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TeddyBear

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About TeddyBear

  • Rank
    Enforcer

Profile Information

  • Gender
    Male
  • Location
    Honeypot Casino or Sybelle's Saloon :P
  • Interests
    Malifaux, Painting miniatures (still learning) , Combat Sports, Nature, Animals, Cook, 80's and 90's years, Videogames (a little), Travel...and others :)

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  1. Pandora Tactica

    Worst strategy for Pandora is Reconnoitter/interf. How do you play this strat. with her? (Or do yo use directly, Dreamer??)
  2. Yu and Terracotta

    Come on, Dog! if not for you i don't know even half of rules and not just me..
  3. Yu and Terracotta

    Thanks!! in fact, it's just "when shelong discard".. so?!?
  4. Yu and Terracotta

    sorry, but that doesn't explain the trick.. how do you have Yu with 5 upgrades when terracotta attach an upgrade and discard another? probably i don't understand something..
  5. Yu and Terracotta

    From Pmf: (shenlong/Sensei Yu) However, there is another trick with the both of them. With the Promising Disciple upgrade, Sensei Yu can attach any upgrade that Shenlong discards, regardless of restrictions. Using Ancient Treasures on Shenlong to discard his starting upgrades and replace them with others allows Sensei Yu to pick up those starting upgrades, potentially running around with as many as 5 upgrade. Could someone pls explain to me this trick? I also don't understand "potentially running around with as many as 5 upgrade".. because from proming disciple upgrade: "if this model has more than one Limited upgrade attached, it must immediately discard one of them" but all upgrade are Limited unless words on the river?!? many thanks
  6. July Errata now available on WGV

    i sent you a pm. thank you
  7. July Errata now available on WGV

    Many Thanks Adran! (i want oly to tell you that, if i try to find these cards with "search" on Wgv; i don't find them, Others could have same problem..) For second question: i lost one arcanists upgrade, if i try to find it on wgv there isn't... how can i get one? Last question please: on Wgv there are only 4 hamelin's rats card (a,b,c and d) are there (on wgv) only 4 type? because i have 12 rats.
  8. July Errata now available on WGV

    (i only see wind gamin A) Are there B and C? If i needed another upgrade (without errata) where could i find it?
  9. Advices for choose the right faction.

    Many Thanks!
  10. Advices for choose the right faction.

    can i ask you please how t give it armor + 2 and advices about voidblock and heals it? I like much use Tara, but always i have to be careful when my opponent plays with many "beaters".. after all she have def 5..
  11. damn still doubts!

    In terrain trait of small book at pag 73 they writing about incorporeal, (that only this type of models can ignore enclosed terrain). Incorporeal models are not mentioned in impassable. This thing confusing me. in my view, it would have been better write this rule like you wrote: "enclosed buildings can't be ignored by Flying Models or models that have leap ability" Anyway, thanks to all you, now i think i understand
  12. damn still doubts!

    Thanks, Well, then a (Flying or incorporeal) model can moves through? like this Also in a terrain like a sewer (in top of thread)? Edit. Also Solkan wrotes: "If you declare a scenery element "enclosed", that scenery element has to have an interior where you can place models" Impassable: "Models cannot enter impassable areas of terrain, wich includes moving through the walls of a builing or into other solid object. (no mention about incorporeal or Flying models)
  13. damn still doubts!

    Sorry if i open again this thread, but i read a trick with zipp.. and i still don't understand some movement dynamics.. Incorporeal and Flying Models move in this way, on non-enclosed terrain? is it correct? (and also Jack daw??) First i see the distance of the model from the build and then ht of the build (in this case if the distance is 2 and the flight or incorporeal model walk 6.. the model can finish in one istance of move on the structure? is it correct?)
  14. best ways to magnetize our miniature

    i find a site, that sells magnets with the possibility to choose also the strenght of magnets in N.. but i have no idea that it should be..
  15. i saw, that under black round wyrd bases there are different grooves.. are they for magnets? if yes, and i find some magnets, of right diameter size, do you think that i could stuck (without glue) these magnets inside these grooves? Thank you!
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