Jump to content

We're currently updating the site and a few things may run slow or not as expected at the moment. Give us a day or two to get everything sorted out and changed up if you would.

One of the new things you'll see about are the 'sticky notes' which you will occasionally see from the site Admins if something important shows up or is newsworthy, or if you happen to be in one of our many beta testing groups giving you an additional heads up when something new needs to be looked at or sorted.

You can send these amongst yourselves as well if you wish, just don't abuse it. 

Thanks for your patience!

Nathan Caroland Nathan Caroland


  • Content count

  • Joined

  • Last visited

About Cedar

Profile Information

  • Gender
  1. is incorporeal a bad defence?

    Models with Incorporeal are usually more mobile, with greater wk/cg values than models with armor/htw/htk.
  2. Wave 5 Change in Master Levels

    Well, this wave make Blight gameplay better, and I love Blight mechanics, so it's positive change for me. Now you'll more diversity in Hamelin crews, with players replacing Deso Engine and A&D with Nix and Benny.
  3. is incorporeal a bad defence?

    Incorporeal is either hit or miss - if you face crew without CA attacks, your models basically have double wounds, but if you face eg. Sonnia, Rasputina or Wong Incorporeal ends being slightly better Unimpeded.
  4. If his cost would drop by 1-2 stones he would find his spot in many outcasts crews. I hope that he'll receive some boost in January errata.
  5. Mad Dog has a problem that he competes for the same spot (ranged damage dealer) with Rusty Alyce and McTavish and both of these models better than him - they have greater range, are more mobile and survivable. Plus, when you lock Alyce or Tavish in melee, they can deliver solid punch, while Mad Dog relies on his triggers, none of which are built-in.
  6. Wave 5 Change in Master Levels

    Hamelin definitely got most from wave 5 - Plague Pits are in top 3 Broken Promises upgrades, Benny Wolcomb is nice damage dealing henchman with supporting abilities, Midnight Stalker was made for Hamelin and maybe even Freikorps Engineer has its place in Plague crew (probably together with Desolation Engine). Great news for me, as Hamelin is my favorite master. Second winner is VS. Engineer can bump his damage track to respectable 3/4/7 (ignoring armor), give him armor and draw few cards. Nythera aftermath is nice upgrade, although Oath of the Freikorps outshines it, as VS can now give free AP to other models. Third master who got most is Tara. She received enormous boost in form of Emptiness and Out of Time. Both upgrades are powerful and are auto-include with her. Talos is good model, especially since it has damage track of 3/4/5, and 3 on weak was something that Tara's thematic crew was missing. Fourth are probably Viktorias - now you can delete one model, then bury Vik and unbury her with Scion next turn! Parker is fifth, mostly because his Conflux helps his resource management. Hidden Steel Plate and High Noon are nice additions to his toolbox, but let's face it - he still is Parker, with all downsides he had before wave 5. Leveticus mediocre upgrades, but you can change Pariah of Iron into them, which is ok. His biggest boost are Kentakouri (free movement) and Obsidian Statue (more damage). Jack Daw is nearly at the bottom due to simple reason - he doesn't have free slots for any of this upgrades. Misaki is last because Viks are still better than her. It would be nice if she could take Terracottas with her.
  7. Broken Promises Fluff Discussion

    * * * * I finished few stories and I have mixed feelings about this book. In case of content (new models and upgrades) I think this is best book since Crossroads, but fluff (and recycled artwork) is bit disappointing. Guild story was completely pointless, although I like the idea of showing our heroes in normal situations. Ressers, Arcanists and Outcasts stories were fun and advanced plot in new directions and I can't wait to know what happens next.
  8. New Resser Player

    I suggest starting McM first, as he is very good master in my opinion, plus you have most of things he takes with him. I suggest buying third, and maybe even fourth Flesh Construct, as he can easily create one per turn. Rafkin is auto-include with him, and now Scorpius (from the Arcanists). Sooner or later you'll buy Emissary and he is in top three models in the faction. If you buy him, please make sure you have Mindless Zombies. Asura is good Ressers model, although she isn't available right now.
  9. McMourning summons

    Because Poison Gamin has Kariat's Blessing, which works in a similar way to Induction, and stacking Gamin with Sebastian and putting Poison +2 on enemy model would result in 6 irreducible damage at start of their activation.
  10. Sorry, I must misunderstood you. Looking at your list, it seems that you would miss only Wisps, as they are essential for Zoraida. Iron Skeeters are great in combination with Francois or Burt as these little Sky Pirates work as taxi for any ht 1 model. Speaking of Broken Promises - it has some nice stuff for these masters - Guild received four 6 Soulstone cost Minions, and while they are not available right now, you should definitely buy Guild Investigators and Monster Hunter when they will be released. Investigators can discard scheme markers from distance (which draws you a card) and have irresistible push. Monster Hunters have great ranged attack with built-in and damage track of 3/4/5 against models with Soulstone cost 7 or more. They are also very mobile due to their Stalk. In Neverborn, you have Bulgultin, who can perform powerful melee attack if they were pushed - and you can do that with Issue Command. In addition to Talos, Outcasts received Midnight Stalker - very solid scheme and anti-scheme runner. Extremely mobile and hard to kill if enemy has no access to attacks with . Ressurectionist have this book best model in form of Asura Rotten, who works like Sandeep for Undeads - they can borrow her attacks! What is more, she can create one Mindless Zombie per turn even easier than Carrion Emissary. Zoraida received great tool in form of Adze - it gives great tactical action for Wisps to copy, has an ability to count as scheme marker and it's very tanky model - despite having only 6 wounds, it can heal with each attack. Mei Feng can use Obsidian Statue, as it drops scraps whenever it suffers damage, and Charm Warders who can give her Disguised or Vanishing (if this model has activated, if it is a target of enemy action, the enemy must pass WP duel or the action immediately fails).
  11. Except Soulbound upgrades have "This Upgrade may not be discarded or removed." clause.
  12. For Tara, Talos looks like good model - he is only Void model so far with 3 weak damage, plus he is really tough, with his terrifying, armor and healing when he buries enemy model. I prefer to summon Guild Autopsies with Karina, as they cheapest model to be summoned. For Lucius both Austringers and Witchling Thralls are nice option. He can now use his Issue Command on Austringers and Thralls always pass horror duels regardless of final duel total. Also, they are really tough and have great attack. Doppelganger and Trapper are also valid options.
  13. Gwyneth Maddox and her (0)Hit me

    No, you're drawing cards until you reveal a non-ace card. So if first card is an ace, you reveal second card. If it's also an ace, reveal third card. If it's, for instance, 9 you draw it you don't reveal next cards.
  14. In scheme marker heavy pool Hamelin is still better option, as Infectious Melodies can give fast to your free minions which can double walk and place a marker. What s more, Rat Kings have very good (0) action (place base-to-base with scheme marker then remove it) and denying claim jump is easier with rat than with Drop it! trigger.
  15. Hamelin - where will you dig the Pits?

    In Extraction/Guard the Stash place them around center area so enemies will gain Blight if they want to score strategy. In other strategies I usually place 1-2 markers close to the center so I can move them without problem close to enemy models and third marker usually ends in a position which guarantees spreading Blight on enemy Master or big beater on tun one.