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Travis

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Everything posted by Travis

  1. As of right now we are officially at full capacity for this event! If you are interested in still attending there is a waitlist you can join which will be first come first serve.
  2. Spamming slow is just super good. Between her and 6 void wretches you have 9 slows per turn you can hand out.
  3. Registration update for Capital City Meltdown! I am happy to now offer a 50% off discount for players who have never attended a two-day Malifaux GT before! This offer is limited to 10 people. In addition, there will be a special award, The Golden Scorpius, for the highest placing finisher who is competing in their first Malifaux GT. For more information about the event, check out the link below. https://docs.google.com/document/d/1_RAzTc71dOfOmC1LXUYkrvK_X78TILkzRoVp14p0HjU/edit?usp=sharing
  4. Capital City Meltdown will be a two day Malifaux Grand Tournament on the weekend of May 5-6, 2018. It will take place in the suburbs of the nation’s capital at the Potomac Curling Club in Laurel, Maryland. The tournament will consist of 5 games using the Gaining Ground 2018 Tournament Rules with a few minor adjustments. Players must use the same faction each round, but masters may change between rounds. Location Details: Potomac Curling Club 13810 Old Gunpowder Road Laurel, MD 20707 Hotel Information: There are plenty of hotels in the surrounding area. One solid option is listed below: Hilton Garden Inn Silver Spring North 2200 Broadbirch Dr. Silver Spring, MD 20904 Schemes and Strategies: TBD Tournament rules: All games will be played at 50 soul stones. The 2018 Gaining Grounds document will be used, with the exception that round times will be longer and each round will be capped at 5 turns. Each player MUST write down their chosen schemes on their scorecard at the beginning of the game. If you do not write down your schemes before the game and your opponent questions you then the judge will have no choice but to side with your opponent. Players will be given 2 hours and 30 minutes to complete their games, so in theory every game should finish within the time frame. A warning will be given when there are 15 minutes remaining in the round and players will be instructed to not start another turn. Remaining time will be announced every 5 minutes from there on out and players should make every effort to finish the turn they are on before time is called. In the event a turn does not finish at the end of this time, each player will be allowed to take 1 more activation and then the game will be called. If a player feels they are being slow played during (or after) a game then they should make the TO aware right away. If a player has 2 or more games that do not finish within the allotted time, the TO reserves the right to adjust their score. Please note that painting IS REQUIRED for this event. All models used in this event must be painted up to a 3 color standard. This means a reasonable attempt to paint each model must be made, models should not just have 3 random splashes of paint applied. Unpainted models are not allowed in the event and if one is found being used then it will be removed from play by the TO. Painting will not be factored into the winner of the tournament, but it will be part of the scoring for Hobby Hero and Best Painted. Schedule: Saturday May 5th Registration: 9:30am Round One: 10am - 12:30pm Lunch: 12:30pm - 1:15pm Round Two: 1:15pm - 3:45pm Round Three: 4pm - 6:30pm Sunday May 6th Round Four: 9am - 11:30am Lunch: 11:30am - 12pm Round Five: 12pm - 2:30pm Awards: 2:45pm - 3:15pm Awards: Overall Champion: Highest Tournament Points as per GG2018. First tie-breaker is VP differential, second tie-breaker is VPs scored, third tie-breaker is painting. Best Sportsman: At the end of round four each player will vote for their two favorite opponents. The player receiving the most of these votes will win the Best Sportsman award. Tie breaker will be placement in overall standings. Best Painted: Players should leave their crews out for paint judging either between rounds 1 and 2 or between rounds 4 and 5. Each player should display at least 2 masters and 100ss worth of models for paint judging (more is encouraged). If you do not have enough models to meet that criteria then let the TO know and we can work something out. The idea here is just that people must display more than a few models for paint judging to eliminate people from painting a few models very well and receiving a high paint score while the rest of their models are sub par. Hobby Hero: Scoring for this award will consist of all 3 other categories. Scores for each section will be combined to determine the winner. Weighting between the categories will be 40% battle, 40% paint, and 20% sportsmanship. Golden Scorpius: This award will be given to the highest placing finisher who is attending their first Malifaux GT. https://docs.google.com/document/d/1_RAzTc71dOfOmC1LXUYkrvK_X78TILkzRoVp14p0HjU/edit?usp=sharing
  5. Lady J is the default answer vs. rezzers imo. High min damage is great and vs. their generally low defense you can get critical strike with most of the rams in your deck. I don't see how Reva is a threat to her at all. She should be DF7 with Franciso's buff and even if she is not 3/4/5 is not going to kill her in 1 activation without a RJ and even then every attack needs to hit. On the flip side Lady J can easily smoke Reva on the charge, especially with swordfighter. She can also take that one upgrade to allow her to destroy corpse markers for a (0).
  6. Results from 2015 are absolutely meaningless to this discussion. The game has changed significantly since then. The schemes are different, the strategies are different, there are 2 more entire books worth of models available.
  7. I absolutely believe gremlins to be tier 1. There is no question in my opinion.
  8. In regards to GG18 being available soon, will it be a finalized version or a beta version of the new schemes?
  9. I never said it was easy, just that it had a high pay off But yes, you don't want to Scion to get blasted on to, so you have to be careful of that. He's still a henchman though so it he can stone off some of her blast damage. The biggest advantage you have is activation control. Once you get him in position you can just out activate them and wait until they push Sonnia/Raspy away and then follow them. Use his other (0) to disengage since it won't let them strike him. I usually use either a void wretch or Tara to unbury the scion. The issue with tara doing it is she has to be unengaged, so you are risking it a bit if someone can engage her and you can't get out, but the advantage is if the Scion hadn't activated you are able to unbury him and use Pull the Void again during her second activation.
  10. Depends on what kind of tanky models. Low df models with armor? Yeah it's great vs. those because you can just hit it a billion times. High df models are harder, but at the end of the day df7 vs. ml4 only goes so far when you can put 10 attacks on it. That said, the ideal way to deal with those things is just to make sure that's slow every time it activates (which is very easy to do between Tara and the wretches). This will sound counter-intuitive at first, but Raspy/Sonnia are actually two of the best match ups for this list. It seems bad because of the casts, but they only have so much AP and it takes a severe damage from either of them to kill 1 void wretch. You just need to keep yourself spread out and use the Scion effectively. Ideally you get him into Raspy/Sonnia to tie them up and prevent them from being able to blast. He can get there safely because if they ever target him you can bury to avoid the attack and make them waste AP.
  11. Not a bad idea, but I think in practice all it would do is create a giant target for your enemy. One of the nice things about this list is the lack of obvious targets for your opponent to go after.
  12. The main concept of the list is AP control. You have the ability to throw out an incredible amount of slow with this crew and cripple your opponents AP. Voids will die, but in general it's going to take a lot of AP to get through them because of the incorpeal and the shear amount of models/wounds you have in this crew. The recent change to Dead of Winter obviously makes it even better as the voids get even harder to kill. I'd say on average turns I end up having double the amount of AP my opponent has between the model count, reactivate on Tara, and slow. In the right pool it's not hard to win a game when you have twice the AP available to you. That said this is NOT an all comers crew. You aren't going to do very well in reckoning, turf war, or similar with this. It does however dominate in interference, headhunter, stake a claim, squatters rights.
  13. It is my understanding that you could take as many wretches/nothing beast as you want (and up to 4 scion/marshals) if you hire Karina.
  14. How about making the schemes/deployments revealed before doing pairings? Right now it feels like everyone is just going to default to the most generalist master in each faction since there are so many unknowns when they have to declare a master.
  15. Cool. Any idea on when they will be finalized? We are working on finalizing our team/factions and just want to know.
  16. Were the rules ever finalized for this? The most recent thing I see is a "draft" ruleset, should we take that as the final rules or will there be an update?
  17. Very quick response to some of these. Thanks for clearing it up and extra thanks for the fast turn around.
  18. New episode of Max Value is out! We discuss the value of your fate deck and briefly go over a recent tournament. Check it out at https://maxvalue.podbean.com/
  19. A recap of a one day Gaining Grounds 2016 Tournament. http://maxvalue.podbean.com/e/max-value-episode-3-brooklyn-adventures/
  20. http://maxvalue.podbean.com/e/max-value-episode-2-qa/
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