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OracleToronto

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OracleToronto last won the day on May 6 2023

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  1. Guilty make great Hold Up Their Forces models. 5 stones and are reasonably annoying to kill and due to their demise your opponent doesn’t really want to kill them. You run them up and score the first point and then if your opponent kills them you get some extra hand size until you kill the model that killed them and get the guilty back to score the end game
  2. I hear you - I think I promised a Molly2 Tactica a year ago?! lol
  3. Not to step on @Maniacal_cackle’s toes with all the amazing Molly guides I have about 20 games of Molly2 under my belt now (very much forced) and will soon be writing up a guide for those wishing to bring her to the table (spoiler alert this GG is probably as good as she is going to get and there are some fun and interesting ways to play her)
  4. The flavour of this doesn't work, I think. "Who would punch a baby in a pram" describes manipulative - nobody would punch the baby in the pram, til it takes an attack action. Now that it has shown that it is a threat, we would punch it. I actually was thinking remove manipulative and replace it with Face in The Crowd and Disguised. Keeps the model safer at range (as they will almost always be near other models due to their copying Fading abilities) and a woman pushing a baby cariage doesn't seem like much of a threat until you get close.
  5. I would second (third?) this also. Plus his Alone In The Dark trigger really screws some crews over hard.
  6. Noxious can use Bring It to pull Molly up the field also as she doesn't have a melee attack so it is basically a lure +2"
  7. yeah i just realized doing two actions near a corpse marker could heal it 4 and draw you a card
  8. I was thinking of the Bonepiles as added range pressure on the opponents and condition removal (as they can remove a corpse marker after each action it takes) so it could fire twice - healing the 2 damage it does to itself.
  9. The Koimanu are super good (especially for their cost) but the fact you NEED to hire multiple keyword minions in your Crew for it to function does mean they are a form of tax on the crew (although one you don't really mind paying). I still say that their average stats mean that even with all the positive flips they will still miss often (especially if your opponent can cheat to beat with a higher stat) The real way to beat Yan2 is to get stunned on him ... so much so if I even get a wiff of stunned in an opponent's crew I'm getting Chiaki's Reliquary on Yan turn 1 ... which I hate doing cause the crew really doesn't need her in it aside for that purpose)
  10. Do you find models like Bone piles or Bete are good with Mcmourning2 seeing as he can get a lot more uses out of corpse markers?
  11. I was just curious if there are any good vassal videos or other guides for new McMourning. McMouring was one of my first masters and I love the feel and fluff of the title version even more so - but I would love to see some game play of how the crew works.
  12. I have been playing a lot of Yan Lo 2 and I have to say the fact the dog's are stat 5 plays a big part in your opponent being able to often stop or tie an important attack. You wouldn't think it plays a big factor but I think that's what keeps it somewhat fair - though still insanely efficient. But again I feel like its how easily he scores points if your opponent doesn't put in the work to drop him that has him with such a high win ratio.
  13. I personally think where Yanlo2 seems so powerful Is that unlike many of our resser master his game plan is to score quick and efficiently by himself and his dog(s) which especially in competitive play is how you win games - especially as competitive games struggle to make it to turn 5…. where many of other resser play an attrition style.
  14. Thanks - I’m curious what is it that the Hanged do so well with Molly2? Or are they just solid models in any crew and so “can” fit in with her
  15. Yeah …. I was trying to figure out a “at bare minimum card cycle” use of her bonus but it seems even that stops at the 80% there mark. I have made it a goal to find the best way to use Molly2 even if it is “sun-optimal” and it is seeming tough … i was trying with the following “pain train list” to have the max amount of high AP high damage models thinking at first that her aura supports that well … but it turns out that the extra focus that Molly1 passes out is better and her card draw it more reliable …
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