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Nathan Caroland Nathan Caroland

Ergonomic Cat

Members
  • Content count

    350
  • Joined

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About Ergonomic Cat

  • Rank
    Enforcer
  • Birthday January 2

Profile Information

  • Gender
    Male
  • Location
    : La Crosse, WI
  • Interests
    Neverborn and Arcanists, Warmahordes (Legion), Guild Ball (Union and Hunters)
  1. Cyclops vs rougarou

    Changeling gets the plus flips too, right? Ml4 with plus flips is not at all bad. And yeah, the look on your opponent's face when you pull off 9+ attacks on a single turn has to be amazing. And yeah, I think you're right about the threat. Just knowing that any model that gets in the range of that awful bubble could very well get destroyed with minimal AP investment is worth a lot! You're really selling me on the Emissary. + flips to Tooth, Rougarou and Changelings is just fantastic. I think this is probably one of the exceptionally few situations where the Gorar might actually be worth it. Because taking down either Tooth or the Rougarou turns this from a doom ball to "oh, you have a good minion." Being able to laugh maniacally and say "BUT WAIT!" is pretty amusing. Is it worth more than +1 card draw from Pukesnake? Maybe, maybe not.
  2. Cyclops vs rougarou

    Realistically, Kade is the same cost, because 99% of the time, you're going to put Depression on him so he can get his triggers. For me, the key differences are that 1. The Rougarou has so much more range. Kade is a 30mm base with a 1" range, which works out to a bubble about 80mm/3.2" (15mm from center + 1" radius). Rougarou is 50mm base with a 2" range, which works out to a bubble about 200m/6.2" (25mm from center + 2" radius). That's a lot of increase. Rougarou has 50% more health, but 5 vs 7 def *probably* makes that a wash? However, Rougarou can heal 2 or push for free (assuming a scheme marker, which is pretty likely give The Tooth). He also has Hard to Kill. So if he's not taken out, he's likely going to activate, heal for 2, and take another 2 AP to kill at least. And while Kade has a Lure, which is fantastic for triggering his own ability, Rougarou's 0 is pretty useful (and kind of hilarious). Kade gets a slow on his attacks, which is huge if you don't get the kill. But I think the reach of the Rougarou (he can even attack over Tooth's head, at 2"+HT3) can't be discounted in how much easier he makes it to get the combo off. For me, it's mostly down to the fact that Kade feels small and fragile, while Rougarou feels big and tough. Combine with Titania's ability to pass out Armor now.... That being said, I think Kade is still a model that gets unfairly dismissed in a lot of cases.
  3. Cyclops vs rougarou

    Interesting. I've been taking a Changeling with the package a lot of the time too, since they're a nice little 4ss package. I'm so desperate to use the Emissary *somewhere* that I like the idea of dropping it in here. Thanks! Both Lilith and Titania seem like they'd really like this, for different reasons.
  4. Cyclops vs rougarou

    I'm bringing Rougarou any time I need to move people around or any time I can move 2-3 models as a unit and not sacrifice my scoring ability. Given that we're Neverborn, that's about 90% of the time. There are very few pools where "Move people where I want them" is not a path to victory. I find it *really* hard not to put the 15 point Tooth + Rougarou package in almost every crew. The amount of devastation those 15 points can dole out is crazy, especially given how tough Tooth is. If you haven't done the math, assuming all successful duels: Tooth uses a 0 challenge to lure an opponent. Rougarou gets a pounce. Tooth gets an attack and pushes the opponent .25". Rougarou gets an attack. Tooth uses 1 AP to attack, pushes opponent .25". Rougarou gets an attack. Tooth uses 1 AP to attack, pushes opponent .25". Rougarou gets an attack. Opponent has to flip to avoid slow on activation. So 2 AP from Tooth gets you 7 attacks and a slow flip. And Tooth has 2" melee (right?) armor +1 and hard to kill. <3.
  5. Is Collodi next on the chopping block?

    I can't find the reference, but I'm 90% sure the design philosophy is that the mid-year errata is to fix things that are broken and the January errata is to make basic changes. Also, they specifically said that the Collette prompt change was because they didn't want people triple prompting. The fact that Howard/Joss was very powerful may have influenced it, but their stated reason was that Prompt x3, go was not a fun style.
  6. August 15th - App

    It's sorted from best on the left to worst on the right, except that Outcasts had to stand at the front to get shot, and Gremlins are just tagging after Neverborn because they're annoying.
  7. Brewmaster - what tools do we have

    Yeah, but most of the pools Brewmaster plays involve controlling an area or interacts. And he shuts both of those down very well. But on the flipside, I generally only need 4-5 points to win a game against him, because he's not scoring either....
  8. Brewmaster - what tools do we have

    These are all excellent. I keep trying to not play Lilith, to get time with the others, but Tangle Shadows is super useful. And holy cow, I didn't even connect that with Graves. I was playing him last game, and completely forgot about his ability! And I also never remember to check LoS for auras.
  9. Brewmaster - what tools do we have

    No, no, I'm playing Neverborn, not Guild. This is a true statement. I keep meaning to try Lucius again. Maybe this is the time.
  10. Brewmaster - what tools do we have

    One of my frequent opponents reallllllllly loves Brewmaster. Brewmaster is not highly effective, but he's super good at just making things do nothing. I'm trying to look for interesting tools that we have to deal with Brewmaster - primarily ways to either shut down his aura or push him around. The main ones I have right now are a Doppleganger to win initiative, Lilitu's Lure (which is rarely effective, because Brewmaster usually ends up in the middle of things) and the Bandersnatch's ability to pull. Anything super handy or amusing I'm missing beyond the basic "Spread out"?
  11. I Successfully won with master nekima ama

    That's more than enough. Matches about what I figured. A giant scrum in the middle to take the most advantage of Nekima's 3" Doomblade and all the growth. Very nice.
  12. I Successfully won with master nekima ama

    So, roughly, what did the game look like? Turn 1, Lucius gets himself killed, Nekima shouts triumphantly, Graves pushes things up, and the tots spread out? Turn 2-5 ??? Turn 6 Profit!!
  13. NB Lucius on Logfaux, what gives?

    That's somewhat a Catch-22 though. If everyone logged their games in Logfaux then it probably would be possible to do that sort of analysis. If there was enough data to play around with, you could find interesting bits and do stuff. But if no one is logging games, no one will log games because it's not worth it to log games.... I try to log all my games in Logfaux because *somewhere* has to be the source, and it's the best I could find so far....
  14. Lilith's fluff direction

    She kinda sorta already has rules - give her another AP for melee, call it good.
  15. NB Lucius on Logfaux, what gives?

    I have played precisely 0 of them, I know. I don't have a specific issue with him, I just love too many other masters to figure him out.
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