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jerhien

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  1. I one activation dropped an Ice Golem in a game the other day with a 10T Archer.
  2. For the record, Yu was also fantastic in M2E. I played with him tonight - he didn't do much aside from hand out fast and free action focused, but that's still quite a bit and he was never worried about being killed either. I had a 10T Archer one round an Ice Golem, which was really fun. I don't think you skip out on the keyword personally - wandering river monk with ninja training is a really fantastic scheme runner as well, and low river monk for healing up hard to kill models is a good time.
  3. Alright so it seemed like the intent of this edition was to lower lethality and increase interactivity between the players - from what I've read that doesn't seem to be where the game is. Do you feel that the state of competitive play is better or worse then it was the latter portion of M2E? What things do you think need to be changed?
  4. is anyone posting lists for the rounds yet? Gimme that data.
  5. I suppose I wonder how much Guild specifically would be aided by double master. This is all great information though, and I really appreciate everyone chiming in. It's good to hear where things are at - did Third Floor Wars set what the circuit tournament rules had to be for the national circuit or did they leave that to local jurisdiction?
  6. I'm sad that they didn't move to some kind of clock for the game in M3E - i understand that it's tricky, but the idea that we have to discuss the power of late game masters in a way that accounts for them potentially not getting to see the late rounds is a problem. After the first few months of play we very rarely ever had a game go to time - if you can't finish the round with what you bring to an event, I've always felt you shouldn't bring it.
  7. I appreciate all the responses - it makes sense to me that the powerful stuff is still non-interactve - or when it does interact it does so in a way that really skews the margin of error. We've always had a really strong 10T player in my area, and if i get back into the game I'm up in the air between 10T, Outcasts, and Neverborn. 10T's access to focus, draw, and scheme manipulation always seemed over the top to me - Shenlong was gross last edition too and as I look at his card he still seems really strong. Levi, Sandeep, Collette, Dreamer. The more things change, the more they stay the same i guess. Seems like really bricky brawling lists are on the outs? One of my locals is an Ironsides player who got touched in a real bad way by Levi at the launch of M3E and is still sore about it - but hey counters exist. We were discussing the different formats - is there a consensus between single and multiple master formats?
  8. Hey - our podcast was "Bad Things Happen" - we were playing out of Tacoma, Washington. Basically from Portland Oregon to Seattle was our area.
  9. Morning Faulx! I used to be on a competitively focused Malifaux Podcast centered in the PNW - we all took a break right around the launch of M3E, and are tentatively looking at getting back into the game. Obviously in-person events in the states are still a terrible idea, so none of that, but it would be really helpful to hear about what's doing well these days. I've read that Shenlong and Nekima were strong, but that they both received some targeted nerfs. I used to be a Sonnia Criid main, but I look at what they've done to my girl and despair. I see that Third Floor Wars started the national circuit, which is great, but I don't see a place that faction/master placements are tracked. So I guess I'm looking for what Masters are currently top dogs, and a brief explanation of why, and what factions.
  10. Personally I am beyond excited for M3E. I think this is a chance to really clean up a lot of things in the game that create negative play experiences for people. Standardization, streamlined play, and reducing the gotchya's are the things I'm most excited for.
  11. I agree with that too, but I'm much more interested in how it's actually supposed to be played - how they play it in house when they test stuff for the game. That's the environment in which models are tested and found balanced or not, and it's the one that I want to be playing in I suppose.
  12. I'm still curious about how much of a model can overhang elevated terrain, or if you can even do it at all legally. I know you can while climbing but that seems to be a clause related to that specific climbable trait
  13. Haha thanks Ludvig, I really do appreciate all the help - I'd still like a clarification on falling in general and what end state a base is allowed to rest on, but there are a lot of good ideas in here about definition and movement. I suppose I'm trying to carefully define terrain, lol. The saddest thing is I've played hundreds of games of Malifaux, and just sort of accepted how things were without a deeper rules base for a lot of those assumptions... then again, I mostly played Sonnia, who honestly doesn't really care.
  14. That's a smart fix, and I'll bring it up with the folks who organize events - still stuck on the original questions - or maybe I'm just too dense to see the rules answers in the quoted material.
  15. That depends on what you define as climbable- I guess? If it's climbable, can stand on the top, climbable and you can't drop till completely off I think it's a bit more movement. This does not feel like an ok thing to be this complex.
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