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Krellnus

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About Krellnus

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    Peon
  1. Looking forward to this one, really enjoyed the last one you had.
  2. Yep, all good was able to get a ticket for both days, so I'll see you there in a couple of weeks.
  3. My problem with Terracotta warriors is that Lucius is still pretty hard on your hand, and Terracotta warriors attack your own hand (although their ability is still amazeballs). I do think the nice thing they can do is swap out Debt once it's been used, although could you swap it for Debt (effectively using the Terracotta's 0 to refresh the ability). Regardless, swapping debt out late game (once it's been used) for something like curfew or numb is quite powerful.
  4. Happens to the best of us What do we think of the scribe now? I think at 2 points for a +1 def aura it's pretty damn amazing, stacking Franc and Phiona with it for Def 10 is hilarious and could be good in turf war, but I think our out of faction models like Graves, and Tannen are much better off getting the +1 def themselves, and now Lucius can let Tannen block soulstone use out of activation and Graves can show a friend the door without having to spend his precious AP, which is nice, especially since he's going to be in the thick of it where you can't complain about getting +1 def for free.
  5. That's what I'm saying though I'm saying Killjoy isn't immune to the duel, so Lucius can donate a potential 2 AP a turn to Killjoy (1 from the free 1 Action, 2 from the Onlsaught trigger to his melee attack). Because models like Killjoy and Bishop are absolute powerhouses and the last thing anyone wants is to easily be able to give them extra AP like say Lucius or Nellie can.
  6. A fun thing to point out, Killjoy isn't immune to horror duels, and can now be moved around by Lucius, any way we can capitalise on this lads?
  7. Just went to pay and I noticed that ticketing is temporarily closed, any word on when I'm able to pay?
  8. Out of that list I would probably get the Emissary, Joss and Hoffman will love the looped in Df 6 and Joss will love the from the emissary's conflux as well.
  9. Awesome, thank you! I look forward to bringing the might of the Guild up to Parramatta in a couple of weeks .
  10. The Players Pack says fixed Master and Faction, your post above states only fixed Faction, which is correct?
  11. See I find myself making the same amount of MI attacks in a turn (in a melee list) but of those I usually only need 1-4 to actually hit their target, any other hits are a bonus and the models I need to hit, might not necessarily have upgrades. I notice people keep listing scenarios where Promises is good, I never denied that it was good, I question why it was a must-take in most guild lists. Is it just one of those things you either swear by or swear off? Because that is starting to seem like the case to me.
  12. I have used the upgrade a couple of times, with both McCabe (who I still can't quite 'get') and Nellie, but not yet with The Hoff (just can't quite fit in another 8 stone model). I won't speak on McCabe since I haven't figured him out yet, but with Nellie I was less than impressed. The way I see it the ability to cheat in the card you want is what wins duels, not since in my experience you can usually hold the cards you need, if promises was to damage I could see a lot more use for it. Maybe it's just as you say, I see things different to most others (so I should stick around the forums a bit more :P). I was not aware of that, I will consider it more often when I play against ressers or neverborn, thanks.
  13. The thing is, Queeg and Sidir don't really hold their own in melee for their cost (and Queeg probably shouldn't be attacking period) Franc is nice of course, but if he's in melee, you don't have el Mayor and the only melee beaters we have are McMourning and McCabe, who admittedly love the extra flip. The only other master to get some bonus out of is Nellie since incite uses wp to attack. The way I see it is, promises is good when comes up, but or doesn't come up good often enough to auto take unless you're running McCabe or Hoffman.
  14. What am I not seeing with this upgrade, every time I see someone take Sidir (and Queeg, if Sidir isn't present) it's an auto include to take promises. Why is that? Outside of McCabe and The Hoff, I don't see any particular synergies with guild masters since only McCabe and The Hoff can dole out upgrades. What am I missing?
  15. With Lucius though, could you not use Commanding Presence to use The Rage Builds and then use Issue Command to attack with the Bloodwretch because it's still the current activation (just it's Lucius', not the Bloodwretch's).