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Nathan Caroland Nathan Caroland


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  1. mccabe and his minions

    dogs are cheap and fast as scheme runners or melee missiles. torakage is fast and flips is really good. high river monks generates 3 attacks on charge oirans can gain FAST quite easy with upgrade, boost your WP and can't be charged. katanakas, dawn serpent and yorogumo are good minions to reactivate. If you take Kamaitachi istead Luna everything with Hard To Kill has is survability increased...
  2. It can copy (1)AP from a construct or from an upgrade attached on it. Lazarus takes the action but can't declare triggers. So yes it can copy action also from Mei if she becomes a construct.
  3. Jebsen is my shenlong best friends: -4 ap under recalled training when you have ML6 and 2+self built critical strike -he can easily run to schemes if needed. -his defensive trick can make shen's totem the final target of shooting when they are near to him (1 SS when killed). -HTK, means that can be healed from shenlong or low river monk or equality (i put equality on him if i manage to use as scheme runner) and survive. Anyway Shenlong tactics in the first turns is mainly push in right place and give fast, until you need to switch to heal upgrade, or use your APs to slain something (with fire or poison upgrade) or if you need to push enemy models/schemes away from objectives. And so his "take focus or def at(0) near me" is also a very offensive ability. At this point what do you want? -something that benefit well from "free"Focus without wasting other good (0) actions or someting that benefit well from 1 more AP and something that "I'm too slow, push me". free focus+fast&push is nice for katanakas, they can shot 2 times from a long range with a fair damage output, they can start kill enemy scheme runners already at turn 1. free focus and eventually fast&push is really nice for the emissary that can attack 2 times under focus (and easy cheat for 6 damage) and still use an AP to push and fast another model. Anyway if you take a LRM I suppose you want to draw 3as many time as possible istead focus. any other models that can take recalled training can be a death machine for 1 turn: jebsen (as we already talked about), lazarus (that can be pushed in the right place to shoot up to 4 times, easy generating a lot of blast), kang (ML7, can take an armor ignoring upgrade but is pretty slow), izamu (who can be also a good tarpit with shenlong healing support). Yasunori .... Illuminated can shoot under focus to give brilliance and still have 2 ap to charge (with +2 damage). ... and as already told lrm is really interesting with emissary (free upgrade synergizig well with emissary push) and 3 cards draw that help you if u don't have draw any 11-12-13. I think Shen doesn't need the help of Sensei unless you think you need a 2nd healer to make your tarpits survives on objectives.
  4. Last on the List

    Ok so I undestand why I won the painter contest last year at UK Nationals Regards from Italy Aaron. I suppose you remember me.
  5. Malifaux Miniatures by Alessandro

    Inspiring works. The bearer face is awersome.
  6. Important new purchases for faction

    you already have a good start for misaki (katanakas & sensei) kang/ototo can be heavy beaters for shenlong crew If you already have McCabe shenlong monks and misaki torakages works pretty well with him sword. anyway mei needs more construct. -)I suggest to take emissary + effige first. emissary is strong with every master, effige is a cheap scheme activation (and a construct for mei) -) then take toshiro and komainu (one box should be enough) and you will have all the best for mei (emissary+toshiro is a solid summoning duo). -) after that you can chose between izamu / bettari (izamu is a tarpit when healed if your opponent can't ignore armor, bettari is a tricky beater) if you go izamu you can then take yan-lo crew to have ashigaru (for toshiro) and another solid support / runner (chiaki). Emissary is really nice with YanLo (because it gains ancestor trait) Istead to make Asami crew work you will need Obsidian Oni and expecially Jorogumos. -) at this point I think you can take Yasunori and terracotta warriors to have more options. A single low river monk works fine with emissary+Shenlong (card draw engine) -------- others further options: Lynch: graves, samurai, emissary, tt brother, depleted, bechoners, yin... Mc Cabe: guilds dogs, dawn serpent, kamaitachi ------- tengu are good for regen +1 and scheming. ama no zaku is working well with asami or with yin sidir with promises can help in wp duel, oiran as well. lust if fine for pushing / repositioning yamaziko, willie, archers offer you blast tannen can help with asami summons ----- mercenary: I think I played succesfully jebsen, anna, lazarus. Maybe johan a couple of times. I think I never played m. child, snipers (you already have katakas) I'm sorry but I've no experience with brewmaster, anyway performers can "expunge poison" and dawn serpent can help stacking it, ama no zaku/yin can help with paralyze tactics.
  7. Asian skin tones?

    - if you use acrylic (i think so) remember to temper your colour with enough water, to check this you can try to make some lines on paper. - take some paint with the first third of your brush and then remove excess - now paint using the extremity, if the colour is ok and the brush is not too old you should be able to make a very thin lines with any brush. -a this point if you can control your paint on a plan surface, you can do also on a 3d surface.
  8. Asian skin tones?

    Hi, you can do skin tones mixing together white, yellow and red tones in different %. for example you can take for reference: titanium white / yellow ochre / red ochre (ochres are "hot" colour, so they are pretty naturals for skin tones, warmed by blood flow). when you have mixed the "basic mixture" you like (I suggest to take a base tone a bit darkest to the medium tone you desire for the skin) for lights add some white for shadow add a bit of red ochre or brown (for example you can use a van dyck brown) add a small part of blue/black if you need to desaturate the darkest shadows. remember that: - asian (male) skin generally has more red part than yellow. - female are generally paled, so you can add white to desaturate your base skin colour. as example this is my Lone Swordsman i painted some time ago, mixing theese 3 colours and adding a bit of brown when necessary.
  9. Core Builds?!?!

    obviously crew always depends from scheme/strategy, in any case for my experience: Shenlong: always: peasant, jebsen often: bettari, emissary, katanaka, kang. Mei: always: emissary+toshiro, effiges often: porkchop, emberling. McCabe: always: - often: katanaka, high river monk, torakage, dawn serpent, chamaitachi, luna+dogs Misaki: always: - often: katanaka, sensei yu. Asami: always: bettari often: ama-no-zaku Yan Lo: always: soul porter often: izamu, emissary Lynch: always: hungering often: emissary, samurai, ten thunder brother, beckoner Brewmaster: (I have no match with him)
  10. Where to start with Yan Lo? 35ss crew advice

    I suggest to buy Shadow Emissary and Izamu. You can fill the 35 with Soul Porter & Chiaki. If you manage to ramp-up Chi fast you really need to hit a couple of times Izamu early turns (low def but armor and self heal to mitigate the damage). Shadow emissary can help scoring delivery the message (push+fast on Chiaki for example) in addiction to Lighting Dance placement, in any case help increasing crew moveability and giving ml6 to Yan Lo.
  11. 10T Beaters - Best way to smash faces?

    For me it's autoinclusive with Shenlong. He can give to him push+fast and focus as 0 action = 4 AP + free focus, with 3 weak damage and ml 6. He also has a defensive trick to kill a near Shen's peon and get SS back. With recalled or equality (to enter and exit from htk) is still a cheaper option than many other TT stuff. He's also great as scheme runner.
  12. 10T Beaters - Best way to smash faces?

    A part from Yasunori (yes is really good but not cheap) I think Bettari is our best hitter: You can almost cheat on damage for 6, nice positioning trick, terrain ignoring charge, ignoring defensive triggers she can take-away master with the right hand. High threat from enemy. She's cheap and sacrificable (tradable). She do her best with shen-long and asami obviously, but I played her succesfully with Mei charging from a Porkchop. Kang is also really good expecially vs resser/arcanis (+/+ bubble buff): ml 7 and 3weak, but need some support due his low Wk, he can also take the armor ignoring upgrade (hard worker). Ama is also well playable with asami (can charge flying for 1ap in +2focus and easy cheat for 7 if you exceed def (low ml5) ). For the same reason (+2Foc) Emissary with 6dmg Heavy (eventually with splash damage) is ok for a support role. Concerning minions Dawn Serpent has over average attack stats, Jorogumo hits hard but ml5, and some 6 points nijas becomes missiles with McCabe Sword. Due to recalled training and our fast/focus buff many mercenary as Jebsen, Lazarus, Joan, Anna works fine (but ok, we are just talking about TT in-faction model). While GG2016 I gave many chances to Ototo and lone Swordsman: Ototo have to be in frenzy to do something and his wp4 is annoying for horror/manipulative check, I think it's too much for his cost. My Swordman always flips pretty bad (atleast 1 black joker) on his recalled "big" turn, in any case 2 cards for reactivate are resources extensive if you don't play Lynch.
  13. [Help Wantd] 10 Thunders Mei Fang, Rule of Cool

    -) effigy (cheap and tought construct, accomplice) -) toshiro (he can summon koimainu from scrap (created by emissary / emberling / porkchop / obsidian oni), he also got some sinergy with rail workers (they're both construct and living) so you can summon ashigaru or koimainu, he can benefit from emissary rite of strenght -) koimainu (medium base resilent constructs, free placement) -) mechanized porkchop (gremlin, foundry construct, ml boost in charge and scrap free drop) -) obsidian oni (can put burn and drop scrap, also healing support) -) rail golem (it works better with arca-mei but still thematic, willie and sparks are also foundry) -) perhaps high river monk if you want fire synergy. -) terracotta warriors (recalled training works pretty well on mei) -) katanaka and tengu are also staples minion for TT. Nice ranged damage and cheap scheme runners. Tengu can also stack regeneration on summoned koimainu
  14. Asami List Theoryfaux

    How many SS Nekima costs? 4 more How many SS Langston costs? 3 more Francois is terribly cheap, but many 7points reckless gremlins are cheap. Nekima and Lengstone are beaters, really strong but beaters.. Ama is not only a beater, you can use her obey to help friendly model doing interact or just extra ap. Boil helps to avoid charges / cover objective. When far from 3/X/X damage enemies she is also quite tanky. Under recalled training with Ml6 you can cheat almost time for 7 damages, with Ml5 you have to waste cards also to hit. I played her with Asami a couple of time and she was good in couple with bettari, less offensive (while not under focus), but more survability and some trick. For my experience the main reason to consider her expensive out of Asami list is the seeds cost of tacticals, not Ml5.
  15. Asami List Theoryfaux

    I'm agree... with ML6 she'd be broken. With Asami Ama can benefit from Focus+2 and charge (flying) spending just 1 ap. She has a good weak damage of 3 and a awesome heavy damage of 7, cheatable also if you hit with double negative due double focus. She uses SS and has some expensive but useful utilities as obey or azardous terrain. She also can self heal. I think her ML5 was a heavy weakness for sure before Asami but now this stat is balancing her (up to 2+1 attack in charge eventually under focus). If you kill something inside the charge attacks sometimes you can charge another times. If you need to damage something fat and low defence she works pretty well, otherwise at similar SS cost the choice is Bettari (ML6 and offensive abilities in her kit, but lower damage output and less tanky).