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SunTsu

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About SunTsu

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    Enforcer
  • Birthday 02/15/1977

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    Italy

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  1. Finita la campagna, questo mese le premiazioni! Venerdì prossimo ho già in programma una demo doppia. Se qualcuno è interessato ad aggiungersi non ha che da dirlo...
  2. I would like to know how it exactly works the Watson's Patient Files ability/talent. The doctor's condition, by itself, just gives a boost to healing damages: The ability/talent I'm asking for about says: now, my doubts are: 1- it affects every damage flips made against the character carrying this condition, no matter the source? 2- when and at what range it works? Watson need to be present in the scene, within x yards, in los, just alive, not unconscious... (???) 3- when the condition expires? When the doctor dies or uses it on more than 3 patient? After 24hours? Else? Thanks a lot for your replies...
  3. SunTsu

    Quick start rules

    Ah... ok thanks a lot! ^_^
  4. SunTsu

    Quick start rules

    Hello! I just managed to sign up the event: I'm an henchman and I would do the FM for my local group of Malifaux players. I failed to found the link where to donload the game material... It's my fault? It's in this very forum but I failed to notice it? It's in a different localtion??? Thanks from now for your patience and your help... ^_^
  5. Hello! I'm trying to define the chronological order of malifaux stories, or at least of the supplement realeases and the "correct" order of reading them. I mostly used the released dates I found on drivethroughRPG, but I get some holes... Can anyone help me to fill the gaps??? Thanks... ^_^ So, the order as I managed to build at the moment is: Chronicles vol1 & vol2: Pre-release Core Rulebook (1.5e): August 2009 Chronicles vol3: Just after release Rising Powers Book (1.5e): August 2010 Twisting Fates (1.5e): Late 2011 Storm of Shadows (1.5e): Late 2012 Chronicles vol4 - vol 6: early-mid 2013 Core 2nd Edition: late 2013 Chronicles vol7 - vol12 (???) Malifaux - Crossroads Expansion - 2E (july 2014 ???) Chronicles vol13 (???) - vol19 (2015.08.20) Malifaux - Shifting Loyalties - 2E (2015.09.11) Chronicles vol20 (2015.10.19) - vol25 (2016.08.25) Malifaux - Ripples of Fate - 2E (2016.10.04) Chronicles vol26 (2016.10.04) - vol31 (2017.08.31) Malifaux - Broken Promises - 2E (2017.10.16) Chronicles vol32 (2017.10.19) - vol34 (2018.02.19) Now, as you can see, my gaps are: 1- where to place exactly the Crossroads Expansion??? It was realeased effectively on july 2014? It is between wyrd Chronicle n.13 and n.14??? 2- Ripples of Fate and Chronicles 26 both have the same release date (2016.10.04), so what's the order in the stories in these books? Comes first the Ripples of Fate expansion or the Chronicles 26??? Many thanks to anyone that will take time to reply to this! =)
  6. SunTsu

    malifaux backstories in order

    Hello! I hope not making any mistake necroing this thread, but I think this one need to be updated now... ^_^ I'm trying to define the chronological order of malifaux stories, or at least of the supplement realeases and the "correct" order of reading them. I used the released dates I found on drivethroughRPG, but I get some holes... Can anyone help me to fill the gaps??? Thanks... ^_^ So, the order as I managed to build at the moment is: Chronicles vol1 & vol2: Pre-release Core Rulebook (1.5e): August 2009 Chronicles vol3: Just after release Rising Powers Book (1.5e): August 2010 Twisting Fates (1.5e): Late 2011 Storm of Shadows (1.5e): Late 2012 Chronicles vol4 - vol 6: early-mid 2013 Core 2nd Edition: late 2013 Chronicles vol7 - vol12 (???) Malifaux - Crossroads Expansion - 2E (july 2014 ???) Chronicles vol13 (???) - vol19 (2015.08.20) Malifaux - Shifting Loyalties - 2E (2015.09.11) Chronicles vol20 (2015.10.19) - vol25 (2016.08.25) Malifaux - Ripples of Fate - 2E (2016.10.04) Chronicles vol26 (2016.10.04) - vol31 (2017.08.31) Malifaux - Broken Promises - 2E (2017.10.16) Chronicles vol32 (2017.10.19) - vol34 (2018.02.19) Now, as you can see, my gaps are: 1- where to place exactly the Crossroads Expansion??? It was realeased effectively on july 2014? It is between wyrd Chronicle n.13 and n.14??? 2- Ripples of Fate and Chronicles 26 both have the same release date (2016.10.04), so what's the order in the stories in these books? Comes first the Ripples of Fate expansion or the Chronicles 26??? Many thanks to anyone that will take time to reply to this! =)
  7. La campagna è oramai praticamente terminata! L'idea, nel prossimo futuro, è quella di provare ad organizzare un torneo... Come sempre, se siete interessati a provare il gioco, nessun problema ad organizzare delle demo!
  8. SunTsu

    January 2018 Errata

    Really, no. I don't understand why you think this for these models. If they were underpriced, this is valid for all factions, not just the others. If a master is broken, we can fix it. But having a theme does not mean that a faction should be unable to do something else. And often, getting different options comes to a prize. For example I don't know so well Reva to say if she's too powerful or not. But for sure the problem is not its playstyle, because its shooting power comes with the drawback of very few summoning. I mean, we can debate if Reva deserves to be toned down, but the problem is not that with her now ressers get to became shooty... If we want further expand the debate, I hope that in a future M3e we will start to think on a more appropriate cost rating: now we have a crew for 50ss, I think it would be better to have the same crew cost 100ss, so to let weight even 0.5 actual solstone. This could let price better the models. Infact, at the beginning this system was satisfying, but now with so much more model you can appreciate that there is a difference between two same cost models. A limit example for me are the stuffed piglets: the right cost should be 2.5ss, at 2ss those were broken, at 3ss those are completely out of play. Another thing that maybe could be nice in a future M3e would be themed hiring: something like that each master have some theme from whom hire with a bonus, someone else from whom hire with a malus, and maybe someone from whom hiring is forbidden... This maybe could give another tool to balance different models and master inside a facion.
  9. SunTsu

    January 2018 Errata

    I can understand the bad feeling some players had about this errata (well... every errata really...). But objectively all the nerfs were absolutely deserved. If I counted exactly, there are 64 cards changed. Of these, just 9 are costs increment. Gremlins and Outcast got 3 nerfs each, 2 for TT, 1 for Resser. On the boosts side: Arcanists got 6 models discounted, Gremlin/Guild 8 models + 1 upgrade, Neverborn 9 models, Outcast 6 models + 1 up (that essentially cancel at least partially the nerf on A&D), Resser 6 models + 1 up, TT 6 models. So, about the Gremlins, they received the most number of nerfs, but also the higher number of boosts. Going in details on the nerfs, quite all models nerfed were absolutely and clearly undercosted. McTavish is the most used high cost henchman mercenary in the game (fight well, shoot better, make support, eat markers, push himself, and more); Burt and Johan were so effective in play that had been overused by any faction in the game, models that always, always get their soulstone back... Burt in particular is near to be broken, so difficult to hurt, pushing and clustering enemy models, very good damage dealer, etc; Trapper completely erased Hans from the game; and so on... Now, saying that the increment of just 1ss on a single non spammable undercosted model like Burt can bring the faction "competitiveness to be considerably diminished" means reading the reality in a wrong way. Particulary in consideration that faction got 9 cost reductions elsewhere. In other terms, if you make a list with Burt and Francois, using also 2 cards of the 9 discounted, you get exactly the same list at exactly the same cost of before. I don't think this can impact competitiveness in any way. It just lets some models leaving the shelf, while few others not always on the table (maybe). My worthless two cents...
  10. SunTsu

    January 2018 Errata

    The trick is to make different small package of things so that they are shipped with standard mail and not with the international package fee, that is much more expensive (more than three times I saw).
  11. SunTsu

    Gaining Grounds 2018

    It's what I said. You wrote: "They can pass on all the conditions that don't expressly forbid it, which in the case of GG18 is nothing." I read it as that there is no condition the marionettes can't pass. I mean, that I read your sentence as "nothing is expressly forbidden in gg2018". So I said that was not exactly true. Maybe I missunderstood your sentence?
  12. SunTsu

    Gaining Grounds 2018

    That's not exactly true. I guess @TeddyBear was referring to the Shed Blood condition in Public Execution strategy. In the strategy text, it's written "This Condition cannot be gained in any way other than what is stated in this Strategy." This prevent abusing it by Collodi, since forbid that marionettes can gain that condition for free.
  13. SunTsu

    Gaining Grounds 2018

    References? Models have not terrain features. And are not markers too.... They are blocking and impassable by definition, but not as a terrain trait. As someone else pointed out, there isn't a clear definition of what a "terrain marker" is (or is not). I mean, finally I think it would work the way you described it. But by raw it's not so clear. I think it needs a FAQ or at least an official point of view...
  14. SunTsu

    Gaining Grounds 2018

    I think we need a clarification about how Supply Wagons works now, with the changes letting a player removing the opponent's marker. Let's say playerA have his SW marker well guarded by friendly models that are placed all around the marker itself. The opponent's marker is at a distance so that a 4" push could bring playerB's marker exactly on top of the opponent's one. What happens if playerB push his SW marker 4" toward the opponent's one? PlayerA's marker is removed? And what if the push is less than 4", so that the marker would end on top both of opponent's marker and another model? Marker is removed in this case? The first case I would say yes. About the second... I dunno...
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