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Mortarion

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Everything posted by Mortarion

  1. Any effect which heals a killed model will happen first, and therefore cancel the other demise ability since the model is no longer being killed. From page 25 in the rulebook: "When a model is killed, any Healing effects or effects that result in the killed model being Replaced happen first, followed by any other effects that occur when, if, or after the model is killed."
  2. There are two very niche cases when you actually want some of the removed cards back in your deck and Vivid Nightmares can be (slightly) useful. - The first one is if you have volountarily removed high cards from your deck to use with Stitched Together and all the Stitched die. - And the second one is if you don't use Stitched and just happen to flip three good cards when using Lucid Dreams. Dreamer was obviously much better without Vivid Nightmares, but it's not completely negative.
  3. This is something that I think is pretty clear in the actual rules, but because a lot more uncertain because of the Gluttony FAQ. "Choosing a Strategy Marker is a way of affecting it, along with targeting, moving, removing, selecting, counting, etc. No effects can affect Strategy Markers unless the effect specifies it can." It states that "counting" a marker is considered to be affecting it. In my opinion both Entomb and Full pack should be allowed to count a Strategy marker as it is not actually affecting the marker. But unfortunately I think that the Gluttony FAQ changes this and that no model may "count" a strategy marker. But I would be happy if anyone could prove me wrong on this.
  4. I was unclear. Sorry. The rules concerning "Ability timing" (page 35 in the digital rulebook) says that "Most Abilities are passive and always in effect, but some occur as a result of another game effect. In these cases, the Ability will use the word “After.” These Abilities happen after the effect in question is resolved." Stand and fire states that models "that resolve" the Charge action suffer damage. It does not use the word "after". It is written in present tense. Therefore, it takes effect when the Charge is resolved, and not after. (And I agree that Stand and fire is different from Hazardous Terrain, which states that the effect is suffered "after the current Action or Ability is resolved".)
  5. It would suffer the wound as soon as it resolves any part of the action within the aura, during step C.2.e.
  6. It says "enemy models that resolve", not "after an enemy model resolves". Compare Stand and fire with Perdita's Finger on the trigger. Finger on the trigger states that the effect happens after the Charge move. Another comparison would be with Scamper, which states "after resolving the current Action or Ability". There are quite a lot of examples of similiar wordings. But Stand and fire uses a different wording. It says "that resolve". Present. When it is resolved.
  7. No. I would say the Rifleman can still use Stand and fire as the charging model resolved the Charge action within 8" while the Rifleman was unengaged. Stand and fire does not state that it is resolved after the Charge action.
  8. While I can't give you any specific Yan Lo tricks, I can try to give you some general hints on how to deal with Jedza. From your description it sounds like you are talking about the "normal" version of Jedza and not the Title version "Jedza, Everlasting". And that the main problem is the "Fragility of Life" ability. Since it is an Aura, Jedza requires line of sight to the model she wants to heal. This means that if you can block her line of sight by placing a model between her and the model you want to kill, the ability does not work. This will of course be easier against smaller models. It is also important to know that Fragility of Life does not work on Jedza herself, and while she might not be easy to kill it can definately be done. And without her, the Keyword isn't that strong. And a general hint if you are having trouble beating a certain crew: Try and focus on the Schemes and Strategy. Hope this helps, and good luck!
  9. 1. No. While it is in range of its own aura, Isochronism states that it may have another model gain that Condition. So it can't use it on itself. 2. Yes. It works when they gain a Condition for any reason, including from Isochronism. And if you place them in a square, the model concentrating can actually gain Focus +2. (Gearling A concentrates and gain Foces +1, uses Isochronism to give Focus to Gearling B. Gearling B uses Isochronism to give Focus to Harrison, Harrison gives Focus to Harris and finally Harris gives Focus to Gearling A.) However, you propably want that last Fous to go somewhere else...
  10. It's 2. "While within" refers to "enemy models" later in the sentence. If it would have been 1, the rule would have read "While this model is within [aura 3] of another friendly model with this ability...".
  11. An addition to this - you draw a card if it is your model with Following orders, you made a melee attack and the model using Bring it has a higher cost than the model with Following orders. If you use Bring it on your opponent's model with Following orders and it makes a melee attack, your opponent will draw the card (assuming your model has a higher cost).
  12. I think that Red Caps can be good situational summons for Widow Weaver if your opponent is using a Scheme based on Scheme markers (due to Trail of Gore).
  13. I have some questions about how the rules for Experimental models fit together. Lets start with their signature ability Perverse Metabolism. It says the following: "Perverse Metabolism: When this model would suffer damage from Poison, it instead Heals an amount equal to the amount of damage it would have suffered." The way I have interpreted the rule is that it only replaces the damage part of resolving Poison damage. So for example, if a model with this rule has Poison +5 it would Heal 2 in the End Phase instead of suffering 2 damage and then it would lower the value of the Poison condition by 1 (since that part of resolving still remains). We then have another rules, Catalyst, which says the following: "Catalyst: Models with Poison that start their Activation within 3 suffer 1 damage from Poison." I've interpreted this as being completely separate from the resolving of Poison in the End Phase. Therefore, a model with Poision which starts its Activation within 3 of the Catalyst will suffer 1 damage (or Heal 1 if it had Perverse Metabolism) regardless of the value of its Poison condition, the the value will not be lowered after suffering damage (or Healing). So far, so good. But then we come to the Symbiotic Relationship rule. "Symbiotic Relationship: When this model would suffer damage from Poison, it may instead either Heal that amount or have another model in base contact suffer that damage instead. After resolving either, reduce this model's Poison Condition by 2." In this case, the reduction of the Poison Condition is part of the rule, but it does not say anything about replacing the normal reduction. So if it starts its Activation within range of a Catalyst and want to heal, it would then have to lower the value of its Poison by 2? And does this mean that you resolve Poison in the End Phase, it would lower the value of its Poison by 3 if it wanted to heal? (2 for Symbiotic Relationship and 1 for resolving Poison.) So, to sum up the questions: 1. Models with Perverse Metabolism still lowers the vaule of their Poison Condition after Healing in the End Phase, correct? 2. When taking damage from Catalyst, you take one damage regardless of the Value of your Poison and do not lower the value of the Condition, correct? 3. If a model with Symbiontic Relationship and Poison starts within range of a Catalyst and wants to Heal, would it lower the value of its Poison Condition by 2? 4. If a model with Symbiontic Relationship resolves Poison in the End Phase and wants to Heal, does it lower the value of its Poison Condition by a total of 3?
  14. Dark tale can give you quite a lot of Shielded as long as you keep your models together. Let's say for example that a Red Cap finish it's activation within 6" of the other Grim models and that it damaged an enemy model during that activation (which is not that difficult). Then all the Grim models (including the Red Cap, since it is within 6" of itself) would gain Shielded +1. And if if Klaus manages to damage two enemies with Incessant Questioning, he and all of the Grim models within 6" would get another Shielded +2. And so on... So as long as you keep the Grim models close to each other, they can get a lot of Shielded. And this is where the Sweet Song trigger Jealousy comes in. Sweet Song draws enemies near Hildegard. Every time she takes damage, her Shielded would be reduced. And that means nearby enemies takes damage. So it creates a situation where enemies will take damage themselves if they hit her. It might not be an amazing ability, but it can be useful against crews which rely on melee attacks.
  15. One quite good use of Chronicle (Wanderer) during an opponent's activation is together with the Aura of courage from the Intrepid Effigy/Emissary. If an enemy attacks a model within the aura and that model wins the duel by 2 or more, not only will the attack miss, but the attacked model will heal 1 and the next attack to it will do 0 damage. And yes, the ability only works during the same activation the model healed. Also note that it does not effect the attacking model as such, so if it attacks another target it can still do normal damage.
  16. Wow! Although I personally don't think the models fit the Malifaux aesthetic, they look absolutely AMAZING! I'm getting big Dark Souls vibes from them. Super cool design!
  17. It is an interesting idea. In my opinion, it would probably not fix bad minions, though. I feel that the main problem with them is that they give your opponent pass tokens (or less tokens to you) and they are often easy to kill and have bad stats, which can be exploited by your opponent for Scheme and Ability purposes. And what the bad minions can do does not counterbalance that. So getting more such models would not really fix the problem. However, it would be a boost to mid-tier models. For example, I would definately consider fielding three Death Marshals or Riflemen if they got a discount. And I would probably try fielding bad minions with specific strengths, such as three Witchling stalkers or Guild hounds, but I fear that I would still be disappointed...
  18. Guild mages and Spelleaters have a trigger on their attacks called "Transmutation". It reads as follows: "End any one Condition with a value on the target. The target gains a Condition of this model's choice at the same value as the ended Condition (to a maximum of +2)" It is clearly stated that the Condition to be removed must have a value, so it cannot be used on Fast, for example. However, when it comes to the Condition gained, it is a bit less clear. I have always interpreted the rule in such a way that you can only choose Conditions with a value to be gained (because of "at the same value"). For example, I would not be able to end Focus to give a model Slow, since Slow does not have a value. But I have seen people play it otherwise. What is your opinion? Must the Condition to be gained also have a value?
  19. Really well made. It conveys so much mood and atmosphere and the painting is excellent. Regarding how I interpret it... Well... A hopeful interpretation would be that the previous owner of room, a celebrated showgirl, left for some reason (and the letter on the floor is her explanation as to why she left) and now everything starts to decay. A slightly darker interpretation is that the letter on the floor is a love letter to the showgirl and that the mannequin got jealous, killed the showgirl and now stands abandoned in the decaying room... However, since there is no visible blood on the mannequin, that last interpretation is probably just in my head... 😄
  20. That question is also discussed in this thread:
  21. I've been really bad at posting photos of my painted stuff recently, so here is a giant post of Neverborn stuff. First, the Mysterious Effigy and Emissary: And some things for Dreamer:
  22. I think that the updated Orderlies are OK as Scheme runners, with a bit of healing thrown in as a bonus.
  23. Thank you. I don't know how I managed to miss that part when I read the "When resolving" rules. I must have mixed them up with the "Immediatly" rules in my head. But then everything makes sense. EDIT: I just realised how many triggers that would be completely broken if "When resolving" ignored success. I definitely mixed up "when resolving" and "immediately" in my head. Sorry for wasting everyones time.
  24. Perdita's title has a trigger on her Custom Peacebringer attack called "Silver Bullets". It reads as follows: "When resolving and until the End Phase, the target cannot Heal." What happens if she declares this trigger but fails the attack? The "When resolving" part obviously kicks in, since it is not dependent on the Action succeeding. So the target cannot heal when resolving the action (from the Aura of Courage for example). But does the "until the End Phase" part also apply? I guess it does, since the whole trigger is considered to be "When resolving". But it feels strange that it applies on failure as well. Have I missed something here?
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