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Drannith

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  1. Join us for a Henchman Hardcore at War Room Games! When: 3/3 (saturday) 6:30 pm Start Time 9:30 pm End Time Where: War Room Games 2560 E. Sunset Rd Suite 110 Las Vegas, NV 89120 (702) 685-6445 Wyrd Official Henchman Hardcore Format: Henchman Hardcore is a tournament version of Malifaux which focuses on quick, brutal decision making. It is perfect for a group which wants to face a new challenge and experiment with Malifaux in a slightly different environment. The key differences between Henchman Hardcore and regular Malifaux are the reduced game size (20 Soulstones) and the fact that all Crews must be led by a Henchman. Due to the emphasis on speed it may not be the best format for new players, but this can be overcome by adjusting the round times to the needs of your group. Restrictions: Henchman Hardcore is different from standard Malifaux in the following ways: All Crews must be led by a Henchman, not a Master.The game size is 20 Soulstones. All Crews must contain exactly 4 models, no more, no less. Upgrades may be purchased, as allowed by the standard rules of Malifaux. The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).Only one Scheme will be available.The same Crew must be used in each round of the event. Set Up: All rounds use the following set up: Deployment: Close. Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken. Tournament Rules: Use Gaining Grounds to determine pairings and score the event to determine the winner. Only the round times are different from the Gaining Grounds tournament standard: All round times are 30 minutes.
  2. We will have a casual paint competition between crews. Judging will be by your peers and winner will be decided by the number of votes your crew gets. T.O.s will break any ties that may happen. Judging will happen before the awards ceremony on Saturday so everyone has time to choose and place the crew they want to enter out for judging. Can't wait to see all the crews!
  3. Now that GG18 has officially dropped, the strategies for the 4 rounds are: Round 1 - Public Executions, Close Deployment Round 2 - Ply for Information, Standard Deployment Round 3 - Ours, Corner Deployment Round 4 - Symbols of Authority, Standard Deployment We will also have the paired schemes. All other schemes will be flipped before each round.
  4. We are excited to announce we will be running Best Coast Pairing to help stream line the Henchman Hardcore and the 50ss Gaining Grounds events! There is a free app available on thier website ( https://www.bestcoastpairings.com/ ) for players to download so you can register for your events and follow rankings. If you need help with the app they will have staff on site for any questions.
  5. A few questions came up and I wanted to post them here in case anyone else had the same questions: Enforcer Brawl Do abilities such as The Midnight Stalker's empower work? If so, how do you determine if your on the enemy's side of the board? Yes, during initail deplyment he will consider whatever board edge is furthest away from him as the enemy's side. After he dies whichever board side is opposite of him will be considered the enemy's side of the board. Does Hans "to the highest bidder" work? No. Will terrain be defined before the game starts by the TO, or players? Generally we want the players to define and agree but if help from a TO is requested we will step in. Saturdays gg tournament- Will schemes and strategies be given out in advance, or before each round? Schemes will be generated before each round but the overall Strategies will be given before hand. HH 2v2- Will our teammates models count as friendly in all respects? like they were hired as one crew? Teammates models will treat each other's models as friendly for the purposes of skills and targetable abilites. This does not count as being hired as one crew though so upgrades will still need to stay in faction.
  6. It's that time again, Tuesdays are still going strong!
  7. Join us for a Holloween themed event at War Room Games! There will be three 25-35 SS encounters, each are a part of the overall story with custom Strategies to get those tasty candies (and VP!). Start off at a nice halloween party for all when things start to get a bit strange and end raiding a cursed pumpkin patch! Candy will be had and the three with the highest amount of VP gets a special treat! When: 10/29 (Sunday) 3:00 PM start time. 6:30 PM (ish) End time. Where: War Room Games 2560 E. Sunset Rd Suite 110 Las Vegas NV 89120 (702) 685-6445.
  8. Join us for a Henchman Hardcore at War Room Games! When: 9/29 (friday) 6:30 pm Start Time 9:30 pm End Time Where: War Room Games 2560 E. Sunset Rd Suite 110 Las Vegas, NV 89120 (702) 685-6445 Wyrd Official Henchman Hardcore Format: Henchman Hardcore is a tournament version of Malifaux which focuses on quick, brutal decision making. It is perfect for a group which wants to face a new challenge and experiment with Malifaux in a slightly different environment. The key differences between Henchman Hardcore and regular Malifaux are the reduced game size (20 Soulstones) and the fact that all Crews must be led by a Henchman. Due to the emphasis on speed it may not be the best format for new players, but this can be overcome by adjusting the round times to the needs of your group. Restrictions: Henchman Hardcore is different from standard Malifaux in the following ways: All Crews must be led by a Henchman, not a Master.The game size is 20 Soulstones. All Crews must contain exactly 4 models, no more, no less. Upgrades may be purchased, as allowed by the standard rules of Malifaux. The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).Only one Scheme will be available.The same Crew must be used in each round of the event. Set Up: All rounds use the following set up: Deployment: Close. Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken. Tournament Rules: Use Gaining Grounds to determine pairings and score the event to determine the winner. Only the round times are different from the Gaining Grounds tournament standard: All round times are 30 minutes.
  9. Come join in an Enforcer Brawl on August 18th at War Room Games! Game starts at 7pm. Standard Enforcer Brawl Format rules. Please feel free to reach out to me if you have any questions! War Room Games 2560 E. Sunset Rd Suite 110 Las Vegas, NV 89120 (702) 685-6445
  10. Monthly bump to show that learn to play/Casual Game day are still going strong on Tuesdays. I will be available every Tuesday from 4pm-8pm for demos, games, assembly help, painting advice and more!
  11. Come and join us for Malifaux gaming at the LVO 2018! Purchase your Malifaux ticket here: http://www.lasvegasopen.net/ Balleys, Las Vegas Nevada Friday : Enforcer Brawl 12:00 pm Start Time 4:00 pm End Time Max Players 24 Wyrd Official Enforcer Brawl Format: The Enforcer Brawl is an arena death match where players take their favorite Enforcers and wreak as much mayhem as possible! This is a great format to use if you have spent all day playing competitively and your group is looking for something more laid back for the evening. It is also a great way to spend an afternoon if you want something different. This format is best played with between 4 and 8 participants; if your group has more people than this, you may want to consider breaking up into multiple Enforcer Brawls which are played simultaneously.Rules:Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example). The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model. Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first). Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal. Restrictions: The Enforcer Brawl has the following restrictions/rules:Players have a hand of 4 cards, instead of the usual 6.Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried). Scoring: At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did.1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did-3 VP for each time the player’s model was killed or sacrificed.Groups are encouraged to come up with their own variant methods of scoring by including things like hidden Schemes, bonus points for killing certain models, area control, rules for attaching more Upgrades, etc. These are the base rules, have fun with them! Friday: Henchman Hardcore 5:00 pm Start Time 7:30 pm End Time Max Players 24 Wyrd Official Henchman Hardcore Format: Henchman Hardcore is a tournament version of Malifaux which focuses on quick, brutal decision making. It is perfect for a group which wants to face a new challenge and experiment with Malifaux in a slightly different environment. The key differences between Henchman Hardcore and regular Malifaux are the reduced game size (20 Soulstones) and the fact that all Crews must be led by a Henchman. Due to the emphasis on speed it may not be the best format for new players, but this can be overcome by adjusting the round times to the needs of your group. Restrictions: Henchman Hardcore is different from standard Malifaux in the following ways: All Crews must be led by a Henchman, not a Master.The game size is 20 Soulstones. All Crews must contain exactly 4 models, no more, no less. Upgrades may be purchased, as allowed by the standard rules of Malifaux. The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).Only one Scheme will be available.The same Crew must be used in each round of the event. Set Up: All rounds use the following set up: Deployment: Close. Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken. Tournament Rules: Use Gaining Grounds to determine pairings and score the event to determine the winner. Only the round times are different from the Gaining Grounds tournament standard: All round times are 30 minutes. Saturday: Broken Promises, Vegas Style 50 SS Gaining Grounds Tournament 10:00 am Registration 10:30 am Start Time 7:30 pm End time if 3 Rounds. 9:00 pm End Time if 4 Rounds. Each round is 105 minutes plus 10 minutes for setup Lunch from 2:30 pm - 3:30 pm Paint and basing required (basing has to have at least paint, sand or flock on it) Max Players 24 Sunday: “Malifaux Open Gaming” 10:00am to 6:00pm Free to participate in with the purchase of your Convention Badge. Play fun, easy pickup games with fellow Malifaux enthusiasts!
  12. War Room Games hosts a learn to play/Casual Game day on Tuesdays. I will be available every Tuesday from 4pm-8pm for demos and anything else Malifaux! War Room Games 2560 E. Sunset Rd Suite 110 Las Vegas, NV 89120 (702) 685-6445
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