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Lizard_Wizard

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Everything posted by Lizard_Wizard

  1. Huh, really? Maybe my memory is hazy then. I was quite certain (from looking at some tournament timetables) that games were 2.5 - 3 hours per round. Guess we need to speed up some more then EDIT: Had to check, and I am indeed mistaken. 2 hours max, we better start picking up some speed
  2. Granted our community is tiny, but we generally agree before the game if we're going to play on practice or tournament speed. Practice speed: We're taking our time, trying out new stuff and carefully considering our moves. We end the game when either player has to, or when the game is over. Takes around 2-5 hours of gaming. Tournament speed: Game has to be done in 3 hours.
  3. Location: Vaasa, FinlandSize: 4 Players, 3 active and 1 occasionalMost winning: Ironsides, Perdita, DreamerStruggling: Masters? Mei Feng and Lady JModels/Items most complained about : Ironsides, Zoraida Biggest problem though? Getting more players. We've got an active club, but everyone's divided between Guild Ball, Warmachine/Hordes, X-Wing and 40K. I've introduced, demoed and discussed with several potential players, but it's all falling down to time and money. Malifaux isn't an expensive game, I would argue it's probably one of the cheapest Mini games. But people are dedicated to their currently chosen games. I still count several of them as potential new players, one can only hope.
  4. Apologies for the late notice, just got confirmed that I will be going to be hosting a table at: Vaasa Game Days 2017 22.11.2017 12.00 - 19.00
  5. Going from a (semi) noobs gut feeling: R1 seems problematic for my experience. On one hand it's Guard the Stash, so either Ramos or Ironsides (Done it with Mei Feng too, but that's not a master you have). But on the other hand, Eliminate the Leadership is in the pool, and as such I dislike taking Ironsides. Granted I mostly don't have Ironsides killed unless I want it to happen either. Ramos again could stay a "safe" distance away, and keep summoning spiders. Seems like the safest bet, depends abit on your opponents faction. R2 is Screaming Ironsides to me. Especially with W5 upgrades. Her and the 3 Stooges for Reckoning, a couple of Wind Gamin for scheme running (or a Wind Gamin + Soulstone Miner). I've tried sacrificing a Mage for Framed for Murder, with limited success. Search the Ruins perhaps with Wind Gaming?
  6. Vaasa is starting the international gaming week earlier. Due to this I will be present at Vaasa Library on the 28th of October, hosting Malifaux Demos. I will be there between 10.00 - 15.00
  7. Huh. I always saw Gunsmith's more of a toolbox kind of shooters, with the right bullet for the job. Atleast that's how I've used them so far. Well, I've only recently started by journey into the Frozen Heart territory. Acolytes are coming soon, guess I'll know once I've fielded them a couple of times.
  8. Gunsmith's are considered bad? Huh... why?
  9. Fair enough. Any chance a guy from Vaasa to join that/those Facebook group/s? I'm mostly following the Wyrd-Forums and Sotavasara when it comes to finding gaming events
  10. Why do these posts come up so late? Damnit, I'll make it to ONE event this year. Just not this one
  11. This would be the topic for Demos in Finland, Vaasa at Wasa Wargames Club. We are open on most of the days during the week, with me being present atleast on Fridays. These are going to be the primary days for arranging Demo games, however feel free to contact me if you'd like for another time. Next scheduled Demo: 28.10.2017 Location: Vaasa Library Vaasan pääkirjastoKirjastonkatu 13 Feel free to send a message to me if you have any questions
  12. I'm curious, why the Electric Creation with Toni?
  13. This is almost an exact copy of how I've started. Been playing for a few months, so take what I say as a fellow beginner Johan is almost a must have. He get's better with M&SU models, and he's your solid piece for removing conditions when needed. He's also a healer. Soulstone Miners are fun to use in schemes were you need/can place a model hidden in a corner. From there it can threaten flanks/rears, drop schemes or harvest for soulstones. Ironsides and Mei Feng, to me, feel like they are competing for the same strategy/scheme combos, the difference is how you want to play it out (and depends on opposing faction). However, the Ironsides box has the Oxfordian Mages. I might be biased towards the trio, but I found myself severly lacking ranged potential in my crews so far (and I like mages). I have gotten my hands on Willie, 2 Wind Gamin, 1 Metal Gamin and Hans in addition to the 3 masters, spiders, miners, Johan and creation
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