Jump to content

Hollow

Vote Enabled
  • Posts

    83
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Hollow's Achievements

Enthusiast

Enthusiast (6/14)

  • Dedicated Rare
  • Reacting Well Rare
  • First Post
  • Collaborator
  • Conversation Starter

Recent Badges

6

Reputation

  1. Some abilities are triggered by events that refer a single item. E.g. Lust's Flirtatious Wink Yokai's Ephemeral Warriors What happens if an enemy model draws multiple cards with one Action or Yokai gains multiple Flicker Tokens at onсe (activates a second time via Asami's Wrath of the Kimon Action)? Does it produce multiple Sin Tokens as well as multiple subsequent Places?
  2. Yes, I've also reread @solkan's answer. Even considering an Action (Trigger > Action) as a source of an Aura doesn't hurt to interpret it the way I did since these two Actions are different (similarly to different Abilities).
  3. Some actions grant the Hazardous Aura to a Marker, e.g. Are these Hazardous effects cumulative if granted to: 1) the same Scheme Marker; 2) different Scheme Markers. The rulebook says that neither Auras caused by Abilities with the same name and Hazardous Markers of the same type are cumulative. But these Auras are provided by the Action's Effect and the Trigger, so I suppose they are cumulative even on the same Marker. Am I right?
  4. As far as I can see, attaching the second copy of an Upgrade is allowed. McCabe's Upgrades are Plentiful(2). So if, for example, McCabe and Sidir both have a copy of Timeworn Blade, McCabe can attach the second copy to Sidir and Sidir must discards the second one. Edit: Or not. I don't know 😓The wording is ambiguous. It states that situation is possible, but it's unclear if this Ability can cause it.
  5. I think this statement is a bit controversial and better be clarified in the future FAQ. Why can't he count himself twice for the purpose of this ability and resolve the effect twice? Can't find anything similar in FAQ right now. The most alike question I can find is about Exclusive Interview. It's allowed to resolve abilities on the same model being both friendly and enemy.
  6. Can McCabe use this ability to re-attach an upgrade to himself? Would he gain any Shielded for doing this? Looks similar to Shenlong's Star Pupil trigger, but maybe it's forbidden somehow.
  7. Does this affect Auras and Pulses? Let's say, there are two models of size 2, one of them is atop of a Ht 4 terrain and they have LoS to each other. Does range of an Aura reduced by 2" due to vertical Ht difference?
  8. My question is, if the Action generates an additional Action and also has After Succeeding Trigger, what resolves first? An additional Action or the Trigger? Examples of such Actions: My thoughts. The effect itself generates an additional Action, but it doesn't resolves immediately. Then the Trigger should be resolved. And only after that the new Action should be taken. Is this correct?
  9. According to Damage Timing (p 34), effects that happen after a model was damaged comes to play only after the model was actually damaged. As I can see, in case of Kentauroi, it will work thus. Damage flip is performed (2/3/4), damage is reduced by Abilities (e.g. Armor), remaining damage can be prevented by Soulstones. Then the model actually suffers final amount of damage. If it's more then 0, it's finally considered of being damaged at this point. Then +1 modifier comes to play. The question is, what it can be applied to. I'd rather say, it can't modify already suffered damage from effect. But, according to FAQ, triggers are considered as additional effects of actions, so the modifier can be applied to them. According to Adding Damage section (p 24): It refers Actions, but again, according to FAQ, triggers are also part of them. So I guess, in case of Kentauroi, the Rear Up will deal 3 damage to the target of an Attack and 2 to the others. Other two triggers will deal 1 damage (0+1). Edit: Have re-read my own answer. Want to add, that the wording "Models damaged by this Action" seems ambiguous. It can be interpreted as such that refers a fact that some models has been actually damaged (already accomplished fact). As well as modifying any damage that will be done in future. Edit 2: Have re-read my edit. The wording seems ok for me now. If it referred to accomplished fact, it would be something like "Models that have been damaged". So if it's about future damage, than only the effect itself and the Rear Up trigger can be modified.
  10. I know that this question was asked previously many times in different forms about different abilities: https://themostexcellentandawesomeforumever-wyrd.com/topic/145419-i-think-i-just-realized-something-that-helps-lucius/ https://themostexcellentandawesomeforumever-wyrd.com/topic/154024-visual-explanation-of-attack-duels-aimed-at-new-players/ https://themostexcellentandawesomeforumever-wyrd.com/topic/154771-youkos-whispered-lies/ But the answer is still unclear to me. Should effects of abilities that mention targeting be resolved immediately after initial effect? Or should they be resolved according to Detailed Timing (step 2 d I)? Abilities examples: Detailed Timing (p 35): So conditions to trigger mentioned abilities are clear - the model itself or another friendly model was targeted with an Attack Action. But what's the exact timing to resolve the Ability's effect? Immediately or during dedicated step 2 d I? It meters when attacking model modifies the Duel with Focus, for example.
  11. Perhaps it would be worth to clarify this in future Errata. Duplicate that Climbable and Walk are strictly related to each other in Climbable wording too. Since now Climbable refers to Move (not Walk), it seems unobvious.
  12. Can Incorporeal models Push on top of Climbable terrain (e.g. during Charge)? Wordings: As I can see, as far as Incorporeal model pays penalty for vertical movement, nothing is violated. Impassable trait is ignored, movement isn't stopped. You can move along the side of Climbable via any movement (Push is a type of Move). Am I missing something?
  13. Do incorporeal models suffer falling damage in any way? By moving out of a terrain piece by themselves (Walk, Charge). When being pushed/moved off terrain by other model (Push, Lure). By falling due to terrain was destroyed.
  14. Can a model take an interact to push a strat marker if other model with 40-50mm base stepped on it? Does this require Los? Seems Los is not required since marker isn't targeted. Checked strats from previous GG. Some of them states that markers are targeted (Turf War). Some not (Break the Line, Symbols of Authority), but these require to be in base contact, so Los doesn't matter.
  15. Oh, nice. Didn't notice c.2.d.I states to modify the Duel with Abilities. Now it's clear for me. Thank you.
×
×
  • Create New...

Important Information