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Lims.Krigma

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  1. From the FAQ: A: A model with Flight ignores terrain for all purposes while moving. However, the distance the model moves is still limited by the length of the move the model is allowed to take. Add the distance the model moved horizontally in relationship to its starting point to the distance the model moved vertically upwards (downwards movement is falling and it is never counted against a model’s movement total) in relationship to its starting point. This value may not exceed the distance allowed by the move the model was making. I agree, it could be a bit of a curly one, but I think the FAQ isn't saying the model 'moves' up and across then down, but purely measuring the 'distance' the model has moved you add up how much it has moved up to how much it has moved horizontally. Arguably the model has 'moved' in a diagonal line but measuring the horizontal axis and the vertical axis then summing the squares to work out the square of the diagonal distance (from memory) is a ridiculous amount of calculation for a single movement in what is just a fun game. So the easy way to resolve it is just to roughly calculate the diagonal distance by adding the horizontal and vertical distances. That's just my take on it though. The idea of the vertical change being equal to a change in direction (for models without flight) just to keep it simple is an interesting one, but then (as someone else pointed out) it could be argued if you charge along a horizontal line and up a gentle slope at an enemy on a hill that you are changing direction so that charge is illegal. If it needs clarification it may be simplest to either make it that only a change in the horizontal plane makes the charge illegal, or that only a vertical change of 90 degrees (or onto climable terrain perhaps) makes the charge illegal. Again, just thoughts.
  2. Just a thought about flight, it says that you ignore all terrain for the purpose of moving. From the FAQ it appears that the vertical height is accounted for in the distance moved, but it doesn't say you are changing direction in the flight movment, just that you have to add in the vertical movement when accounting for the total distance moved. I would think you can still charge over climbable terrain with flight, as you ignore the terrain when you are moving, it's just that you have to factor the vertical height of the terrain you charge over when calculating the distance you have moved (so if you have a charge of 8" and there is a 4" high climable terrain in front of you, the horizontal charge distance you could manage would be 4")
  3. It seems unusual to say that Belles luring models multiple times leads to a negative play experience, when that is precisely what they are designed to do. It seems a bit like saying that having a beatstick model with loads of armour killing off your models in melee creates a negative play experience. Limiting belles to 1-2 lures per turn seems like it would negate their purpose a bit. Like if you limited killjoy to only killing one model per turn.
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