prisoner on a summoner is a bad idea. I'd prefer to kill them before their summoning gets crazy. But here I figured I'd see how it goes, casual game 'n all, plus I didn't have a lot of alphastrike potential due to my self imposed need to push the wagon past centreline turn 1. That was perhaps unduly rushed. Or not, my opponent didn't try to push it back but I think risk of that is great enough to warrant some rushing on the matter. Scored 2 for Prisoner as he didn't have the resources to block all of my guys from converging on Nicodem. I had bit of a laugh with Gracie going down to HtK thrice, but was always healed back to full by Shen/LRM or Eating Her Fill. I'd say I was lucky my opponent didn't get the cards to summon anti-armour all that often, which I always promptly munched off anyway. Far as dissecting my list goes, I think TLS AND Sue AND Yin were be overkill. There's probably room to shave a few SS off in there somewhere. I'm also open to suggestions other than Gracie, she did good but for 12ss she'd better do good. At a quick thought McCabe could do something similar with Jorogumo to keep things in faction. Might be others I'm missing. I'm not a huge fan of the strat, but at least I got some food for thought from this match.
  14. I wouldn't say it's an Ability, since Abilities are front-of-card things (see literally front of any model card with the bolded ABILITIES on it). I'd probably call it a game effect if I had to. Do you have a specific model in mind that makes you so worried about this? Because right now I'm not aware of any interaction where this would be relevant.
  15. You resolve it when it says it's resolved. "At the beginning of this model's Activation". That is first step of Activation resolution, see page 33 small rules booklet.