i have tried the start set with grimwell in as the Demo game, slightly increased.
2 guild guards for one side and 2..... some neverborn horror thing i cant remember on the other side.
There was a common strategy pre selected, and only one scheme per player, preselected.
The ones chosen was, ofcourse, simple ones, to easy players into the game.
It have worked really well.
I find that as soon Masters hit the table, its combo synegy time. That is awesome in a game by the way, but very intimidating in the first game or 2.