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We're currently updating the site and a few things may run slow or not as expected at the moment. Give us a day or two to get everything sorted out and changed up if you would.

One of the new things you'll see about are the 'sticky notes' which you will occasionally see from the site Admins if something important shows up or is newsworthy, or if you happen to be in one of our many beta testing groups giving you an additional heads up when something new needs to be looked at or sorted.

You can send these amongst yourselves as well if you wish, just don't abuse it. 

Thanks for your patience!

Nathan Caroland Nathan Caroland


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About Lithaine

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  1. new FM with questions

    I think you could also make the argument that it is fluffy - cheating fate could imply you came out ahead in a situation where you shouldn't have otherwise, such as not being skilled (or being actually bad) at something. By sheer luck (aka cards in your hand), you stumbled across the clue or dodged the bullet.
  2. Soulstone Economics

    As a new FM trying to acclimate my group to the game for the one-shot we tried, I can see where you are coming from. Opening a fantasy book that has magic as a core component, and reading right off the bat magic is illegal and will have you jailed or killed before you even get into is a bit of a shock. "Let me show you this awesome thing that I know you'll like, and you've been waiting for, but first a list of all the bad things that will happen to you." Malifaux is a gritty, rough place as @L3gion mentioned (and who I am piggybacking off). Coming from D&D as my only sizable tabletop experience with RPGs, it's quite a paradigm shift to understanding TTB that I still struggle with a bit (a TTB 1e oneshot is the only RPG I've run so far). In this regard, TTB seems more about players who are above-average making their way through a world that is a gritty 'realistic' dystopia - the government is corrupt and authoritative, pretty much everyone/everything is unfriendly, and scraping by for most people is more the norm. This is a big departure for my players because they have to shift from a swords&sorcery or dungeon crawl to a more cautious and consequential environment (depending on campaign/GM/DM/FM of course). These things that 'Wyrd...do not want us to use" are things that are inconvenient for the player to deal with, but the character would want to have/use them (and would have to accept/plan for the consequences). Fated are operating in a grey area, and in order to be successful and/or powerful, your characters are probably going to be doing some illegal/shady stuff. Even if the Fated are 'good guys', it's more down to earth (down to Malifaux?) - some talented people step up (possibly reluctantly or for reward or because they were coerced) to save the day as best they can. Playing in those grey areas seems to be where the 'fun' is. Again, I haven't had much playtime yet, but that is the impression I get from reading the books and the forum, and it has been a mentality shift to craft the 'look and feel' of Malifaux for the players. Without approaching it that way, I can definitely see why it seems like you're not supposed to be doing x,y,z and would be frustrating. Thanks for starting this discussion, I've been picking up a lot of info from the comments, and your premise was sort of sitting in the back of my subconscious as I was trying to adjust to the ruleset. Teasing out the 'intended' approach has been helpful to me in trying to teach and run the game in my group.
  3. The TTB Spell Deck

    Agreed. As a new Fatemaster trying to get new players into the game, I think this is very helpful. Not having to flip through the books is nice, but like @Mason said, handing out spells in a small physical format will be helpful. I think it could also help make learning a new system less daunting for players who want to be a magic user, just hand them the deck of spells from the books you are using in your campaign. They can pick the magia/immuto they need from the deck - the physical aspect of the cards, plus the ability to do a side by side with the magia and immuto should make putting together a grimoire easier. My current gaming group rotates systems after a couple sessions, typically three 4-hour sessions (more like 2 hours of actual game time after late starts and getting dinner). In our case, anything that makes it easier to pick up the game and get characters created is great. That and the magic user can look at the cards while three or four people try to 'share' a Fated Almanac Core Rules.
  4. Next expansion

    Thanks, I didn't see that before. Good ol' PDF search.
  5. Next expansion

    I've been slowing skimming through the new Core Book, and am not sure if it was brought up in another thread, but I did notice it mentions "If your Fatemaster is using Into the Bayou or From Nightmares expansion books" (pg.74). If the Fatemaster could use it, then it would make sense it will be released sometime in the nearish future.
  6. Favorite Art?

    That construct mini looks like the art on pg. 114 of the Fatemaster's Almanac, but I'm not sure if it's referenced somewhere as a particular type of construct.