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FlippingWeak

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  1. @Adran Thank you - that perfectly clears it up for me, Much appreciated.
  2. I am confused and unable to find the right part of the forum - but can summoned models no longer interact with strategy markers for the whole game? However, after the turn they are summoned they can interact in any other way. For example - Summoned Ins. madness cannot ever do Break the Line as is summoned model, but, can drop scheme markers etc on the turn following their summon?
  3. 😂 Maybe a little jumping around then... Yep Emissary is at the top of the list for sure - model is amazing and it gets everyone's approval for work in this crew. Then getting the Howling cos I want the Rougarou for positioning non-minion models a bit.
  4. I am definitely building towards flexibility at the moment - I want to main Titania as at this point I need to learn the game as well and don't want to jump around too much - I do recognize I will struggle at points in certain schemes/strategies. So many useful opinions above - and a shopping list (which is the best bit) so its really useful to see the different options available for this crew.
  5. First box I ever picked up was Rasputina but I struggled with her in m2e but I liked her dark December theme - looking at more models I picked up Lynch in his Neverborn days and have played most of my games with him in 2e and fell in love with the Neverborn aesthetic..... he now sits in a box having defected from the faction I loved so much so I am pretty much starting again in m3e - having not played in 2 years - with Zoraida and Titania..... and no clue how to play either (have got great assistance in this forum though) ... what can go wrong? 😂
  6. I love the idea of Candy - and will look to pick her up eventually when I get Pandora's crew for sure. I won't grab her initially as my group are also new to the game but its definitely one for future games with a little more experience. Rider is definitely on the list though as he may come in instead of Killjoy sometimes - I feel like he is more straight forward but still has some nice tricks. I am sure I am totally going to mess up Killjoy and his upgrades on wrong models initially too!! 😂 Or that with Ressers opposite me I am going to see models that deny Demise abilities....
  7. As this is a Wishlist I would love to see Collodi versatile henchman - but like I say this is total wish-list. Outside of that - definitely more Half-Bloods would be cool - I really like Bloodwretched models so anything that might lift them so I can put them down on the table more often would be cool.
  8. That is interesting @Hawkoon - I had been looking at expanding into Nekima next (a fair few games off) mostly due to the lore I have read in the book so it makes thematic sense and the fact that it may work on the tabletop too means I can have a few mix ups once I get a little more confident with it.
  9. Thank you all so much for the above!! Really appreciate the input. Going to pick up Emissary box and Rougaru/Bultungin box next for the reasons described above. I'll also just play Aeslin for now, I intend to main Titania for a fair few games so I learn it better so will stick in Keyword (and versatile) for now because I need to learn the game too. I know this means some schemes won't work well.... but i feel it's as good to learn when not to take her as when you do take her? Again, thanks!! Got my next steps set. 😁
  10. Morning all, Been trawling the forum and looking at Titania pages but I have to admit, as a new player, it looks a little confusing. What I can get from it is - Aeslin is not overly liked but situationaly brilliant? What would you take instead of her? Bultungin are not rated at all - what would you bring in instead? Changeling on tax? I have her Core box, Killjoy, Doppelganger and also the Changelings. But unsure what to add next - or if I should perhaps seek out an additional henchman style model. Any help would be appreciated. Thank you.
  11. Ok, I understand and am fine with that - I guess I suffer from that last edition from him and need to play him differently in order to get the most out of him. Interestingly I had thought that his Keyword alone was Honeypot - so this is my own misunderstanding as to what he could take. I will work on this - he was my favourite master in 2e but I think his upgrades made him so... knowing that it will not expand (and the reasons for this) just means I have new shinys to look at. These silver linings are not not bad ones at all.
  12. Please don't shoot me... i played my first Beta game last night and will accept that I am totally wrong here if told as such... however... Are there missing upgrades or cards ? I only ask as myself and my opponent played Lynch into Seamus last night and found their lack of upgrades made them underwhelming - Lynch didn't do a great deal at all (yes, it was my first game so I haven't written him off) but he just felt like I didn't need him on the table. Are there upgrades to be released or have I made a mistake in downloading the files and not got the full content? If I am being a fool I take constructive criticism well 😉
  13. A very sound possibility and, if it happens, then I will play him in TT. I just have a lot of other neverborn models so I will pick up a new master. I'm trying to be positive about the changes but Neverborn are my favourite faction so well it's either an ice giant or Marcus for me.... I think. Guaranteed I will change 12 times before then...
  14. I played Lynch only since M2. The main reason for this was he was my favourite and I had bought a fair few neverborn models to bolster him and Huggy so I am a little dissapointed.. but only because I can't afford a mass of new minions for him... so, now I'm over that I need a new leader for my minions and now the opportunities seem endless!! As it is Lynch a lot of my crew is mimics and stitched, tots and Graves etc. I just don't know where to go with it now... but I'm excited by that strangely... lots of new cool lore to read and think about... come on m3e. We need you. After all, this is still Ours.... 😉
  15. Really excited by this... one of the things that put me off was that there were lots of masters who always did have the same models.... and they were not thematic... just the ones you had to have to win tournaments. I like the story deciding what happens... otherwise the story becomes pointless and not related to what is happening. You can only be upset wtih story driving the game if you want the bent and broken crews that are 'mathed' . Malifaux IS thematic - therefore it makes sense that the crews within it would be. I welcome the simplification of the conditions and actions - I did not tournament though and as a casual player maybe I dont have much say in the effects it has there but I will enjoy it as a casual player. Faster games with less confusion is bringing me right back in. On the Flip side ;-) I do own Lynch (as my only master) and am not interested in playing Thunders (no snubs just not my theme) buuuuuuut - I will see new models and buy a new crew anyway so I dont find much to complain about other than I will be slightly poorer once something is purchasable. First world problems.
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