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jerhien

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About jerhien

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  1. jerhien

    At what point do you fall off terrain?

    I agree with that too, but I'm much more interested in how it's actually supposed to be played - how they play it in house when they test stuff for the game. That's the environment in which models are tested and found balanced or not, and it's the one that I want to be playing in I suppose.
  2. jerhien

    At what point do you fall off terrain?

    I'm still curious about how much of a model can overhang elevated terrain, or if you can even do it at all legally. I know you can while climbing but that seems to be a clause related to that specific climbable trait
  3. jerhien

    At what point do you fall off terrain?

    Haha thanks Ludvig, I really do appreciate all the help - I'd still like a clarification on falling in general and what end state a base is allowed to rest on, but there are a lot of good ideas in here about definition and movement. I suppose I'm trying to carefully define terrain, lol. The saddest thing is I've played hundreds of games of Malifaux, and just sort of accepted how things were without a deeper rules base for a lot of those assumptions... then again, I mostly played Sonnia, who honestly doesn't really care.
  4. jerhien

    At what point do you fall off terrain?

    That's a smart fix, and I'll bring it up with the folks who organize events - still stuck on the original questions - or maybe I'm just too dense to see the rules answers in the quoted material.
  5. jerhien

    At what point do you fall off terrain?

    That depends on what you define as climbable- I guess? If it's climbable, can stand on the top, climbable and you can't drop till completely off I think it's a bit more movement. This does not feel like an ok thing to be this complex.
  6. jerhien

    At what point do you fall off terrain?

    Oh man I hope that's not the official answer. I hate this sort of discussion and don't want to be locked into it with every player I meet, much less every TO.
  7. jerhien

    At what point do you fall off terrain?

    That seems to make sense to me - which means you're paying significantly more then 2 inches to cross the wall. 2 inches up, an inch and a quarter over, then you continue to move is what you're saying?
  8. jerhien

    At what point do you fall off terrain?

    We play it similarly - but we're realizing that we're doing that without actually knowing how it's intended to be played by Wyrd - thus the question.
  9. jerhien

    At what point do you fall off terrain?

    I understand your argument - that Off in this case is completely off - it's just that Off is nondescript here - we don't know what's meant by it until we get clarification. Being certain of the interpretation of a thing is fine, but it's not a supported interpretation either way.
  10. jerhien

    At what point do you fall off terrain?

    Related - I have a model charging over a wall - it has to climb the wall as part of it's charge. Does it's base ever actually rest on top of the wall as part of movement? If so, what part of the base is atop the wall? The frontmost lip, the center, the backmost lip? I'm sorry guys, and I know these seem frivolous because we all have a way we play the game, but some clarity would REALLY help us out.
  11. jerhien

    At what point do you fall off terrain?

    Off is not completely off - I can be hanging off of a thing, I can be stepping off of a thing. I can be moving off of a thing.
  12. jerhien

    At what point do you fall off terrain?

    And that all makes sense - it's more that I travel around the area for events and stuff, and while I locally might use a similar house rule, I don't want to have the conversation with every TO whose shop I go to for an event about how they want to play it.
  13. jerhien

    At what point do you fall off terrain?

    I appreciate the information - I'm still left with the vagueness of "off" as the issue - and the question about whether or not a base can exist partially suspended off of elevated terrain. The game is pretty good about defining within vs completely within so I don't think it's absurd to request clarification of what they mean by "off" - and if my models base can exist partially off terrain, you can do some really neat things with running along ledges etc...
  14. jerhien

    At what point do you fall off terrain?

    It's not that I think it SHOULD work either way, I just want to understand how it's supposed to work so we have better game consistency. I'm not trying to be exploitative, I've just seen it played both ways and thought a definitive answer would be really nice.
  15. jerhien

    At what point do you fall off terrain?

    It does explicitly tell me that I have the option of falling, however, and it seems very unclear about how, precisely, that falling is carried out (which is why I'm asking).
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