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McSkip

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About McSkip

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  1. McSkip

    The New Seamus

    Nekima was his last activation, outside of Yins range. But definitly something to consider for the 2nd turn. Activating Yin first to dissable the most dangerous modell the enemy crew has (because of negativ flips for the terror duell against Seamus). Yin would have saved my bacon in the first game, but I didnt include him that time but I consider him now as Seamus live saver!
  2. McSkip

    The New Seamus

    I played 3 games now with mixed results: 1: Against Lillith, he had one activation more, Nekima charged Seamus after Boo, 2nd round Seamus Boo again, gets killed by Nekima 2. Against Masterkiller Titania, same Nekima killed Seamus 2nd round first activation 3. Against Pandora, Seamus lives and boos 3 times (round 1, 2, 3) GAME OVER, Seamus wins
  3. McSkip

    The New Seamus

    Yes, we got a Lot of TNs to work with. Seamus back ally, emissary shards, doxie pushes. But remember: you can always focus to get the doxy pushes through
  4. McSkip

    The New Seamus

    Do you field Chiaki with her upgrade? And how many Doxies and Belles you usually take?
  5. McSkip

    The New Seamus

    Thank you for the reply! It`s a big scheme pool you can choose of, I like it! Couple of further question: 1. do you activate Seamus early or first in 2nd round? 2. how do you get your doxies and belles in the middle fight as fast as possible? 3. you said you panicked vs Nekima the one game. what would have helped in this situation?
  6. McSkip

    The New Seamus

    I have to ask how you tend to do strategies and whats your favorit schemes?
  7. McSkip

    The New Seamus

    Thank you man, that was a true eye opener. I must say I have to digest your premium input first before asking further questions
  8. McSkip

    What's the last list you played?

    Jack Daw (writhing torment, oathkeeper, growing injustice), Lazarus, Sue (Return Fire), Marlena Webster, 4 Guilty vs Collodi Opponent charged me with Nekima and Rider 2nd round, some guilty died. Nekima(had firing squad curse) and Rider (had suffocating injustice curse) became guilty after death... Last round Jack got through enemy lines and scored undercover, after dying and ressuraction by Marlena
  9. McSkip

    #1 with a Bullet - A Perdita journal

    @4thstringer Haha, I didn`t thought of anything like that More buffing the hell out of Dita and shooting with her 2 enemy models dead (last activation first round and first activation 2nd round)
  10. We started strong here in my area last year (Germany), but the group faded away to better supportet systems because supporter packs for tournaments aren`t available here
  11. McSkip

    #1 with a Bullet - A Perdita journal

    Congrats on 3rd place! I really like your batreps as I try to get into Perdita again these days. Don`t you consider aura ancestral vs neverborn? And what do you think about some kind of alpha strike list with Papa Loco and expert sleuth?
  12. McSkip

    Jack Daw Project

    Second game, now with list: Jack Daw writhing torment, growing injustice, bigger Lazarus, oathkeeper Sue, return fire Marlena 3 Guiltys Hodgepodge Effigy vs. Hoffmann in Ply for information, schmes I took: undercover and set up on peacekeeper win 6:1 highlights of the game: sue and lazarus shot guardian to 2 wounds left, Jack charged in killed it (no guilty summon). second round, Joss took 2 SS to get his 2ap attack on Jack, inflicting 8 damage, ouch. Jack kills hunter summons guilty. One guilty and the effigy lay markers at the peacekeeper. jack and his guilty hold the whole Hoffman crew into place, he could only score one point for surround them. even if they managed to kill jack, he was protected with the tethered condition the whole game. there were no shemes (appart from surround them) for Midnight stalker so I took Marlena
  13. McSkip

    Jack Daw Project

    So I started to use Jack Daw again. Little overview about the first game vs Reva: Turn one nothing really happens. Top of turn 2 Reva kills first guilty, I get the emissary curse. Jack kills a kentauroi, summons a guilty to lock Anna and carrion emisarry in place so they cant get in to my backfield to get my symbols. I played the midnight stalker really badly. He activated early to get the first symbol marker but gets smoked in return. Turn 3 Jack walks out of combat with Anna and charges deep into enemy backfield into Reva. From there he slips through and gets 2 recover evidence markers. The rest of the crew locks Yin into place to get take prisoner. game tied 6:6 If I played the midnight stalker better I could have won easily. Thoughts: The guilty and my 2 shooters lazarus and sue lock the enemy crew in place. The stalker runs up a flank and schemes. Jack does support duties the first few rounds providing pushes, handing out curses, killing little models and summoning more guilty. Turn 4 or 5 he slips through the enemy lines. Need a lot more games, Jacks pushes and activation order are complicated. But I have a good feeling!
  14. McSkip

    Jack Daw Project

    @izikial thanks for your thoughts! Maybe you could go a step further, deploying more guilty to act as meatshield. They have this cool ability so tormented models can shoot into combat. So JD handing out curses, Guilty as roadblocker and shooty models for the damage output, like Dead Outlaws
  15. McSkip

    Jack Daw Project

    Rules question: Can Jack Daw with the new wave 5 upgrade "growing Injustice" attach the "suffocating injustice" cursed upgrade from the emisarry even when he (the emisarry) is not in the crew? If yes, does something in Jack Daw`s rules prevent him to hand out this cursed upgrade?
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