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Piccio

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About Piccio

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    Peon
  1. -) effigy (cheap and tought construct, accomplice) -) toshiro (he can summon koimainu from scrap (created by emissary / emberling / porkchop / obsidian oni), he also got some sinergy with rail workers (they're both construct and living) so you can summon ashigaru or koimainu, he can benefit from emissary rite of strenght -) koimainu (medium base resilent constructs, free placement) -) mechanized porkchop (gremlin, foundry construct, ml boost in charge and scrap free drop) -) obsidian oni (can put burn and drop scrap, also healing support) -) rail golem (it works better with arca-mei but still thematic, willie and sparks are also foundry) -) perhaps high river monk if you want fire synergy. -) terracotta warriors (recalled training works pretty well on mei) -) katanaka and tengu are also staples minion for TT. Nice ranged damage and cheap scheme runners. Tengu can also stack regeneration on summoned koimainu
  2. How many SS Nekima costs? 4 more How many SS Langston costs? 3 more Francois is terribly cheap, but many 7points reckless gremlins are cheap. Nekima and Lengstone are beaters, really strong but beaters.. Ama is not only a beater, you can use her obey to help friendly model doing interact or just extra ap. Boil helps to avoid charges / cover objective. When far from 3/X/X damage enemies she is also quite tanky. Under recalled training with Ml6 you can cheat almost time for 7 damages, with Ml5 you have to waste cards also to hit. I played her with Asami a couple of time and she was good in couple with bettari, less offensive (while not under focus), but more survability and some trick. For my experience the main reason to consider her expensive out of Asami list is the seeds cost of tacticals, not Ml5.
  3. I'm agree... with ML6 she'd be broken. With Asami Ama can benefit from Focus+2 and charge (flying) spending just 1 ap. She has a good weak damage of 3 and a awesome heavy damage of 7, cheatable also if you hit with double negative due double focus. She uses SS and has some expensive but useful utilities as obey or azardous terrain. She also can self heal. I think her ML5 was a heavy weakness for sure before Asami but now this stat is balancing her (up to 2+1 attack in charge eventually under focus). If you kill something inside the charge attacks sometimes you can charge another times. If you need to damage something fat and low defence she works pretty well, otherwise at similar SS cost the choice is Bettari (ML6 and offensive abilities in her kit, but lower damage output and less tanky).
  4. @anencephalous Riccardo played Zipp almoust and Ulix in 1-2 match. He decided to go Gremlins because peoples said they were less competitive than other faction. We tested together Zipp a couple of times before Nationals. It's really solid avoiding you "doing things" forcing you to waste a lot of activations. Ulix is a pain for interference, Wong spread damage is ridicolous.
  5. Chiaki is a quite fast incorporeal/manipulative enforcer that's working also for scheming or eventually killing someone in hard to kill with minor buff for koimainu/ashigaru, low river is a cheap fragile healing minion who have to stay in melee to remove conditions. They simply have a different role and a different capability to do or concede victory point.
  6. Shenlong: what I like to play: jebsen, emissary, sidir, bettari, izamu, low river monk, tengu, katanaka, kang. You can also want to play a fire team crew with archers / samurai / sensei. MC Cabe: what I like to play kamaitachi (heal and card draw), torakage & shenlong box monks (cheap heavy hitter with sword and reactivate), katanaka, austringer (shooting support), dawn serpent, jorogumo (strong minion to reactivate), emissary, lone swordsman, sensei otherwise you can also want to try a dogs schemes list. Tengu / TT Brother / katanaka are also all around minions, they can take space in many TT crews.
  7. Talking about GG2016 and latest waves... (sorry in advance if my english is quite bad) I think my TT gameplan is recently changed a bit thanks to emissary and the new onis. - ) I think Shenlong is still often the best solution we have due his flexibility and free actions he can give to the crew. All his triggers have self-built simbols so you don't need any stone, he can push everything (friends, enemy, scheme, mark..) and do interaction as (0) ap, he can be a good hitter of a great healer just when needed. And all this is extremly cheap, paying only 2ss you have access to 4 strong limited. Including emissary you can fast+push 3 model each turn and draw extra cards. It's my first choice when I have to kill / drop schemes / do interaction on enemy. - ) When I don't need kills but board control istead I like to play Mei-Feng, with a summoning Toshiro list. Scrap are very easy to get starting wave3 with Emissary and the foundry-mechanical pork. She usually stay protecting with steam bubble and then go kicking asses under recalled training. - ) Asami too is an extremly solid choice, she can negate many schemes and cover the middle of the board summoning agressively, good cards draw, great tacticals kit. Weakness are the wp and enemy blastes (she's a launch ramp and you have to stay prettly close to her with your oni before charging). I still need to paint her crew so I haven't play yet on tournament, but my winning streak is quite confortable. -) I still play sometimes MC.Cabe but I think there are many schemes in the GG2016 when he's just similar to Shenlong but weakest due his mechanic. For example you can't sacrifice hisself for extra activations otherwise you concede free points in certain schemes. "Take this" is pretty good expecially when the target is still near promises / kamaitachi but I think fast + push + free focus on a good henchman/enforcer is often better than a push + reactivate / sword nimble on a minion. With MC I'm incouraged to play minion istead hench/enforcer, when hunting party is in the pool should be not a good choice, and then his upgrades don't help to score show of force. -) I started M2E with Misaki, i really liked her play-stile (a killing machine with great mobility some pushing tricks), had a lot of games with her but I have to admit I stopped her play in competitive match, this because she have no support for henchman/enforcer (often they have the job to "score points"), a killing-only-master doesn't help much scoring strategy/scheme, she lack of flexibility. -) Lynch, got only 3-4 game with him. I think his weeknes is the lack of mobility, yes he has a great damage-out on a single model, but I think is not the main TT weakness, I really don't know when I should prefer him on another master. -) Yan, is fun but I want to be sure I have 5 turn to play him, I like his concept and the 0 upgrade from emissary but I still think that is a less competitive than other master. -) Brew .... is TT too? really?
  8. I usually play her with Tannen (helping summoning but replaceable), her totem (usefull for stack flicker on summoned onis), Ama No Zaku and Bettari (they're both charging as 1ap near Asami and Ama can output 7 damage as heavy, expecially when in focus +2). Then I often play something who can remove conditions as paralyze/slow (Chiaki) because Asami weakness is wp5. With certain scheme in the pool you can also remove flicker from your summoned oni to negate interact scheme. Obviously you should have to buy all summonable oni too.